Added yacc and animtree detours

This commit is contained in:
ineed bots
2023-09-08 13:10:08 -06:00
parent d57945fece
commit a21b76b0a3
8 changed files with 937 additions and 32 deletions

View File

@ -0,0 +1,73 @@
#include <stdinc.hpp>
//#include "codsrc/clientscript/cscr_yacc.hpp"
namespace game
{
// unsigned int __usercall LowerCase@<eax>(unsigned int strVal@<ecx>)
unsigned int LowerCase(unsigned int strVal, void* call_addr)
{
unsigned int answer;
__asm
{
mov ecx, strVal;
call call_addr;
mov answer, eax;
}
return answer;
}
// int __usercall StringValue@<eax>(int len@<ecx>, const char *str@<edx>)
int StringValue(int len, const char* str_, void* call_addr)
{
int answer;
__asm
{
mov ecx, len;
mov edx, str_;
call call_addr;
mov answer, eax;
}
return answer;
}
// int __usercall yy_try_NUL_trans@<eax>(int yy_current_state@<eax>)
int yy_try_NUL_trans(int yy_current_state, void* call_addr)
{
int answer;
__asm
{
mov eax, yy_current_state;
call call_addr;
mov answer, eax;
}
return answer;
}
// void __usercall yy_flush_buffer(yy_buffer_state *result@<eax>)
void yy_flush_buffer(yy_buffer_state* result, void* call_addr)
{
__asm
{
mov eax, result;
call call_addr;
}
}
// void __usercall ScriptParse(scriptInstance_t a1@<eax>, sval_u *parseData)
void ScriptParse(scriptInstance_t a1, sval_u* parseData, void* call_addr)
{
__asm
{
push parseData;
mov eax, a1;
call call_addr;
add esp, 0x4;
}
}
}