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Clean up code and move recreated functions to game.cpp.
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@ -74,6 +74,17 @@ namespace game
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void Path_UpdateLookahead(path_t* pPath, const float* vStartPos, int bReduceLookaheadAmount, int a4, int bAllowBacktrack);
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void Path_AddTrimmedAmount(const float* a1, path_t* a2);
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void Path_TransferLookahead(path_t* a1, const float* a2);
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pathnode_t* Path_ConvertIndexToNode(int index);
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unsigned int __cdecl Path_ConvertNodeToIndex(const game::pathnode_t* node);
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pathnode_t* Path_GetNegotiationNode(const path_t* pPath);
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void Path_IncrementNodeUserCount(path_t* pPath);
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void Path_DecrementNodeUserCount(path_t* pPath);
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void Path_Clear(path_t* pPath);
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float Vec2Length(const float* v);
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float Path_GetPathDir(float* delta, const float* vFrom, const float* vTo);
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float Vec3DistanceSq(const float* p1, const float* p2);
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float EvaluateHeuristic(CustomSearchInfo_FindPath* searchInfo, pathnode_t* pSuccessor, const float* vGoalPos);
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void Sentient_GetVelocity(sentient_s* self, float* vVelOut);
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template <typename T>
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