Add more symbols and structs.

This commit is contained in:
JezuzLizard
2023-05-03 21:39:53 -07:00
parent 716fc89431
commit c79450e79f
4 changed files with 231 additions and 1 deletions

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@ -38,6 +38,8 @@ namespace game
dvar_s* Dvar_RegisterInt(const char* name, int value, int min, int max, DvarFlags flags, const char* desc);
dvar_s* Dvar_RegisterString(const char* name, const char* value, DvarFlags flags, const char* desc);
const char* Dvar_ValueToString(dvar_s* dvar, DvarValue dvarValue);
void Dvar_SetVariant(dvar_s* dvar, DvarValue val, DvarSetSource dvarSetSource);
int Scr_GetInt(game::scriptInstance_t inst, unsigned int arg_index);
void Scr_AddInt(game::scriptInstance_t inst, int value);
@ -99,6 +101,9 @@ namespace game
VariableUnion Scr_GetObject(unsigned int index, scriptInstance_t inst);
unsigned int GetArraySize(scriptInstance_t inst, unsigned int id);
unsigned int GetArrayVariable(scriptInstance_t inst, unsigned int parentId, unsigned int unsignedValue);
unsigned int __cdecl Scr_GetFunc(scriptInstance_t inst, unsigned int index);
void Dvar_Reset(DvarSetSource dvarSetSource, dvar_s* dvar);
void SV_SendServerCommand(client_s* clientArg, svscmd_type type, char* Format, ...);
void Sentient_GetVelocity(sentient_s* self, float* vVelOut);