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Final the fileio doc
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README.md
18
README.md
@ -12,24 +12,24 @@ Adds custom GSC functions.
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## FileIO
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## FileIO
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This plugin provides FileIO interface to GSC for reading and writing files, this is exact to [CoD4x's](https://github.com/callofduty4x/CoD4x_Server/blob/master/scriptdocumentation/script_functions_reference.md#file-operations) interface.
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This plugin provides FileIO interface to GSC for reading and writing files, this is exact to [CoD4x's](https://github.com/callofduty4x/CoD4x_Server/blob/master/scriptdocumentation/script_functions_reference.md#file-operations) interface.
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However, all reads and writes will take place strictly and only in the `scriptdata` folder.
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However, all reads and writes will take place strictly and only in the `scriptdata` folder, no up directory traversal allowed.
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All files will be closed upon GSC restart (map_restart or fast_restart or missionfailed, etc), only a maximum of 10 files may be opened at once.
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All files will be closed upon GSC restart (map_restart or fast_restart or missionfailed, etc), only a maximum of 10 files may be opened at once.
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* `<bool> FS_TestFile(<filename string>)` Returns `true` if the file exists, `false` otherwise.
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* `<bool> FS_TestFile(<filename string>)` Returns `true` if the file exists, `false` otherwise.
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* `<bool> FS_Remove(<filename string>)` Deletes the file, return `true` if successful, `false` otherwise.
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```gsc
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```gsc
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if (FS_TestFile("test.txt"))
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// test to see if "scriptdata/test.txt" file exists
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if (FS_TestFile("test.txt")) // not a typo, all file io will take place inside the "scriptdata" folder
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{
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{
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PrintConsole("Found test.txt!");
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PrintConsole("Found test.txt!");
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}
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```
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* `<bool> FS_Remove(<filename string>)` Deletes the file, return `true` if successful.
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// delete it!
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```gsc
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if (FS_Remove("test.txt"))
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if (FS_Remove("test.txt"))
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{
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{
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PrintConsole("test.txt was deleted!");
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PrintConsole("test.txt was deleted!");
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}
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}
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}
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```
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```
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* `FS_FCloseAll()` Closes every full file.
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* `FS_FCloseAll()` Closes every full file.
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@ -39,11 +39,11 @@ All files will be closed upon GSC restart (map_restart or fast_restart or missio
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FS_FCloseAll(); // close them all
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FS_FCloseAll(); // close them all
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```
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```
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* `<int> FS_FOpen(<filename string>, <mode string>)` Tries to open the file, mode is one of `read`, `write` (clears the file), `append` (appends to the file), returns the filehandle. Will return `0` if failed to open.
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* `<int> FS_FOpen(<filename string>, <mode string>)` Tries to open the file, mode must be one of `read`, `write` (clears the file), `append` (appends to the file), returns the filehandle. Will return `0` if failed to open.
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* `FS_FClose(<filehandle int>)` Closes the file pointed by the filehandle given, which was returned from `FS_FOpen`.
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* `FS_FClose(<filehandle int>)` Closes the file pointed by the filehandle given, which was returned from `FS_FOpen`.
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```gsc
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```gsc
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// opens "scriptdata/test.txt", all io will take place inside the "scriptdata" folder
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// opens "scriptdata/test.txt", all io will take place inside the "scriptdata" folder
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f = FS_FOpen("test.txt", "read"); // can be "read" "write" or "append"
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f = FS_FOpen("test.txt", "read"); // can be "read" "write", or "append"
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if (!f)
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if (!f)
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{
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{
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@ -76,7 +76,7 @@ All files will be closed upon GSC restart (map_restart or fast_restart or missio
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// close the file
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// close the file
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```
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```
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* `<bool> FS_WriteLine(<filehandle int>, <contents string>)` Writes to the file pointed by the filehandle. Appends a newline character. Returns `true` if successful. Filehandle must be opened for writing.
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* `<bool> FS_WriteLine(<filehandle int>, <contents string>)` Writes to the file pointed by the filehandle. Appends a newline character. Returns `true` if successful, `false` otherwise. Filehandle must be opened for writing.
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* `<bool> FS_Write(<filehandle int>, <contents string>)` Same as above, does not add a newline character.
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* `<bool> FS_Write(<filehandle int>, <contents string>)` Same as above, does not add a newline character.
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```gsc
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```gsc
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// open the file for writing
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// open the file for writing
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