Some debug stuff

This commit is contained in:
ineed bots 2023-09-05 01:19:27 -06:00
parent 5e51712a02
commit 601a661fe0
10 changed files with 165 additions and 1 deletions

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@ -1,2 +1,100 @@
#include <stdinc.hpp> #include <stdinc.hpp>
#include "clientscript_public.hpp" #include "clientscript_public.hpp"
#include <dbghelp.h>
namespace game
{
#define QUICK_TO_JSON_FIELD(j, v, membername) j[#membername] = v.membername
#define QUICK_TO_JSON_FIELD_SAFE_CSTR(j, v, membername) \
if (v.membername) \
j[#membername] = v.membername; \
else \
j[#membername] = "(NULL)"
#define QUICK_TO_JSON_FIELD_PTR_ADDR(j, v, membername) j[#membername] = reinterpret_cast<size_t>(&v.membername)
#define QUICK_TO_JSON_FIELD_ARRAY(j, v, membername) \
for (auto i = 0; i < ARRAY_COUNT(v.membername); i++) \
{ \
j[#membername][i] = v.membername[i]; \
}
#define QUICK_TO_JSON_FIELD_SL_STRING(j, v, membername) j[#membername "Str"] = SL_ConvertToStringSafe(v.membername, *gInst)
void to_json(nlohmann::json& j, const scrVarPub_t& v)
{
QUICK_TO_JSON_FIELD_SAFE_CSTR(j, v, fieldBuffer);
QUICK_TO_JSON_FIELD(j, v, canonicalStrCount);
QUICK_TO_JSON_FIELD(j, v, developer);
QUICK_TO_JSON_FIELD(j, v, developer_script);
QUICK_TO_JSON_FIELD(j, v, evaluate);
QUICK_TO_JSON_FIELD_SAFE_CSTR(j, v, error_message);
QUICK_TO_JSON_FIELD(j, v, error_index);
QUICK_TO_JSON_FIELD(j, v, time);
QUICK_TO_JSON_FIELD(j, v, timeArrayId);
QUICK_TO_JSON_FIELD(j, v, pauseArrayId);
QUICK_TO_JSON_FIELD(j, v, levelId);
QUICK_TO_JSON_FIELD(j, v, gameId);
QUICK_TO_JSON_FIELD(j, v, animId);
QUICK_TO_JSON_FIELD(j, v, freeEntList);
QUICK_TO_JSON_FIELD(j, v, tempVariable);
QUICK_TO_JSON_FIELD(j, v, bInited);
QUICK_TO_JSON_FIELD(j, v, savecount);
QUICK_TO_JSON_FIELD(j, v, checksum);
QUICK_TO_JSON_FIELD(j, v, entId);
QUICK_TO_JSON_FIELD(j, v, entFieldName);
QUICK_TO_JSON_FIELD_SL_STRING(j, v, entFieldName);
QUICK_TO_JSON_FIELD_PTR_ADDR(j, v, programHunkUser);
QUICK_TO_JSON_FIELD_PTR_ADDR(j, v, programBuffer);
QUICK_TO_JSON_FIELD_PTR_ADDR(j, v, endScriptBuffer);
QUICK_TO_JSON_FIELD_ARRAY(j, v, saveIdMap);
QUICK_TO_JSON_FIELD_ARRAY(j, v, saveIdMapRev);
}
}
// https://stackoverflow.com/questions/5693192/win32-backtrace-from-c-code
std::string printStack()
{
unsigned int i;
void * stack[ 100 ];
unsigned short frames;
SYMBOL_INFO * symbol;
HANDLE process;
std::string answer;
process = GetCurrentProcess();
SymInitialize( process, NULL, TRUE );
frames = CaptureStackBackTrace( 0, 100, stack, NULL );
symbol = ( SYMBOL_INFO * )calloc( sizeof( SYMBOL_INFO ) + 256 * sizeof( char ), 1 );
symbol->MaxNameLen = 255;
symbol->SizeOfStruct = sizeof( SYMBOL_INFO );
for( i = 0; i < frames; i++ )
{
SymFromAddr( process, ( DWORD64 )( stack[ i ] ), 0, symbol );
answer += std::format("{}: {} - {:06x}\n", frames - i - 1, symbol->Name, symbol->Address);
}
free( symbol );
return answer;
}
std::string get_full_gsc_state_str(game::scriptInstance_t inst)
{
nlohmann::json answer;
auto t = *game::gInst;
*game::gInst = inst;
answer["inst"] = inst;
answer["gScrVarPub"] = game::gScrVarPub[inst];
answer["stack"] = printStack();
*game::gInst = t;
return answer.dump(2);
}

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@ -39,4 +39,5 @@ namespace codsrc
int SL_ConvertFromRefString(game::scriptInstance_t inst, game::RefString* refString); int SL_ConvertFromRefString(game::scriptInstance_t inst, game::RefString* refString);
game::RefString* GetRefString_0(game::scriptInstance_t inst, const char* str); game::RefString* GetRefString_0(game::scriptInstance_t inst, const char* str);
const char* SL_DebugConvertToString(unsigned int stringValue, game::scriptInstance_t inst); const char* SL_DebugConvertToString(unsigned int stringValue, game::scriptInstance_t inst);
const char* SL_ConvertToStringSafe(unsigned int id, game::scriptInstance_t inst);
} }

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@ -47,6 +47,17 @@ namespace codsrc
game::DVAR_FLAG_NONE, game::DVAR_FLAG_NONE,
"Used to toggle systems in script on and off on the server."); "Used to toggle systems in script on and off on the server.");
} }
// our additions
if (!game::Cmd_FindCommand("dump_gsc_state"))
{
game::Cmd_AddCommand("dump_gsc_state", []()
{
game::scriptInstance_t inst = game::SCRIPTINSTANCE_SERVER;
utils::io::write_file("t4sp-server-plugin/gsc_state.json", get_full_gsc_state_str(inst));
});
}
//
} }
// Completed // Completed

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@ -70,6 +70,10 @@ namespace exception
line(utils::string::va("Exception: 0x%08X", exceptioninfo->ExceptionRecord->ExceptionCode)); line(utils::string::va("Exception: 0x%08X", exceptioninfo->ExceptionRecord->ExceptionCode));
line(utils::string::va("Address: 0x%lX", exceptioninfo->ExceptionRecord->ExceptionAddress)); line(utils::string::va("Address: 0x%lX", exceptioninfo->ExceptionRecord->ExceptionAddress));
line("");
line(get_full_gsc_state_str(game::SCRIPTINSTANCE_SERVER));
line("");
#pragma warning(push) #pragma warning(push)
#pragma warning(disable: 4996) #pragma warning(disable: 4996)
OSVERSIONINFOEXA version_info; OSVERSIONINFOEXA version_info;
@ -85,7 +89,7 @@ namespace exception
void write_minidump(const LPEXCEPTION_POINTERS exceptioninfo) void write_minidump(const LPEXCEPTION_POINTERS exceptioninfo)
{ {
const std::string crash_name = utils::string::va("minidumps/plutonium-t4-crash-%s.zip", const std::string crash_name = utils::string::va("t4sp-server-plugin/minidumps/plutonium-t4-crash-%s.zip",
utils::string::get_timestamp().data()); utils::string::get_timestamp().data());
utils::compression::zip::archive zip_file{}; utils::compression::zip::archive zip_file{};

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@ -61,4 +61,5 @@ namespace game
int SL_ConvertFromString(scriptInstance_t inst, const char* str); int SL_ConvertFromString(scriptInstance_t inst, const char* str);
int SL_ConvertFromRefString(scriptInstance_t inst, RefString* refString); int SL_ConvertFromRefString(scriptInstance_t inst, RefString* refString);
RefString* GetRefString_0(scriptInstance_t inst, const char* str); RefString* GetRefString_0(scriptInstance_t inst, const char* str);
const char* SL_ConvertToStringSafe(unsigned int id, game::scriptInstance_t inst);
} }

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@ -362,4 +362,9 @@ namespace game
{ {
return codsrc::GetRefString_0(inst, str); return codsrc::GetRefString_0(inst, str);
} }
const char* SL_ConvertToStringSafe(unsigned int id, game::scriptInstance_t inst)
{
return codsrc::SL_ConvertToStringSafe(id, inst);
}
} }

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@ -188,6 +188,33 @@ namespace game
return answer; return answer;
} }
// cmd_function_s *__usercall Cmd_FindCommand@<eax>(const char *cmdName@<esi>)
cmd_function_s* Cmd_FindCommand(const char* cmdName, void* call_addr)
{
cmd_function_s* answer;
__asm
{
mov esi, cmdName;
call call_addr;
mov answer, eax;
}
return answer;
}
void Cmd_AddCommand(const char* name, void (__cdecl *function)())
{
cmd_function_s* newCmd = utils::memory::allocate<cmd_function_s>();
*newCmd = {};
newCmd->next = *cmd_functions;
newCmd->function = function;
newCmd->name = utils::memory::duplicate_string(name);
*cmd_functions = newCmd;
}
// restored // restored
void Sys_EnterCriticalSection(CriticalSection critSect) void Sys_EnterCriticalSection(CriticalSection critSect)
{ {

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@ -10,6 +10,16 @@
#define ARRAY_COUNT(arrayn) \ #define ARRAY_COUNT(arrayn) \
((sizeof(arrayn)) / (sizeof(arrayn[0]))) ((sizeof(arrayn)) / (sizeof(arrayn[0])))
#ifndef NDEBUG
#undef assert
#define assert(expr) \
if (!!!(expr)) \
{ \
utils::io::write_file("t4sp-server-plugin/gsc_state_assert.json", get_full_gsc_state_str(game::SCRIPTINSTANCE_SERVER)); \
_wassert(_CRT_WIDE(#expr), _CRT_WIDE(__FILE__), (unsigned)(__LINE__)); \
}
#endif
namespace game namespace game
{ {
enum gamemode enum gamemode

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@ -55,6 +55,10 @@ namespace game
inline void* XAnimGetAnimDebugName_ADDR() { return CALL_ADDR(0x0, 0x60F850); } inline void* XAnimGetAnimDebugName_ADDR() { return CALL_ADDR(0x0, 0x60F850); }
const char * XAnimGetAnimDebugName(unsigned int animIndex, XAnim_s * anims, void* call_addr = XAnimGetAnimDebugName_ADDR()); const char * XAnimGetAnimDebugName(unsigned int animIndex, XAnim_s * anims, void* call_addr = XAnimGetAnimDebugName_ADDR());
inline void* Cmd_FindCommand_ADDR() { return CALL_ADDR(0x0, 0x594DB0); }
cmd_function_s* Cmd_FindCommand(const char* cmdName, void* call_addr = Cmd_FindCommand_ADDR());
void Cmd_AddCommand(const char* name, void(__cdecl* function)());
void Sys_EnterCriticalSection(CriticalSection critSect); void Sys_EnterCriticalSection(CriticalSection critSect);
void Sys_LeaveCriticalSection(CriticalSection critSect); void Sys_LeaveCriticalSection(CriticalSection critSect);
@ -69,6 +73,7 @@ namespace game
WEAK symbol<HunkUser*> g_allocNodeUser{ 0x0, 0x3882B20 }; WEAK symbol<HunkUser*> g_allocNodeUser{ 0x0, 0x3882B20 };
WEAK symbol<struct HunkUser *> g_user{ 0x0, 0x3882B48 }; WEAK symbol<struct HunkUser *> g_user{ 0x0, 0x3882B48 };
WEAK symbol<searchpath_s*> fs_searchpaths{ 0x0, 0x46E5044 }; WEAK symbol<searchpath_s*> fs_searchpaths{ 0x0, 0x46E5044 };
WEAK symbol<cmd_function_s*> cmd_functions{ 0x0, 0x1F416F4 };
namespace plutonium namespace plutonium
{ {

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@ -61,6 +61,7 @@
#pragma comment(lib, "Winmm.lib") #pragma comment(lib, "Winmm.lib")
#include "utils/hexrays_defs.h" #include "utils/hexrays_defs.h"
#include "utils/io.hpp"
#undef GetObject #undef GetObject
@ -68,5 +69,6 @@
#include "game/enums.hpp" #include "game/enums.hpp"
#include "game/structs.hpp" #include "game/structs.hpp"
#include "game/symbols.hpp" #include "game/symbols.hpp"
std::string get_full_gsc_state_str(game::scriptInstance_t inst);
using namespace std::literals; using namespace std::literals;