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Run using decompiled code
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@ -3,7 +3,7 @@
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#include "utils/hook.hpp"
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#include "codsrc/clientscript/cscr_vm.hpp"
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#define RE_CSCR_VM_USE_WRAPPERS
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//#define RE_CSCR_VM_USE_WRAPPERS
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namespace re_cscr_vm
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{
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@ -1050,7 +1050,7 @@ namespace re_cscr_vm
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}
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}
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char* Scr_GetTypeName_call(game::scriptInstance_t a1, [[maybe_unused]] void* caller_addr)
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const char* Scr_GetTypeName_call(game::scriptInstance_t a1, [[maybe_unused]] void* caller_addr)
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{
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#ifdef RE_CSCR_VM_USE_WRAPPERS
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return game::Scr_GetTypeName(a1, Scr_GetTypeName_original);
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