Some debug stuff

This commit is contained in:
ineed bots
2023-09-05 01:19:27 -06:00
parent 5e51712a02
commit 601a661fe0
10 changed files with 165 additions and 1 deletions

View File

@ -55,6 +55,10 @@ namespace game
inline void* XAnimGetAnimDebugName_ADDR() { return CALL_ADDR(0x0, 0x60F850); }
const char * XAnimGetAnimDebugName(unsigned int animIndex, XAnim_s * anims, void* call_addr = XAnimGetAnimDebugName_ADDR());
inline void* Cmd_FindCommand_ADDR() { return CALL_ADDR(0x0, 0x594DB0); }
cmd_function_s* Cmd_FindCommand(const char* cmdName, void* call_addr = Cmd_FindCommand_ADDR());
void Cmd_AddCommand(const char* name, void(__cdecl* function)());
void Sys_EnterCriticalSection(CriticalSection critSect);
void Sys_LeaveCriticalSection(CriticalSection critSect);
@ -69,6 +73,7 @@ namespace game
WEAK symbol<HunkUser*> g_allocNodeUser{ 0x0, 0x3882B20 };
WEAK symbol<struct HunkUser *> g_user{ 0x0, 0x3882B48 };
WEAK symbol<searchpath_s*> fs_searchpaths{ 0x0, 0x46E5044 };
WEAK symbol<cmd_function_s*> cmd_functions{ 0x0, 0x1F416F4 };
namespace plutonium
{