Fix this symbol

This commit is contained in:
ineed bots 2023-09-14 13:16:38 -06:00
parent 9b19bc56ac
commit bd25b6429b
3 changed files with 5 additions and 5 deletions

View File

@ -1841,7 +1841,7 @@ namespace re_cscr_compiler
}
}
void Scr_CreateVector_call(game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr, game::VariableCompileValue* constValue, game::VariableCompileValue* value)
void Scr_CreateVector_call(game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr, game::VariableCompileValue* constValue, game::VariableValue* value)
{
#ifdef RE_CSCR_COMPILER_USE_WRAPPERS
game::Scr_CreateVector(inst, constValue, value, Scr_CreateVector_original);
@ -1850,7 +1850,7 @@ namespace re_cscr_compiler
#endif
}
// void __usercall Scr_CreateVector(game::scriptInstance_t inst@<eax>, game::VariableCompileValue *constValue, game::VariableCompileValue *value)
// void __usercall Scr_CreateVector(game::scriptInstance_t inst@<eax>, game::VariableCompileValue *constValue, game::VariableValue *value)
NAKED void Scr_CreateVector_stub()
{
_asm

View File

@ -175,7 +175,7 @@ namespace game
inline void* EmitCallExpressionFieldObject_ADDR() { return CALL_ADDR(0x0, 0x683690); }
void EmitCallExpressionFieldObject(scr_block_s* block, scriptInstance_t inst, sval_u expr, void* call_addr = EmitCallExpressionFieldObject_ADDR());
inline void* Scr_CreateVector_ADDR() { return CALL_ADDR(0x0, 0x6836F0); }
void Scr_CreateVector(scriptInstance_t inst, VariableCompileValue* constValue, VariableCompileValue* value, void* call_addr = Scr_CreateVector_ADDR());
void Scr_CreateVector(scriptInstance_t inst, VariableCompileValue* constValue, VariableValue* value, void* call_addr = Scr_CreateVector_ADDR());
inline void* EmitOrEvalPrimitiveExpressionList_ADDR() { return CALL_ADDR(0x0, 0x6838D0); }
bool EmitOrEvalPrimitiveExpressionList(scriptInstance_t inst, sval_u exprlist, sval_u sourcePos, VariableCompileValue* constValue, scr_block_s* a5, void* call_addr = EmitOrEvalPrimitiveExpressionList_ADDR());
inline void* EmitExpressionListFieldObject_ADDR() { return CALL_ADDR(0x0, 0x683AF0); }

View File

@ -855,8 +855,8 @@ namespace game
}
}
// void __usercall Scr_CreateVector(scriptInstance_t inst@<eax>, VariableCompileValue *constValue, VariableCompileValue *value)
void Scr_CreateVector(scriptInstance_t inst, VariableCompileValue* constValue, VariableCompileValue* value, void* call_addr)
// void __usercall Scr_CreateVector(scriptInstance_t inst@<eax>, VariableCompileValue *constValue, VariableValue *value)
void Scr_CreateVector(scriptInstance_t inst, VariableCompileValue* constValue, VariableValue* value, void* call_addr)
{
__asm
{