Fix this issue

This commit is contained in:
ineed bots 2023-10-13 00:43:03 -06:00
parent f22dc8d151
commit 8ea93169da

View File

@ -4890,20 +4890,24 @@ namespace codsrc
return result;
}
result.u.linkPointer = (const char*)value->u.intValue;
result = value->u.anim;
if ( !animTreeInputForValidation )
{
return result;
}
animTreeAnimPtr = animTreeInputForValidation->anims;
animPtr = game::gScrAnimPub[inst].xanim_lookup[user][(unsigned int)result.u.linkPointer >> 16].anims;
assert(animTreeInputForValidation);
animTreeAnimPtr = animTreeInputForValidation->anims; // XAnimGetAnims(inst, animTreeInputForValidation);
assert(result.u.s.tree > 0 && result.u.s.tree < game::gScrAnimPub[inst].xanim_num[user]);
animPtr = game::gScrAnimPub[inst].xanim_lookup[user][result.u.s.tree].anims; // Scr_GetAnims(inst, user, result.u.s.tree);
if ( animPtr == animTreeAnimPtr )
{
return result;
}
debugMsg = game::XAnimGetAnimDebugName(value->u.intValue, animPtr);
debugMsg = game::XAnimGetAnimDebugName(result.u.s.index, animPtr);
game::gScrVarPub[inst].error_message = (char*)game::va("anim '%s' in animtree '%s' does not belong to the entity's animtree '%s'", debugMsg, animTreeAnimPtr->debugName, animTreeAnimPtr->debugName);
game::RemoveRefToValueInternal(game::SCRIPTINSTANCE_SERVER, value->type, value->u);
value->type = game::VAR_UNDEFINED;