fix line endings and tabs

This commit is contained in:
ineed bots 2023-09-01 10:50:11 -06:00
parent b17a56a7fd
commit bb216441bf
40 changed files with 22114 additions and 22115 deletions

View File

@ -3,434 +3,434 @@
namespace codsrc
{
// Restored inlined function
int Scr_IsInOpcodeMemory(game::scriptInstance_t inst, const char* pos)
{
assert(game::gScrVarPub[inst].programBuffer);
assert(pos);
// Restored inlined function
int Scr_IsInOpcodeMemory(game::scriptInstance_t inst, const char* pos)
{
assert(game::gScrVarPub[inst].programBuffer);
assert(pos);
return (unsigned int)(pos - game::gScrVarPub[inst].programBuffer) < game::gScrCompilePub[inst].programLen;
}
return (unsigned int)(pos - game::gScrVarPub[inst].programBuffer) < game::gScrCompilePub[inst].programLen;
}
// Decomp Status: Completed
bool Scr_IsIdentifier(char* token)
{
while ( *token )
{
if (!iscsym(*token))
{
return false;
}
// Decomp Status: Completed
bool Scr_IsIdentifier(char* token)
{
while ( *token )
{
if (!iscsym(*token))
{
return false;
}
++token;
}
return true;
}
++token;
}
return true;
}
// Decomp Status: Completed
unsigned int Scr_GetFunctionHandle(const char* file, game::scriptInstance_t inst, const char* handle)
{
assert(game::gScrCompilePub[inst].scriptsPos);
assert(strlen(file) < 0x40);
// Decomp Status: Completed
unsigned int Scr_GetFunctionHandle(const char* file, game::scriptInstance_t inst, const char* handle)
{
assert(game::gScrCompilePub[inst].scriptsPos);
assert(strlen(file) < 0x40);
unsigned int fileNameHash = game::Scr_CreateCanonicalFilename(inst, file);
int id = game::FindVariable(fileNameHash, game::gScrCompilePub[inst].scriptsPos, inst);
unsigned int fileNameHash = game::Scr_CreateCanonicalFilename(inst, file);
int id = game::FindVariable(fileNameHash, game::gScrCompilePub[inst].scriptsPos, inst);
game::SL_RemoveRefToString(fileNameHash, inst);
game::SL_RemoveRefToString(fileNameHash, inst);
if (!id)
{
return 0;
}
if (!id)
{
return 0;
}
unsigned int posId = game::FindObject(inst, id);
unsigned int str = game::SL_FindLowercaseString(handle, inst);
if (!str)
{
return 0;
}
unsigned int posId = game::FindObject(inst, id);
unsigned int str = game::SL_FindLowercaseString(handle, inst);
if (!str)
{
return 0;
}
unsigned int filePosId = game::FindVariable(str, posId, inst);
if (!filePosId)
{
return 0;
}
unsigned int filePosId = game::FindVariable(str, posId, inst);
if (!filePosId)
{
return 0;
}
game::VariableValue val = game::Scr_EvalVariable(inst, filePosId);
game::VariableValue val = game::Scr_EvalVariable(inst, filePosId);
assert(val.type == game::VAR_CODEPOS);
assert(val.type == game::VAR_CODEPOS);
const char* pos = val.u.codePosValue;
if (!game::Scr_IsInOpcodeMemory(inst, pos))
{
return 0;
}
const char* pos = val.u.codePosValue;
if (!game::Scr_IsInOpcodeMemory(inst, pos))
{
return 0;
}
assert(pos - game::gScrVarPub[inst].programBuffer);
assert(pos - game::gScrVarPub[inst].programBuffer);
assert(pos > game::gScrVarPub[inst].programBuffer);
assert(pos > game::gScrVarPub[inst].programBuffer);
return pos - game::gScrVarPub[inst].programBuffer;
}
return pos - game::gScrVarPub[inst].programBuffer;
}
// Decomp Status: Completed
unsigned int SL_TransferToCanonicalString(game::scriptInstance_t inst, unsigned int stringValue)
{
assert(stringValue);
// Decomp Status: Completed
unsigned int SL_TransferToCanonicalString(game::scriptInstance_t inst, unsigned int stringValue)
{
assert(stringValue);
game::SL_TransferRefToUser(stringValue, 2u, inst);
game::SL_TransferRefToUser(stringValue, 2u, inst);
if ( game::gScrCompilePub[inst].canonicalStrings[stringValue] )
{
return game::gScrCompilePub[inst].canonicalStrings[stringValue];
}
if ( game::gScrCompilePub[inst].canonicalStrings[stringValue] )
{
return game::gScrCompilePub[inst].canonicalStrings[stringValue];
}
game::gScrCompilePub[inst].canonicalStrings[stringValue] = ++game::gScrVarPub[inst].canonicalStrCount;
game::gScrCompilePub[inst].canonicalStrings[stringValue] = ++game::gScrVarPub[inst].canonicalStrCount;
return game::gScrVarPub[inst].canonicalStrCount;
}
return game::gScrVarPub[inst].canonicalStrCount;
}
// Decomp Status: Tested, Completed
unsigned int SL_GetCanonicalString(char* token, game::scriptInstance_t inst)
{
unsigned int str;
// Decomp Status: Tested, Completed
unsigned int SL_GetCanonicalString(char* token, game::scriptInstance_t inst)
{
unsigned int str;
str = game::SL_FindString(token, inst);
str = game::SL_FindString(token, inst);
if ( game::gScrCompilePub[inst].canonicalStrings[str] )
{
return game::gScrCompilePub[inst].canonicalStrings[str];
}
if ( game::gScrCompilePub[inst].canonicalStrings[str] )
{
return game::gScrCompilePub[inst].canonicalStrings[str];
}
str = game::SL_GetString_(token, inst, 0);
str = game::SL_GetString_(token, inst, 0);
return game::SL_TransferToCanonicalString(inst, str);
}
return game::SL_TransferToCanonicalString(inst, str);
}
// Restored
void SL_BeginLoadScripts(game::scriptInstance_t inst)
{
memset(game::gScrCompilePub[inst].canonicalStrings, 0, sizeof(game::gScrCompilePub[inst].canonicalStrings));
game::gScrVarPub[inst].canonicalStrCount = 0;
}
// Restored
void SL_BeginLoadScripts(game::scriptInstance_t inst)
{
memset(game::gScrCompilePub[inst].canonicalStrings, 0, sizeof(game::gScrCompilePub[inst].canonicalStrings));
game::gScrVarPub[inst].canonicalStrCount = 0;
}
// Restored
void Scr_SetLoadedImpureScript(bool loadedImpureScript)
{
*game::loadedImpureScript = loadedImpureScript;
}
// Restored
void Scr_SetLoadedImpureScript(bool loadedImpureScript)
{
*game::loadedImpureScript = loadedImpureScript;
}
// Decomp Status: Tested, Completed
void Scr_BeginLoadScripts(game::scriptInstance_t inst, int user)
{
assert(!game::gScrCompilePub[inst].script_loading);
// Decomp Status: Tested, Completed
void Scr_BeginLoadScripts(game::scriptInstance_t inst, int user)
{
assert(!game::gScrCompilePub[inst].script_loading);
game::gScrCompilePub[inst].script_loading = 1;
game::gScrCompilePub[inst].script_loading = 1;
game::Scr_InitOpcodeLookup(inst);
game::Scr_InitOpcodeLookup(inst);
assert(!game::gScrCompilePub[inst].loadedscripts);
assert(!game::gScrCompilePub[inst].loadedscripts);
game::gScrCompilePub[inst].loadedscripts = game::Scr_AllocArray(inst);
game::gScrCompilePub[inst].loadedscripts = game::Scr_AllocArray(inst);
assert(!game::gScrCompilePub[inst].scriptsPos);
assert(!game::gScrCompilePub[inst].scriptsPos);
game::gScrCompilePub[inst].scriptsPos = game::Scr_AllocArray(inst);
game::gScrCompilePub[inst].scriptsPos = game::Scr_AllocArray(inst);
assert(!game::gScrCompilePub[inst].scriptsCount);
game::gScrCompilePub[inst].scriptsCount = game::Scr_AllocArray(inst);
assert(!game::gScrCompilePub[inst].builtinFunc);
game::gScrCompilePub[inst].builtinFunc = game::Scr_AllocArray(inst);
assert(!game::gScrCompilePub[inst].builtinMeth);
game::gScrCompilePub[inst].builtinMeth = game::Scr_AllocArray(inst);
game::gScrVarPub[inst].programHunkUser = game::Hunk_UserCreate(0x100000, "Scr_BeginLoadScripts", 1, 0, 0, 7);
game::TempMemoryReset(game::gScrVarPub[inst].programHunkUser);
game::gScrVarPub[inst].programBuffer = game::TempMalloc(0);
assert(((int)game::gScrVarPub[inst].programBuffer & 0x1F) == 0);
assert(!game::gScrCompilePub[inst].scriptsCount);
game::gScrCompilePub[inst].scriptsCount = game::Scr_AllocArray(inst);
assert(!game::gScrCompilePub[inst].builtinFunc);
game::gScrCompilePub[inst].builtinFunc = game::Scr_AllocArray(inst);
assert(!game::gScrCompilePub[inst].builtinMeth);
game::gScrCompilePub[inst].builtinMeth = game::Scr_AllocArray(inst);
game::gScrVarPub[inst].programHunkUser = game::Hunk_UserCreate(0x100000, "Scr_BeginLoadScripts", 1, 0, 0, 7);
game::TempMemoryReset(game::gScrVarPub[inst].programHunkUser);
game::gScrVarPub[inst].programBuffer = game::TempMalloc(0);
assert(((int)game::gScrVarPub[inst].programBuffer & 0x1F) == 0);
game::gScrCompilePub[inst].programLen = 0;
game::gScrVarPub[inst].endScriptBuffer = 0;
game::SL_BeginLoadScripts(inst);
game::gScrVarPub[inst].fieldBuffer = 0;
game::gScrCompilePub[inst].value_count = 0;
game::gScrVarPub[inst].error_message = 0;
game::gScrVmGlob[inst].dialog_error_message = 0;
game::gScrVarPub[inst].error_index = 0;
game::gScrCompilePub[inst].func_table_size = 0;
game::Scr_SetLoadedImpureScript(false);
game::gScrAnimPub[inst].animTreeNames = 0;
game::Scr_BeginLoadAnimTrees(inst, user);
}
// Decomp Status: Completed
void Scr_BeginLoadAnimTrees(game::scriptInstance_t inst, int user)
{
assert(!game::gScrAnimPub[inst].animtree_loading);
game::gScrAnimPub[inst].animtree_loading = 1;
game::gScrAnimPub[inst].xanim_num[user] = 0;
game::gScrAnimPub[inst].xanim_lookup[user][0].anims = 0;
assert(!game::gScrAnimPub[inst].animtrees);
game::gScrAnimPub[inst].animtrees = game::Scr_AllocArray(inst);
game::gScrAnimPub[inst].animtree_node = 0;
game::gScrCompilePub[inst].developer_statement = 0;
}
// Decomp Status: Completed
int Scr_ScanFile(int max_size, char* buf)
{
char c;
int n;
game::scriptInstance_t inst;
inst = *game::gInst;
c = '*';
for ( n = 0;
n < max_size;
++n )
{
c = *game::gScrCompilePub[inst].in_ptr++;
if ( !c || c == '\n')
{
break;
}
buf[n] = c;
}
if ( c == '\n')
{
buf[n++] = c;
}
else if ( !c )
{
if ( game::gScrCompilePub[inst].parseBuf )
{
game::gScrCompilePub[inst].in_ptr = game::gScrCompilePub[inst].parseBuf;
game::gScrCompilePub[inst].parseBuf = 0;
}
else
{
--game::gScrCompilePub[inst].in_ptr;
}
}
return n;
}
// Decomp Status: Tested, Completed
unsigned int Scr_LoadScriptInternal(game::scriptInstance_t inst, const char* filename, game::PrecacheEntry* entries, int entriesCount)
{
unsigned int scriptPosVar;
unsigned int scriptCountVar;
const char *codepos;
char extFilename[64];
unsigned int fileCountId;
unsigned int filePosPtr;
char *sourceBuffer;
const char *oldFilename;
unsigned int name;
unsigned int oldAnimTreeNames;
const char *oldSourceBuf;
unsigned int scriptId;
unsigned int filePosId;
const char *formatExtString;
game::sval_u parseData;
assert(game::gScrCompilePub[inst].script_loading);
assert(strlen(filename) < 0x40);
name = game::Scr_CreateCanonicalFilename(inst, filename);
if ( game::FindVariable(name, game::gScrCompilePub[inst].loadedscripts, inst) )
{
game::SL_RemoveRefToString(name, inst);
filePosPtr = game::FindVariable(name, game::gScrCompilePub[inst].scriptsPos, inst);
if ( filePosPtr )
{
return game::FindObject(inst, filePosPtr);
}
return 0;
}
scriptId = game::GetNewVariable(inst, name, game::gScrCompilePub[inst].loadedscripts);
game::SL_RemoveRefToString(name, inst);
formatExtString = "%s.gsc";
if ( inst == game::SCRIPTINSTANCE_CLIENT && !strncmp(filename, "clientscripts", 13) )
{
formatExtString = "%s.csc";
}
snprintf(extFilename, 64, formatExtString, filename);
oldSourceBuf = game::gScrParserPub[inst].sourceBuf;
codepos = (const char *)game::TempMalloc(0);
sourceBuffer = game::Scr_AddSourceBuffer(inst, (int)filename, extFilename, codepos);
if (!sourceBuffer)
{
return 0;
}
oldAnimTreeNames = game::gScrAnimPub[inst].animTreeNames;
game::gScrAnimPub[inst].animTreeNames = 0;
game::gScrCompilePub[inst].far_function_count = 0;
game::Scr_InitAllocNode(inst);
oldFilename = game::gScrParserPub[inst].scriptfilename;
game::gScrParserPub[inst].scriptfilename = extFilename;
game:: gScrCompilePub[inst].in_ptr = "+";
game::gScrCompilePub[inst].parseBuf = sourceBuffer;
game::ScriptParse(inst, &parseData);
scriptPosVar = game::GetVariable(inst, game::gScrCompilePub[inst].scriptsPos, name);
filePosId = game::GetObject(inst, scriptPosVar);
scriptCountVar = game::GetVariable(inst, game::gScrCompilePub[inst].scriptsCount, name);
fileCountId = game::GetObject(inst, scriptCountVar);
game::ScriptCompile(inst, parseData, filePosId, fileCountId, scriptId, entries, entriesCount);
game::gScrParserPub[inst].scriptfilename = oldFilename;
game::gScrParserPub[inst].sourceBuf = oldSourceBuf;
game::gScrAnimPub[inst].animTreeNames = oldAnimTreeNames;
return filePosId;
}
// Decomp Status: Tested, Completed
unsigned int Scr_LoadScript(const char* file, game::scriptInstance_t inst)
{
game::PrecacheEntry entries[1024];
return game::Scr_LoadScriptInternal(inst, file, entries, 0);
}
// Decomp Status: Tested, Completed
void Scr_EndLoadScripts(game::scriptInstance_t inst)
{
// pluto
game::plutonium::load_custom_script_func(inst);
//
game::SL_ShutdownSystem(inst, 2u);
game::gScrCompilePub[inst].script_loading = 0;
assert(game::gScrCompilePub[inst].loadedscripts);
game::ClearObject(game::gScrCompilePub[inst].loadedscripts, inst);
game::RemoveRefToObject(game::gScrCompilePub[inst].loadedscripts, inst);
game::gScrCompilePub[inst].loadedscripts = 0;
assert(game::gScrCompilePub[inst].scriptsPos);
game::ClearObject(game::gScrCompilePub[inst].scriptsPos, inst);
game::RemoveRefToObject(game::gScrCompilePub[inst].scriptsPos, inst);
game::gScrCompilePub[inst].scriptsPos = 0;
assert(game::gScrCompilePub[inst].scriptsCount);
game::ClearObject(game::gScrCompilePub[inst].scriptsCount, inst);
game::RemoveRefToObject(game::gScrCompilePub[inst].scriptsCount, inst);
game::gScrCompilePub[inst].scriptsCount = 0;
assert(game::gScrCompilePub[inst].builtinFunc);
game::ClearObject(game::gScrCompilePub[inst].builtinFunc, inst);
game::RemoveRefToObject(game::gScrCompilePub[inst].builtinFunc, inst);
game::gScrCompilePub[inst].builtinFunc = 0;
assert(game::gScrCompilePub[inst].builtinMeth);
game::ClearObject(game::gScrCompilePub[inst].builtinMeth, inst);
game::RemoveRefToObject(game::gScrCompilePub[inst].builtinMeth, inst);
game::gScrCompilePub[inst].builtinMeth = 0;
}
// Decomp Status: Tested, Completed
void Scr_PrecacheAnimTrees(game::scriptInstance_t inst, void* (__cdecl *Alloc)(int), int user, int modChecksum)
{
unsigned int i;
for (i = 1; i <= game::gScrAnimPub[inst].xanim_num[user]; ++i)
{
game::Scr_LoadAnimTreeAtIndex(inst, user, i, Alloc, modChecksum);
}
}
// Decomp Status: Tested, Completed
void Scr_EndLoadAnimTrees(game::scriptInstance_t inst)
{
unsigned int animtreeNode;
assert(game::gScrAnimPub[inst].animtrees);
game::ClearObject(game::gScrAnimPub[inst].animtrees, inst);
game::RemoveRefToObject(game::gScrAnimPub[inst].animtrees, inst);
animtreeNode = game::gScrAnimPub[inst].animtree_node;
game::gScrAnimPub[inst].animtrees = 0;
if (animtreeNode)
{
game::RemoveRefToObject(animtreeNode, inst);
}
game::SL_ShutdownSystem(inst, 2u);
if (game::gScrVarPub[inst].programBuffer && !game::gScrVarPub[inst].endScriptBuffer)
{
game::gScrVarPub[inst].endScriptBuffer = game::TempMalloc(0);
}
game::gScrAnimPub[inst].animtree_loading = 0;
}
// Decomp Status: Tested, Completed
void Scr_FreeScripts(game::scriptInstance_t inst)
{
//char sys = 1;
//assert(sys == SCR_SYS_GAME);
if (game::gScrCompilePub[inst].script_loading)
{
game::gScrCompilePub[inst].script_loading = 0;
game::Scr_EndLoadScripts(inst);
}
if (game::gScrAnimPub[inst].animtree_loading)
{
game::gScrAnimPub[inst].animtree_loading = 0;
game::Scr_EndLoadAnimTrees(inst);
}
game::SL_ShutdownSystem(inst, 1u);
game::Scr_ShutdownOpcodeLookup(inst);
if (game::gScrVarPub[inst].programHunkUser)
{
game::Hunk_UserDestroy(game::gScrVarPub[inst].programHunkUser);
game::gScrVarPub[inst].programHunkUser = 0;
}
game::gScrVarPub[inst].programBuffer = 0;
game::gScrVarPub[inst].endScriptBuffer = 0;
game::gScrVarPub[inst].checksum = 0;
game::gScrCompilePub[inst].programLen = 0;
}
game::gScrCompilePub[inst].programLen = 0;
game::gScrVarPub[inst].endScriptBuffer = 0;
game::SL_BeginLoadScripts(inst);
game::gScrVarPub[inst].fieldBuffer = 0;
game::gScrCompilePub[inst].value_count = 0;
game::gScrVarPub[inst].error_message = 0;
game::gScrVmGlob[inst].dialog_error_message = 0;
game::gScrVarPub[inst].error_index = 0;
game::gScrCompilePub[inst].func_table_size = 0;
game::Scr_SetLoadedImpureScript(false);
game::gScrAnimPub[inst].animTreeNames = 0;
game::Scr_BeginLoadAnimTrees(inst, user);
}
// Decomp Status: Completed
void Scr_BeginLoadAnimTrees(game::scriptInstance_t inst, int user)
{
assert(!game::gScrAnimPub[inst].animtree_loading);
game::gScrAnimPub[inst].animtree_loading = 1;
game::gScrAnimPub[inst].xanim_num[user] = 0;
game::gScrAnimPub[inst].xanim_lookup[user][0].anims = 0;
assert(!game::gScrAnimPub[inst].animtrees);
game::gScrAnimPub[inst].animtrees = game::Scr_AllocArray(inst);
game::gScrAnimPub[inst].animtree_node = 0;
game::gScrCompilePub[inst].developer_statement = 0;
}
// Decomp Status: Completed
int Scr_ScanFile(int max_size, char* buf)
{
char c;
int n;
game::scriptInstance_t inst;
inst = *game::gInst;
c = '*';
for ( n = 0;
n < max_size;
++n )
{
c = *game::gScrCompilePub[inst].in_ptr++;
if ( !c || c == '\n')
{
break;
}
buf[n] = c;
}
if ( c == '\n')
{
buf[n++] = c;
}
else if ( !c )
{
if ( game::gScrCompilePub[inst].parseBuf )
{
game::gScrCompilePub[inst].in_ptr = game::gScrCompilePub[inst].parseBuf;
game::gScrCompilePub[inst].parseBuf = 0;
}
else
{
--game::gScrCompilePub[inst].in_ptr;
}
}
return n;
}
// Decomp Status: Tested, Completed
unsigned int Scr_LoadScriptInternal(game::scriptInstance_t inst, const char* filename, game::PrecacheEntry* entries, int entriesCount)
{
unsigned int scriptPosVar;
unsigned int scriptCountVar;
const char *codepos;
char extFilename[64];
unsigned int fileCountId;
unsigned int filePosPtr;
char *sourceBuffer;
const char *oldFilename;
unsigned int name;
unsigned int oldAnimTreeNames;
const char *oldSourceBuf;
unsigned int scriptId;
unsigned int filePosId;
const char *formatExtString;
game::sval_u parseData;
assert(game::gScrCompilePub[inst].script_loading);
assert(strlen(filename) < 0x40);
name = game::Scr_CreateCanonicalFilename(inst, filename);
if ( game::FindVariable(name, game::gScrCompilePub[inst].loadedscripts, inst) )
{
game::SL_RemoveRefToString(name, inst);
filePosPtr = game::FindVariable(name, game::gScrCompilePub[inst].scriptsPos, inst);
if ( filePosPtr )
{
return game::FindObject(inst, filePosPtr);
}
return 0;
}
scriptId = game::GetNewVariable(inst, name, game::gScrCompilePub[inst].loadedscripts);
game::SL_RemoveRefToString(name, inst);
formatExtString = "%s.gsc";
if ( inst == game::SCRIPTINSTANCE_CLIENT && !strncmp(filename, "clientscripts", 13) )
{
formatExtString = "%s.csc";
}
snprintf(extFilename, 64, formatExtString, filename);
oldSourceBuf = game::gScrParserPub[inst].sourceBuf;
codepos = (const char *)game::TempMalloc(0);
sourceBuffer = game::Scr_AddSourceBuffer(inst, (int)filename, extFilename, codepos);
if (!sourceBuffer)
{
return 0;
}
oldAnimTreeNames = game::gScrAnimPub[inst].animTreeNames;
game::gScrAnimPub[inst].animTreeNames = 0;
game::gScrCompilePub[inst].far_function_count = 0;
game::Scr_InitAllocNode(inst);
oldFilename = game::gScrParserPub[inst].scriptfilename;
game::gScrParserPub[inst].scriptfilename = extFilename;
game:: gScrCompilePub[inst].in_ptr = "+";
game::gScrCompilePub[inst].parseBuf = sourceBuffer;
game::ScriptParse(inst, &parseData);
scriptPosVar = game::GetVariable(inst, game::gScrCompilePub[inst].scriptsPos, name);
filePosId = game::GetObject(inst, scriptPosVar);
scriptCountVar = game::GetVariable(inst, game::gScrCompilePub[inst].scriptsCount, name);
fileCountId = game::GetObject(inst, scriptCountVar);
game::ScriptCompile(inst, parseData, filePosId, fileCountId, scriptId, entries, entriesCount);
game::gScrParserPub[inst].scriptfilename = oldFilename;
game::gScrParserPub[inst].sourceBuf = oldSourceBuf;
game::gScrAnimPub[inst].animTreeNames = oldAnimTreeNames;
return filePosId;
}
// Decomp Status: Tested, Completed
unsigned int Scr_LoadScript(const char* file, game::scriptInstance_t inst)
{
game::PrecacheEntry entries[1024];
return game::Scr_LoadScriptInternal(inst, file, entries, 0);
}
// Decomp Status: Tested, Completed
void Scr_EndLoadScripts(game::scriptInstance_t inst)
{
// pluto
game::plutonium::load_custom_script_func(inst);
//
game::SL_ShutdownSystem(inst, 2u);
game::gScrCompilePub[inst].script_loading = 0;
assert(game::gScrCompilePub[inst].loadedscripts);
game::ClearObject(game::gScrCompilePub[inst].loadedscripts, inst);
game::RemoveRefToObject(game::gScrCompilePub[inst].loadedscripts, inst);
game::gScrCompilePub[inst].loadedscripts = 0;
assert(game::gScrCompilePub[inst].scriptsPos);
game::ClearObject(game::gScrCompilePub[inst].scriptsPos, inst);
game::RemoveRefToObject(game::gScrCompilePub[inst].scriptsPos, inst);
game::gScrCompilePub[inst].scriptsPos = 0;
assert(game::gScrCompilePub[inst].scriptsCount);
game::ClearObject(game::gScrCompilePub[inst].scriptsCount, inst);
game::RemoveRefToObject(game::gScrCompilePub[inst].scriptsCount, inst);
game::gScrCompilePub[inst].scriptsCount = 0;
assert(game::gScrCompilePub[inst].builtinFunc);
game::ClearObject(game::gScrCompilePub[inst].builtinFunc, inst);
game::RemoveRefToObject(game::gScrCompilePub[inst].builtinFunc, inst);
game::gScrCompilePub[inst].builtinFunc = 0;
assert(game::gScrCompilePub[inst].builtinMeth);
game::ClearObject(game::gScrCompilePub[inst].builtinMeth, inst);
game::RemoveRefToObject(game::gScrCompilePub[inst].builtinMeth, inst);
game::gScrCompilePub[inst].builtinMeth = 0;
}
// Decomp Status: Tested, Completed
void Scr_PrecacheAnimTrees(game::scriptInstance_t inst, void* (__cdecl *Alloc)(int), int user, int modChecksum)
{
unsigned int i;
for (i = 1; i <= game::gScrAnimPub[inst].xanim_num[user]; ++i)
{
game::Scr_LoadAnimTreeAtIndex(inst, user, i, Alloc, modChecksum);
}
}
// Decomp Status: Tested, Completed
void Scr_EndLoadAnimTrees(game::scriptInstance_t inst)
{
unsigned int animtreeNode;
assert(game::gScrAnimPub[inst].animtrees);
game::ClearObject(game::gScrAnimPub[inst].animtrees, inst);
game::RemoveRefToObject(game::gScrAnimPub[inst].animtrees, inst);
animtreeNode = game::gScrAnimPub[inst].animtree_node;
game::gScrAnimPub[inst].animtrees = 0;
if (animtreeNode)
{
game::RemoveRefToObject(animtreeNode, inst);
}
game::SL_ShutdownSystem(inst, 2u);
if (game::gScrVarPub[inst].programBuffer && !game::gScrVarPub[inst].endScriptBuffer)
{
game::gScrVarPub[inst].endScriptBuffer = game::TempMalloc(0);
}
game::gScrAnimPub[inst].animtree_loading = 0;
}
// Decomp Status: Tested, Completed
void Scr_FreeScripts(game::scriptInstance_t inst)
{
//char sys = 1;
//assert(sys == SCR_SYS_GAME);
if (game::gScrCompilePub[inst].script_loading)
{
game::gScrCompilePub[inst].script_loading = 0;
game::Scr_EndLoadScripts(inst);
}
if (game::gScrAnimPub[inst].animtree_loading)
{
game::gScrAnimPub[inst].animtree_loading = 0;
game::Scr_EndLoadAnimTrees(inst);
}
game::SL_ShutdownSystem(inst, 1u);
game::Scr_ShutdownOpcodeLookup(inst);
if (game::gScrVarPub[inst].programHunkUser)
{
game::Hunk_UserDestroy(game::gScrVarPub[inst].programHunkUser);
game::gScrVarPub[inst].programHunkUser = 0;
}
game::gScrVarPub[inst].programBuffer = 0;
game::gScrVarPub[inst].endScriptBuffer = 0;
game::gScrVarPub[inst].checksum = 0;
game::gScrCompilePub[inst].programLen = 0;
}
}

File diff suppressed because it is too large Load Diff

View File

@ -21,9 +21,9 @@ namespace codsrc
return game::FindVariableIndexInternal2(inst, name, (parentId + name) % 0xFFFD + 1);
}
// Decomp Status: Tested, Completed
unsigned int FindVariableIndexInternal2(game::scriptInstance_t inst, unsigned int name, unsigned int index)
{
// Decomp Status: Tested, Completed
unsigned int FindVariableIndexInternal2(game::scriptInstance_t inst, unsigned int name, unsigned int index)
{
unsigned int newIndex;
game::VariableValueInternal* newEntryValue;
game::VariableValueInternal* entryValue;
@ -76,11 +76,11 @@ namespace codsrc
}
return 0;
}
}
// Decomp Status: Tested, Completed
unsigned int FindLastSibling(unsigned int parentId, game::scriptInstance_t inst)
{
// Decomp Status: Tested, Completed
unsigned int FindLastSibling(unsigned int parentId, game::scriptInstance_t inst)
{
game::VariableValueInternal* parentValue;
unsigned int nextParentVarIndex;
unsigned int id;
@ -101,10 +101,10 @@ namespace codsrc
id = game::gScrVarGlob[inst].parentVariables[nextParentVarIndex].hash.u.prev;
if (!id)
{
return 0;
}
if (!id)
{
return 0;
}
childVarName = game::gScrVarGlob[inst].childVariables[id].w.status >> VAR_NAME_BIT_SHIFT;
@ -113,5 +113,5 @@ namespace codsrc
assert(index);
return index;
}
}
}

File diff suppressed because it is too large Load Diff

View File

@ -3,21 +3,21 @@
namespace codsrc
{
// Restored
char* TempMalloc(int len)
{
return (char *)game::Hunk_UserAlloc(*game::g_user, len, 1);
}
// Restored
char* TempMalloc(int len)
{
return (char *)game::Hunk_UserAlloc(*game::g_user, len, 1);
}
// Restored
void TempMemoryReset(game::HunkUser* user)
{
*game::g_user = user;
}
// Restored
void TempMemoryReset(game::HunkUser* user)
{
*game::g_user = user;
}
// Restored
void TempMemorySetPos(char* pos)
{
(*game::g_user)->pos = (int)pos;
}
// Restored
void TempMemorySetPos(char* pos)
{
(*game::g_user)->pos = (int)pos;
}
}

View File

@ -1108,16 +1108,16 @@ namespace codsrc
game::gScrVmPub[inst].function_frame->fs.pos = game::gFs[inst].pos;
/*
if ( gScrVmGlob[inst].recordPlace )
Scr_GetFileAndLine(inst, localFs.pos, &gScrVmGlob[inst].lastFileName, &gScrVmGlob[inst].lastLine);
if ( gScrVmDebugPub[inst].func_table[builtinIndex].breakpointCount )
{
if ( gScrVmPub[inst].top != localFs.top - 1 && !Assert_MyHandler("C:\\projects_pc\\cod\\codsrc\\src\\clientscript\\cscr_vm.cpp", 1611, 0, "%s", "gScrVmPub[inst].top == localFs.top - 1") )
__debugbreak();
v104 = gScrVmPub[inst].outparamcount;
Scr_HitBuiltinBreakpoint(inst, localFs.top, debugpos, localFs.localId, gOpcode[inst], builtinIndex, v104 + 1);
gScrVmPub[inst].outparamcount = v104;
gScrVmPub[inst].top = localFs.top - 1;
}*/
Scr_GetFileAndLine(inst, localFs.pos, &gScrVmGlob[inst].lastFileName, &gScrVmGlob[inst].lastLine);
if ( gScrVmDebugPub[inst].func_table[builtinIndex].breakpointCount )
{
if ( gScrVmPub[inst].top != localFs.top - 1 && !Assert_MyHandler("C:\\projects_pc\\cod\\codsrc\\src\\clientscript\\cscr_vm.cpp", 1611, 0, "%s", "gScrVmPub[inst].top == localFs.top - 1") )
__debugbreak();
v104 = gScrVmPub[inst].outparamcount;
Scr_HitBuiltinBreakpoint(inst, localFs.top, debugpos, localFs.localId, gOpcode[inst], builtinIndex, v104 + 1);
gScrVmPub[inst].outparamcount = v104;
gScrVmPub[inst].top = localFs.top - 1;
}*/
assert(builtinIndex >= 0);
assert(builtinIndex < 1024);
@ -5442,7 +5442,7 @@ namespace codsrc
}
else
{
return game::CScr_SetEntityField(offset, entnum, clientNum);
return game::CScr_SetEntityField(offset, entnum, clientNum);
}
}

View File

@ -1,137 +1,137 @@
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include <utils/hook.hpp>
#include <utils/io.hpp>
#include <utils/string.hpp>
#include <utils/thread.hpp>
#include <utils/compression.hpp>
#include <exception/minidump.hpp>
namespace exception
{
namespace
{
thread_local struct
{
DWORD code = 0;
PVOID address = nullptr;
} exception_data;
void show_mouse_cursor()
{
while (ShowCursor(TRUE) < 0);
}
void display_error_dialog()
{
std::string error_str = utils::string::va("Fatal error (0x%08X) at 0x%p.\n"
"A minidump has been written.\n\n",
exception_data.code, exception_data.address);
error_str += "Make sure to update your graphics card drivers and install operating system updates!";
utils::thread::suspend_other_threads();
show_mouse_cursor();
MessageBoxA(nullptr, error_str.data(), "Plutonium T4 ERROR", MB_ICONERROR);
TerminateProcess(GetCurrentProcess(), exception_data.code);
}
void reset_state()
{
display_error_dialog();
}
size_t get_reset_state_stub()
{
static auto* stub = utils::hook::assemble([](utils::hook::assembler& a)
{
a.sub(esp, 0x10);
a.or_(esp, 0x8);
a.jmp(reset_state);
});
return reinterpret_cast<size_t>(stub);
}
std::string generate_crash_info(const LPEXCEPTION_POINTERS exceptioninfo)
{
std::string info{};
const auto line = [&info](const std::string& text)
{
info.append(text);
info.append("\r\n");
};
line("Plutonium T4 Crash Dump");
line("");
line("Timestamp: "s + utils::string::get_timestamp());
line(utils::string::va("Exception: 0x%08X", exceptioninfo->ExceptionRecord->ExceptionCode));
line(utils::string::va("Address: 0x%lX", exceptioninfo->ExceptionRecord->ExceptionAddress));
#pragma warning(push)
#pragma warning(disable: 4996)
OSVERSIONINFOEXA version_info;
ZeroMemory(&version_info, sizeof(version_info));
version_info.dwOSVersionInfoSize = sizeof(version_info);
GetVersionExA(reinterpret_cast<LPOSVERSIONINFOA>(&version_info));
#pragma warning(pop)
line(utils::string::va("OS Version: %u.%u", version_info.dwMajorVersion, version_info.dwMinorVersion));
return info;
}
void write_minidump(const LPEXCEPTION_POINTERS exceptioninfo)
{
const std::string crash_name = utils::string::va("minidumps/plutonium-t4-crash-%s.zip",
utils::string::get_timestamp().data());
utils::compression::zip::archive zip_file{};
zip_file.add("crash.dmp", create_minidump(exceptioninfo));
zip_file.add("info.txt", generate_crash_info(exceptioninfo));
zip_file.write(crash_name, "Plutonium T4 Crash Dump");
}
bool is_harmless_error(const LPEXCEPTION_POINTERS exceptioninfo)
{
const auto code = exceptioninfo->ExceptionRecord->ExceptionCode;
return code == STATUS_INTEGER_OVERFLOW || code == STATUS_FLOAT_OVERFLOW || code == STATUS_SINGLE_STEP;
}
LONG WINAPI exception_filter(const LPEXCEPTION_POINTERS exceptioninfo)
{
if (is_harmless_error(exceptioninfo))
{
return EXCEPTION_CONTINUE_EXECUTION;
}
write_minidump(exceptioninfo);
exception_data.code = exceptioninfo->ExceptionRecord->ExceptionCode;
exception_data.address = exceptioninfo->ExceptionRecord->ExceptionAddress;
exceptioninfo->ContextRecord->Eip = get_reset_state_stub();
return EXCEPTION_CONTINUE_EXECUTION;
}
LPTOP_LEVEL_EXCEPTION_FILTER WINAPI set_unhandled_exception_filter_stub(LPTOP_LEVEL_EXCEPTION_FILTER)
{
// Don't register anything here...
return &exception_filter;
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
SetUnhandledExceptionFilter(exception_filter);
utils::hook::jump(reinterpret_cast<uintptr_t>(&SetUnhandledExceptionFilter), set_unhandled_exception_filter_stub);
}
};
}
REGISTER_COMPONENT(exception::component)
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include <utils/hook.hpp>
#include <utils/io.hpp>
#include <utils/string.hpp>
#include <utils/thread.hpp>
#include <utils/compression.hpp>
#include <exception/minidump.hpp>
namespace exception
{
namespace
{
thread_local struct
{
DWORD code = 0;
PVOID address = nullptr;
} exception_data;
void show_mouse_cursor()
{
while (ShowCursor(TRUE) < 0);
}
void display_error_dialog()
{
std::string error_str = utils::string::va("Fatal error (0x%08X) at 0x%p.\n"
"A minidump has been written.\n\n",
exception_data.code, exception_data.address);
error_str += "Make sure to update your graphics card drivers and install operating system updates!";
utils::thread::suspend_other_threads();
show_mouse_cursor();
MessageBoxA(nullptr, error_str.data(), "Plutonium T4 ERROR", MB_ICONERROR);
TerminateProcess(GetCurrentProcess(), exception_data.code);
}
void reset_state()
{
display_error_dialog();
}
size_t get_reset_state_stub()
{
static auto* stub = utils::hook::assemble([](utils::hook::assembler& a)
{
a.sub(esp, 0x10);
a.or_(esp, 0x8);
a.jmp(reset_state);
});
return reinterpret_cast<size_t>(stub);
}
std::string generate_crash_info(const LPEXCEPTION_POINTERS exceptioninfo)
{
std::string info{};
const auto line = [&info](const std::string& text)
{
info.append(text);
info.append("\r\n");
};
line("Plutonium T4 Crash Dump");
line("");
line("Timestamp: "s + utils::string::get_timestamp());
line(utils::string::va("Exception: 0x%08X", exceptioninfo->ExceptionRecord->ExceptionCode));
line(utils::string::va("Address: 0x%lX", exceptioninfo->ExceptionRecord->ExceptionAddress));
#pragma warning(push)
#pragma warning(disable: 4996)
OSVERSIONINFOEXA version_info;
ZeroMemory(&version_info, sizeof(version_info));
version_info.dwOSVersionInfoSize = sizeof(version_info);
GetVersionExA(reinterpret_cast<LPOSVERSIONINFOA>(&version_info));
#pragma warning(pop)
line(utils::string::va("OS Version: %u.%u", version_info.dwMajorVersion, version_info.dwMinorVersion));
return info;
}
void write_minidump(const LPEXCEPTION_POINTERS exceptioninfo)
{
const std::string crash_name = utils::string::va("minidumps/plutonium-t4-crash-%s.zip",
utils::string::get_timestamp().data());
utils::compression::zip::archive zip_file{};
zip_file.add("crash.dmp", create_minidump(exceptioninfo));
zip_file.add("info.txt", generate_crash_info(exceptioninfo));
zip_file.write(crash_name, "Plutonium T4 Crash Dump");
}
bool is_harmless_error(const LPEXCEPTION_POINTERS exceptioninfo)
{
const auto code = exceptioninfo->ExceptionRecord->ExceptionCode;
return code == STATUS_INTEGER_OVERFLOW || code == STATUS_FLOAT_OVERFLOW || code == STATUS_SINGLE_STEP;
}
LONG WINAPI exception_filter(const LPEXCEPTION_POINTERS exceptioninfo)
{
if (is_harmless_error(exceptioninfo))
{
return EXCEPTION_CONTINUE_EXECUTION;
}
write_minidump(exceptioninfo);
exception_data.code = exceptioninfo->ExceptionRecord->ExceptionCode;
exception_data.address = exceptioninfo->ExceptionRecord->ExceptionAddress;
exceptioninfo->ContextRecord->Eip = get_reset_state_stub();
return EXCEPTION_CONTINUE_EXECUTION;
}
LPTOP_LEVEL_EXCEPTION_FILTER WINAPI set_unhandled_exception_filter_stub(LPTOP_LEVEL_EXCEPTION_FILTER)
{
// Don't register anything here...
return &exception_filter;
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
SetUnhandledExceptionFilter(exception_filter);
utils::hook::jump(reinterpret_cast<uintptr_t>(&SetUnhandledExceptionFilter), set_unhandled_exception_filter_stub);
}
};
}
REGISTER_COMPONENT(exception::component)

View File

@ -1,195 +1,195 @@
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include <utils/concurrency.hpp>
#include <utils/hook.hpp>
namespace scheduler
{
namespace
{
struct task
{
std::function<bool()> handler{};
std::chrono::milliseconds interval{};
std::chrono::high_resolution_clock::time_point last_call{};
};
using task_list = std::vector<task>;
class task_pipeline
{
public:
void add(task&& task)
{
new_callbacks_.access([&task](task_list& tasks)
{
tasks.emplace_back(std::move(task));
});
}
void execute()
{
callbacks_.access([&](task_list& tasks)
{
this->merge_callbacks();
for (auto i = tasks.begin(); i != tasks.end();)
{
const auto now = std::chrono::high_resolution_clock::now();
const auto diff = now - i->last_call;
if (diff < i->interval)
{
++i;
continue;
}
i->last_call = now;
const auto res = i->handler();
if (res == cond_end)
{
i = tasks.erase(i);
}
else
{
++i;
}
}
});
}
private:
utils::concurrency::container<task_list> new_callbacks_;
utils::concurrency::container<task_list, std::recursive_mutex> callbacks_;
void merge_callbacks()
{
callbacks_.access([&](task_list& tasks)
{
new_callbacks_.access([&](task_list& new_tasks)
{
tasks.insert(tasks.end(), std::move_iterator<task_list::iterator>(new_tasks.begin()), std::move_iterator<task_list::iterator>(new_tasks.end()));
new_tasks = {};
});
});
}
};
std::thread thread;
task_pipeline pipelines[pipeline::count];
void execute(const pipeline type)
{
assert(type >= 0 && type < pipeline::count);
pipelines[type].execute();
}
void execute_server()
{
execute(pipeline::server);
}
void execute_main()
{
execute(pipeline::main);
}
utils::hook::detour com_init_hook;
utils::hook::detour gscr_postloadscripts_hook;
std::vector<std::function<void()>> post_init_funcs;
bool com_inited = false;
void on_post_init_hook()
{
if (com_inited)
{
return;
}
com_inited = true;
for (const auto& func : post_init_funcs)
{
func();
}
post_init_funcs.clear();
}
void com_init_stub()
{
com_init_hook.invoke<void>();
on_post_init_hook();
}
}
void schedule(const std::function<bool()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
assert(type >= 0 && type < pipeline::count);
task task;
task.handler = callback;
task.interval = delay;
task.last_call = std::chrono::high_resolution_clock::now();
pipelines[type].add(std::move(task));
}
void loop(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
schedule([callback]()
{
callback();
return cond_continue;
}, type, delay);
}
void once(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
schedule([callback]()
{
callback();
return cond_end;
}, type, delay);
}
void on_init(const std::function<void()>& callback)
{
if (com_inited)
{
once(callback, pipeline::main);
}
else
{
post_init_funcs.push_back(callback);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
thread = std::thread([]()
{
while (true)
{
execute(pipeline::async);
std::this_thread::sleep_for(10ms);
}
});
com_init_hook.create(SELECT(0x0, 0x59D710), com_init_stub);
utils::hook::call(SELECT(0x0, 0x503B5D), execute_server);
utils::hook::call(SELECT(0x0, 0x59DCFD), execute_main);
}
};
}
REGISTER_COMPONENT(scheduler::component)
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include <utils/concurrency.hpp>
#include <utils/hook.hpp>
namespace scheduler
{
namespace
{
struct task
{
std::function<bool()> handler{};
std::chrono::milliseconds interval{};
std::chrono::high_resolution_clock::time_point last_call{};
};
using task_list = std::vector<task>;
class task_pipeline
{
public:
void add(task&& task)
{
new_callbacks_.access([&task](task_list& tasks)
{
tasks.emplace_back(std::move(task));
});
}
void execute()
{
callbacks_.access([&](task_list& tasks)
{
this->merge_callbacks();
for (auto i = tasks.begin(); i != tasks.end();)
{
const auto now = std::chrono::high_resolution_clock::now();
const auto diff = now - i->last_call;
if (diff < i->interval)
{
++i;
continue;
}
i->last_call = now;
const auto res = i->handler();
if (res == cond_end)
{
i = tasks.erase(i);
}
else
{
++i;
}
}
});
}
private:
utils::concurrency::container<task_list> new_callbacks_;
utils::concurrency::container<task_list, std::recursive_mutex> callbacks_;
void merge_callbacks()
{
callbacks_.access([&](task_list& tasks)
{
new_callbacks_.access([&](task_list& new_tasks)
{
tasks.insert(tasks.end(), std::move_iterator<task_list::iterator>(new_tasks.begin()), std::move_iterator<task_list::iterator>(new_tasks.end()));
new_tasks = {};
});
});
}
};
std::thread thread;
task_pipeline pipelines[pipeline::count];
void execute(const pipeline type)
{
assert(type >= 0 && type < pipeline::count);
pipelines[type].execute();
}
void execute_server()
{
execute(pipeline::server);
}
void execute_main()
{
execute(pipeline::main);
}
utils::hook::detour com_init_hook;
utils::hook::detour gscr_postloadscripts_hook;
std::vector<std::function<void()>> post_init_funcs;
bool com_inited = false;
void on_post_init_hook()
{
if (com_inited)
{
return;
}
com_inited = true;
for (const auto& func : post_init_funcs)
{
func();
}
post_init_funcs.clear();
}
void com_init_stub()
{
com_init_hook.invoke<void>();
on_post_init_hook();
}
}
void schedule(const std::function<bool()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
assert(type >= 0 && type < pipeline::count);
task task;
task.handler = callback;
task.interval = delay;
task.last_call = std::chrono::high_resolution_clock::now();
pipelines[type].add(std::move(task));
}
void loop(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
schedule([callback]()
{
callback();
return cond_continue;
}, type, delay);
}
void once(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
schedule([callback]()
{
callback();
return cond_end;
}, type, delay);
}
void on_init(const std::function<void()>& callback)
{
if (com_inited)
{
once(callback, pipeline::main);
}
else
{
post_init_funcs.push_back(callback);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
thread = std::thread([]()
{
while (true)
{
execute(pipeline::async);
std::this_thread::sleep_for(10ms);
}
});
com_init_hook.create(SELECT(0x0, 0x59D710), com_init_stub);
utils::hook::call(SELECT(0x0, 0x503B5D), execute_server);
utils::hook::call(SELECT(0x0, 0x59DCFD), execute_main);
}
};
}
REGISTER_COMPONENT(scheduler::component)

View File

@ -1,24 +1,24 @@
#pragma once
namespace scheduler
{
enum pipeline
{
server,
async,
main,
count,
};
static const bool cond_continue = false;
static const bool cond_end = true;
void schedule(const std::function<bool()>& callback, pipeline type = pipeline::main,
std::chrono::milliseconds delay = 0ms);
void loop(const std::function<void()>& callback, pipeline type = pipeline::main,
std::chrono::milliseconds delay = 0ms);
void once(const std::function<void()>& callback, pipeline type = pipeline::main,
std::chrono::milliseconds delay = 0ms);
void on_init(const std::function<void()>& callback);
}
#pragma once
namespace scheduler
{
enum pipeline
{
server,
async,
main,
count,
};
static const bool cond_continue = false;
static const bool cond_end = true;
void schedule(const std::function<bool()>& callback, pipeline type = pipeline::main,
std::chrono::milliseconds delay = 0ms);
void loop(const std::function<void()>& callback, pipeline type = pipeline::main,
std::chrono::milliseconds delay = 0ms);
void once(const std::function<void()>& callback, pipeline type = pipeline::main,
std::chrono::milliseconds delay = 0ms);
void on_init(const std::function<void()>& callback);
}

View File

@ -1,39 +1,39 @@
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "gsc.hpp"
#include <utils/io.hpp>
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/http.hpp>
#include <json.hpp>
namespace test
{
namespace
{
}
class component final : public component_interface
{
public:
void post_unpack() override
{
//Disable AI print spam
utils::hook::nop(0x4BAB7D, 5);
utils::hook::nop(0x4BAAFA, 5);
//Disable asset loading print spam
utils::hook::nop(0x48D9D9, 5);
//Disable unknown dvar spam
utils::hook::nop(0x5F04AF, 5);
}
private:
};
}
REGISTER_COMPONENT(test::component)
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "gsc.hpp"
#include <utils/io.hpp>
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/http.hpp>
#include <json.hpp>
namespace test
{
namespace
{
}
class component final : public component_interface
{
public:
void post_unpack() override
{
//Disable AI print spam
utils::hook::nop(0x4BAB7D, 5);
utils::hook::nop(0x4BAAFA, 5);
//Disable asset loading print spam
utils::hook::nop(0x48D9D9, 5);
//Disable unknown dvar spam
utils::hook::nop(0x5F04AF, 5);
}
private:
};
}
REGISTER_COMPONENT(test::component)

View File

@ -1,39 +1,39 @@
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "component/signatures.hpp"
#include <utils/hook.hpp>
BOOL APIENTRY DllMain(HMODULE /*module_*/, DWORD ul_reason_for_call, LPVOID /*reserved_*/)
{
if (ul_reason_for_call == DLL_PROCESS_ATTACH)
{
if (game::environment::t4sp())
{
if (!signatures::process())
{
MessageBoxA(NULL,
"This version of t4sp-server-plugin is outdated.\n" \
"Download the latest dll from here: https://github.com/JezuzLizard/T4SP-Server-Plugin/releases",
"ERROR", MB_ICONERROR);
return FALSE;
}
if (game::plutonium::printf.get() != nullptr)
{
utils::hook::jump(reinterpret_cast<uintptr_t>(&printf), game::plutonium::printf);
}
component_loader::post_unpack();
}
else
{
MessageBoxA(nullptr, "Unsupported game executable. (t4sp is only supported)", "ERROR, BRO!", 0);
return FALSE;
}
}
return TRUE;
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "component/signatures.hpp"
#include <utils/hook.hpp>
BOOL APIENTRY DllMain(HMODULE /*module_*/, DWORD ul_reason_for_call, LPVOID /*reserved_*/)
{
if (ul_reason_for_call == DLL_PROCESS_ATTACH)
{
if (game::environment::t4sp())
{
if (!signatures::process())
{
MessageBoxA(NULL,
"This version of t4sp-server-plugin is outdated.\n" \
"Download the latest dll from here: https://github.com/JezuzLizard/T4SP-Server-Plugin/releases",
"ERROR", MB_ICONERROR);
return FALSE;
}
if (game::plutonium::printf.get() != nullptr)
{
utils::hook::jump(reinterpret_cast<uintptr_t>(&printf), game::plutonium::printf);
}
component_loader::post_unpack();
}
else
{
MessageBoxA(nullptr, "Unsupported game executable. (t4sp is only supported)", "ERROR, BRO!", 0);
return FALSE;
}
}
return TRUE;
}

View File

@ -1,94 +1,94 @@
#include <stdinc.hpp>
#include "minidump.hpp"
#include <DbgHelp.h>
#pragma comment(lib, "dbghelp.lib")
#include <gsl/gsl>
namespace exception
{
namespace
{
constexpr MINIDUMP_TYPE get_minidump_type()
{
const auto type = MiniDumpIgnoreInaccessibleMemory //
| MiniDumpWithHandleData //
| MiniDumpScanMemory //
| MiniDumpWithProcessThreadData //
| MiniDumpWithFullMemoryInfo //
| MiniDumpWithThreadInfo //
| MiniDumpWithUnloadedModules;
return static_cast<MINIDUMP_TYPE>(type);
}
std::string get_temp_filename()
{
char filename[MAX_PATH] = {0};
char pathname[MAX_PATH] = {0};
GetTempPathA(sizeof(pathname), pathname);
GetTempFileNameA(pathname, "Plutonium T4 -", 0, filename);
return filename;
}
HANDLE write_dump_to_temp_file(const LPEXCEPTION_POINTERS exceptioninfo)
{
MINIDUMP_EXCEPTION_INFORMATION minidump_exception_info = {GetCurrentThreadId(), exceptioninfo, FALSE};
auto* const file_handle = CreateFileA(get_temp_filename().data(), GENERIC_WRITE | GENERIC_READ,
FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, OPEN_ALWAYS,
FILE_ATTRIBUTE_TEMPORARY | FILE_FLAG_DELETE_ON_CLOSE,
nullptr);
if (!MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), file_handle, get_minidump_type(),
&minidump_exception_info,
nullptr,
nullptr))
{
MessageBoxA(nullptr, "There was an error creating the minidump! Hit OK to close the program.",
"Minidump Error", MB_OK | MB_ICONERROR);
TerminateProcess(GetCurrentProcess(), 123);
}
return file_handle;
}
std::string read_file(HANDLE file_handle)
{
FlushFileBuffers(file_handle);
SetFilePointer(file_handle, 0, nullptr, FILE_BEGIN);
std::string buffer{};
DWORD bytes_read = 0;
char temp_bytes[0x2000];
do
{
if (!ReadFile(file_handle, temp_bytes, sizeof(temp_bytes), &bytes_read, nullptr))
{
return {};
}
buffer.append(temp_bytes, bytes_read);
}
while (bytes_read == sizeof(temp_bytes));
return buffer;
}
}
std::string create_minidump(const LPEXCEPTION_POINTERS exceptioninfo)
{
auto* const file_handle = write_dump_to_temp_file(exceptioninfo);
const auto _ = gsl::finally([file_handle]()
{
CloseHandle(file_handle);
});
return read_file(file_handle);
}
}
#include <stdinc.hpp>
#include "minidump.hpp"
#include <DbgHelp.h>
#pragma comment(lib, "dbghelp.lib")
#include <gsl/gsl>
namespace exception
{
namespace
{
constexpr MINIDUMP_TYPE get_minidump_type()
{
const auto type = MiniDumpIgnoreInaccessibleMemory //
| MiniDumpWithHandleData //
| MiniDumpScanMemory //
| MiniDumpWithProcessThreadData //
| MiniDumpWithFullMemoryInfo //
| MiniDumpWithThreadInfo //
| MiniDumpWithUnloadedModules;
return static_cast<MINIDUMP_TYPE>(type);
}
std::string get_temp_filename()
{
char filename[MAX_PATH] = {0};
char pathname[MAX_PATH] = {0};
GetTempPathA(sizeof(pathname), pathname);
GetTempFileNameA(pathname, "Plutonium T4 -", 0, filename);
return filename;
}
HANDLE write_dump_to_temp_file(const LPEXCEPTION_POINTERS exceptioninfo)
{
MINIDUMP_EXCEPTION_INFORMATION minidump_exception_info = {GetCurrentThreadId(), exceptioninfo, FALSE};
auto* const file_handle = CreateFileA(get_temp_filename().data(), GENERIC_WRITE | GENERIC_READ,
FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, OPEN_ALWAYS,
FILE_ATTRIBUTE_TEMPORARY | FILE_FLAG_DELETE_ON_CLOSE,
nullptr);
if (!MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), file_handle, get_minidump_type(),
&minidump_exception_info,
nullptr,
nullptr))
{
MessageBoxA(nullptr, "There was an error creating the minidump! Hit OK to close the program.",
"Minidump Error", MB_OK | MB_ICONERROR);
TerminateProcess(GetCurrentProcess(), 123);
}
return file_handle;
}
std::string read_file(HANDLE file_handle)
{
FlushFileBuffers(file_handle);
SetFilePointer(file_handle, 0, nullptr, FILE_BEGIN);
std::string buffer{};
DWORD bytes_read = 0;
char temp_bytes[0x2000];
do
{
if (!ReadFile(file_handle, temp_bytes, sizeof(temp_bytes), &bytes_read, nullptr))
{
return {};
}
buffer.append(temp_bytes, bytes_read);
}
while (bytes_read == sizeof(temp_bytes));
return buffer;
}
}
std::string create_minidump(const LPEXCEPTION_POINTERS exceptioninfo)
{
auto* const file_handle = write_dump_to_temp_file(exceptioninfo);
const auto _ = gsl::finally([file_handle]()
{
CloseHandle(file_handle);
});
return read_file(file_handle);
}
}

View File

@ -1,6 +1,6 @@
#pragma once
namespace exception
{
std::string create_minidump(LPEXCEPTION_POINTERS exceptioninfo);
}
#pragma once
namespace exception
{
std::string create_minidump(LPEXCEPTION_POINTERS exceptioninfo);
}

File diff suppressed because it is too large Load Diff

View File

@ -1,206 +1,206 @@
#include <stdinc.hpp>
#include <utils/hook.hpp>
#include <utils/memory.hpp>
#include <utils/string.hpp>
namespace game
{
gamemode current = reinterpret_cast<const char*>(0x88A5DC) != "CoDWaW.exe"s
? gamemode::multiplayer
: gamemode::singleplayer;
namespace environment
{
bool t4mp()
{
return current == gamemode::multiplayer;
}
bool t4sp()
{
return current == gamemode::singleplayer;
}
}
// HunkUser* __usercall Hunk_UserCreate@<eax>(signed int maxSize@<edi>, char* name, char fixed, char tempMem, char debugMem, int type);
HunkUser* Hunk_UserCreate(signed int maxSize, const char* name, int fixed, int tempMem, int debugMem, int typ, void* call_addr)
{
HunkUser* answer;
__asm
{
push typ;
push debugMem;
push tempMem;
push fixed;
push name;
mov edi, maxSize;
call call_addr;
add esp, 0x14;
mov answer, eax;
}
return answer;
}
// unsigned int __usercall Hunk_AllocateTempMemoryHigh@<eax>(int a1@<eax>)
unsigned int Hunk_AllocateTempMemoryHigh(int size_, void* call_addr)
{
unsigned int answer;
__asm
{
mov eax, size_;
call call_addr;
mov answer, eax;
}
return answer;
}
// void __usercall FS_FCloseFile(int h@<eax>)
void FS_FCloseFile(int h, void* call_addr)
{
__asm
{
mov eax, h;
call call_addr;
}
}
// void *__usercall Z_TryVirtualAlloc@<eax>(signed int a1@<edi>)
void* Z_TryVirtualAlloc(signed int size_, void* call_addr)
{
void* answer;
__asm
{
mov edi, size_;
call call_addr;
mov answer, eax;
}
return answer;
}
// int __usercall I_stricmp@<eax>(int a1@<eax>, CHAR *a2@<edx>, const char *a3)
int I_stricmp(int len, const char* s0, const char* s1, void* call_addr)
{
int answer;
__asm
{
push s1;
mov eax, len;
mov edx, s0;
call call_addr;
mov answer, eax;
add esp, 0x4;
}
return answer;
}
//parseInfo_t* __usercall Com_Parse@<eax>(const char** a1@<esi>)
parseInfo_t* Com_Parse(const char** buffer, void* call_addr)
{
parseInfo_t* answer;
__asm
{
mov esi, buffer;
call call_addr;
mov answer, eax;
}
return answer;
}
//int __usercall I_strncmp@<eax>(char *str1@<edx>, char *str2@<ecx>, int len)
int I_strncmp(const char* str1, const char* str2, int len, void* call_addr)
{
int answer;
__asm
{
push len;
mov ecx, str2;
mov edx, str1;
call call_addr;
mov answer, eax;
}
return answer;
}
// const char **__usercall FS_ListFilteredFiles@<eax>(searchpath_s *searchPath@<eax>, const char *path@<edx>, const char *extension, const char *filter, FsListBehavior_e behavior, int *numFiles)
const char** FS_ListFilteredFiles(searchpath_s* searchPath, const char* path, const char* extension, const char* filter, FsListBehavior_e behavior, int* numFiles, void* call_addr)
{
const char** answer;
__asm
{
push numFiles;
push behavior;
push filter;
push extension;
mov eax, searchPath;
mov edx, path;
call call_addr;
mov answer, eax;
add esp, 0x10;
}
return answer;
}
dvar_s * Dvar_RegisterBool/*@<eax>*/(unsigned __int8 val/*@<al>*/, const char * name/*@<edi>*/, int flags, const char * desc, void* call_addr)
{
dvar_s * answer;
__asm
{
push desc;
push flags;
mov al, val;
mov edi, name;
call call_addr;
mov answer, eax;
add esp, 0x8;
}
return answer;
}
const char * XAnimGetAnimDebugName/*@<eax>*/(unsigned int animIndex/*@<ecx>*/, XAnim_s * anims/*@<edx>*/, void* call_addr)
{
const char * answer;
__asm
{
mov ecx, animIndex;
mov edx, anims;
call call_addr;
mov answer, eax;
}
return answer;
}
// restored
void Sys_EnterCriticalSection(CriticalSection critSect)
{
EnterCriticalSection(&s_criticalSection[critSect]);
}
// restored
void Sys_LeaveCriticalSection(CriticalSection critSect)
{
LeaveCriticalSection(&s_criticalSection[critSect]);
}
namespace plutonium
{
}
}
#include <stdinc.hpp>
#include <utils/hook.hpp>
#include <utils/memory.hpp>
#include <utils/string.hpp>
namespace game
{
gamemode current = reinterpret_cast<const char*>(0x88A5DC) != "CoDWaW.exe"s
? gamemode::multiplayer
: gamemode::singleplayer;
namespace environment
{
bool t4mp()
{
return current == gamemode::multiplayer;
}
bool t4sp()
{
return current == gamemode::singleplayer;
}
}
// HunkUser* __usercall Hunk_UserCreate@<eax>(signed int maxSize@<edi>, char* name, char fixed, char tempMem, char debugMem, int type);
HunkUser* Hunk_UserCreate(signed int maxSize, const char* name, int fixed, int tempMem, int debugMem, int typ, void* call_addr)
{
HunkUser* answer;
__asm
{
push typ;
push debugMem;
push tempMem;
push fixed;
push name;
mov edi, maxSize;
call call_addr;
add esp, 0x14;
mov answer, eax;
}
return answer;
}
// unsigned int __usercall Hunk_AllocateTempMemoryHigh@<eax>(int a1@<eax>)
unsigned int Hunk_AllocateTempMemoryHigh(int size_, void* call_addr)
{
unsigned int answer;
__asm
{
mov eax, size_;
call call_addr;
mov answer, eax;
}
return answer;
}
// void __usercall FS_FCloseFile(int h@<eax>)
void FS_FCloseFile(int h, void* call_addr)
{
__asm
{
mov eax, h;
call call_addr;
}
}
// void *__usercall Z_TryVirtualAlloc@<eax>(signed int a1@<edi>)
void* Z_TryVirtualAlloc(signed int size_, void* call_addr)
{
void* answer;
__asm
{
mov edi, size_;
call call_addr;
mov answer, eax;
}
return answer;
}
// int __usercall I_stricmp@<eax>(int a1@<eax>, CHAR *a2@<edx>, const char *a3)
int I_stricmp(int len, const char* s0, const char* s1, void* call_addr)
{
int answer;
__asm
{
push s1;
mov eax, len;
mov edx, s0;
call call_addr;
mov answer, eax;
add esp, 0x4;
}
return answer;
}
//parseInfo_t* __usercall Com_Parse@<eax>(const char** a1@<esi>)
parseInfo_t* Com_Parse(const char** buffer, void* call_addr)
{
parseInfo_t* answer;
__asm
{
mov esi, buffer;
call call_addr;
mov answer, eax;
}
return answer;
}
//int __usercall I_strncmp@<eax>(char *str1@<edx>, char *str2@<ecx>, int len)
int I_strncmp(const char* str1, const char* str2, int len, void* call_addr)
{
int answer;
__asm
{
push len;
mov ecx, str2;
mov edx, str1;
call call_addr;
mov answer, eax;
}
return answer;
}
// const char **__usercall FS_ListFilteredFiles@<eax>(searchpath_s *searchPath@<eax>, const char *path@<edx>, const char *extension, const char *filter, FsListBehavior_e behavior, int *numFiles)
const char** FS_ListFilteredFiles(searchpath_s* searchPath, const char* path, const char* extension, const char* filter, FsListBehavior_e behavior, int* numFiles, void* call_addr)
{
const char** answer;
__asm
{
push numFiles;
push behavior;
push filter;
push extension;
mov eax, searchPath;
mov edx, path;
call call_addr;
mov answer, eax;
add esp, 0x10;
}
return answer;
}
dvar_s * Dvar_RegisterBool/*@<eax>*/(unsigned __int8 val/*@<al>*/, const char * name/*@<edi>*/, int flags, const char * desc, void* call_addr)
{
dvar_s * answer;
__asm
{
push desc;
push flags;
mov al, val;
mov edi, name;
call call_addr;
mov answer, eax;
add esp, 0x8;
}
return answer;
}
const char * XAnimGetAnimDebugName/*@<eax>*/(unsigned int animIndex/*@<ecx>*/, XAnim_s * anims/*@<edx>*/, void* call_addr)
{
const char * answer;
__asm
{
mov ecx, animIndex;
mov edx, anims;
call call_addr;
mov answer, eax;
}
return answer;
}
// restored
void Sys_EnterCriticalSection(CriticalSection critSect)
{
EnterCriticalSection(&s_criticalSection[critSect]);
}
// restored
void Sys_LeaveCriticalSection(CriticalSection critSect)
{
LeaveCriticalSection(&s_criticalSection[critSect]);
}
namespace plutonium
{
}
}

View File

@ -1,70 +1,70 @@
#pragma once
#define WEAK __declspec(selectany)
#define NAKED __declspec(naked)
#define SELECT(mp, sp) (game::environment::t4mp() ? mp : sp)
#define ASSIGN(type, mp, sp) reinterpret_cast<type>(SELECT(mp, sp))
#define CALL_ADDR(mp, sp) ASSIGN(void*, mp, sp)
#define ARRAY_COUNT(arrayn) \
((sizeof(arrayn)) / (sizeof(arrayn[0])))
namespace game
{
enum gamemode
{
multiplayer,
singleplayer,
none
};
extern gamemode current;
namespace environment
{
bool t4mp();
bool t4sp();
}
template <typename T>
class symbol
{
public:
symbol(const size_t t4mp, const size_t t4sp)
: t4mp_(reinterpret_cast<T*>(t4mp))
, t4sp_(reinterpret_cast<T*>(t4sp))
{
}
T* get() const
{
if (environment::t4mp())
{
return t4mp_;
}
return t4sp_;
}
void set(const size_t ptr)
{
this->t4mp_ = reinterpret_cast<T*>(ptr);
this->t4sp_ = reinterpret_cast<T*>(ptr);
}
operator T* () const
{
return this->get();
}
T* operator->() const
{
return this->get();
}
private:
T* t4mp_;
T* t4sp_;
};
}
#pragma once
#define WEAK __declspec(selectany)
#define NAKED __declspec(naked)
#define SELECT(mp, sp) (game::environment::t4mp() ? mp : sp)
#define ASSIGN(type, mp, sp) reinterpret_cast<type>(SELECT(mp, sp))
#define CALL_ADDR(mp, sp) ASSIGN(void*, mp, sp)
#define ARRAY_COUNT(arrayn) \
((sizeof(arrayn)) / (sizeof(arrayn[0])))
namespace game
{
enum gamemode
{
multiplayer,
singleplayer,
none
};
extern gamemode current;
namespace environment
{
bool t4mp();
bool t4sp();
}
template <typename T>
class symbol
{
public:
symbol(const size_t t4mp, const size_t t4sp)
: t4mp_(reinterpret_cast<T*>(t4mp))
, t4sp_(reinterpret_cast<T*>(t4sp))
{
}
T* get() const
{
if (environment::t4mp())
{
return t4mp_;
}
return t4sp_;
}
void set(const size_t ptr)
{
this->t4mp_ = reinterpret_cast<T*>(ptr);
this->t4sp_ = reinterpret_cast<T*>(ptr);
}
operator T* () const
{
return this->get();
}
T* operator->() const
{
return this->get();
}
private:
T* t4mp_;
T* t4sp_;
};
}

File diff suppressed because it is too large Load Diff

View File

@ -1,77 +1,77 @@
#pragma once
namespace game
{
// Functions
WEAK symbol<void(con_channel_e channel, const char* fmt, ...)> Com_Printf{ 0x0, 0x59A2C0 };
WEAK symbol<void(con_channel_e a1, const char* Source, int a3)>Com_PrintMessage{ 0x0, 0x59A170 };
WEAK symbol<void(con_channel_e a1, const char* Format, ...)>Com_PrintWarning{ 0x0, 0x59A440 };
WEAK symbol<void(con_channel_e a1, const char* Format, ...)>Com_PrintError{ 0x0, 0x59A380 };
WEAK symbol<void(errorParm_t a1, const char* Format, ...)>Com_Error{ 0x0, 0x59AC50 };
WEAK symbol<void(const char* Format, ...)>Sys_Error{ 0x0, 0x5FE8C0 };
WEAK symbol<void(HunkUser *user)>Hunk_UserDestroy{ 0x0, 0x5E4940 };
WEAK symbol<void *(HunkUser *user, int size, int alignment)> Hunk_UserAlloc{ 0x0, 0x5E47B0 };
WEAK symbol<void()> Hunk_ClearTempMemoryHigh{ 0x0, 0x5E4300 };
WEAK symbol<int(const char* filename, int* file)>FS_FOpenFileRead{ 0x0, 0x5DBD20 };
WEAK symbol<int(char* Buffer, size_t ElementCount, int a3)>FS_Read{ 0x0, 0x5DBDF0 };
WEAK symbol<int(const char* filename, int* file, fsMode_t mode)>FS_FOpenFileByMode{ 0x0, 0x5DB630 };
WEAK symbol<const char*(const char* Format, ...)>va{ 0x0, 0x5F6D80 };
WEAK symbol<parseInfo_t* (const char* ArgList)>Com_BeginParseSession{ 0x0, 0x5F5830 };
WEAK symbol<void()> Com_EndParseSession{ 0x0, 0x5F5910 };
WEAK symbol<int()> Sys_Milliseconds{ 0x0, 0x603D40 };
WEAK symbol<void(char* Destination, const char* Source, size_t Count)>I_strncpyz{ 0x0, 0x7AA9C0 };
inline void* I_strncmp_ADDR() { return CALL_ADDR(0x0, 0x5F6A40); }
int I_strncmp(const char* str1, const char* str2, int len, void* call_addr = I_strncmp_ADDR());
inline void* Hunk_UserCreate_ADDR() { return CALL_ADDR(0x0, 0x5E46E0); }
HunkUser* Hunk_UserCreate(signed int maxSize, const char* name, int fixed, int tempMem, int debugMem, int type, void* call_addr = Hunk_UserCreate_ADDR());
inline void* Hunk_AllocateTempMemoryHigh_ADDR() { return CALL_ADDR(0x0, 0x5E4220); }
unsigned int Hunk_AllocateTempMemoryHigh(int size_, void* call_addr = Hunk_AllocateTempMemoryHigh_ADDR());
inline void* FS_FCloseFile_ADDR() { return CALL_ADDR(0x0, 0x5DB060); }
void FS_FCloseFile(int h, void* call_addr = FS_FCloseFile_ADDR());
inline void* FS_ListFilteredFiles_ADDR() { return CALL_ADDR(0x0, 0x5DC720); }
const char** FS_ListFilteredFiles(searchpath_s* searchPath, const char* path, const char* extension, const char* filter, FsListBehavior_e behavior, int* numFiles, void* call_addr = FS_ListFilteredFiles_ADDR());
inline void* Z_TryVirtualAlloc_ADDR() { return CALL_ADDR(0x0, 0x5E39D0); }
void* Z_TryVirtualAlloc(signed int size_, void* call_addr = Z_TryVirtualAlloc_ADDR());
inline void* I_stricmp_ADDR() { return CALL_ADDR(0x0, 0x5F69E0); }
int I_stricmp(int len, const char* s0, const char* s1, void* call_addr = I_stricmp_ADDR());
inline void* Com_Parse_ADDR() { return CALL_ADDR(0x0, 0x5F61B0); }
parseInfo_t* Com_Parse(const char** buffer, void* call_addr = Com_Parse_ADDR());
inline void* Dvar_RegisterBool_ADDR() { return CALL_ADDR(0x0, 0x5EEE20); }
dvar_s * Dvar_RegisterBool(unsigned __int8 val, const char * name, int flags, const char * desc, void* call_addr = Dvar_RegisterBool_ADDR());
inline void* XAnimGetAnimDebugName_ADDR() { return CALL_ADDR(0x0, 0x60F850); }
const char * XAnimGetAnimDebugName(unsigned int animIndex, XAnim_s * anims, void* call_addr = XAnimGetAnimDebugName_ADDR());
void Sys_EnterCriticalSection(CriticalSection critSect);
void Sys_LeaveCriticalSection(CriticalSection critSect);
// Variables
WEAK symbol<CRITICAL_SECTION> s_criticalSection{ 0x0, 0x2298D08 };
WEAK symbol<HunkUser*> g_DebugHunkUser{ 0x0, 0x212B2EC };
WEAK symbol<dvar_s*> useFastFile{ 0x0, 0x1F552FC };
WEAK symbol<fileHandleData_t> fsh{ 0x0, 0x2126E20 };
WEAK symbol<dvar_s*> fs_game{ 0x0, 0x2122B00 };
WEAK symbol<dvar_s*> com_developer{ 0x0, 0x1F55288 };
WEAK symbol<int> statmon_related_bool{ 0x0, 0x2122B04 };
WEAK symbol<HunkUser*> g_allocNodeUser{ 0x0, 0x3882B20 };
WEAK symbol<struct HunkUser *> g_user{ 0x0, 0x3882B48 };
WEAK symbol<searchpath_s*> fs_searchpaths{ 0x0, 0x46E5044 };
namespace plutonium
{
WEAK symbol<int(const char* fmt, ...)> printf{0x0, 0x0};
WEAK symbol<void(scriptInstance_t)> load_custom_script_func{0x0, 0x0};
}
}
#pragma once
namespace game
{
// Functions
WEAK symbol<void(con_channel_e channel, const char* fmt, ...)> Com_Printf{ 0x0, 0x59A2C0 };
WEAK symbol<void(con_channel_e a1, const char* Source, int a3)>Com_PrintMessage{ 0x0, 0x59A170 };
WEAK symbol<void(con_channel_e a1, const char* Format, ...)>Com_PrintWarning{ 0x0, 0x59A440 };
WEAK symbol<void(con_channel_e a1, const char* Format, ...)>Com_PrintError{ 0x0, 0x59A380 };
WEAK symbol<void(errorParm_t a1, const char* Format, ...)>Com_Error{ 0x0, 0x59AC50 };
WEAK symbol<void(const char* Format, ...)>Sys_Error{ 0x0, 0x5FE8C0 };
WEAK symbol<void(HunkUser *user)>Hunk_UserDestroy{ 0x0, 0x5E4940 };
WEAK symbol<void *(HunkUser *user, int size, int alignment)> Hunk_UserAlloc{ 0x0, 0x5E47B0 };
WEAK symbol<void()> Hunk_ClearTempMemoryHigh{ 0x0, 0x5E4300 };
WEAK symbol<int(const char* filename, int* file)>FS_FOpenFileRead{ 0x0, 0x5DBD20 };
WEAK symbol<int(char* Buffer, size_t ElementCount, int a3)>FS_Read{ 0x0, 0x5DBDF0 };
WEAK symbol<int(const char* filename, int* file, fsMode_t mode)>FS_FOpenFileByMode{ 0x0, 0x5DB630 };
WEAK symbol<const char*(const char* Format, ...)>va{ 0x0, 0x5F6D80 };
WEAK symbol<parseInfo_t* (const char* ArgList)>Com_BeginParseSession{ 0x0, 0x5F5830 };
WEAK symbol<void()> Com_EndParseSession{ 0x0, 0x5F5910 };
WEAK symbol<int()> Sys_Milliseconds{ 0x0, 0x603D40 };
WEAK symbol<void(char* Destination, const char* Source, size_t Count)>I_strncpyz{ 0x0, 0x7AA9C0 };
inline void* I_strncmp_ADDR() { return CALL_ADDR(0x0, 0x5F6A40); }
int I_strncmp(const char* str1, const char* str2, int len, void* call_addr = I_strncmp_ADDR());
inline void* Hunk_UserCreate_ADDR() { return CALL_ADDR(0x0, 0x5E46E0); }
HunkUser* Hunk_UserCreate(signed int maxSize, const char* name, int fixed, int tempMem, int debugMem, int type, void* call_addr = Hunk_UserCreate_ADDR());
inline void* Hunk_AllocateTempMemoryHigh_ADDR() { return CALL_ADDR(0x0, 0x5E4220); }
unsigned int Hunk_AllocateTempMemoryHigh(int size_, void* call_addr = Hunk_AllocateTempMemoryHigh_ADDR());
inline void* FS_FCloseFile_ADDR() { return CALL_ADDR(0x0, 0x5DB060); }
void FS_FCloseFile(int h, void* call_addr = FS_FCloseFile_ADDR());
inline void* FS_ListFilteredFiles_ADDR() { return CALL_ADDR(0x0, 0x5DC720); }
const char** FS_ListFilteredFiles(searchpath_s* searchPath, const char* path, const char* extension, const char* filter, FsListBehavior_e behavior, int* numFiles, void* call_addr = FS_ListFilteredFiles_ADDR());
inline void* Z_TryVirtualAlloc_ADDR() { return CALL_ADDR(0x0, 0x5E39D0); }
void* Z_TryVirtualAlloc(signed int size_, void* call_addr = Z_TryVirtualAlloc_ADDR());
inline void* I_stricmp_ADDR() { return CALL_ADDR(0x0, 0x5F69E0); }
int I_stricmp(int len, const char* s0, const char* s1, void* call_addr = I_stricmp_ADDR());
inline void* Com_Parse_ADDR() { return CALL_ADDR(0x0, 0x5F61B0); }
parseInfo_t* Com_Parse(const char** buffer, void* call_addr = Com_Parse_ADDR());
inline void* Dvar_RegisterBool_ADDR() { return CALL_ADDR(0x0, 0x5EEE20); }
dvar_s * Dvar_RegisterBool(unsigned __int8 val, const char * name, int flags, const char * desc, void* call_addr = Dvar_RegisterBool_ADDR());
inline void* XAnimGetAnimDebugName_ADDR() { return CALL_ADDR(0x0, 0x60F850); }
const char * XAnimGetAnimDebugName(unsigned int animIndex, XAnim_s * anims, void* call_addr = XAnimGetAnimDebugName_ADDR());
void Sys_EnterCriticalSection(CriticalSection critSect);
void Sys_LeaveCriticalSection(CriticalSection critSect);
// Variables
WEAK symbol<CRITICAL_SECTION> s_criticalSection{ 0x0, 0x2298D08 };
WEAK symbol<HunkUser*> g_DebugHunkUser{ 0x0, 0x212B2EC };
WEAK symbol<dvar_s*> useFastFile{ 0x0, 0x1F552FC };
WEAK symbol<fileHandleData_t> fsh{ 0x0, 0x2126E20 };
WEAK symbol<dvar_s*> fs_game{ 0x0, 0x2122B00 };
WEAK symbol<dvar_s*> com_developer{ 0x0, 0x1F55288 };
WEAK symbol<int> statmon_related_bool{ 0x0, 0x2122B04 };
WEAK symbol<HunkUser*> g_allocNodeUser{ 0x0, 0x3882B20 };
WEAK symbol<struct HunkUser *> g_user{ 0x0, 0x3882B48 };
WEAK symbol<searchpath_s*> fs_searchpaths{ 0x0, 0x46E5044 };
namespace plutonium
{
WEAK symbol<int(const char* fmt, ...)> printf{0x0, 0x0};
WEAK symbol<void(scriptInstance_t)> load_custom_script_func{0x0, 0x0};
}
}

View File

@ -1,35 +1,35 @@
#pragma once
class component_interface
{
public:
virtual ~component_interface()
{
}
virtual void post_start()
{
}
virtual void post_load()
{
}
virtual void pre_destroy()
{
}
virtual void post_unpack()
{
}
virtual void* load_import([[maybe_unused]] const std::string& library, [[maybe_unused]] const std::string& function)
{
return nullptr;
}
virtual bool is_supported()
{
return true;
}
};
#pragma once
class component_interface
{
public:
virtual ~component_interface()
{
}
virtual void post_start()
{
}
virtual void post_load()
{
}
virtual void pre_destroy()
{
}
virtual void post_unpack()
{
}
virtual void* load_import([[maybe_unused]] const std::string& library, [[maybe_unused]] const std::string& function)
{
return nullptr;
}
virtual bool is_supported()
{
return true;
}
};

View File

@ -1,110 +1,110 @@
#include <stdinc.hpp>
#include "component_loader.hpp"
void component_loader::register_component(std::unique_ptr<component_interface>&& component_)
{
get_components().push_back(std::move(component_));
}
bool component_loader::post_start()
{
static auto handled = false;
if (handled) return true;
handled = true;
for (const auto& component_ : get_components())
{
component_->post_start();
}
return true;
}
bool component_loader::post_load()
{
static auto handled = false;
if (handled) return true;
handled = true;
clean();
for (const auto& component_ : get_components())
{
component_->post_load();
}
return true;
}
void component_loader::post_unpack()
{
static auto handled = false;
if (handled) return;
handled = true;
for (const auto& component_ : get_components())
{
component_->post_unpack();
}
}
void component_loader::pre_destroy()
{
static auto handled = false;
if (handled) return;
handled = true;
for (const auto& component_ : get_components())
{
component_->pre_destroy();
}
}
void component_loader::clean()
{
auto& components = get_components();
for (auto i = components.begin(); i != components.end();)
{
if (!(*i)->is_supported())
{
(*i)->pre_destroy();
i = components.erase(i);
}
else
{
++i;
}
}
}
void* component_loader::load_import(const std::string& library, const std::string& function)
{
void* function_ptr = nullptr;
for (const auto& component_ : get_components())
{
auto* const component_function_ptr = component_->load_import(library, function);
if (component_function_ptr)
{
function_ptr = component_function_ptr;
}
}
return function_ptr;
}
std::vector<std::unique_ptr<component_interface>>& component_loader::get_components()
{
using component_vector = std::vector<std::unique_ptr<component_interface>>;
using component_vector_container = std::unique_ptr<component_vector, std::function<void(component_vector*)>>;
static component_vector_container components(new component_vector, [](component_vector* component_vector)
{
pre_destroy();
delete component_vector;
});
return *components;
}
#include <stdinc.hpp>
#include "component_loader.hpp"
void component_loader::register_component(std::unique_ptr<component_interface>&& component_)
{
get_components().push_back(std::move(component_));
}
bool component_loader::post_start()
{
static auto handled = false;
if (handled) return true;
handled = true;
for (const auto& component_ : get_components())
{
component_->post_start();
}
return true;
}
bool component_loader::post_load()
{
static auto handled = false;
if (handled) return true;
handled = true;
clean();
for (const auto& component_ : get_components())
{
component_->post_load();
}
return true;
}
void component_loader::post_unpack()
{
static auto handled = false;
if (handled) return;
handled = true;
for (const auto& component_ : get_components())
{
component_->post_unpack();
}
}
void component_loader::pre_destroy()
{
static auto handled = false;
if (handled) return;
handled = true;
for (const auto& component_ : get_components())
{
component_->pre_destroy();
}
}
void component_loader::clean()
{
auto& components = get_components();
for (auto i = components.begin(); i != components.end();)
{
if (!(*i)->is_supported())
{
(*i)->pre_destroy();
i = components.erase(i);
}
else
{
++i;
}
}
}
void* component_loader::load_import(const std::string& library, const std::string& function)
{
void* function_ptr = nullptr;
for (const auto& component_ : get_components())
{
auto* const component_function_ptr = component_->load_import(library, function);
if (component_function_ptr)
{
function_ptr = component_function_ptr;
}
}
return function_ptr;
}
std::vector<std::unique_ptr<component_interface>>& component_loader::get_components()
{
using component_vector = std::vector<std::unique_ptr<component_interface>>;
using component_vector_container = std::unique_ptr<component_vector, std::function<void(component_vector*)>>;
static component_vector_container components(new component_vector, [](component_vector* component_vector)
{
pre_destroy();
delete component_vector;
});
return *components;
}

View File

@ -1,51 +1,51 @@
#pragma once
#include "component_interface.hpp"
class component_loader final
{
public:
template <typename T>
class installer final
{
static_assert(std::is_base_of<component_interface, T>::value, "component has invalid base class");
public:
installer()
{
register_component(std::make_unique<T>());
}
};
template <typename T>
static T* get()
{
for (const auto& component_ : get_components())
{
if (typeid(*component_.get()) == typeid(T))
{
return reinterpret_cast<T*>(component_.get());
}
}
return nullptr;
}
static void register_component(std::unique_ptr<component_interface>&& component);
static bool post_start();
static bool post_load();
static void post_unpack();
static void pre_destroy();
static void clean();
static void* load_import(const std::string& library, const std::string& function);
private:
static std::vector<std::unique_ptr<component_interface>>& get_components();
};
#define REGISTER_COMPONENT(name) \
namespace \
{ \
static component_loader::installer<name> __component; \
}
#pragma once
#include "component_interface.hpp"
class component_loader final
{
public:
template <typename T>
class installer final
{
static_assert(std::is_base_of<component_interface, T>::value, "component has invalid base class");
public:
installer()
{
register_component(std::make_unique<T>());
}
};
template <typename T>
static T* get()
{
for (const auto& component_ : get_components())
{
if (typeid(*component_.get()) == typeid(T))
{
return reinterpret_cast<T*>(component_.get());
}
}
return nullptr;
}
static void register_component(std::unique_ptr<component_interface>&& component);
static bool post_start();
static bool post_load();
static void post_unpack();
static void pre_destroy();
static void clean();
static void* load_import(const std::string& library, const std::string& function);
private:
static std::vector<std::unique_ptr<component_interface>>& get_components();
};
#define REGISTER_COMPONENT(name) \
namespace \
{ \
static component_loader::installer<name> __component; \
}

View File

@ -1,72 +1,72 @@
#pragma once
#pragma warning(disable: 6011)
#pragma warning(disable: 6054)
#pragma warning(disable: 6387)
#pragma warning(disable: 26451)
#pragma warning(disable: 26812)
#pragma warning(disable: 28182)
#pragma warning(disable: 4324)
#pragma warning(disable: 4459)
#pragma warning(disable: 4611)
#pragma warning(error: 4409)
#define DLL_EXPORT extern "C" __declspec(dllexport)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <vector>
#include <cassert>
#include <mutex>
#include <string>
#include <iostream>
#include <sstream>
#include <fstream>
#include <algorithm>
#include <functional>
#include <regex>
#include <queue>
#include <unordered_set>
#include <filesystem>
#include <map>
#include <csetjmp>
#include <atlcomcli.h>
#include <variant>
#include <optional>
#include <Psapi.h>
#include <timeapi.h>
#ifdef max
#undef max
#endif
#ifdef min
#undef min
#endif
#include <MinHook.h>
#include <gsl/gsl>
#include <json.hpp>
#include <asmjit/core/jitruntime.h>
#include <asmjit/x86/x86assembler.h>
#pragma comment(lib, "ntdll.lib")
#pragma comment(lib, "ws2_32.lib")
#pragma comment(lib, "urlmon.lib" )
#pragma comment(lib, "iphlpapi.lib")
#pragma comment(lib, "Crypt32.lib")
#pragma comment(lib, "Winmm.lib")
#include "utils/hexrays_defs.h"
#undef GetObject
#include "game/game.hpp"
#include "game/enums.hpp"
#include "game/structs.hpp"
#include "game/symbols.hpp"
#pragma once
#pragma warning(disable: 6011)
#pragma warning(disable: 6054)
#pragma warning(disable: 6387)
#pragma warning(disable: 26451)
#pragma warning(disable: 26812)
#pragma warning(disable: 28182)
#pragma warning(disable: 4324)
#pragma warning(disable: 4459)
#pragma warning(disable: 4611)
#pragma warning(error: 4409)
#define DLL_EXPORT extern "C" __declspec(dllexport)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <vector>
#include <cassert>
#include <mutex>
#include <string>
#include <iostream>
#include <sstream>
#include <fstream>
#include <algorithm>
#include <functional>
#include <regex>
#include <queue>
#include <unordered_set>
#include <filesystem>
#include <map>
#include <csetjmp>
#include <atlcomcli.h>
#include <variant>
#include <optional>
#include <Psapi.h>
#include <timeapi.h>
#ifdef max
#undef max
#endif
#ifdef min
#undef min
#endif
#include <MinHook.h>
#include <gsl/gsl>
#include <json.hpp>
#include <asmjit/core/jitruntime.h>
#include <asmjit/x86/x86assembler.h>
#pragma comment(lib, "ntdll.lib")
#pragma comment(lib, "ws2_32.lib")
#pragma comment(lib, "urlmon.lib" )
#pragma comment(lib, "iphlpapi.lib")
#pragma comment(lib, "Crypt32.lib")
#pragma comment(lib, "Winmm.lib")
#include "utils/hexrays_defs.h"
#undef GetObject
#include "game/game.hpp"
#include "game/enums.hpp"
#include "game/structs.hpp"
#include "game/symbols.hpp"
using namespace std::literals;

View File

@ -1,170 +1,170 @@
#include <stdinc.hpp>
#include "memory.hpp"
#include "compression.hpp"
#include <zlib.h>
#include <zip.h>
#include <gsl/gsl>
#include "io.hpp"
namespace utils::compression
{
namespace zlib
{
namespace
{
class zlib_stream
{
public:
zlib_stream()
{
memset(&stream_, 0, sizeof(stream_));
valid_ = inflateInit(&stream_) == Z_OK;
}
zlib_stream(zlib_stream&&) = delete;
zlib_stream(const zlib_stream&) = delete;
zlib_stream& operator=(zlib_stream&&) = delete;
zlib_stream& operator=(const zlib_stream&) = delete;
~zlib_stream()
{
if (valid_)
{
inflateEnd(&stream_);
}
}
z_stream& get()
{
return stream_; //
}
bool is_valid() const
{
return valid_;
}
private:
bool valid_{false};
z_stream stream_{};
};
}
std::string decompress(const std::string& data)
{
std::string buffer{};
zlib_stream stream_container{};
if (!stream_container.is_valid())
{
return {};
}
int ret{};
size_t offset = 0;
static thread_local uint8_t dest[CHUNK] = {0};
auto& stream = stream_container.get();
do
{
const auto input_size = std::min(sizeof(dest), data.size() - offset);
stream.avail_in = static_cast<uInt>(input_size);
stream.next_in = reinterpret_cast<const Bytef*>(data.data()) + offset;
offset += stream.avail_in;
do
{
stream.avail_out = sizeof(dest);
stream.next_out = dest;
ret = inflate(&stream, Z_NO_FLUSH);
if (ret != Z_OK && ret != Z_STREAM_END)
{
return {};
}
buffer.insert(buffer.end(), dest, dest + sizeof(dest) - stream.avail_out);
}
while (stream.avail_out == 0);
}
while (ret != Z_STREAM_END);
return buffer;
}
std::string compress(const std::string& data)
{
std::string result{};
auto length = compressBound(static_cast<uLong>(data.size()));
result.resize(length);
if (compress2(reinterpret_cast<Bytef*>(result.data()), &length,
reinterpret_cast<const Bytef*>(data.data()), static_cast<uLong>(data.size()),
Z_BEST_COMPRESSION) != Z_OK)
{
return {};
}
result.resize(length);
return result;
}
}
namespace zip
{
namespace
{
bool add_file(zipFile& zip_file, const std::string& filename, const std::string& data)
{
const auto zip_64 = data.size() > 0xffffffff ? 1 : 0;
if (ZIP_OK != zipOpenNewFileInZip64(zip_file, filename.data(), nullptr, nullptr, 0, nullptr, 0, nullptr,
Z_DEFLATED, Z_BEST_COMPRESSION, zip_64))
{
return false;
}
const auto _ = gsl::finally([&zip_file]()
{
zipCloseFileInZip(zip_file);
});
return ZIP_OK == zipWriteInFileInZip(zip_file, data.data(), static_cast<unsigned>(data.size()));
}
}
void archive::add(std::string filename, std::string data)
{
this->files_[std::move(filename)] = std::move(data);
}
bool archive::write(const std::string& filename, const std::string& comment)
{
// Hack to create the directory :3
io::write_file(filename, {});
io::remove_file(filename);
auto* zip_file = zipOpen64(filename.data(), 0);
if (!zip_file)
{
return false;
}
const auto _ = gsl::finally([&zip_file, &comment]()
{
zipClose(zip_file, comment.empty() ? nullptr : comment.data());
});
for (const auto& file : this->files_)
{
if (!add_file(zip_file, file.first, file.second))
{
return false;
}
}
return true;
}
}
}
#include <stdinc.hpp>
#include "memory.hpp"
#include "compression.hpp"
#include <zlib.h>
#include <zip.h>
#include <gsl/gsl>
#include "io.hpp"
namespace utils::compression
{
namespace zlib
{
namespace
{
class zlib_stream
{
public:
zlib_stream()
{
memset(&stream_, 0, sizeof(stream_));
valid_ = inflateInit(&stream_) == Z_OK;
}
zlib_stream(zlib_stream&&) = delete;
zlib_stream(const zlib_stream&) = delete;
zlib_stream& operator=(zlib_stream&&) = delete;
zlib_stream& operator=(const zlib_stream&) = delete;
~zlib_stream()
{
if (valid_)
{
inflateEnd(&stream_);
}
}
z_stream& get()
{
return stream_; //
}
bool is_valid() const
{
return valid_;
}
private:
bool valid_{false};
z_stream stream_{};
};
}
std::string decompress(const std::string& data)
{
std::string buffer{};
zlib_stream stream_container{};
if (!stream_container.is_valid())
{
return {};
}
int ret{};
size_t offset = 0;
static thread_local uint8_t dest[CHUNK] = {0};
auto& stream = stream_container.get();
do
{
const auto input_size = std::min(sizeof(dest), data.size() - offset);
stream.avail_in = static_cast<uInt>(input_size);
stream.next_in = reinterpret_cast<const Bytef*>(data.data()) + offset;
offset += stream.avail_in;
do
{
stream.avail_out = sizeof(dest);
stream.next_out = dest;
ret = inflate(&stream, Z_NO_FLUSH);
if (ret != Z_OK && ret != Z_STREAM_END)
{
return {};
}
buffer.insert(buffer.end(), dest, dest + sizeof(dest) - stream.avail_out);
}
while (stream.avail_out == 0);
}
while (ret != Z_STREAM_END);
return buffer;
}
std::string compress(const std::string& data)
{
std::string result{};
auto length = compressBound(static_cast<uLong>(data.size()));
result.resize(length);
if (compress2(reinterpret_cast<Bytef*>(result.data()), &length,
reinterpret_cast<const Bytef*>(data.data()), static_cast<uLong>(data.size()),
Z_BEST_COMPRESSION) != Z_OK)
{
return {};
}
result.resize(length);
return result;
}
}
namespace zip
{
namespace
{
bool add_file(zipFile& zip_file, const std::string& filename, const std::string& data)
{
const auto zip_64 = data.size() > 0xffffffff ? 1 : 0;
if (ZIP_OK != zipOpenNewFileInZip64(zip_file, filename.data(), nullptr, nullptr, 0, nullptr, 0, nullptr,
Z_DEFLATED, Z_BEST_COMPRESSION, zip_64))
{
return false;
}
const auto _ = gsl::finally([&zip_file]()
{
zipCloseFileInZip(zip_file);
});
return ZIP_OK == zipWriteInFileInZip(zip_file, data.data(), static_cast<unsigned>(data.size()));
}
}
void archive::add(std::string filename, std::string data)
{
this->files_[std::move(filename)] = std::move(data);
}
bool archive::write(const std::string& filename, const std::string& comment)
{
// Hack to create the directory :3
io::write_file(filename, {});
io::remove_file(filename);
auto* zip_file = zipOpen64(filename.data(), 0);
if (!zip_file)
{
return false;
}
const auto _ = gsl::finally([&zip_file, &comment]()
{
zipClose(zip_file, comment.empty() ? nullptr : comment.data());
});
for (const auto& file : this->files_)
{
if (!add_file(zip_file, file.first, file.second))
{
return false;
}
}
return true;
}
}
}

View File

@ -1,28 +1,28 @@
#pragma once
#include <string>
#include <unordered_map>
#define CHUNK 16384u
namespace utils::compression
{
namespace zlib
{
std::string compress(const std::string& data);
std::string decompress(const std::string& data);
}
namespace zip
{
class archive
{
public:
void add(std::string filename, std::string data);
bool write(const std::string& filename, const std::string& comment = {});
private:
std::unordered_map<std::string, std::string> files_;
};
}
};
#pragma once
#include <string>
#include <unordered_map>
#define CHUNK 16384u
namespace utils::compression
{
namespace zlib
{
std::string compress(const std::string& data);
std::string decompress(const std::string& data);
}
namespace zip
{
class archive
{
public:
void add(std::string filename, std::string data);
bool write(const std::string& filename, const std::string& comment = {});
private:
std::unordered_map<std::string, std::string> files_;
};
}
};

View File

@ -1,46 +1,46 @@
#pragma once
#include <mutex>
namespace utils::concurrency
{
template <typename T, typename MutexType = std::mutex>
class container
{
public:
template <typename R = void, typename F>
R access(F&& accessor) const
{
std::lock_guard<MutexType> _{mutex_};
return accessor(object_);
}
template <typename R = void, typename F>
R access(F&& accessor)
{
std::lock_guard<MutexType> _{mutex_};
return accessor(object_);
}
template <typename R = void, typename F>
R access_with_lock(F&& accessor) const
{
std::unique_lock<MutexType> lock{mutex_};
return accessor(object_, lock);
}
template <typename R = void, typename F>
R access_with_lock(F&& accessor)
{
std::unique_lock<MutexType> lock{mutex_};
return accessor(object_, lock);
}
T& get_raw() { return object_; }
const T& get_raw() const { return object_; }
private:
mutable MutexType mutex_{};
T object_{};
};
}
#pragma once
#include <mutex>
namespace utils::concurrency
{
template <typename T, typename MutexType = std::mutex>
class container
{
public:
template <typename R = void, typename F>
R access(F&& accessor) const
{
std::lock_guard<MutexType> _{mutex_};
return accessor(object_);
}
template <typename R = void, typename F>
R access(F&& accessor)
{
std::lock_guard<MutexType> _{mutex_};
return accessor(object_);
}
template <typename R = void, typename F>
R access_with_lock(F&& accessor) const
{
std::unique_lock<MutexType> lock{mutex_};
return accessor(object_, lock);
}
template <typename R = void, typename F>
R access_with_lock(F&& accessor)
{
std::unique_lock<MutexType> lock{mutex_};
return accessor(object_, lock);
}
T& get_raw() { return object_; }
const T& get_raw() const { return object_; }
private:
mutable MutexType mutex_{};
T object_{};
};
}

View File

@ -1,54 +1,54 @@
#include <stdinc.hpp>
#include "flags.hpp"
#include "string.hpp"
#include <shellapi.h>
namespace utils::flags
{
void parse_flags(std::vector<std::string>& flags)
{
int num_args;
auto* const argv = CommandLineToArgvW(GetCommandLineW(), &num_args);
flags.clear();
if (argv)
{
for (auto i = 0; i < num_args; ++i)
{
std::wstring wide_flag(argv[i]);
if (wide_flag[0] == L'-')
{
wide_flag.erase(wide_flag.begin());
flags.emplace_back(string::convert(wide_flag));
}
}
LocalFree(argv);
}
}
bool has_flag(const std::string& flag)
{
static auto parsed = false;
static std::vector<std::string> enabled_flags;
if (!parsed)
{
parse_flags(enabled_flags);
parsed = true;
}
for (const auto& entry : enabled_flags)
{
if (string::to_lower(entry) == string::to_lower(flag))
{
return true;
}
}
return false;
}
}
#include <stdinc.hpp>
#include "flags.hpp"
#include "string.hpp"
#include <shellapi.h>
namespace utils::flags
{
void parse_flags(std::vector<std::string>& flags)
{
int num_args;
auto* const argv = CommandLineToArgvW(GetCommandLineW(), &num_args);
flags.clear();
if (argv)
{
for (auto i = 0; i < num_args; ++i)
{
std::wstring wide_flag(argv[i]);
if (wide_flag[0] == L'-')
{
wide_flag.erase(wide_flag.begin());
flags.emplace_back(string::convert(wide_flag));
}
}
LocalFree(argv);
}
}
bool has_flag(const std::string& flag)
{
static auto parsed = false;
static std::vector<std::string> enabled_flags;
if (!parsed)
{
parse_flags(enabled_flags);
parsed = true;
}
for (const auto& entry : enabled_flags)
{
if (string::to_lower(entry) == string::to_lower(flag))
{
return true;
}
}
return false;
}
}

View File

@ -1,6 +1,6 @@
#pragma once
namespace utils::flags
{
bool has_flag(const std::string& flag);
}
#pragma once
namespace utils::flags
{
bool has_flag(const std::string& flag);
}

View File

@ -10,26 +10,26 @@
*/
#if defined(__GNUC__)
typedef long long ll;
typedef unsigned long long ull;
#define __int64 long long
#define __int32 int
#define __int16 short
#define __int8 char
#define MAKELL(num) num ## LL
#define FMT_64 "ll"
typedef long long ll;
typedef unsigned long long ull;
#define __int64 long long
#define __int32 int
#define __int16 short
#define __int8 char
#define MAKELL(num) num ## LL
#define FMT_64 "ll"
#elif defined(_MSC_VER)
typedef __int64 ll;
typedef unsigned __int64 ull;
#define MAKELL(num) num ## i64
#define FMT_64 "I64"
typedef __int64 ll;
typedef unsigned __int64 ull;
#define MAKELL(num) num ## i64
#define FMT_64 "I64"
#elif defined (__BORLANDC__)
typedef __int64 ll;
typedef unsigned __int64 ull;
#define MAKELL(num) num ## i64
#define FMT_64 "L"
typedef __int64 ll;
typedef unsigned __int64 ull;
#define MAKELL(num) num ## i64
#define FMT_64 "L"
#else
#error "unknown compiler"
#error "unknown compiler"
#endif
typedef unsigned int uint;
typedef unsigned char uchar;
@ -152,9 +152,9 @@ typedef int bool; // we want to use bool in our C programs
// Fill memory block with an integer value
inline void memset32(void *ptr, uint32 value, int count)
{
uint32 *p = (uint32 *)ptr;
for ( int i=0; i < count; i++ )
*p++ = value;
uint32 *p = (uint32 *)ptr;
for ( int i=0; i < count; i++ )
*p++ = value;
}
// Generate a reference to pair of operands
@ -168,112 +168,112 @@ template<class T> uint64 __PAIR__(uint32 high, T low) { return (((uint64)high) <
// rotate left
template<class T> T __ROL__(T value, uint count)
{
const uint nbits = sizeof(T) * 8;
count %= nbits;
const uint nbits = sizeof(T) * 8;
count %= nbits;
T high = value >> (nbits - count);
value <<= count;
value |= high;
return value;
T high = value >> (nbits - count);
value <<= count;
value |= high;
return value;
}
// rotate right
template<class T> T __ROR__(T value, uint count)
{
const uint nbits = sizeof(T) * 8;
count %= nbits;
const uint nbits = sizeof(T) * 8;
count %= nbits;
T low = value << (nbits - count);
value >>= count;
value |= low;
return value;
T low = value << (nbits - count);
value >>= count;
value |= low;
return value;
}
// carry flag of left shift
template<class T> int8 __MKCSHL__(T value, uint count)
{
const uint nbits = sizeof(T) * 8;
count %= nbits;
const uint nbits = sizeof(T) * 8;
count %= nbits;
return (value >> (nbits-count)) & 1;
return (value >> (nbits-count)) & 1;
}
// carry flag of right shift
template<class T> int8 __MKCSHR__(T value, uint count)
{
return (value >> (count-1)) & 1;
return (value >> (count-1)) & 1;
}
// sign flag
template<class T> int8 __SETS__(T x)
{
if ( sizeof(T) == 1 )
return int8(x) < 0;
if ( sizeof(T) == 2 )
return int16(x) < 0;
if ( sizeof(T) == 4 )
return int32(x) < 0;
return int64(x) < 0;
if ( sizeof(T) == 1 )
return int8(x) < 0;
if ( sizeof(T) == 2 )
return int16(x) < 0;
if ( sizeof(T) == 4 )
return int32(x) < 0;
return int64(x) < 0;
}
// overflow flag of subtraction (x-y)
template<class T, class U> int8 __OFSUB__(T x, U y)
{
if ( sizeof(T) < sizeof(U) )
{
U x2 = x;
int8 sx = __SETS__(x2);
return (sx ^ __SETS__(y)) & (sx ^ __SETS__(x2-y));
}
else
{
T y2 = y;
int8 sx = __SETS__(x);
return (sx ^ __SETS__(y2)) & (sx ^ __SETS__(x-y2));
}
if ( sizeof(T) < sizeof(U) )
{
U x2 = x;
int8 sx = __SETS__(x2);
return (sx ^ __SETS__(y)) & (sx ^ __SETS__(x2-y));
}
else
{
T y2 = y;
int8 sx = __SETS__(x);
return (sx ^ __SETS__(y2)) & (sx ^ __SETS__(x-y2));
}
}
// overflow flag of addition (x+y)
template<class T, class U> int8 __OFADD__(T x, U y)
{
if ( sizeof(T) < sizeof(U) )
{
U x2 = x;
int8 sx = __SETS__(x2);
return ((1 ^ sx) ^ __SETS__(y)) & (sx ^ __SETS__(x2+y));
}
else
{
T y2 = y;
int8 sx = __SETS__(x);
return ((1 ^ sx) ^ __SETS__(y2)) & (sx ^ __SETS__(x+y2));
}
if ( sizeof(T) < sizeof(U) )
{
U x2 = x;
int8 sx = __SETS__(x2);
return ((1 ^ sx) ^ __SETS__(y)) & (sx ^ __SETS__(x2+y));
}
else
{
T y2 = y;
int8 sx = __SETS__(x);
return ((1 ^ sx) ^ __SETS__(y2)) & (sx ^ __SETS__(x+y2));
}
}
// carry flag of subtraction (x-y)
template<class T, class U> int8 __CFSUB__(T x, U y)
{
int size = sizeof(T) > sizeof(U) ? sizeof(T) : sizeof(U);
if ( size == 1 )
return uint8(x) < uint8(y);
if ( size == 2 )
return uint16(x) < uint16(y);
if ( size == 4 )
return uint32(x) < uint32(y);
return uint64(x) < uint64(y);
int size = sizeof(T) > sizeof(U) ? sizeof(T) : sizeof(U);
if ( size == 1 )
return uint8(x) < uint8(y);
if ( size == 2 )
return uint16(x) < uint16(y);
if ( size == 4 )
return uint32(x) < uint32(y);
return uint64(x) < uint64(y);
}
// carry flag of addition (x+y)
template<class T, class U> int8 __CFADD__(T x, U y)
{
int size = sizeof(T) > sizeof(U) ? sizeof(T) : sizeof(U);
if ( size == 1 )
return uint8(x) > uint8(x+y);
if ( size == 2 )
return uint16(x) > uint16(x+y);
if ( size == 4 )
return uint32(x) > uint32(x+y);
return uint64(x) > uint64(x+y);
int size = sizeof(T) > sizeof(U) ? sizeof(T) : sizeof(U);
if ( size == 1 )
return uint8(x) > uint8(x+y);
if ( size == 2 )
return uint16(x) > uint16(x+y);
if ( size == 4 )
return uint32(x) > uint32(x+y);
return uint64(x) > uint64(x+y);
}
#else

View File

@ -1,252 +1,251 @@
#include <stdinc.hpp>
#include "hook.hpp"
#include "string.hpp"
// iw6x-client
namespace utils::hook
{
void signature::process()
{
if (this->signatures_.empty()) return;
const auto start = static_cast<char*>(this->start_);
const unsigned int sig_count = this->signatures_.size();
const auto containers = this->signatures_.data();
for (size_t i = 0; i < this->length_; ++i)
{
const auto address = start + i;
for (unsigned int k = 0; k < sig_count; ++k)
{
const auto container = &containers[k];
unsigned int j;
for (j = 0; j < static_cast<unsigned int>(container->mask.size()); ++j)
{
if (container->mask[j] != '?' && container->signature[j] != address[j])
{
break;
}
}
if (j == container->mask.size())
{
container->callback(address);
}
}
}
}
void signature::add(const container& container)
{
signatures_.push_back(container);
}
namespace
{
[[maybe_unused]] class _
{
public:
_()
{
if (MH_Initialize() != MH_OK)
{
throw std::runtime_error("Failed to initialize MinHook");
}
}
~_()
{
MH_Uninitialize();
}
} __;
}
asmjit::Error assembler::call(void* target)
{
return Assembler::call(size_t(target));
}
asmjit::Error assembler::jmp(void* target)
{
return Assembler::jmp(size_t(target));
}
detour::detour(const size_t place, void* target) : detour(reinterpret_cast<void*>(place), target)
{
}
detour::detour(void* place, void* target)
{
this->create(place, target);
}
detour::~detour()
{
this->clear();
}
void detour::enable() const
{
MH_EnableHook(this->place_);
}
void detour::disable() const
{
MH_DisableHook(this->place_);
}
void detour::create(void* place, void* target)
{
this->clear();
this->place_ = place;
if (MH_CreateHook(this->place_, target, &this->original_) != MH_OK)
{
throw std::runtime_error(string::va("Unable to create hook at location: %p", this->place_));
}
this->enable();
}
void detour::create(const size_t place, void* target)
{
this->create(reinterpret_cast<void*>(place), target);
}
void detour::clear()
{
if (this->place_)
{
MH_RemoveHook(this->place_);
}
this->place_ = nullptr;
this->original_ = nullptr;
}
void* detour::get_original() const
{
return this->original_;
}
void nop(void* place, const size_t length)
{
DWORD old_protect{};
VirtualProtect(place, length, PAGE_EXECUTE_READWRITE, &old_protect);
std::memset(place, 0x90, length);
VirtualProtect(place, length, old_protect, &old_protect);
FlushInstructionCache(GetCurrentProcess(), place, length);
}
void nop(const size_t place, const size_t length)
{
nop(reinterpret_cast<void*>(place), length);
}
void copy(void* place, const void* data, const size_t length)
{
DWORD old_protect{};
VirtualProtect(place, length, PAGE_EXECUTE_READWRITE, &old_protect);
std::memmove(place, data, length);
VirtualProtect(place, length, old_protect, &old_protect);
FlushInstructionCache(GetCurrentProcess(), place, length);
}
void copy(const size_t place, const void* data, const size_t length)
{
copy(reinterpret_cast<void*>(place), data, length);
}
bool is_relatively_far(const void* pointer, const void* data, int offset)
{
const int64_t diff = size_t(data) - (size_t(pointer) + offset);
const auto small_diff = int32_t(diff);
return diff != int64_t(small_diff);
}
void call(void* pointer, void* data)
{
if (is_relatively_far(pointer, data))
{
throw std::runtime_error("Too far away to create 32bit relative branch");
}
auto* patch_pointer = PBYTE(pointer);
set<uint8_t>(patch_pointer, 0xE8);
set<int32_t>(patch_pointer + 1, int32_t(size_t(data) - (size_t(pointer) + 5)));
}
void call(const size_t pointer, void* data)
{
return call(reinterpret_cast<void*>(pointer), data);
}
void call(const size_t pointer, const size_t data)
{
return call(pointer, reinterpret_cast<void*>(data));
}
void set(std::uintptr_t address, std::vector<std::uint8_t>&& bytes)
{
DWORD oldProtect = 0;
auto* place = reinterpret_cast<void*>(address);
VirtualProtect(place, bytes.size(), PAGE_EXECUTE_READWRITE, &oldProtect);
memcpy(place, bytes.data(), bytes.size());
VirtualProtect(place, bytes.size(), oldProtect, &oldProtect);
FlushInstructionCache(GetCurrentProcess(), place, bytes.size());
}
void set(std::uintptr_t address, void* buffer, size_t size)
{
DWORD oldProtect = 0;
auto* place = reinterpret_cast<void*>(address);
VirtualProtect(place, size, PAGE_EXECUTE_READWRITE, &oldProtect);
memcpy(place, buffer, size);
VirtualProtect(place, size, oldProtect, &oldProtect);
FlushInstructionCache(GetCurrentProcess(), place, size);
}
void jump(std::uintptr_t address, void* destination)
{
if (!address) return;
std::uint8_t* bytes = new std::uint8_t[5];
*bytes = 0xE9;
*reinterpret_cast<std::uint32_t*>(bytes + 1) = CalculateRelativeJMPAddress(address, destination);
set(address, bytes, 5);
delete[] bytes;
}
void* assemble(const std::function<void(assembler&)>& asm_function)
{
static asmjit::JitRuntime runtime;
asmjit::CodeHolder code;
code.init(runtime.environment());
assembler a(&code);
asm_function(a);
void* result = nullptr;
runtime.add(&result, &code);
return result;
}
void* get_displacement_addr(int original)
{
return reinterpret_cast<void*>(*reinterpret_cast<int*>(original + 1) + original + 5);
}
#include <stdinc.hpp>
#include "hook.hpp"
#include "string.hpp"
namespace utils::hook
{
void signature::process()
{
if (this->signatures_.empty()) return;
const auto start = static_cast<char*>(this->start_);
const unsigned int sig_count = this->signatures_.size();
const auto containers = this->signatures_.data();
for (size_t i = 0; i < this->length_; ++i)
{
const auto address = start + i;
for (unsigned int k = 0; k < sig_count; ++k)
{
const auto container = &containers[k];
unsigned int j;
for (j = 0; j < static_cast<unsigned int>(container->mask.size()); ++j)
{
if (container->mask[j] != '?' && container->signature[j] != address[j])
{
break;
}
}
if (j == container->mask.size())
{
container->callback(address);
}
}
}
}
void signature::add(const container& container)
{
signatures_.push_back(container);
}
namespace
{
[[maybe_unused]] class _
{
public:
_()
{
if (MH_Initialize() != MH_OK)
{
throw std::runtime_error("Failed to initialize MinHook");
}
}
~_()
{
MH_Uninitialize();
}
} __;
}
asmjit::Error assembler::call(void* target)
{
return Assembler::call(size_t(target));
}
asmjit::Error assembler::jmp(void* target)
{
return Assembler::jmp(size_t(target));
}
detour::detour(const size_t place, void* target) : detour(reinterpret_cast<void*>(place), target)
{
}
detour::detour(void* place, void* target)
{
this->create(place, target);
}
detour::~detour()
{
this->clear();
}
void detour::enable() const
{
MH_EnableHook(this->place_);
}
void detour::disable() const
{
MH_DisableHook(this->place_);
}
void detour::create(void* place, void* target)
{
this->clear();
this->place_ = place;
if (MH_CreateHook(this->place_, target, &this->original_) != MH_OK)
{
throw std::runtime_error(string::va("Unable to create hook at location: %p", this->place_));
}
this->enable();
}
void detour::create(const size_t place, void* target)
{
this->create(reinterpret_cast<void*>(place), target);
}
void detour::clear()
{
if (this->place_)
{
MH_RemoveHook(this->place_);
}
this->place_ = nullptr;
this->original_ = nullptr;
}
void* detour::get_original() const
{
return this->original_;
}
void nop(void* place, const size_t length)
{
DWORD old_protect{};
VirtualProtect(place, length, PAGE_EXECUTE_READWRITE, &old_protect);
std::memset(place, 0x90, length);
VirtualProtect(place, length, old_protect, &old_protect);
FlushInstructionCache(GetCurrentProcess(), place, length);
}
void nop(const size_t place, const size_t length)
{
nop(reinterpret_cast<void*>(place), length);
}
void copy(void* place, const void* data, const size_t length)
{
DWORD old_protect{};
VirtualProtect(place, length, PAGE_EXECUTE_READWRITE, &old_protect);
std::memmove(place, data, length);
VirtualProtect(place, length, old_protect, &old_protect);
FlushInstructionCache(GetCurrentProcess(), place, length);
}
void copy(const size_t place, const void* data, const size_t length)
{
copy(reinterpret_cast<void*>(place), data, length);
}
bool is_relatively_far(const void* pointer, const void* data, int offset)
{
const int64_t diff = size_t(data) - (size_t(pointer) + offset);
const auto small_diff = int32_t(diff);
return diff != int64_t(small_diff);
}
void call(void* pointer, void* data)
{
if (is_relatively_far(pointer, data))
{
throw std::runtime_error("Too far away to create 32bit relative branch");
}
auto* patch_pointer = PBYTE(pointer);
set<uint8_t>(patch_pointer, 0xE8);
set<int32_t>(patch_pointer + 1, int32_t(size_t(data) - (size_t(pointer) + 5)));
}
void call(const size_t pointer, void* data)
{
return call(reinterpret_cast<void*>(pointer), data);
}
void call(const size_t pointer, const size_t data)
{
return call(pointer, reinterpret_cast<void*>(data));
}
void set(std::uintptr_t address, std::vector<std::uint8_t>&& bytes)
{
DWORD oldProtect = 0;
auto* place = reinterpret_cast<void*>(address);
VirtualProtect(place, bytes.size(), PAGE_EXECUTE_READWRITE, &oldProtect);
memcpy(place, bytes.data(), bytes.size());
VirtualProtect(place, bytes.size(), oldProtect, &oldProtect);
FlushInstructionCache(GetCurrentProcess(), place, bytes.size());
}
void set(std::uintptr_t address, void* buffer, size_t size)
{
DWORD oldProtect = 0;
auto* place = reinterpret_cast<void*>(address);
VirtualProtect(place, size, PAGE_EXECUTE_READWRITE, &oldProtect);
memcpy(place, buffer, size);
VirtualProtect(place, size, oldProtect, &oldProtect);
FlushInstructionCache(GetCurrentProcess(), place, size);
}
void jump(std::uintptr_t address, void* destination)
{
if (!address) return;
std::uint8_t* bytes = new std::uint8_t[5];
*bytes = 0xE9;
*reinterpret_cast<std::uint32_t*>(bytes + 1) = CalculateRelativeJMPAddress(address, destination);
set(address, bytes, 5);
delete[] bytes;
}
void* assemble(const std::function<void(assembler&)>& asm_function)
{
static asmjit::JitRuntime runtime;
asmjit::CodeHolder code;
code.init(runtime.environment());
assembler a(&code);
asm_function(a);
void* result = nullptr;
runtime.add(&result, &code);
return result;
}
void* get_displacement_addr(int original)
{
return reinterpret_cast<void*>(*reinterpret_cast<int*>(original + 1) + original + 5);
}
}

View File

@ -1,233 +1,233 @@
#pragma once
#define CalculateRelativeJMPAddress(X, Y) (((std::uintptr_t)Y - (std::uintptr_t)X) - 5)
#include <asmjit/core/jitruntime.h>
#include <asmjit/x86/x86assembler.h>
using namespace asmjit::x86;
namespace utils::hook
{
class signature final
{
public:
struct container final
{
std::string signature;
std::string mask;
std::function<void(char*)> callback;
};
signature(void* start, const size_t length) : start_(start), length_(length)
{
}
signature(const DWORD start, const size_t length) : signature(reinterpret_cast<void*>(start), length)
{
}
signature() : signature(0x400000, 0x800000)
{
}
void process();
void add(const container& container);
private:
void* start_;
size_t length_;
std::vector<container> signatures_;
};
class assembler : public Assembler
{
public:
using Assembler::Assembler;
using Assembler::call;
using Assembler::jmp;
asmjit::Error call(void* target);
asmjit::Error jmp(void* target);
};
class detour
{
public:
detour() = default;
detour(void* place, void* target);
detour(size_t place, void* target);
~detour();
detour(detour&& other) noexcept
{
this->operator=(std::move(other));
}
detour& operator= (detour&& other) noexcept
{
if (this != &other)
{
this->~detour();
this->place_ = other.place_;
this->original_ = other.original_;
other.place_ = nullptr;
other.original_ = nullptr;
}
return *this;
}
detour(const detour&) = delete;
detour& operator= (const detour&) = delete;
void enable() const;
void disable() const;
void create(void* place, void* target);
void create(size_t place, void* target);
void clear();
template <typename T>
T* get() const
{
return static_cast<T*>(this->get_original());
}
template <typename T, typename... Args>
T invoke(Args... args)
{
return static_cast<T(__cdecl*)(Args ...)>(this->get_original())(args...);
}
template <typename T, typename... Args>
T invoke_pascal(Args... args)
{
return static_cast<T(__stdcall*)(Args ...)>(this->get_original())(args...);
}
template <typename T, typename... Args>
T invoke_this(Args... args)
{
return static_cast<T(__thiscall*)(Args ...)>(this->get_original())(args...);
}
template <typename T, typename... Args>
T invoke_fast(Args... args)
{
return static_cast<T(__fastcall*)(Args ...)>(this->get_original())(args...);
}
[[nodiscard]] void* get_original() const;
private:
void* place_{};
void* original_{};
};
void nop(void* place, size_t length);
void nop(size_t place, size_t length);
void copy(void* place, const void* data, size_t length);
void copy(size_t place, const void* data, size_t length);
bool is_relatively_far(const void* pointer, const void* data, int offset = 5);
void call(void* pointer, void* data);
void call(size_t pointer, void* data);
void call(size_t pointer, size_t data);
void jump(std::uintptr_t address, void* destination);
void* assemble(const std::function<void(assembler&)>& asm_function);
void* get_displacement_addr(int original);
template <typename T>
T extract(void* address)
{
const auto data = static_cast<uint8_t*>(address);
const auto offset = *reinterpret_cast<int32_t*>(data);
return reinterpret_cast<T>(data + offset + 4);
}
template <typename T>
static void set(void* place, T value)
{
DWORD old_protect;
VirtualProtect(place, sizeof(T), PAGE_EXECUTE_READWRITE, &old_protect);
*static_cast<T*>(place) = value;
VirtualProtect(place, sizeof(T), old_protect, &old_protect);
FlushInstructionCache(GetCurrentProcess(), place, sizeof(T));
}
template <typename T>
static void set(const size_t place, T value)
{
return set<T>(reinterpret_cast<void*>(place), value);
}
template <typename T>
static T get(void* place)
{
return *static_cast<T*>(place);
}
template <typename T>
static T get(const size_t place)
{
return get<T>(reinterpret_cast<void*>(place));
}
template <typename T, typename... Args>
static T invoke(size_t func, Args... args)
{
return reinterpret_cast<T(__cdecl*)(Args ...)>(func)(args...);
}
template <typename T, typename... Args>
static T invoke(void* func, Args... args)
{
return static_cast<T(__cdecl*)(Args ...)>(func)(args...);
}
template <typename T, typename... Args>
static T invoke_pascal(size_t func, Args... args)
{
return reinterpret_cast<T(__stdcall*)(Args ...)>(func)(args...);
}
template <typename T, typename... Args>
static T invoke_pascal(void* func, Args... args)
{
return static_cast<T(__stdcall*)(Args ...)>(func)(args...);
}
template <typename T, typename... Args>
static T invoke_this(size_t func, Args... args)
{
return reinterpret_cast<T(__thiscall*)(Args ...)>(func)(args...);
}
template <typename T, typename... Args>
static T invoke_this(void* func, Args... args)
{
return static_cast<T(__thiscall*)(Args ...)>(func)(args...);
}
template <typename T, typename... Args>
static T invoke_fast(size_t func, Args... args)
{
return reinterpret_cast<T(__fastcall*)(Args ...)>(func)(args...);
}
template <typename T, typename... Args>
static T invoke_fast(void* func, Args... args)
{
return static_cast<T(__fastcall*)(Args ...)>(func)(args...);
}
#pragma once
#define CalculateRelativeJMPAddress(X, Y) (((std::uintptr_t)Y - (std::uintptr_t)X) - 5)
#include <asmjit/core/jitruntime.h>
#include <asmjit/x86/x86assembler.h>
using namespace asmjit::x86;
namespace utils::hook
{
class signature final
{
public:
struct container final
{
std::string signature;
std::string mask;
std::function<void(char*)> callback;
};
signature(void* start, const size_t length) : start_(start), length_(length)
{
}
signature(const DWORD start, const size_t length) : signature(reinterpret_cast<void*>(start), length)
{
}
signature() : signature(0x400000, 0x800000)
{
}
void process();
void add(const container& container);
private:
void* start_;
size_t length_;
std::vector<container> signatures_;
};
class assembler : public Assembler
{
public:
using Assembler::Assembler;
using Assembler::call;
using Assembler::jmp;
asmjit::Error call(void* target);
asmjit::Error jmp(void* target);
};
class detour
{
public:
detour() = default;
detour(void* place, void* target);
detour(size_t place, void* target);
~detour();
detour(detour&& other) noexcept
{
this->operator=(std::move(other));
}
detour& operator= (detour&& other) noexcept
{
if (this != &other)
{
this->~detour();
this->place_ = other.place_;
this->original_ = other.original_;
other.place_ = nullptr;
other.original_ = nullptr;
}
return *this;
}
detour(const detour&) = delete;
detour& operator= (const detour&) = delete;
void enable() const;
void disable() const;
void create(void* place, void* target);
void create(size_t place, void* target);
void clear();
template <typename T>
T* get() const
{
return static_cast<T*>(this->get_original());
}
template <typename T, typename... Args>
T invoke(Args... args)
{
return static_cast<T(__cdecl*)(Args ...)>(this->get_original())(args...);
}
template <typename T, typename... Args>
T invoke_pascal(Args... args)
{
return static_cast<T(__stdcall*)(Args ...)>(this->get_original())(args...);
}
template <typename T, typename... Args>
T invoke_this(Args... args)
{
return static_cast<T(__thiscall*)(Args ...)>(this->get_original())(args...);
}
template <typename T, typename... Args>
T invoke_fast(Args... args)
{
return static_cast<T(__fastcall*)(Args ...)>(this->get_original())(args...);
}
[[nodiscard]] void* get_original() const;
private:
void* place_{};
void* original_{};
};
void nop(void* place, size_t length);
void nop(size_t place, size_t length);
void copy(void* place, const void* data, size_t length);
void copy(size_t place, const void* data, size_t length);
bool is_relatively_far(const void* pointer, const void* data, int offset = 5);
void call(void* pointer, void* data);
void call(size_t pointer, void* data);
void call(size_t pointer, size_t data);
void jump(std::uintptr_t address, void* destination);
void* assemble(const std::function<void(assembler&)>& asm_function);
void* get_displacement_addr(int original);
template <typename T>
T extract(void* address)
{
const auto data = static_cast<uint8_t*>(address);
const auto offset = *reinterpret_cast<int32_t*>(data);
return reinterpret_cast<T>(data + offset + 4);
}
template <typename T>
static void set(void* place, T value)
{
DWORD old_protect;
VirtualProtect(place, sizeof(T), PAGE_EXECUTE_READWRITE, &old_protect);
*static_cast<T*>(place) = value;
VirtualProtect(place, sizeof(T), old_protect, &old_protect);
FlushInstructionCache(GetCurrentProcess(), place, sizeof(T));
}
template <typename T>
static void set(const size_t place, T value)
{
return set<T>(reinterpret_cast<void*>(place), value);
}
template <typename T>
static T get(void* place)
{
return *static_cast<T*>(place);
}
template <typename T>
static T get(const size_t place)
{
return get<T>(reinterpret_cast<void*>(place));
}
template <typename T, typename... Args>
static T invoke(size_t func, Args... args)
{
return reinterpret_cast<T(__cdecl*)(Args ...)>(func)(args...);
}
template <typename T, typename... Args>
static T invoke(void* func, Args... args)
{
return static_cast<T(__cdecl*)(Args ...)>(func)(args...);
}
template <typename T, typename... Args>
static T invoke_pascal(size_t func, Args... args)
{
return reinterpret_cast<T(__stdcall*)(Args ...)>(func)(args...);
}
template <typename T, typename... Args>
static T invoke_pascal(void* func, Args... args)
{
return static_cast<T(__stdcall*)(Args ...)>(func)(args...);
}
template <typename T, typename... Args>
static T invoke_this(size_t func, Args... args)
{
return reinterpret_cast<T(__thiscall*)(Args ...)>(func)(args...);
}
template <typename T, typename... Args>
static T invoke_this(void* func, Args... args)
{
return static_cast<T(__thiscall*)(Args ...)>(func)(args...);
}
template <typename T, typename... Args>
static T invoke_fast(size_t func, Args... args)
{
return reinterpret_cast<T(__fastcall*)(Args ...)>(func)(args...);
}
template <typename T, typename... Args>
static T invoke_fast(void* func, Args... args)
{
return static_cast<T(__fastcall*)(Args ...)>(func)(args...);
}
}

View File

@ -1,91 +1,91 @@
#include <stdinc.hpp>
#include "http.hpp"
#include <curl/curl.h>
#include <gsl/gsl>
#pragma comment(lib, "ws2_32.lib")
namespace utils::http
{
namespace
{
struct progress_helper
{
const std::function<bool(size_t)>* callback{};
};
#pragma warning(push)
#pragma warning(disable: 4244)
int progress_callback(void* clientp, const curl_off_t /*dltotal*/, const curl_off_t dlnow, const curl_off_t /*ultotal*/, const curl_off_t /*ulnow*/)
{
auto* helper = static_cast<progress_helper*>(clientp);
if (*helper->callback && !(*helper->callback)(dlnow))
{
return -1;
}
return 0;
}
#pragma warning(pop)
size_t write_callback(void* contents, const size_t size, const size_t nmemb, void* userp)
{
auto* buffer = static_cast<std::string*>(userp);
const auto total_size = size * nmemb;
buffer->append(static_cast<char*>(contents), total_size);
return total_size;
}
}
std::optional<std::string> get_data(const std::string& url, const headers& headers, const std::function<bool(size_t)>& callback)
{
curl_slist* header_list = nullptr;
auto* curl = curl_easy_init();
if (!curl)
{
return {};
}
auto _ = gsl::finally([&]()
{
curl_slist_free_all(header_list);
curl_easy_cleanup(curl);
});
for (const auto& header : headers)
{
auto data = header.first + ": " + header.second;
header_list = curl_slist_append(header_list, data.data());
}
std::string buffer{};
progress_helper helper{};
helper.callback = &callback;
curl_easy_setopt(curl, CURLOPT_HTTPHEADER, header_list);
curl_easy_setopt(curl, CURLOPT_URL, url.data());
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, write_callback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &buffer);
curl_easy_setopt(curl, CURLOPT_XFERINFOFUNCTION, progress_callback);
curl_easy_setopt(curl, CURLOPT_XFERINFODATA, &helper);
curl_easy_setopt(curl, CURLOPT_NOPROGRESS, 0);
if (curl_easy_perform(curl) == CURLE_OK)
{
return {std::move(buffer)};
}
return {};
}
std::future<std::optional<std::string>> get_data_async(const std::string& url, const headers& headers)
{
return std::async(std::launch::async, [url, headers]()
{
return get_data(url, headers);
});
}
#include <stdinc.hpp>
#include "http.hpp"
#include <curl/curl.h>
#include <gsl/gsl>
#pragma comment(lib, "ws2_32.lib")
namespace utils::http
{
namespace
{
struct progress_helper
{
const std::function<bool(size_t)>* callback{};
};
#pragma warning(push)
#pragma warning(disable: 4244)
int progress_callback(void* clientp, const curl_off_t /*dltotal*/, const curl_off_t dlnow, const curl_off_t /*ultotal*/, const curl_off_t /*ulnow*/)
{
auto* helper = static_cast<progress_helper*>(clientp);
if (*helper->callback && !(*helper->callback)(dlnow))
{
return -1;
}
return 0;
}
#pragma warning(pop)
size_t write_callback(void* contents, const size_t size, const size_t nmemb, void* userp)
{
auto* buffer = static_cast<std::string*>(userp);
const auto total_size = size * nmemb;
buffer->append(static_cast<char*>(contents), total_size);
return total_size;
}
}
std::optional<std::string> get_data(const std::string& url, const headers& headers, const std::function<bool(size_t)>& callback)
{
curl_slist* header_list = nullptr;
auto* curl = curl_easy_init();
if (!curl)
{
return {};
}
auto _ = gsl::finally([&]()
{
curl_slist_free_all(header_list);
curl_easy_cleanup(curl);
});
for (const auto& header : headers)
{
auto data = header.first + ": " + header.second;
header_list = curl_slist_append(header_list, data.data());
}
std::string buffer{};
progress_helper helper{};
helper.callback = &callback;
curl_easy_setopt(curl, CURLOPT_HTTPHEADER, header_list);
curl_easy_setopt(curl, CURLOPT_URL, url.data());
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, write_callback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &buffer);
curl_easy_setopt(curl, CURLOPT_XFERINFOFUNCTION, progress_callback);
curl_easy_setopt(curl, CURLOPT_XFERINFODATA, &helper);
curl_easy_setopt(curl, CURLOPT_NOPROGRESS, 0);
if (curl_easy_perform(curl) == CURLE_OK)
{
return {std::move(buffer)};
}
return {};
}
std::future<std::optional<std::string>> get_data_async(const std::string& url, const headers& headers)
{
return std::async(std::launch::async, [url, headers]()
{
return get_data(url, headers);
});
}
}

View File

@ -1,13 +1,13 @@
#pragma once
#include <string>
#include <optional>
#include <future>
namespace utils::http
{
using headers = std::unordered_map<std::string, std::string>;
std::optional<std::string> get_data(const std::string& url, const headers& headers = {}, const std::function<bool(size_t)>& callback = {});
std::future<std::optional<std::string>> get_data_async(const std::string& url, const headers& headers = {});
#pragma once
#include <string>
#include <optional>
#include <future>
namespace utils::http
{
using headers = std::unordered_map<std::string, std::string>;
std::optional<std::string> get_data(const std::string& url, const headers& headers = {}, const std::function<bool(size_t)>& callback = {});
std::future<std::optional<std::string>> get_data_async(const std::string& url, const headers& headers = {});
}

View File

@ -1,118 +1,118 @@
#include <stdinc.hpp>
#include <fstream>
#include "io.hpp"
namespace utils::io
{
bool remove_file(const std::string& file)
{
return DeleteFileA(file.data()) == TRUE;
}
bool file_exists(const std::string& file)
{
return std::ifstream(file).good();
}
bool write_file(const std::string& file, const std::string& data, const bool append)
{
const auto pos = file.find_last_of("/\\");
if (pos != std::string::npos)
{
create_directory(file.substr(0, pos));
}
std::ofstream stream(
file, std::ios::binary | std::ofstream::out | (append ? std::ofstream::app : 0));
if (stream.is_open())
{
stream.write(data.data(), data.size());
stream.close();
return true;
}
return false;
}
std::string read_file(const std::string& file)
{
std::string data;
read_file(file, &data);
return data;
}
bool read_file(const std::string& file, std::string* data)
{
if (!data) return false;
data->clear();
if (file_exists(file))
{
std::ifstream stream(file, std::ios::binary);
if (!stream.is_open()) return false;
stream.seekg(0, std::ios::end);
const std::streamsize size = stream.tellg();
stream.seekg(0, std::ios::beg);
if (size > -1)
{
data->resize(static_cast<uint32_t>(size));
stream.read(const_cast<char*>(data->data()), size);
stream.close();
return true;
}
}
return false;
}
size_t file_size(const std::string& file)
{
if (file_exists(file))
{
std::ifstream stream(file, std::ios::binary);
if (stream.good())
{
stream.seekg(0, std::ios::end);
return static_cast<size_t>(stream.tellg());
}
}
return 0;
}
bool create_directory(const std::string& directory)
{
return std::filesystem::create_directories(directory);
}
bool directory_exists(const std::string& directory)
{
return std::filesystem::is_directory(directory);
}
bool directory_is_empty(const std::string& directory)
{
return std::filesystem::is_empty(directory);
}
std::vector<std::string> list_files(const std::string& directory)
{
std::vector<std::string> files;
for (auto& file : std::filesystem::directory_iterator(directory))
{
files.push_back(file.path().generic_string());
}
return files;
}
void copy_folder(const std::filesystem::path& src, const std::filesystem::path& target)
{
std::filesystem::copy(src, target, std::filesystem::copy_options::overwrite_existing | std::filesystem::copy_options::recursive);
}
#include <stdinc.hpp>
#include <fstream>
#include "io.hpp"
namespace utils::io
{
bool remove_file(const std::string& file)
{
return DeleteFileA(file.data()) == TRUE;
}
bool file_exists(const std::string& file)
{
return std::ifstream(file).good();
}
bool write_file(const std::string& file, const std::string& data, const bool append)
{
const auto pos = file.find_last_of("/\\");
if (pos != std::string::npos)
{
create_directory(file.substr(0, pos));
}
std::ofstream stream(
file, std::ios::binary | std::ofstream::out | (append ? std::ofstream::app : 0));
if (stream.is_open())
{
stream.write(data.data(), data.size());
stream.close();
return true;
}
return false;
}
std::string read_file(const std::string& file)
{
std::string data;
read_file(file, &data);
return data;
}
bool read_file(const std::string& file, std::string* data)
{
if (!data) return false;
data->clear();
if (file_exists(file))
{
std::ifstream stream(file, std::ios::binary);
if (!stream.is_open()) return false;
stream.seekg(0, std::ios::end);
const std::streamsize size = stream.tellg();
stream.seekg(0, std::ios::beg);
if (size > -1)
{
data->resize(static_cast<uint32_t>(size));
stream.read(const_cast<char*>(data->data()), size);
stream.close();
return true;
}
}
return false;
}
size_t file_size(const std::string& file)
{
if (file_exists(file))
{
std::ifstream stream(file, std::ios::binary);
if (stream.good())
{
stream.seekg(0, std::ios::end);
return static_cast<size_t>(stream.tellg());
}
}
return 0;
}
bool create_directory(const std::string& directory)
{
return std::filesystem::create_directories(directory);
}
bool directory_exists(const std::string& directory)
{
return std::filesystem::is_directory(directory);
}
bool directory_is_empty(const std::string& directory)
{
return std::filesystem::is_empty(directory);
}
std::vector<std::string> list_files(const std::string& directory)
{
std::vector<std::string> files;
for (auto& file : std::filesystem::directory_iterator(directory))
{
files.push_back(file.path().generic_string());
}
return files;
}
void copy_folder(const std::filesystem::path& src, const std::filesystem::path& target)
{
std::filesystem::copy(src, target, std::filesystem::copy_options::overwrite_existing | std::filesystem::copy_options::recursive);
}
}

View File

@ -1,20 +1,20 @@
#pragma once
#include <string>
#include <vector>
#include <filesystem>
namespace utils::io
{
bool remove_file(const std::string& file);
bool file_exists(const std::string& file);
bool write_file(const std::string& file, const std::string& data, bool append = false);
bool read_file(const std::string& file, std::string* data);
std::string read_file(const std::string& file);
size_t file_size(const std::string& file);
bool create_directory(const std::string& directory);
bool directory_exists(const std::string& directory);
bool directory_is_empty(const std::string& directory);
std::vector<std::string> list_files(const std::string& directory);
void copy_folder(const std::filesystem::path& src, const std::filesystem::path& target);
}
#pragma once
#include <string>
#include <vector>
#include <filesystem>
namespace utils::io
{
bool remove_file(const std::string& file);
bool file_exists(const std::string& file);
bool write_file(const std::string& file, const std::string& data, bool append = false);
bool read_file(const std::string& file, std::string* data);
std::string read_file(const std::string& file);
size_t file_size(const std::string& file);
bool create_directory(const std::string& directory);
bool directory_exists(const std::string& directory);
bool directory_is_empty(const std::string& directory);
std::vector<std::string> list_files(const std::string& directory);
void copy_folder(const std::filesystem::path& src, const std::filesystem::path& target);
}

View File

@ -1,109 +1,109 @@
#include <stdinc.hpp>
#include "memory.hpp"
namespace utils
{
memory::allocator memory::mem_allocator_;
memory::allocator::~allocator()
{
this->clear();
}
void memory::allocator::clear()
{
std::lock_guard _(this->mutex_);
for (auto& data : this->pool_)
{
memory::free(data);
}
this->pool_.clear();
}
void memory::allocator::free(void* data)
{
std::lock_guard _(this->mutex_);
const auto j = std::find(this->pool_.begin(), this->pool_.end(), data);
if (j != this->pool_.end())
{
memory::free(data);
this->pool_.erase(j);
}
}
void memory::allocator::free(const void* data)
{
this->free(const_cast<void*>(data));
}
void* memory::allocator::allocate(const size_t length)
{
std::lock_guard _(this->mutex_);
const auto data = memory::allocate(length);
this->pool_.push_back(data);
return data;
}
bool memory::allocator::empty() const
{
return this->pool_.empty();
}
char* memory::allocator::duplicate_string(const std::string& string)
{
std::lock_guard _(this->mutex_);
const auto data = memory::duplicate_string(string);
this->pool_.push_back(data);
return data;
}
void* memory::allocate(const size_t length)
{
return calloc(length, 1);
}
char* memory::duplicate_string(const std::string& string)
{
const auto new_string = allocate_array<char>(string.size() + 1);
std::memcpy(new_string, string.data(), string.size());
return new_string;
}
void memory::free(void* data)
{
if (data)
{
::free(data);
}
}
void memory::free(const void* data)
{
free(const_cast<void*>(data));
}
bool memory::is_set(const void* mem, const char chr, const size_t length)
{
const auto mem_arr = static_cast<const char*>(mem);
for (size_t i = 0; i < length; ++i)
{
if (mem_arr[i] != chr)
{
return false;
}
}
return true;
}
memory::allocator* memory::get_allocator()
{
return &memory::mem_allocator_;
}
#include <stdinc.hpp>
#include "memory.hpp"
namespace utils
{
memory::allocator memory::mem_allocator_;
memory::allocator::~allocator()
{
this->clear();
}
void memory::allocator::clear()
{
std::lock_guard _(this->mutex_);
for (auto& data : this->pool_)
{
memory::free(data);
}
this->pool_.clear();
}
void memory::allocator::free(void* data)
{
std::lock_guard _(this->mutex_);
const auto j = std::find(this->pool_.begin(), this->pool_.end(), data);
if (j != this->pool_.end())
{
memory::free(data);
this->pool_.erase(j);
}
}
void memory::allocator::free(const void* data)
{
this->free(const_cast<void*>(data));
}
void* memory::allocator::allocate(const size_t length)
{
std::lock_guard _(this->mutex_);
const auto data = memory::allocate(length);
this->pool_.push_back(data);
return data;
}
bool memory::allocator::empty() const
{
return this->pool_.empty();
}
char* memory::allocator::duplicate_string(const std::string& string)
{
std::lock_guard _(this->mutex_);
const auto data = memory::duplicate_string(string);
this->pool_.push_back(data);
return data;
}
void* memory::allocate(const size_t length)
{
return calloc(length, 1);
}
char* memory::duplicate_string(const std::string& string)
{
const auto new_string = allocate_array<char>(string.size() + 1);
std::memcpy(new_string, string.data(), string.size());
return new_string;
}
void memory::free(void* data)
{
if (data)
{
::free(data);
}
}
void memory::free(const void* data)
{
free(const_cast<void*>(data));
}
bool memory::is_set(const void* mem, const char chr, const size_t length)
{
const auto mem_arr = static_cast<const char*>(mem);
for (size_t i = 0; i < length; ++i)
{
if (mem_arr[i] != chr)
{
return false;
}
}
return true;
}
memory::allocator* memory::get_allocator()
{
return &memory::mem_allocator_;
}
}

View File

@ -1,75 +1,75 @@
#pragma once
#include <mutex>
#include <vector>
namespace utils
{
class memory final
{
public:
class allocator final
{
public:
~allocator();
void clear();
void free(void* data);
void free(const void* data);
void* allocate(size_t length);
template <typename T>
inline T* allocate()
{
return this->allocate_array<T>(1);
}
template <typename T>
inline T* allocate_array(const size_t count = 1)
{
return static_cast<T*>(this->allocate(count * sizeof(T)));
}
bool empty() const;
char* duplicate_string(const std::string& string);
private:
std::mutex mutex_;
std::vector<void*> pool_;
};
static void* allocate(size_t length);
template <typename T>
static inline T* allocate()
{
return allocate_array<T>(1);
}
template <typename T>
static inline T* allocate_array(const size_t count = 1)
{
return static_cast<T*>(allocate(count * sizeof(T)));
}
static char* duplicate_string(const std::string& string);
static void free(void* data);
static void free(const void* data);
static bool is_set(const void* mem, char chr, size_t length);
static bool is_bad_read_ptr(const void* ptr);
static bool is_bad_code_ptr(const void* ptr);
static bool is_rdata_ptr(void* ptr);
static allocator* get_allocator();
private:
static allocator mem_allocator_;
};
#pragma once
#include <mutex>
#include <vector>
namespace utils
{
class memory final
{
public:
class allocator final
{
public:
~allocator();
void clear();
void free(void* data);
void free(const void* data);
void* allocate(size_t length);
template <typename T>
inline T* allocate()
{
return this->allocate_array<T>(1);
}
template <typename T>
inline T* allocate_array(const size_t count = 1)
{
return static_cast<T*>(this->allocate(count * sizeof(T)));
}
bool empty() const;
char* duplicate_string(const std::string& string);
private:
std::mutex mutex_;
std::vector<void*> pool_;
};
static void* allocate(size_t length);
template <typename T>
static inline T* allocate()
{
return allocate_array<T>(1);
}
template <typename T>
static inline T* allocate_array(const size_t count = 1)
{
return static_cast<T*>(allocate(count * sizeof(T)));
}
static char* duplicate_string(const std::string& string);
static void free(void* data);
static void free(const void* data);
static bool is_set(const void* mem, char chr, size_t length);
static bool is_bad_read_ptr(const void* ptr);
static bool is_bad_code_ptr(const void* ptr);
static bool is_rdata_ptr(void* ptr);
static allocator* get_allocator();
private:
static allocator mem_allocator_;
};
}

View File

@ -1,172 +1,172 @@
#include <stdinc.hpp>
#include "string.hpp"
#include <sstream>
#include <cstdarg>
#include <algorithm>
namespace utils::string
{
const char* va(const char* fmt, ...)
{
static thread_local va_provider<8, 256> provider;
va_list ap;
va_start(ap, fmt);
const char* result = provider.get(fmt, ap);
va_end(ap);
return result;
}
std::vector<std::string> split(const std::string& s, const char delim)
{
std::stringstream ss(s);
std::string item;
std::vector<std::string> elems;
while (std::getline(ss, item, delim))
{
elems.push_back(item); // elems.push_back(std::move(item)); // if C++11 (based on comment from @mchiasson)
}
return elems;
}
std::string to_lower(std::string text)
{
std::transform(text.begin(), text.end(), text.begin(), [](const char input)
{
return static_cast<char>(tolower(input));
});
return text;
}
std::string to_upper(std::string text)
{
std::transform(text.begin(), text.end(), text.begin(), [](const char input)
{
return static_cast<char>(toupper(input));
});
return text;
}
bool starts_with(const std::string& text, const std::string& substring)
{
return text.find(substring) == 0;
}
bool ends_with(const std::string& text, const std::string& substring)
{
if (substring.size() > text.size()) return false;
return std::equal(substring.rbegin(), substring.rend(), text.rbegin());
}
bool is_numeric(const std::string& text)
{
return std::to_string(atoi(text.data())) == text;
}
std::string dump_hex(const std::string& data, const std::string& separator)
{
std::string result;
for (unsigned int i = 0; i < data.size(); ++i)
{
if (i > 0)
{
result.append(separator);
}
result.append(va("%02X", data[i] & 0xFF));
}
return result;
}
void strip(const char* in, char* out, int max)
{
if (!in || !out) return;
max--;
auto current = 0;
while (*in != 0 && current < max)
{
const auto color_index = (*(in + 1) - 48) >= 0xC ? 7 : (*(in + 1) - 48);
if (*in == '^' && (color_index != 7 || *(in + 1) == '7'))
{
++in;
}
else
{
*out = *in;
++out;
++current;
}
++in;
}
*out = '\0';
}
#pragma warning(push)
#pragma warning(disable: 4100)
std::string convert(const std::wstring& wstr)
{
std::string result;
result.reserve(wstr.size());
for (const auto& chr : wstr)
{
result.push_back(static_cast<char>(chr));
}
return result;
}
std::wstring convert(const std::string& str)
{
std::wstring result;
result.reserve(str.size());
for (const auto& chr : str)
{
result.push_back(static_cast<wchar_t>(chr));
}
return result;
}
#pragma warning(pop)
std::string replace(std::string str, const std::string& from, const std::string& to)
{
if (from.empty())
{
return str;
}
size_t start_pos = 0;
while ((start_pos = str.find(from, start_pos)) != std::string::npos)
{
str.replace(start_pos, from.length(), to);
start_pos += to.length();
}
return str;
}
std::string get_timestamp()
{
tm ltime{};
char timestamp[MAX_PATH] = { 0 };
const auto time = _time64(nullptr);
_localtime64_s(&ltime, &time);
strftime(timestamp, sizeof(timestamp) - 1, "%Y-%m-%d-%H-%M-%S", &ltime);
return timestamp;
}
#include <stdinc.hpp>
#include "string.hpp"
#include <sstream>
#include <cstdarg>
#include <algorithm>
namespace utils::string
{
const char* va(const char* fmt, ...)
{
static thread_local va_provider<8, 256> provider;
va_list ap;
va_start(ap, fmt);
const char* result = provider.get(fmt, ap);
va_end(ap);
return result;
}
std::vector<std::string> split(const std::string& s, const char delim)
{
std::stringstream ss(s);
std::string item;
std::vector<std::string> elems;
while (std::getline(ss, item, delim))
{
elems.push_back(item); // elems.push_back(std::move(item)); // if C++11 (based on comment from @mchiasson)
}
return elems;
}
std::string to_lower(std::string text)
{
std::transform(text.begin(), text.end(), text.begin(), [](const char input)
{
return static_cast<char>(tolower(input));
});
return text;
}
std::string to_upper(std::string text)
{
std::transform(text.begin(), text.end(), text.begin(), [](const char input)
{
return static_cast<char>(toupper(input));
});
return text;
}
bool starts_with(const std::string& text, const std::string& substring)
{
return text.find(substring) == 0;
}
bool ends_with(const std::string& text, const std::string& substring)
{
if (substring.size() > text.size()) return false;
return std::equal(substring.rbegin(), substring.rend(), text.rbegin());
}
bool is_numeric(const std::string& text)
{
return std::to_string(atoi(text.data())) == text;
}
std::string dump_hex(const std::string& data, const std::string& separator)
{
std::string result;
for (unsigned int i = 0; i < data.size(); ++i)
{
if (i > 0)
{
result.append(separator);
}
result.append(va("%02X", data[i] & 0xFF));
}
return result;
}
void strip(const char* in, char* out, int max)
{
if (!in || !out) return;
max--;
auto current = 0;
while (*in != 0 && current < max)
{
const auto color_index = (*(in + 1) - 48) >= 0xC ? 7 : (*(in + 1) - 48);
if (*in == '^' && (color_index != 7 || *(in + 1) == '7'))
{
++in;
}
else
{
*out = *in;
++out;
++current;
}
++in;
}
*out = '\0';
}
#pragma warning(push)
#pragma warning(disable: 4100)
std::string convert(const std::wstring& wstr)
{
std::string result;
result.reserve(wstr.size());
for (const auto& chr : wstr)
{
result.push_back(static_cast<char>(chr));
}
return result;
}
std::wstring convert(const std::string& str)
{
std::wstring result;
result.reserve(str.size());
for (const auto& chr : str)
{
result.push_back(static_cast<wchar_t>(chr));
}
return result;
}
#pragma warning(pop)
std::string replace(std::string str, const std::string& from, const std::string& to)
{
if (from.empty())
{
return str;
}
size_t start_pos = 0;
while ((start_pos = str.find(from, start_pos)) != std::string::npos)
{
str.replace(start_pos, from.length(), to);
start_pos += to.length();
}
return str;
}
std::string get_timestamp()
{
tm ltime{};
char timestamp[MAX_PATH] = { 0 };
const auto time = _time64(nullptr);
_localtime64_s(&ltime, &time);
strftime(timestamp, sizeof(timestamp) - 1, "%Y-%m-%d-%H-%M-%S", &ltime);
return timestamp;
}
}

View File

@ -1,101 +1,101 @@
#pragma once
#include "memory.hpp"
#include <cstdint>
#ifndef ARRAYSIZE
template <class Type, size_t n>
size_t ARRAYSIZE(Type(&)[n]) { return n; }
#endif
namespace utils::string
{
template <size_t Buffers, size_t MinBufferSize>
class va_provider final
{
public:
static_assert(Buffers != 0 && MinBufferSize != 0, "Buffers and MinBufferSize mustn't be 0");
va_provider() : current_buffer_(0)
{
}
char* get(const char* format, const va_list ap)
{
++this->current_buffer_ %= ARRAYSIZE(this->string_pool_);
auto entry = &this->string_pool_[this->current_buffer_];
if (!entry->size || !entry->buffer)
{
throw std::runtime_error("String pool not initialized");
}
while (true)
{
const int res = vsnprintf_s(entry->buffer, entry->size, _TRUNCATE, format, ap);
if (res > 0) break; // Success
if (res == 0) return nullptr; // Error
entry->double_size();
}
return entry->buffer;
}
private:
class entry final
{
public:
explicit entry(const size_t _size = MinBufferSize) : size(_size), buffer(nullptr)
{
if (this->size < MinBufferSize) this->size = MinBufferSize;
this->allocate();
}
~entry()
{
if (this->buffer) memory::get_allocator()->free(this->buffer);
this->size = 0;
this->buffer = nullptr;
}
void allocate()
{
if (this->buffer) memory::get_allocator()->free(this->buffer);
this->buffer = memory::get_allocator()->allocate_array<char>(this->size + 1);
}
void double_size()
{
this->size *= 2;
this->allocate();
}
size_t size;
char* buffer;
};
size_t current_buffer_;
entry string_pool_[Buffers];
};
const char* va(const char* fmt, ...);
std::vector<std::string> split(const std::string& s, char delim);
std::string to_lower(std::string text);
std::string to_upper(std::string text);
bool starts_with(const std::string& text, const std::string& substring);
bool ends_with(const std::string& text, const std::string& substring);
bool is_numeric(const std::string& text);
std::string dump_hex(const std::string& data, const std::string& separator = " ");
void strip(const char* in, char* out, int max);
std::string convert(const std::wstring& wstr);
std::wstring convert(const std::string& str);
std::string replace(std::string str, const std::string& from, const std::string& to);
std::string get_timestamp();
#pragma once
#include "memory.hpp"
#include <cstdint>
#ifndef ARRAYSIZE
template <class Type, size_t n>
size_t ARRAYSIZE(Type(&)[n]) { return n; }
#endif
namespace utils::string
{
template <size_t Buffers, size_t MinBufferSize>
class va_provider final
{
public:
static_assert(Buffers != 0 && MinBufferSize != 0, "Buffers and MinBufferSize mustn't be 0");
va_provider() : current_buffer_(0)
{
}
char* get(const char* format, const va_list ap)
{
++this->current_buffer_ %= ARRAYSIZE(this->string_pool_);
auto entry = &this->string_pool_[this->current_buffer_];
if (!entry->size || !entry->buffer)
{
throw std::runtime_error("String pool not initialized");
}
while (true)
{
const int res = vsnprintf_s(entry->buffer, entry->size, _TRUNCATE, format, ap);
if (res > 0) break; // Success
if (res == 0) return nullptr; // Error
entry->double_size();
}
return entry->buffer;
}
private:
class entry final
{
public:
explicit entry(const size_t _size = MinBufferSize) : size(_size), buffer(nullptr)
{
if (this->size < MinBufferSize) this->size = MinBufferSize;
this->allocate();
}
~entry()
{
if (this->buffer) memory::get_allocator()->free(this->buffer);
this->size = 0;
this->buffer = nullptr;
}
void allocate()
{
if (this->buffer) memory::get_allocator()->free(this->buffer);
this->buffer = memory::get_allocator()->allocate_array<char>(this->size + 1);
}
void double_size()
{
this->size *= 2;
this->allocate();
}
size_t size;
char* buffer;
};
size_t current_buffer_;
entry string_pool_[Buffers];
};
const char* va(const char* fmt, ...);
std::vector<std::string> split(const std::string& s, char delim);
std::string to_lower(std::string text);
std::string to_upper(std::string text);
bool starts_with(const std::string& text, const std::string& substring);
bool ends_with(const std::string& text, const std::string& substring);
bool is_numeric(const std::string& text);
std::string dump_hex(const std::string& data, const std::string& separator = " ");
void strip(const char* in, char* out, int max);
std::string convert(const std::wstring& wstr);
std::wstring convert(const std::string& str);
std::string replace(std::string str, const std::string& from, const std::string& to);
std::string get_timestamp();
}

View File

@ -1,89 +1,89 @@
#include <stdinc.hpp>
#include "thread.hpp"
#include "string.hpp"
#include <TlHelp32.h>
#include <gsl/gsl>
namespace utils::thread
{
std::vector<DWORD> get_thread_ids()
{
auto* const h = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, GetCurrentProcessId());
if (h == INVALID_HANDLE_VALUE)
{
return {};
}
const auto _ = gsl::finally([h]()
{
CloseHandle(h);
});
THREADENTRY32 entry{};
entry.dwSize = sizeof(entry);
if (!Thread32First(h, &entry))
{
return {};
}
std::vector<DWORD> ids{};
do
{
const auto check_size = entry.dwSize < FIELD_OFFSET(THREADENTRY32, th32OwnerProcessID)
+ sizeof(entry.th32OwnerProcessID);
entry.dwSize = sizeof(entry);
if (check_size && entry.th32OwnerProcessID == GetCurrentProcessId())
{
ids.emplace_back(entry.th32ThreadID);
}
}
while (Thread32Next(h, &entry));
return ids;
}
void for_each_thread(const std::function<void(HANDLE)>& callback)
{
const auto ids = get_thread_ids();
for (const auto& id : ids)
{
auto* const thread = OpenThread(THREAD_ALL_ACCESS, FALSE, id);
if (thread != nullptr)
{
const auto _ = gsl::finally([thread]()
{
CloseHandle(thread);
});
callback(thread);
}
}
}
void suspend_other_threads()
{
for_each_thread([](const HANDLE thread)
{
if (GetThreadId(thread) != GetCurrentThreadId())
{
SuspendThread(thread);
}
});
}
void resume_other_threads()
{
for_each_thread([](const HANDLE thread)
{
if (GetThreadId(thread) != GetCurrentThreadId())
{
ResumeThread(thread);
}
});
}
}
#include <stdinc.hpp>
#include "thread.hpp"
#include "string.hpp"
#include <TlHelp32.h>
#include <gsl/gsl>
namespace utils::thread
{
std::vector<DWORD> get_thread_ids()
{
auto* const h = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, GetCurrentProcessId());
if (h == INVALID_HANDLE_VALUE)
{
return {};
}
const auto _ = gsl::finally([h]()
{
CloseHandle(h);
});
THREADENTRY32 entry{};
entry.dwSize = sizeof(entry);
if (!Thread32First(h, &entry))
{
return {};
}
std::vector<DWORD> ids{};
do
{
const auto check_size = entry.dwSize < FIELD_OFFSET(THREADENTRY32, th32OwnerProcessID)
+ sizeof(entry.th32OwnerProcessID);
entry.dwSize = sizeof(entry);
if (check_size && entry.th32OwnerProcessID == GetCurrentProcessId())
{
ids.emplace_back(entry.th32ThreadID);
}
}
while (Thread32Next(h, &entry));
return ids;
}
void for_each_thread(const std::function<void(HANDLE)>& callback)
{
const auto ids = get_thread_ids();
for (const auto& id : ids)
{
auto* const thread = OpenThread(THREAD_ALL_ACCESS, FALSE, id);
if (thread != nullptr)
{
const auto _ = gsl::finally([thread]()
{
CloseHandle(thread);
});
callback(thread);
}
}
}
void suspend_other_threads()
{
for_each_thread([](const HANDLE thread)
{
if (GetThreadId(thread) != GetCurrentThreadId())
{
SuspendThread(thread);
}
});
}
void resume_other_threads()
{
for_each_thread([](const HANDLE thread)
{
if (GetThreadId(thread) != GetCurrentThreadId())
{
ResumeThread(thread);
}
});
}
}

View File

@ -1,19 +1,19 @@
#pragma once
#include <thread>
namespace utils::thread
{
template <typename ...Args>
std::thread create_named_thread(const std::string& name, Args&&... args)
{
auto t = std::thread(std::forward<Args>(args)...);
set_name(t, name);
return t;
}
std::vector<DWORD> get_thread_ids();
void for_each_thread(const std::function<void(HANDLE)>& callback);
void suspend_other_threads();
void resume_other_threads();
}
#pragma once
#include <thread>
namespace utils::thread
{
template <typename ...Args>
std::thread create_named_thread(const std::string& name, Args&&... args)
{
auto t = std::thread(std::forward<Args>(args)...);
set_name(t, name);
return t;
}
std::vector<DWORD> get_thread_ids();
void for_each_thread(const std::function<void(HANDLE)>& callback);
void suspend_other_threads();
void resume_other_threads();
}