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https://github.com/JezuzLizard/T4SP-Server-Plugin.git
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Some debug stuff
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@ -1,2 +1,100 @@
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#include <stdinc.hpp>
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#include "clientscript_public.hpp"
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#include <dbghelp.h>
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namespace game
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{
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#define QUICK_TO_JSON_FIELD(j, v, membername) j[#membername] = v.membername
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#define QUICK_TO_JSON_FIELD_SAFE_CSTR(j, v, membername) \
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if (v.membername) \
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j[#membername] = v.membername; \
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else \
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j[#membername] = "(NULL)"
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#define QUICK_TO_JSON_FIELD_PTR_ADDR(j, v, membername) j[#membername] = reinterpret_cast<size_t>(&v.membername)
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#define QUICK_TO_JSON_FIELD_ARRAY(j, v, membername) \
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for (auto i = 0; i < ARRAY_COUNT(v.membername); i++) \
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{ \
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j[#membername][i] = v.membername[i]; \
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}
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#define QUICK_TO_JSON_FIELD_SL_STRING(j, v, membername) j[#membername "Str"] = SL_ConvertToStringSafe(v.membername, *gInst)
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void to_json(nlohmann::json& j, const scrVarPub_t& v)
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{
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QUICK_TO_JSON_FIELD_SAFE_CSTR(j, v, fieldBuffer);
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QUICK_TO_JSON_FIELD(j, v, canonicalStrCount);
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QUICK_TO_JSON_FIELD(j, v, developer);
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QUICK_TO_JSON_FIELD(j, v, developer_script);
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QUICK_TO_JSON_FIELD(j, v, evaluate);
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QUICK_TO_JSON_FIELD_SAFE_CSTR(j, v, error_message);
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QUICK_TO_JSON_FIELD(j, v, error_index);
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QUICK_TO_JSON_FIELD(j, v, time);
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QUICK_TO_JSON_FIELD(j, v, timeArrayId);
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QUICK_TO_JSON_FIELD(j, v, pauseArrayId);
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QUICK_TO_JSON_FIELD(j, v, levelId);
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QUICK_TO_JSON_FIELD(j, v, gameId);
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QUICK_TO_JSON_FIELD(j, v, animId);
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QUICK_TO_JSON_FIELD(j, v, freeEntList);
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QUICK_TO_JSON_FIELD(j, v, tempVariable);
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QUICK_TO_JSON_FIELD(j, v, bInited);
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QUICK_TO_JSON_FIELD(j, v, savecount);
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QUICK_TO_JSON_FIELD(j, v, checksum);
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QUICK_TO_JSON_FIELD(j, v, entId);
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QUICK_TO_JSON_FIELD(j, v, entFieldName);
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QUICK_TO_JSON_FIELD_SL_STRING(j, v, entFieldName);
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QUICK_TO_JSON_FIELD_PTR_ADDR(j, v, programHunkUser);
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QUICK_TO_JSON_FIELD_PTR_ADDR(j, v, programBuffer);
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QUICK_TO_JSON_FIELD_PTR_ADDR(j, v, endScriptBuffer);
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QUICK_TO_JSON_FIELD_ARRAY(j, v, saveIdMap);
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QUICK_TO_JSON_FIELD_ARRAY(j, v, saveIdMapRev);
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}
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}
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// https://stackoverflow.com/questions/5693192/win32-backtrace-from-c-code
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std::string printStack()
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{
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unsigned int i;
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void * stack[ 100 ];
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unsigned short frames;
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SYMBOL_INFO * symbol;
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HANDLE process;
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std::string answer;
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process = GetCurrentProcess();
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SymInitialize( process, NULL, TRUE );
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frames = CaptureStackBackTrace( 0, 100, stack, NULL );
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symbol = ( SYMBOL_INFO * )calloc( sizeof( SYMBOL_INFO ) + 256 * sizeof( char ), 1 );
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symbol->MaxNameLen = 255;
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symbol->SizeOfStruct = sizeof( SYMBOL_INFO );
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for( i = 0; i < frames; i++ )
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{
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SymFromAddr( process, ( DWORD64 )( stack[ i ] ), 0, symbol );
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answer += std::format("{}: {} - {:06x}\n", frames - i - 1, symbol->Name, symbol->Address);
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}
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free( symbol );
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return answer;
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}
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std::string get_full_gsc_state_str(game::scriptInstance_t inst)
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{
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nlohmann::json answer;
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auto t = *game::gInst;
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*game::gInst = inst;
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answer["inst"] = inst;
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answer["gScrVarPub"] = game::gScrVarPub[inst];
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answer["stack"] = printStack();
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*game::gInst = t;
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return answer.dump(2);
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}
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