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https://github.com/JezuzLizard/T4SP-Server-Plugin.git
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Some debug stuff
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@ -55,6 +55,10 @@ namespace game
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inline void* XAnimGetAnimDebugName_ADDR() { return CALL_ADDR(0x0, 0x60F850); }
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const char * XAnimGetAnimDebugName(unsigned int animIndex, XAnim_s * anims, void* call_addr = XAnimGetAnimDebugName_ADDR());
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inline void* Cmd_FindCommand_ADDR() { return CALL_ADDR(0x0, 0x594DB0); }
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cmd_function_s* Cmd_FindCommand(const char* cmdName, void* call_addr = Cmd_FindCommand_ADDR());
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void Cmd_AddCommand(const char* name, void(__cdecl* function)());
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void Sys_EnterCriticalSection(CriticalSection critSect);
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void Sys_LeaveCriticalSection(CriticalSection critSect);
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@ -69,6 +73,7 @@ namespace game
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WEAK symbol<HunkUser*> g_allocNodeUser{ 0x0, 0x3882B20 };
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WEAK symbol<struct HunkUser *> g_user{ 0x0, 0x3882B48 };
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WEAK symbol<searchpath_s*> fs_searchpaths{ 0x0, 0x46E5044 };
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WEAK symbol<cmd_function_s*> cmd_functions{ 0x0, 0x1F416F4 };
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namespace plutonium
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{
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