Cleanup and move gsc dump stuff

This commit is contained in:
ineed bots 2023-09-15 17:49:25 -06:00
parent 1f66cb6a43
commit 2e50e3274d
6 changed files with 424 additions and 422 deletions

View File

@ -1,418 +1,2 @@
#include <stdinc.hpp>
#include "clientscript_public.hpp"
#include <dbghelp.h>
namespace game
{
#define QUICK_TO_JSON_FIELD(j, v, membername) j[#membername] = v.membername
#define QUICK_TO_JSON_FIELD_SAFE_CSTR(j, v, membername) \
if (v.membername) \
j[#membername] = v.membername; \
else \
j[#membername] = "(NULL)"
#define QUICK_TO_JSON_FIELD_PTR_ADDR(j, v, membername) j[#membername] = reinterpret_cast<size_t>(&v.membername)
#define QUICK_TO_JSON_FIELD_ARRAY(j, v, membername) \
for (auto i = 0; i < ARRAY_COUNT(v.membername); i++) \
{ \
j[#membername][i] = v.membername[i]; \
}
#define QUICK_TO_JSON_FIELD_SL_STRING(j, v, membername) j[#membername "Str"] = SL_ConvertToStringSafe(v.membername, *gInst)
void to_json(nlohmann::json& j, const scrVarPub_t& v)
{
QUICK_TO_JSON_FIELD_SAFE_CSTR(j, v, fieldBuffer);
QUICK_TO_JSON_FIELD(j, v, canonicalStrCount);
QUICK_TO_JSON_FIELD(j, v, developer);
QUICK_TO_JSON_FIELD(j, v, developer_script);
QUICK_TO_JSON_FIELD(j, v, evaluate);
QUICK_TO_JSON_FIELD_SAFE_CSTR(j, v, error_message);
QUICK_TO_JSON_FIELD(j, v, error_index);
QUICK_TO_JSON_FIELD(j, v, time);
QUICK_TO_JSON_FIELD(j, v, timeArrayId);
QUICK_TO_JSON_FIELD(j, v, pauseArrayId);
QUICK_TO_JSON_FIELD(j, v, levelId);
QUICK_TO_JSON_FIELD(j, v, gameId);
QUICK_TO_JSON_FIELD(j, v, animId);
QUICK_TO_JSON_FIELD(j, v, freeEntList);
QUICK_TO_JSON_FIELD(j, v, tempVariable);
QUICK_TO_JSON_FIELD(j, v, bInited);
QUICK_TO_JSON_FIELD(j, v, savecount);
QUICK_TO_JSON_FIELD(j, v, checksum);
QUICK_TO_JSON_FIELD(j, v, entId);
QUICK_TO_JSON_FIELD(j, v, entFieldName);
QUICK_TO_JSON_FIELD_SL_STRING(j, v, entFieldName);
QUICK_TO_JSON_FIELD_PTR_ADDR(j, v, programHunkUser);
QUICK_TO_JSON_FIELD_PTR_ADDR(j, v, programBuffer);
QUICK_TO_JSON_FIELD_PTR_ADDR(j, v, endScriptBuffer);
QUICK_TO_JSON_FIELD_ARRAY(j, v, saveIdMap);
QUICK_TO_JSON_FIELD_ARRAY(j, v, saveIdMapRev);
}
}
// https://stackoverflow.com/questions/5693192/win32-backtrace-from-c-code
std::string printStack()
{
unsigned int i;
void * stack[ 100 ];
unsigned short frames;
SYMBOL_INFO * symbol;
HANDLE process;
std::string answer{};
process = GetCurrentProcess();
SymInitialize( process, NULL, TRUE );
frames = CaptureStackBackTrace( 0, 100, stack, NULL );
symbol = ( SYMBOL_INFO * )calloc( sizeof( SYMBOL_INFO ) + 256 * sizeof( char ), 1 );
symbol->MaxNameLen = 255;
symbol->SizeOfStruct = sizeof( SYMBOL_INFO );
for( i = 0; i < frames; i++ )
{
SymFromAddr( process, ( DWORD64 )( stack[ i ] ), 0, symbol );
answer += std::format("{}: {} - 0x{:06x}\n", frames - i - 1, symbol->Name, symbol->Address);
}
free( symbol );
return answer;
}
int op_idx[game::SCRIPT_INSTANCE_MAX] = { 0, 0 };
bool op_idx_rolled_over[game::SCRIPT_INSTANCE_MAX] = { false, false };
game::OpcodeVM op_history[game::SCRIPT_INSTANCE_MAX][128] = {};
int builtin_idx[game::SCRIPT_INSTANCE_MAX] = { 0, 0 };
bool builtin_idx_rolled_over[game::SCRIPT_INSTANCE_MAX] = { false, false };
int builtin_history[game::SCRIPT_INSTANCE_MAX][128] = {};
int codepos_idx[game::SCRIPT_INSTANCE_MAX] = { 0, 0 };
bool codepos_idx_rolled_over[game::SCRIPT_INSTANCE_MAX] = { false, false };
const char* codepos_history[game::SCRIPT_INSTANCE_MAX][128] = {};
std::string build_builtin_history(game::scriptInstance_t inst)
{
std::string answer{};
int count = builtin_idx_rolled_over[inst] ? ARRAY_COUNT(builtin_history[inst]) : builtin_idx[inst];
for (auto i = 0; i < count; i++)
{
auto idx = builtin_idx[inst] - 1 - i;
if (idx < 0)
{
idx += ARRAY_COUNT(builtin_history[inst]);
}
// todo, convert to builtin name
answer += std::format("{}\n", builtin_history[inst][idx]);
}
return answer;
}
std::string build_codepos_history(game::scriptInstance_t inst)
{
std::string answer{};
int bufferIndex;
int prevSourcePos;
int col;
char line[1024];
int lineNum;
const char* fileName;
int count = codepos_idx_rolled_over[inst] ? ARRAY_COUNT(codepos_history[inst]) : codepos_idx[inst];
for (auto i = 0; i < count; i++)
{
auto idx = codepos_idx[inst] - 1 - i;
if (idx < 0)
{
idx += ARRAY_COUNT(codepos_history[inst]);
}
bufferIndex = game::Scr_GetSourceBuffer(inst, codepos_history[inst][idx]);
prevSourcePos = game::Scr_GetPrevSourcePos(inst, codepos_history[inst][idx], 0);
lineNum = game::Scr_GetLineInfo(&col, game::gScrParserPub[inst].sourceBufferLookup[bufferIndex].sourceBuf, prevSourcePos, line);
fileName = game::gScrParserPub[inst].sourceBufferLookup[bufferIndex].buf;
answer += std::format("{}({}, {}): '{}'\n", fileName, lineNum, col, line);
}
return answer;
}
std::string build_op_history(game::scriptInstance_t inst)
{
static const char* OpcodeVMToString[] = {
"OP_End",
"OP_Return",
"OP_GetUndefined",
"OP_GetZero",
"OP_GetByte",
"OP_GetNegByte",
"OP_GetUnsignedShort",
"OP_GetNegUnsignedShort",
"OP_GetInteger",
"OP_GetFloat",
"OP_GetString",
"OP_GetIString",
"OP_GetVector",
"OP_GetLevelObject",
"OP_GetAnimObject",
"OP_GetSelf",
"OP_GetLevel",
"OP_GetGame",
"OP_GetAnim",
"OP_GetAnimation",
"OP_GetGameRef",
"OP_GetFunction",
"OP_CreateLocalVariable",
"OP_RemoveLocalVariables",
"OP_EvalLocalVariableCached0",
"OP_EvalLocalVariableCached1",
"OP_EvalLocalVariableCached2",
"OP_EvalLocalVariableCached3",
"OP_EvalLocalVariableCached4",
"OP_EvalLocalVariableCached5",
"OP_EvalLocalVariableCached",
"OP_EvalLocalArrayCached",
"OP_EvalArray",
"OP_EvalLocalArrayRefCached0",
"OP_EvalLocalArrayRefCached",
"OP_EvalArrayRef",
"OP_ClearArray",
"OP_EmptyArray",
"OP_GetSelfObject",
"OP_EvalLevelFieldVariable",
"OP_EvalAnimFieldVariable",
"OP_EvalSelfFieldVariable",
"OP_EvalFieldVariable",
"OP_EvalLevelFieldVariableRef",
"OP_EvalAnimFieldVariableRef",
"OP_EvalSelfFieldVariableRef",
"OP_EvalFieldVariableRef",
"OP_ClearFieldVariable",
"OP_SafeCreateVariableFieldCached",
"OP_SafeSetVariableFieldCached0",
"OP_SafeSetVariableFieldCached",
"OP_SafeSetWaittillVariableFieldCached",
"OP_clearparams",
"OP_checkclearparams",
"OP_EvalLocalVariableRefCached0",
"OP_EvalLocalVariableRefCached",
"OP_SetLevelFieldVariableField",
"OP_SetVariableField",
"OP_SetAnimFieldVariableField",
"OP_SetSelfFieldVariableField",
"OP_SetLocalVariableFieldCached0",
"OP_SetLocalVariableFieldCached",
"OP_CallBuiltin0",
"OP_CallBuiltin1",
"OP_CallBuiltin2",
"OP_CallBuiltin3",
"OP_CallBuiltin4",
"OP_CallBuiltin5",
"OP_CallBuiltin",
"OP_CallBuiltinMethod0",
"OP_CallBuiltinMethod1",
"OP_CallBuiltinMethod2",
"OP_CallBuiltinMethod3",
"OP_CallBuiltinMethod4",
"OP_CallBuiltinMethod5",
"OP_CallBuiltinMethod",
"OP_wait",
"OP_waittillFrameEnd",
"OP_PreScriptCall",
"OP_ScriptFunctionCall2",
"OP_ScriptFunctionCall",
"OP_ScriptFunctionCallPointer",
"OP_ScriptMethodCall",
"OP_ScriptMethodCallPointer",
"OP_ScriptThreadCall",
"OP_ScriptThreadCallPointer",
"OP_ScriptMethodThreadCall",
"OP_ScriptMethodThreadCallPointer",
"OP_DecTop",
"OP_CastFieldObject",
"OP_EvalLocalVariableObjectCached",
"OP_CastBool",
"OP_BoolNot",
"OP_BoolComplement",
"OP_JumpOnFalse",
"OP_JumpOnTrue",
"OP_JumpOnFalseExpr",
"OP_JumpOnTrueExpr",
"OP_jump",
"OP_jumpback",
"OP_inc",
"OP_dec",
"OP_bit_or",
"OP_bit_ex_or",
"OP_bit_and",
"OP_equality",
"OP_inequality",
"OP_less",
"OP_greater",
"OP_less_equal",
"OP_greater_equal",
"OP_shift_left",
"OP_shift_right",
"OP_plus",
"OP_minus",
"OP_multiply",
"OP_divide",
"OP_mod",
"OP_size",
"OP_waittillmatch",
"OP_waittill",
"OP_notify",
"OP_endon",
"OP_voidCodepos",
"OP_switch",
"OP_endswitch",
"OP_vector",
"OP_NOP",
"OP_abort",
"OP_object",
"OP_thread_object",
"OP_EvalLocalVariable",
"OP_EvalLocalVariableRef",
"OP_prof_begin",
"OP_prof_end",
"OP_breakpoint",
"OP_assignmentBreakpoint",
"OP_manualAndAssignmentBreakpoint",
"OP_count"
};
std::string answer{};
int count = op_idx_rolled_over[inst] ? ARRAY_COUNT(op_history[inst]) : op_idx[inst];
for (auto i = 0; i < count; i++)
{
auto idx = op_idx[inst] - 1 - i;
if (idx < 0)
{
idx += ARRAY_COUNT(op_history[inst]);
}
if ((int)op_history[inst][idx] >= 0 && op_history[inst][idx] < game::OP_count)
{
answer += std::format("{}\n", OpcodeVMToString[op_history[inst][idx]]);
}
else
{
answer += std::format("0x{:02x}\n", (int)op_history[inst][idx]);
}
}
return answer;
}
std::string get_gsc_call_stack(game::scriptInstance_t inst)
{
std::string answer{};
int bufferIndex;
int prevSourcePos;
int col;
char line[1024];
int lineNum;
const char* fileName;
if (!game::gFs[inst].pos || !game::Scr_IsInOpcodeMemory(inst, game::gFs[inst].pos))
{
return answer;
}
for (auto frame = game::gScrVmPub[inst].function_frame_start;; frame++)
{
if (!frame->fs.pos || !game::Scr_IsInOpcodeMemory(inst, frame->fs.pos))
{
break;
}
bufferIndex = game::Scr_GetSourceBuffer(inst, frame->fs.pos - 1);
prevSourcePos = game::Scr_GetPrevSourcePos(inst, frame->fs.pos - 1, 0);
lineNum = game::Scr_GetLineInfo(&col, game::gScrParserPub[inst].sourceBufferLookup[bufferIndex].sourceBuf, prevSourcePos, line);
fileName = game::gScrParserPub[inst].sourceBufferLookup[bufferIndex].buf;
answer += std::format("{}({}, {}): '{}'\n", fileName, lineNum, col, line);
if (frame == game::gScrVmPub[inst].function_frame)
{
break;
}
}
return answer;
}
std::string get_full_gsc_state_str(game::scriptInstance_t inst)
{
nlohmann::json answer{};
auto t = *game::gInst;
*game::gInst = inst;
answer["inst"] = inst;
answer["gScrVarPub"] = game::gScrVarPub[inst];
answer["codeCallStack"] = printStack();
answer["gscCallStack"] = get_gsc_call_stack(inst);
answer["opHistory"] = build_op_history(inst);
answer["builtinHistory"] = build_builtin_history(inst);
answer["codeposHistory"] = build_codepos_history(inst);
*game::gInst = t;
return answer.dump(2);
}
void push_opcode_to_history(game::scriptInstance_t inst, game::OpcodeVM op)
{
assert(inst == 0 || inst == 1);
//assert((int)op >= 0 && op < game::OP_count);
op_history[inst][op_idx[inst]++] = op;
if (op_idx[inst] >= ARRAY_COUNT(op_history[inst]))
{
op_idx_rolled_over[inst] = true;
op_idx[inst] = 0;
}
}
void push_builtin_history(game::scriptInstance_t inst, int idx)
{
assert(inst == 0 || inst == 1);
assert(idx >= 0 && idx < 1024);
builtin_history[inst][builtin_idx[inst]++] = idx;
if (builtin_idx[inst] >= ARRAY_COUNT(builtin_history[inst]))
{
builtin_idx_rolled_over[inst] = true;
builtin_idx[inst] = 0;
}
}
void push_codepos_history(game::scriptInstance_t inst, const char* pos)
{
assert(inst == 0 || inst == 1);
assert(game::Scr_IsInOpcodeMemory(inst, pos));
codepos_history[inst][codepos_idx[inst]++] = pos;
if (codepos_idx[inst] >= ARRAY_COUNT(codepos_history[inst]))
{
codepos_idx_rolled_over[inst] = true;
codepos_idx[inst] = 0;
}
}

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@ -54,7 +54,7 @@ namespace codsrc
game::Cmd_AddCommand("dump_gsc_state", []()
{
game::scriptInstance_t inst = game::SCRIPTINSTANCE_SERVER;
utils::io::write_file("t4sp-server-plugin/gsc_state.json", get_full_gsc_state_str(inst));
utils::io::write_file("t4sp-server-plugin/gsc_state.json", build_gsc_dump(inst));
});
}
//
@ -2725,7 +2725,7 @@ namespace codsrc
game::gOpcode[inst] = (game::OpcodeVM)game::Scr_ReadUnsignedByte(inst, &game::gFs[inst].pos);
interrupt_return:
// our addition
push_opcode_to_history(inst, game::gOpcode[inst]);
push_opcode_history(inst, game::gOpcode[inst]);
//
switch ( game::gOpcode[inst] )

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@ -71,7 +71,7 @@ namespace exception
line(utils::string::va("Address: 0x%lX", exceptioninfo->ExceptionRecord->ExceptionAddress));
line("");
line(get_full_gsc_state_str(game::SCRIPTINSTANCE_SERVER));
line(build_gsc_dump(game::SCRIPTINSTANCE_SERVER));
line("");
#pragma warning(push)

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@ -15,7 +15,7 @@
#define assert(expr) \
if (!!!(expr)) \
{ \
utils::io::write_file("t4sp-server-plugin/gsc_state_assert.json", get_full_gsc_state_str(game::SCRIPTINSTANCE_SERVER)); \
utils::io::write_file("t4sp-server-plugin/gsc_state_assert.json", build_gsc_dump(game::SCRIPTINSTANCE_SERVER)); \
_wassert(_CRT_WIDE(#expr), _CRT_WIDE(__FILE__), (unsigned)(__LINE__)); \
}
#endif

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@ -1 +1,418 @@
#include <stdinc.hpp>
#include "codsrc/clientscript/clientscript_public.hpp"
#include <dbghelp.h>
namespace game
{
#define QUICK_TO_JSON_FIELD(j, v, membername) j[#membername] = v.membername
#define QUICK_TO_JSON_FIELD_SAFE_CSTR(j, v, membername) \
if (v.membername) \
j[#membername] = v.membername; \
else \
j[#membername] = "(NULL)"
#define QUICK_TO_JSON_FIELD_PTR_ADDR(j, v, membername) j[#membername] = reinterpret_cast<size_t>(&v.membername)
#define QUICK_TO_JSON_FIELD_ARRAY(j, v, membername) \
for (auto i = 0; i < ARRAY_COUNT(v.membername); i++) \
{ \
j[#membername][i] = v.membername[i]; \
}
#define QUICK_TO_JSON_FIELD_SL_STRING(j, v, membername) j[#membername "Str"] = SL_ConvertToStringSafe(v.membername, *gInst)
void to_json(nlohmann::json& j, const scrVarPub_t& v)
{
QUICK_TO_JSON_FIELD_SAFE_CSTR(j, v, fieldBuffer);
QUICK_TO_JSON_FIELD(j, v, canonicalStrCount);
QUICK_TO_JSON_FIELD(j, v, developer);
QUICK_TO_JSON_FIELD(j, v, developer_script);
QUICK_TO_JSON_FIELD(j, v, evaluate);
QUICK_TO_JSON_FIELD_SAFE_CSTR(j, v, error_message);
QUICK_TO_JSON_FIELD(j, v, error_index);
QUICK_TO_JSON_FIELD(j, v, time);
QUICK_TO_JSON_FIELD(j, v, timeArrayId);
QUICK_TO_JSON_FIELD(j, v, pauseArrayId);
QUICK_TO_JSON_FIELD(j, v, levelId);
QUICK_TO_JSON_FIELD(j, v, gameId);
QUICK_TO_JSON_FIELD(j, v, animId);
QUICK_TO_JSON_FIELD(j, v, freeEntList);
QUICK_TO_JSON_FIELD(j, v, tempVariable);
QUICK_TO_JSON_FIELD(j, v, bInited);
QUICK_TO_JSON_FIELD(j, v, savecount);
QUICK_TO_JSON_FIELD(j, v, checksum);
QUICK_TO_JSON_FIELD(j, v, entId);
QUICK_TO_JSON_FIELD(j, v, entFieldName);
QUICK_TO_JSON_FIELD_SL_STRING(j, v, entFieldName);
QUICK_TO_JSON_FIELD_PTR_ADDR(j, v, programHunkUser);
QUICK_TO_JSON_FIELD_PTR_ADDR(j, v, programBuffer);
QUICK_TO_JSON_FIELD_PTR_ADDR(j, v, endScriptBuffer);
QUICK_TO_JSON_FIELD_ARRAY(j, v, saveIdMap);
QUICK_TO_JSON_FIELD_ARRAY(j, v, saveIdMapRev);
}
}
// https://stackoverflow.com/questions/5693192/win32-backtrace-from-c-code
std::string build_code_stack()
{
unsigned int i;
void * stack[ 100 ];
unsigned short frames;
SYMBOL_INFO * symbol;
HANDLE process;
std::string answer{};
process = GetCurrentProcess();
SymInitialize( process, NULL, TRUE );
frames = CaptureStackBackTrace( 0, 100, stack, NULL );
symbol = ( SYMBOL_INFO * )calloc( sizeof( SYMBOL_INFO ) + 256 * sizeof( char ), 1 );
symbol->MaxNameLen = 255;
symbol->SizeOfStruct = sizeof( SYMBOL_INFO );
for( i = 0; i < frames; i++ )
{
SymFromAddr( process, ( DWORD64 )( stack[ i ] ), 0, symbol );
answer += std::format("{}: {} - 0x{:06x}\n", frames - i - 1, symbol->Name, symbol->Address);
}
free( symbol );
return answer;
}
int op_idx[game::SCRIPT_INSTANCE_MAX] = { 0, 0 };
bool op_idx_rolled_over[game::SCRIPT_INSTANCE_MAX] = { false, false };
game::OpcodeVM op_history[game::SCRIPT_INSTANCE_MAX][128] = {};
int builtin_idx[game::SCRIPT_INSTANCE_MAX] = { 0, 0 };
bool builtin_idx_rolled_over[game::SCRIPT_INSTANCE_MAX] = { false, false };
int builtin_history[game::SCRIPT_INSTANCE_MAX][128] = {};
int codepos_idx[game::SCRIPT_INSTANCE_MAX] = { 0, 0 };
bool codepos_idx_rolled_over[game::SCRIPT_INSTANCE_MAX] = { false, false };
const char* codepos_history[game::SCRIPT_INSTANCE_MAX][128] = {};
std::string build_builtin_history(game::scriptInstance_t inst)
{
std::string answer{};
int count = builtin_idx_rolled_over[inst] ? ARRAY_COUNT(builtin_history[inst]) : builtin_idx[inst];
for (auto i = 0; i < count; i++)
{
auto idx = builtin_idx[inst] - 1 - i;
if (idx < 0)
{
idx += ARRAY_COUNT(builtin_history[inst]);
}
// todo, convert to builtin name
answer += std::format("{}\n", builtin_history[inst][idx]);
}
return answer;
}
std::string build_codepos_history(game::scriptInstance_t inst)
{
std::string answer{};
int bufferIndex;
int prevSourcePos;
int col;
char line[1024];
int lineNum;
const char* fileName;
int count = codepos_idx_rolled_over[inst] ? ARRAY_COUNT(codepos_history[inst]) : codepos_idx[inst];
for (auto i = 0; i < count; i++)
{
auto idx = codepos_idx[inst] - 1 - i;
if (idx < 0)
{
idx += ARRAY_COUNT(codepos_history[inst]);
}
bufferIndex = game::Scr_GetSourceBuffer(inst, codepos_history[inst][idx]);
prevSourcePos = game::Scr_GetPrevSourcePos(inst, codepos_history[inst][idx], 0);
lineNum = game::Scr_GetLineInfo(&col, game::gScrParserPub[inst].sourceBufferLookup[bufferIndex].sourceBuf, prevSourcePos, line);
fileName = game::gScrParserPub[inst].sourceBufferLookup[bufferIndex].buf;
answer += std::format("{}({}, {}): '{}'\n", fileName, lineNum, col, line);
}
return answer;
}
std::string build_op_history(game::scriptInstance_t inst)
{
static const char* OpcodeVMToString[] = {
"OP_End",
"OP_Return",
"OP_GetUndefined",
"OP_GetZero",
"OP_GetByte",
"OP_GetNegByte",
"OP_GetUnsignedShort",
"OP_GetNegUnsignedShort",
"OP_GetInteger",
"OP_GetFloat",
"OP_GetString",
"OP_GetIString",
"OP_GetVector",
"OP_GetLevelObject",
"OP_GetAnimObject",
"OP_GetSelf",
"OP_GetLevel",
"OP_GetGame",
"OP_GetAnim",
"OP_GetAnimation",
"OP_GetGameRef",
"OP_GetFunction",
"OP_CreateLocalVariable",
"OP_RemoveLocalVariables",
"OP_EvalLocalVariableCached0",
"OP_EvalLocalVariableCached1",
"OP_EvalLocalVariableCached2",
"OP_EvalLocalVariableCached3",
"OP_EvalLocalVariableCached4",
"OP_EvalLocalVariableCached5",
"OP_EvalLocalVariableCached",
"OP_EvalLocalArrayCached",
"OP_EvalArray",
"OP_EvalLocalArrayRefCached0",
"OP_EvalLocalArrayRefCached",
"OP_EvalArrayRef",
"OP_ClearArray",
"OP_EmptyArray",
"OP_GetSelfObject",
"OP_EvalLevelFieldVariable",
"OP_EvalAnimFieldVariable",
"OP_EvalSelfFieldVariable",
"OP_EvalFieldVariable",
"OP_EvalLevelFieldVariableRef",
"OP_EvalAnimFieldVariableRef",
"OP_EvalSelfFieldVariableRef",
"OP_EvalFieldVariableRef",
"OP_ClearFieldVariable",
"OP_SafeCreateVariableFieldCached",
"OP_SafeSetVariableFieldCached0",
"OP_SafeSetVariableFieldCached",
"OP_SafeSetWaittillVariableFieldCached",
"OP_clearparams",
"OP_checkclearparams",
"OP_EvalLocalVariableRefCached0",
"OP_EvalLocalVariableRefCached",
"OP_SetLevelFieldVariableField",
"OP_SetVariableField",
"OP_SetAnimFieldVariableField",
"OP_SetSelfFieldVariableField",
"OP_SetLocalVariableFieldCached0",
"OP_SetLocalVariableFieldCached",
"OP_CallBuiltin0",
"OP_CallBuiltin1",
"OP_CallBuiltin2",
"OP_CallBuiltin3",
"OP_CallBuiltin4",
"OP_CallBuiltin5",
"OP_CallBuiltin",
"OP_CallBuiltinMethod0",
"OP_CallBuiltinMethod1",
"OP_CallBuiltinMethod2",
"OP_CallBuiltinMethod3",
"OP_CallBuiltinMethod4",
"OP_CallBuiltinMethod5",
"OP_CallBuiltinMethod",
"OP_wait",
"OP_waittillFrameEnd",
"OP_PreScriptCall",
"OP_ScriptFunctionCall2",
"OP_ScriptFunctionCall",
"OP_ScriptFunctionCallPointer",
"OP_ScriptMethodCall",
"OP_ScriptMethodCallPointer",
"OP_ScriptThreadCall",
"OP_ScriptThreadCallPointer",
"OP_ScriptMethodThreadCall",
"OP_ScriptMethodThreadCallPointer",
"OP_DecTop",
"OP_CastFieldObject",
"OP_EvalLocalVariableObjectCached",
"OP_CastBool",
"OP_BoolNot",
"OP_BoolComplement",
"OP_JumpOnFalse",
"OP_JumpOnTrue",
"OP_JumpOnFalseExpr",
"OP_JumpOnTrueExpr",
"OP_jump",
"OP_jumpback",
"OP_inc",
"OP_dec",
"OP_bit_or",
"OP_bit_ex_or",
"OP_bit_and",
"OP_equality",
"OP_inequality",
"OP_less",
"OP_greater",
"OP_less_equal",
"OP_greater_equal",
"OP_shift_left",
"OP_shift_right",
"OP_plus",
"OP_minus",
"OP_multiply",
"OP_divide",
"OP_mod",
"OP_size",
"OP_waittillmatch",
"OP_waittill",
"OP_notify",
"OP_endon",
"OP_voidCodepos",
"OP_switch",
"OP_endswitch",
"OP_vector",
"OP_NOP",
"OP_abort",
"OP_object",
"OP_thread_object",
"OP_EvalLocalVariable",
"OP_EvalLocalVariableRef",
"OP_prof_begin",
"OP_prof_end",
"OP_breakpoint",
"OP_assignmentBreakpoint",
"OP_manualAndAssignmentBreakpoint",
"OP_count"
};
std::string answer{};
int count = op_idx_rolled_over[inst] ? ARRAY_COUNT(op_history[inst]) : op_idx[inst];
for (auto i = 0; i < count; i++)
{
auto idx = op_idx[inst] - 1 - i;
if (idx < 0)
{
idx += ARRAY_COUNT(op_history[inst]);
}
if ((int)op_history[inst][idx] >= 0 && op_history[inst][idx] < game::OP_count)
{
answer += std::format("{}\n", OpcodeVMToString[op_history[inst][idx]]);
}
else
{
answer += std::format("0x{:02x}\n", (int)op_history[inst][idx]);
}
}
return answer;
}
std::string build_gsc_stack(game::scriptInstance_t inst)
{
std::string answer{};
int bufferIndex;
int prevSourcePos;
int col;
char line[1024];
int lineNum;
const char* fileName;
if (!game::gFs[inst].pos || !game::Scr_IsInOpcodeMemory(inst, game::gFs[inst].pos))
{
return answer;
}
for (auto frame = game::gScrVmPub[inst].function_frame_start;; frame++)
{
if (!frame->fs.pos || !game::Scr_IsInOpcodeMemory(inst, frame->fs.pos))
{
break;
}
bufferIndex = game::Scr_GetSourceBuffer(inst, frame->fs.pos - 1);
prevSourcePos = game::Scr_GetPrevSourcePos(inst, frame->fs.pos - 1, 0);
lineNum = game::Scr_GetLineInfo(&col, game::gScrParserPub[inst].sourceBufferLookup[bufferIndex].sourceBuf, prevSourcePos, line);
fileName = game::gScrParserPub[inst].sourceBufferLookup[bufferIndex].buf;
answer += std::format("{}({}, {}): '{}'\n", fileName, lineNum, col, line);
if (frame == game::gScrVmPub[inst].function_frame)
{
break;
}
}
return answer;
}
std::string build_gsc_dump(game::scriptInstance_t inst)
{
nlohmann::json answer{};
auto t = *game::gInst;
*game::gInst = inst;
answer["inst"] = inst;
answer["gScrVarPub"] = game::gScrVarPub[inst];
answer["codeCallStack"] = build_code_stack();
answer["gscCallStack"] = build_gsc_stack(inst);
answer["opHistory"] = build_op_history(inst);
answer["builtinHistory"] = build_builtin_history(inst);
answer["codeposHistory"] = build_codepos_history(inst);
*game::gInst = t;
return answer.dump(2);
}
void push_opcode_history(game::scriptInstance_t inst, game::OpcodeVM op)
{
assert(inst == 0 || inst == 1);
//assert((int)op >= 0 && op < game::OP_count);
op_history[inst][op_idx[inst]++] = op;
if (op_idx[inst] >= ARRAY_COUNT(op_history[inst]))
{
op_idx_rolled_over[inst] = true;
op_idx[inst] = 0;
}
}
void push_builtin_history(game::scriptInstance_t inst, int idx)
{
assert(inst == 0 || inst == 1);
assert(idx >= 0 && idx < 1024);
builtin_history[inst][builtin_idx[inst]++] = idx;
if (builtin_idx[inst] >= ARRAY_COUNT(builtin_history[inst]))
{
builtin_idx_rolled_over[inst] = true;
builtin_idx[inst] = 0;
}
}
void push_codepos_history(game::scriptInstance_t inst, const char* pos)
{
assert(inst == 0 || inst == 1);
assert(game::Scr_IsInOpcodeMemory(inst, pos));
codepos_history[inst][codepos_idx[inst]++] = pos;
if (codepos_idx[inst] >= ARRAY_COUNT(codepos_history[inst]))
{
codepos_idx_rolled_over[inst] = true;
codepos_idx[inst] = 0;
}
}

View File

@ -69,8 +69,9 @@
#include "game/enums.hpp"
#include "game/structs.hpp"
#include "game/symbols.hpp"
std::string get_full_gsc_state_str(game::scriptInstance_t inst);
void push_opcode_to_history(game::scriptInstance_t inst, game::OpcodeVM op);
std::string build_gsc_dump(game::scriptInstance_t inst);
void push_opcode_history(game::scriptInstance_t inst, game::OpcodeVM op);
void push_builtin_history(game::scriptInstance_t inst, int idx);
void push_codepos_history(game::scriptInstance_t inst, const char* pos);