mirror of
https://github.com/JezuzLizard/T4SP-Server-Plugin.git
synced 2025-07-05 10:41:54 +00:00
major cleanup
This commit is contained in:
@ -3,7 +3,11 @@
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#include "structs.hpp"
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#define SELECT(mp, sp) (game::environment::t4mp() ? mp : sp)
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#define CALL_ADDR(mp, sp) reinterpret_cast<void*>(SELECT(mp, sp))
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#define ASSIGN(type, mp, sp) reinterpret_cast<type>(SELECT(mp, sp))
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#define CALL_ADDR(mp, sp) ASSIGN(void*, mp, sp)
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#define ARRAY_COUNT(arrayn) \
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((sizeof(arrayn)) / (sizeof(arrayn[0])))
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namespace game
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{
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@ -22,91 +26,6 @@ namespace game
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bool t4sp();
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}
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extern std::map<std::string, team_t> team_map;
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__inline void* G_ClientDoPerFrameNotifies() { return CALL_ADDR(0x0, 0x503540); }
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void G_ClientDoPerFrameNotifies(gentity_s* ent, void* call_addr = G_ClientDoPerFrameNotifies());
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void Scr_PrintPrevCodePos(const char* codepos, int scriptInstance, con_channel_e channel, int index);
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void RemoveRefToObject(scriptInstance_t inst, unsigned int id);
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int Scr_LoadScript(const char* file, scriptInstance_t inst);
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unsigned int Scr_GetFunctionHandle(scriptInstance_t inst, const char* file, const char* handle);
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const char* Cmd_Argv(int index);
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unsigned int Cmd_Argc();
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void Cmd_AddCommand(const char* name, void(__cdecl* function)());
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dvar_s* Dvar_RegisterInt(const char* name, int value, int min, int max, DvarFlags flags, const char* desc);
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dvar_s* Dvar_RegisterString(const char* name, const char* value, DvarFlags flags, const char* desc);
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const char* Dvar_ValueToString(dvar_s* dvar, DvarValue dvarValue);
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void Dvar_SetVariant(dvar_s* dvar, DvarValue val, DvarSetSource dvarSetSource);
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int Scr_GetInt(game::scriptInstance_t inst, unsigned int arg_index);
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void Scr_AddInt(game::scriptInstance_t inst, int value);
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float Scr_GetFloat(game::scriptInstance_t inst, unsigned int arg_index);
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void Scr_AddFloat(game::scriptInstance_t inst, float value);
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char* Scr_GetString(game::scriptInstance_t inst, unsigned int arg_index);
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void Scr_AddString(game::scriptInstance_t inst, const char* string);
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const char* Scr_GetIString(game::scriptInstance_t inst, unsigned int arg_index);
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void Scr_AddIString(game::scriptInstance_t inst, const char* string);
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unsigned short Scr_GetConstString(game::scriptInstance_t inst, unsigned int arg_index);
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void Scr_AddConstString(game::scriptInstance_t inst, unsigned short id);
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void Scr_GetVector(game::scriptInstance_t inst, unsigned int arg_index, float* value);
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void Scr_AddVector(game::scriptInstance_t inst, float* value);
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void Scr_AddUndefined(game::scriptInstance_t inst);
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gentity_s* Scr_GetEntity(unsigned int arg_index);
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void Scr_AddEntity(game::scriptInstance_t inst, gentity_s* ent);
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__inline void* Scr_GetEntityId() { return CALL_ADDR(0x0, 0x692520); }
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unsigned int Scr_GetEntityId(scriptInstance_t inst, unsigned int entnum, classNum_e classnum, unsigned int clientnum, void* call_addr = Scr_GetEntityId());
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void Scr_AddEntityNum(scriptInstance_t inst, unsigned int entid);
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pathnode_t* Scr_GetPathnode(scriptInstance_t inst);
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void Scr_AddPathnode(scriptInstance_t inst, pathnode_t* node);
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void Scr_AddHudElem(game_hudelem_s* hud);
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void Scr_AddObject(scriptInstance_t inst, int entid);
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void Scr_MakeArray(scriptInstance_t inst);
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void Scr_AddArrayStringIndexed(scriptInstance_t inst, unsigned short id);
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unsigned short Scr_ExecThread(scriptInstance_t inst, int handle, int paramCount);
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unsigned short Scr_ExecEntThread(scriptInstance_t inst, int entNum, int handle, int numParams, int entClass);
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__inline void* Scr_NotifyNum() { return CALL_ADDR(0x0, 0x698CC0); }
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void Scr_NotifyNum(scriptInstance_t inst, int entNum, int entClass, unsigned int notifStr, int numParams, void* call_addr = Scr_NotifyNum());
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__inline void* GetArrayVariableIndex() { return CALL_ADDR(0x0, 0x6902A0); }
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unsigned int GetArrayVariableIndex(unsigned int unsignedValue, scriptInstance_t inst, unsigned int parentId, void* call_addr = GetArrayVariableIndex());
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unsigned int Scr_GetNumParam(scriptInstance_t inst);
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VariableType Scr_GetType(scriptInstance_t inst, unsigned int index);
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void Scr_Error(const char* err, scriptInstance_t inst, bool is_terminal);
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const char* SL_ConvertToString(scriptInstance_t inst, int id);
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int Path_FindPath(path_t* pPath, team_t eTeam, float* vStartPos, float* vGoalPos, int bAllowNegotiationLinks);
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pathnode_t* Path_NearestNodeNotCrossPlanes(int typeFlags, int maxNodes, float* vOrigin, pathsort_t* nodes, float fMaxDist, float a6, float a7, int iPlaneCount, int* returnCount, nearestNodeHeightCheck heightCheck);
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int Path_FindPathFromTo(float* startPos, pathnode_t* pNodeTo, path_t* pPath, team_t eTeam, pathnode_t* pNodeFrom, float* vGoalPos, int bAllowNegotiationLinks, int bIgnoreBadplaces);
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int Path_GeneratePath(path_t* pPath, team_t eTeam, const float* vStartPos, float* vGoalPos, pathnode_t* pNodeFrom, pathnode_t* pNodeTo, int bIncludeGoalPos, int bAllowNegotiationLinks);
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void Path_UpdateLookahead(path_t* pPath, const float* vStartPos, int bReduceLookaheadAmount, int a4, int bAllowBacktrack);
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void Path_AddTrimmedAmount(const float* a1, path_t* a2);
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//Reimplemented functions
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void Path_TransferLookahead(path_t* a1, const float* a2);
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bool PM_IsSprinting(const playerState_s* ps);
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pathnode_t* Path_ConvertIndexToNode(int index);
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unsigned int __cdecl Path_ConvertNodeToIndex(const game::pathnode_t* node);
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pathnode_t* Path_GetNegotiationNode(const path_t* pPath);
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void Path_IncrementNodeUserCount(path_t* pPath);
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void Path_DecrementNodeUserCount(path_t* pPath);
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void Path_Clear(path_t* pPath);
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float Vec2Length(const float* v);
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float Path_GetPathDir(float* delta, const float* vFrom, const float* vTo);
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float Vec3DistanceSq(const float* p1, const float* p2);
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float EvaluateHeuristic(CustomSearchInfo_FindPath* searchInfo, pathnode_t* pSuccessor, const float* vGoalPos);
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VariableUnion Scr_GetObject(unsigned int index, scriptInstance_t inst);
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unsigned int GetArraySize(scriptInstance_t inst, unsigned int id);
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unsigned int GetArrayVariable(scriptInstance_t inst, unsigned int parentId, unsigned int unsignedValue);
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unsigned int __cdecl Scr_GetFunc(scriptInstance_t inst, unsigned int index);
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void Dvar_Reset(DvarSetSource dvarSetSource, dvar_s* dvar);
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void SV_SendServerCommand(client_s* clientArg, svscmd_type type, char* Format, ...);
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void Sentient_GetVelocity(sentient_s* self, float* vVelOut);
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template <typename T>
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class symbol
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{
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