Some debug stuff

This commit is contained in:
ineed bots
2023-09-05 01:19:27 -06:00
parent 5e51712a02
commit 601a661fe0
10 changed files with 165 additions and 1 deletions

View File

@ -61,4 +61,5 @@ namespace game
int SL_ConvertFromString(scriptInstance_t inst, const char* str);
int SL_ConvertFromRefString(scriptInstance_t inst, RefString* refString);
RefString* GetRefString_0(scriptInstance_t inst, const char* str);
const char* SL_ConvertToStringSafe(unsigned int id, game::scriptInstance_t inst);
}

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@ -362,4 +362,9 @@ namespace game
{
return codsrc::GetRefString_0(inst, str);
}
const char* SL_ConvertToStringSafe(unsigned int id, game::scriptInstance_t inst)
{
return codsrc::SL_ConvertToStringSafe(id, inst);
}
}

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@ -188,6 +188,33 @@ namespace game
return answer;
}
// cmd_function_s *__usercall Cmd_FindCommand@<eax>(const char *cmdName@<esi>)
cmd_function_s* Cmd_FindCommand(const char* cmdName, void* call_addr)
{
cmd_function_s* answer;
__asm
{
mov esi, cmdName;
call call_addr;
mov answer, eax;
}
return answer;
}
void Cmd_AddCommand(const char* name, void (__cdecl *function)())
{
cmd_function_s* newCmd = utils::memory::allocate<cmd_function_s>();
*newCmd = {};
newCmd->next = *cmd_functions;
newCmd->function = function;
newCmd->name = utils::memory::duplicate_string(name);
*cmd_functions = newCmd;
}
// restored
void Sys_EnterCriticalSection(CriticalSection critSect)
{

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@ -10,6 +10,16 @@
#define ARRAY_COUNT(arrayn) \
((sizeof(arrayn)) / (sizeof(arrayn[0])))
#ifndef NDEBUG
#undef assert
#define assert(expr) \
if (!!!(expr)) \
{ \
utils::io::write_file("t4sp-server-plugin/gsc_state_assert.json", get_full_gsc_state_str(game::SCRIPTINSTANCE_SERVER)); \
_wassert(_CRT_WIDE(#expr), _CRT_WIDE(__FILE__), (unsigned)(__LINE__)); \
}
#endif
namespace game
{
enum gamemode

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@ -55,6 +55,10 @@ namespace game
inline void* XAnimGetAnimDebugName_ADDR() { return CALL_ADDR(0x0, 0x60F850); }
const char * XAnimGetAnimDebugName(unsigned int animIndex, XAnim_s * anims, void* call_addr = XAnimGetAnimDebugName_ADDR());
inline void* Cmd_FindCommand_ADDR() { return CALL_ADDR(0x0, 0x594DB0); }
cmd_function_s* Cmd_FindCommand(const char* cmdName, void* call_addr = Cmd_FindCommand_ADDR());
void Cmd_AddCommand(const char* name, void(__cdecl* function)());
void Sys_EnterCriticalSection(CriticalSection critSect);
void Sys_LeaveCriticalSection(CriticalSection critSect);
@ -69,6 +73,7 @@ namespace game
WEAK symbol<HunkUser*> g_allocNodeUser{ 0x0, 0x3882B20 };
WEAK symbol<struct HunkUser *> g_user{ 0x0, 0x3882B48 };
WEAK symbol<searchpath_s*> fs_searchpaths{ 0x0, 0x46E5044 };
WEAK symbol<cmd_function_s*> cmd_functions{ 0x0, 0x1F416F4 };
namespace plutonium
{