mirror of
https://github.com/JezuzLizard/T4SP-Server-Plugin.git
synced 2025-04-20 21:45:43 +00:00
remove scheduler hooks (use plugin sdk)
This commit is contained in:
parent
232ce3bcaa
commit
83ffa1c324
@ -4702,10 +4702,6 @@ namespace codsrc
|
||||
// Decomp Status: Tested, Completed
|
||||
void Scr_InitSystem(game::scriptInstance_t inst)
|
||||
{
|
||||
// our additions
|
||||
scheduler::exec_pre_scr_init_funcs(inst);
|
||||
//
|
||||
|
||||
assert(!game::gScrVarPub[inst].timeArrayId);
|
||||
|
||||
//assert(!game::gScrVarPub[inst].ext_threadcount);
|
||||
@ -4731,10 +4727,6 @@ namespace codsrc
|
||||
assert(!game::gScrVarPub[inst].freeEntList);
|
||||
|
||||
game::g_script_error_level[inst] = -1;
|
||||
|
||||
// our additions
|
||||
scheduler::exec_post_scr_init_funcs(inst);
|
||||
//
|
||||
}
|
||||
|
||||
//Restored function
|
||||
|
@ -146,13 +146,8 @@ namespace fileio
|
||||
|
||||
void add_file_io()
|
||||
{
|
||||
scheduler::on_pre_scr_init_system([]([[maybe_unused]] game::scriptInstance_t inst)
|
||||
scheduler::on_scr_execute([]()
|
||||
{
|
||||
if (inst != game::SCRIPTINSTANCE_SERVER)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
close_all_scr_fh();
|
||||
});
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#include <stdinc.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "gsc.hpp"
|
||||
|
||||
namespace gsc
|
||||
|
@ -1,266 +1,11 @@
|
||||
#include <stdinc.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "scheduler.hpp"
|
||||
|
||||
#include <utils/concurrency.hpp>
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
namespace scheduler
|
||||
{
|
||||
namespace
|
||||
void on_scr_execute(const std::function<void()>& callback)
|
||||
{
|
||||
struct task
|
||||
{
|
||||
std::function<bool()> handler{};
|
||||
std::chrono::milliseconds interval{};
|
||||
std::chrono::high_resolution_clock::time_point last_call{};
|
||||
};
|
||||
|
||||
using task_list = std::vector<task>;
|
||||
|
||||
class task_pipeline
|
||||
{
|
||||
public:
|
||||
void add(task&& task)
|
||||
{
|
||||
new_callbacks_.access([&task](task_list& tasks)
|
||||
{
|
||||
tasks.emplace_back(std::move(task));
|
||||
});
|
||||
}
|
||||
|
||||
void execute()
|
||||
{
|
||||
callbacks_.access([&](task_list& tasks)
|
||||
{
|
||||
this->merge_callbacks();
|
||||
|
||||
for (auto i = tasks.begin(); i != tasks.end();)
|
||||
{
|
||||
const auto now = std::chrono::high_resolution_clock::now();
|
||||
const auto diff = now - i->last_call;
|
||||
|
||||
if (diff < i->interval)
|
||||
{
|
||||
++i;
|
||||
continue;
|
||||
}
|
||||
|
||||
i->last_call = now;
|
||||
|
||||
const auto res = i->handler();
|
||||
if (res == cond_end)
|
||||
{
|
||||
i = tasks.erase(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
++i;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private:
|
||||
utils::concurrency::container<task_list> new_callbacks_;
|
||||
utils::concurrency::container<task_list, std::recursive_mutex> callbacks_;
|
||||
|
||||
void merge_callbacks()
|
||||
{
|
||||
callbacks_.access([&](task_list& tasks)
|
||||
{
|
||||
new_callbacks_.access([&](task_list& new_tasks)
|
||||
{
|
||||
tasks.insert(tasks.end(), std::move_iterator<task_list::iterator>(new_tasks.begin()), std::move_iterator<task_list::iterator>(new_tasks.end()));
|
||||
new_tasks = {};
|
||||
});
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
std::thread thread;
|
||||
task_pipeline pipelines[pipeline::count];
|
||||
|
||||
void execute(const pipeline type)
|
||||
{
|
||||
assert(type >= 0 && type < pipeline::count);
|
||||
pipelines[type].execute();
|
||||
}
|
||||
|
||||
void execute_server()
|
||||
{
|
||||
execute(pipeline::server);
|
||||
}
|
||||
|
||||
void execute_main()
|
||||
{
|
||||
execute(pipeline::main);
|
||||
}
|
||||
|
||||
utils::hook::detour com_init_hook;
|
||||
utils::hook::detour gscr_postloadscripts_hook;
|
||||
|
||||
std::vector<std::function<void()>> post_init_funcs;
|
||||
bool com_inited = false;
|
||||
|
||||
void on_post_init_hook()
|
||||
{
|
||||
if (com_inited)
|
||||
{
|
||||
return;
|
||||
}
|
||||
com_inited = true;
|
||||
for (const auto& func : post_init_funcs)
|
||||
{
|
||||
func();
|
||||
}
|
||||
|
||||
post_init_funcs.clear();
|
||||
}
|
||||
|
||||
void com_init_stub()
|
||||
{
|
||||
com_init_hook.invoke<void>();
|
||||
on_post_init_hook();
|
||||
}
|
||||
|
||||
std::vector<std::function<void(game::scriptInstance_t)>> pre_scr_init_funcs;
|
||||
std::vector<std::function<void(game::scriptInstance_t)>> post_scr_init_funcs;
|
||||
|
||||
utils::hook::detour pre_scr_init_system_hook;
|
||||
utils::hook::detour post_scr_init_system_hook;
|
||||
|
||||
void* pre_scr_init_system_original;
|
||||
void* post_scr_init_system_original;
|
||||
|
||||
NAKED void pre_scr_init_system_stub()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
pushad;
|
||||
push eax;
|
||||
call exec_pre_scr_init_funcs;
|
||||
add esp, 4;
|
||||
popad;
|
||||
|
||||
push pre_scr_init_system_original;
|
||||
ret;
|
||||
}
|
||||
}
|
||||
|
||||
NAKED void post_scr_init_system_stub()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
pushad;
|
||||
push eax;
|
||||
call exec_post_scr_init_funcs;
|
||||
add esp, 4;
|
||||
popad;
|
||||
|
||||
push post_scr_init_system_original;
|
||||
ret;
|
||||
}
|
||||
}
|
||||
plugin::get()->get_interface()->callbacks()->on_scripts_execute((plutonium::sdk::v1::interfaces::callbacks::on_scripts_execute_callback)&callback);
|
||||
}
|
||||
|
||||
void schedule(const std::function<bool()>& callback, const pipeline type,
|
||||
const std::chrono::milliseconds delay)
|
||||
{
|
||||
assert(type >= 0 && type < pipeline::count);
|
||||
|
||||
task task;
|
||||
task.handler = callback;
|
||||
task.interval = delay;
|
||||
task.last_call = std::chrono::high_resolution_clock::now();
|
||||
|
||||
pipelines[type].add(std::move(task));
|
||||
}
|
||||
|
||||
void loop(const std::function<void()>& callback, const pipeline type,
|
||||
const std::chrono::milliseconds delay)
|
||||
{
|
||||
schedule([callback]()
|
||||
{
|
||||
callback();
|
||||
return cond_continue;
|
||||
}, type, delay);
|
||||
}
|
||||
|
||||
void once(const std::function<void()>& callback, const pipeline type,
|
||||
const std::chrono::milliseconds delay)
|
||||
{
|
||||
schedule([callback]()
|
||||
{
|
||||
callback();
|
||||
return cond_end;
|
||||
}, type, delay);
|
||||
}
|
||||
|
||||
void on_init(const std::function<void()>& callback)
|
||||
{
|
||||
if (com_inited)
|
||||
{
|
||||
once(callback, pipeline::main);
|
||||
}
|
||||
else
|
||||
{
|
||||
post_init_funcs.push_back(callback);
|
||||
}
|
||||
}
|
||||
|
||||
void on_pre_scr_init_system(const std::function<void(game::scriptInstance_t)>& callback)
|
||||
{
|
||||
pre_scr_init_funcs.push_back(callback);
|
||||
}
|
||||
|
||||
void on_post_scr_init_system(const std::function<void(game::scriptInstance_t)>& callback)
|
||||
{
|
||||
post_scr_init_funcs.push_back(callback);
|
||||
}
|
||||
|
||||
void exec_pre_scr_init_funcs(game::scriptInstance_t inst)
|
||||
{
|
||||
for (const auto& func : pre_scr_init_funcs)
|
||||
{
|
||||
func(inst);
|
||||
}
|
||||
}
|
||||
|
||||
void exec_post_scr_init_funcs(game::scriptInstance_t inst)
|
||||
{
|
||||
for (const auto& func : post_scr_init_funcs)
|
||||
{
|
||||
func(inst);
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
thread = std::thread([]()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
execute(pipeline::async);
|
||||
std::this_thread::sleep_for(10ms);
|
||||
}
|
||||
});
|
||||
|
||||
com_init_hook.create(SELECT(0x0, 0x59D710), com_init_stub);
|
||||
utils::hook::call(SELECT(0x0, 0x503B5D), execute_server);
|
||||
utils::hook::call(SELECT(0x0, 0x59DCFD), execute_main);
|
||||
|
||||
// for when we dont use decomp
|
||||
pre_scr_init_system_hook.create(0x699865, pre_scr_init_system_stub);
|
||||
pre_scr_init_system_original = pre_scr_init_system_hook.get_original();
|
||||
post_scr_init_system_hook.create(0x699924, post_scr_init_system_stub);
|
||||
post_scr_init_system_original = post_scr_init_system_hook.get_original();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(scheduler::component)
|
||||
|
@ -2,28 +2,5 @@
|
||||
|
||||
namespace scheduler
|
||||
{
|
||||
enum pipeline
|
||||
{
|
||||
server,
|
||||
async,
|
||||
main,
|
||||
count,
|
||||
};
|
||||
|
||||
static const bool cond_continue = false;
|
||||
static const bool cond_end = true;
|
||||
|
||||
void schedule(const std::function<bool()>& callback, pipeline type = pipeline::main,
|
||||
std::chrono::milliseconds delay = 0ms);
|
||||
void loop(const std::function<void()>& callback, pipeline type = pipeline::main,
|
||||
std::chrono::milliseconds delay = 0ms);
|
||||
void once(const std::function<void()>& callback, pipeline type = pipeline::main,
|
||||
std::chrono::milliseconds delay = 0ms);
|
||||
|
||||
void on_init(const std::function<void()>& callback);
|
||||
|
||||
void on_pre_scr_init_system(const std::function<void(game::scriptInstance_t)>& callback);
|
||||
void on_post_scr_init_system(const std::function<void(game::scriptInstance_t)>& callback);
|
||||
void exec_pre_scr_init_funcs(game::scriptInstance_t inst);
|
||||
void exec_post_scr_init_funcs(game::scriptInstance_t inst);
|
||||
void on_scr_execute(const std::function<void()>& callback);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user