Add more symbols and structs.

This commit is contained in:
JezuzLizard
2023-05-03 21:39:53 -07:00
parent 716fc89431
commit c79450e79f
4 changed files with 231 additions and 1 deletions

View File

@ -8,6 +8,9 @@ namespace game
WEAK symbol<void(con_channel_e channel, const char* fmt, ...)> Com_PrintF{ 0x0, 0x59A2C0 };
WEAK symbol<dvar_s*(const char* name, dvarType_t type, DvarFlags flags, DvarValue dval, DvarLimits dom, const char* desc)> Dvar_RegisterVariant{ 0x0, 0x5EED90 };
WEAK symbol<dvar_s* (char* name)> Dvar_FindMalleableVar{ 0x0, 0x5EDE30 };
WEAK symbol<void(client_s* client, svscmd_type type, const char* buffer)> SV_AddServerCommand{ 0x0, 0x633D30 };
WEAK symbol<char* ()> SV_ExpandNewlines{ 0x0, 0x633AD0 };
WEAK symbol<void(scriptInstance_t inst)> Scr_AddArray { 0x0, 0x69AA50 };
WEAK symbol<unsigned int(scriptInstance_t inst, char* string, int user, unsigned int len)> SL_GetStringOfSize { 0x0, 0x68DE50 };
@ -16,8 +19,11 @@ namespace game
// Variables
WEAK symbol<char> tempServerCommandBuf{ 0x0, 0x2FCDC00 };
WEAK symbol<cmd_function_s*> cmd_functions{ 0x0, 0x1F416F4 };
WEAK symbol<CmdArgs> cmd_args{ 0x0, 0x1F41670 };
WEAK symbol<serverStatic_s> svs{ 0x0, 0x23D5C80 };
WEAK symbol<GameWorldSp*> gameWorldCurrent{ 0x0, 0x8E1D80 };
WEAK symbol<pathlocal_t> g_path{ 0x0, 0x1F2F700 };
WEAK symbol<gentity_s> g_entities{ 0x0, 0x176C6F0 };
@ -40,11 +46,13 @@ namespace game
WEAK symbol<dvar_s*> com_developer{ 0x0, 0x1F55288 };
WEAK symbol<dvar_s*> com_logfile{ 0x0, 0x1F552BC };
WEAK symbol<dvar_s*> com_developer_script{ 0x0, 0x1F9646C };
WEAK symbol<dvar_s*> com_dedicated{ 0x0, 0x212B2F4 };
WEAK symbol<dvar_s*> ai_pathNegotiationOverlapCost{ 0x0, 0x18FB224 };
WEAK symbol<dvar_s*> fs_homepath{ 0x0, 0x2123C1C };
WEAK symbol<dvar_s*> fs_game{ 0x0, 0x2122B00 };
WEAK symbol<dvar_s*> useFastFile{ 0x0, 0x1F552FC };
WEAK symbol<dvar_s*> sv_running{ 0x0, 0x1F552DC };
WEAK symbol<dvar_s*> sv_maxclients{ 0x0, 0x23D5C30 };
WEAK symbol<dvar_s*> g_connectpaths{ 0x0, 0x18ECF8C };
WEAK symbol<dvar_s*> r_reflectionProbeGenerate{ 0x0, 0x3BFD478 };