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Run using decompiled code
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@ -2295,6 +2295,8 @@ namespace game
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#pragma region "functions"
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WEAK symbol<void(scriptInstance_t inst, VariableValue* value)>RemoveRefToValue{ 0x0, 0x67EB70 };
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WEAK symbol<int(jmp_buf buf, int count)>_setjmp3{ 0x0, 0x7E1894 };
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WEAK symbol<void(jmp_buf Buf, int Value)>longjmp{ 0x0, 0x7AD57C };
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inline void* ScriptParse_ADDR() { return CALL_ADDR(0x0, 0x69D710); }
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void ScriptParse(scriptInstance_t inst, sval_u* parseData, void* call_addr = ScriptParse_ADDR());
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