Some debug stuff

This commit is contained in:
ineed bots
2023-09-05 01:19:27 -06:00
parent 5e51712a02
commit 601a661fe0
10 changed files with 165 additions and 1 deletions

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@ -1,2 +1,100 @@
#include <stdinc.hpp>
#include "clientscript_public.hpp"
#include <dbghelp.h>
namespace game
{
#define QUICK_TO_JSON_FIELD(j, v, membername) j[#membername] = v.membername
#define QUICK_TO_JSON_FIELD_SAFE_CSTR(j, v, membername) \
if (v.membername) \
j[#membername] = v.membername; \
else \
j[#membername] = "(NULL)"
#define QUICK_TO_JSON_FIELD_PTR_ADDR(j, v, membername) j[#membername] = reinterpret_cast<size_t>(&v.membername)
#define QUICK_TO_JSON_FIELD_ARRAY(j, v, membername) \
for (auto i = 0; i < ARRAY_COUNT(v.membername); i++) \
{ \
j[#membername][i] = v.membername[i]; \
}
#define QUICK_TO_JSON_FIELD_SL_STRING(j, v, membername) j[#membername "Str"] = SL_ConvertToStringSafe(v.membername, *gInst)
void to_json(nlohmann::json& j, const scrVarPub_t& v)
{
QUICK_TO_JSON_FIELD_SAFE_CSTR(j, v, fieldBuffer);
QUICK_TO_JSON_FIELD(j, v, canonicalStrCount);
QUICK_TO_JSON_FIELD(j, v, developer);
QUICK_TO_JSON_FIELD(j, v, developer_script);
QUICK_TO_JSON_FIELD(j, v, evaluate);
QUICK_TO_JSON_FIELD_SAFE_CSTR(j, v, error_message);
QUICK_TO_JSON_FIELD(j, v, error_index);
QUICK_TO_JSON_FIELD(j, v, time);
QUICK_TO_JSON_FIELD(j, v, timeArrayId);
QUICK_TO_JSON_FIELD(j, v, pauseArrayId);
QUICK_TO_JSON_FIELD(j, v, levelId);
QUICK_TO_JSON_FIELD(j, v, gameId);
QUICK_TO_JSON_FIELD(j, v, animId);
QUICK_TO_JSON_FIELD(j, v, freeEntList);
QUICK_TO_JSON_FIELD(j, v, tempVariable);
QUICK_TO_JSON_FIELD(j, v, bInited);
QUICK_TO_JSON_FIELD(j, v, savecount);
QUICK_TO_JSON_FIELD(j, v, checksum);
QUICK_TO_JSON_FIELD(j, v, entId);
QUICK_TO_JSON_FIELD(j, v, entFieldName);
QUICK_TO_JSON_FIELD_SL_STRING(j, v, entFieldName);
QUICK_TO_JSON_FIELD_PTR_ADDR(j, v, programHunkUser);
QUICK_TO_JSON_FIELD_PTR_ADDR(j, v, programBuffer);
QUICK_TO_JSON_FIELD_PTR_ADDR(j, v, endScriptBuffer);
QUICK_TO_JSON_FIELD_ARRAY(j, v, saveIdMap);
QUICK_TO_JSON_FIELD_ARRAY(j, v, saveIdMapRev);
}
}
// https://stackoverflow.com/questions/5693192/win32-backtrace-from-c-code
std::string printStack()
{
unsigned int i;
void * stack[ 100 ];
unsigned short frames;
SYMBOL_INFO * symbol;
HANDLE process;
std::string answer;
process = GetCurrentProcess();
SymInitialize( process, NULL, TRUE );
frames = CaptureStackBackTrace( 0, 100, stack, NULL );
symbol = ( SYMBOL_INFO * )calloc( sizeof( SYMBOL_INFO ) + 256 * sizeof( char ), 1 );
symbol->MaxNameLen = 255;
symbol->SizeOfStruct = sizeof( SYMBOL_INFO );
for( i = 0; i < frames; i++ )
{
SymFromAddr( process, ( DWORD64 )( stack[ i ] ), 0, symbol );
answer += std::format("{}: {} - {:06x}\n", frames - i - 1, symbol->Name, symbol->Address);
}
free( symbol );
return answer;
}
std::string get_full_gsc_state_str(game::scriptInstance_t inst)
{
nlohmann::json answer;
auto t = *game::gInst;
*game::gInst = inst;
answer["inst"] = inst;
answer["gScrVarPub"] = game::gScrVarPub[inst];
answer["stack"] = printStack();
*game::gInst = t;
return answer.dump(2);
}

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@ -39,4 +39,5 @@ namespace codsrc
int SL_ConvertFromRefString(game::scriptInstance_t inst, game::RefString* refString);
game::RefString* GetRefString_0(game::scriptInstance_t inst, const char* str);
const char* SL_DebugConvertToString(unsigned int stringValue, game::scriptInstance_t inst);
const char* SL_ConvertToStringSafe(unsigned int id, game::scriptInstance_t inst);
}

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@ -47,6 +47,17 @@ namespace codsrc
game::DVAR_FLAG_NONE,
"Used to toggle systems in script on and off on the server.");
}
// our additions
if (!game::Cmd_FindCommand("dump_gsc_state"))
{
game::Cmd_AddCommand("dump_gsc_state", []()
{
game::scriptInstance_t inst = game::SCRIPTINSTANCE_SERVER;
utils::io::write_file("t4sp-server-plugin/gsc_state.json", get_full_gsc_state_str(inst));
});
}
//
}
// Completed