Massively improve bootup times

This commit is contained in:
ineed bots
2023-09-17 18:52:02 -06:00
parent 5d0e5e4227
commit df2440a3ba
13 changed files with 839 additions and 1708 deletions

View File

@ -25,25 +25,6 @@ namespace re_cscr_animtree
utils::hook::detour Scr_FindAnimTree_hook;
utils::hook::detour Scr_FindAnim_hook;
void* AnimTreeCompileError_original;
void* GetAnimTreeParseProperties_original;
void* Scr_EmitAnimationInternal_original;
void* AnimTreeParseInternal_original;
void* Scr_AnimTreeParse_original;
void* Scr_GetAnimTreeSize_original;
void* ConnectScriptToAnim_original;
void* Scr_GetAnimsIndex_original;
void* Scr_CreateAnimationTree_original;
void* Scr_CheckAnimsDefined_original;
void* Scr_PrecacheAnimationTree_original;
void* Scr_UsingTreeInternal_original;
void* Scr_UsingTree_original;
void* Scr_SetAnimTreeConfigstring_original;
void* Scr_LoadAnimTreeInternal_original;
void* Scr_LoadAnimTreeAtIndex_original;
void* Scr_FindAnimTree_original;
void* Scr_FindAnim_original;
namespace
{
@ -68,7 +49,7 @@ namespace re_cscr_animtree
void Scr_EmitAnimationInternal_call(game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr, const char * pos, unsigned int animName, unsigned int names)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
game::Scr_EmitAnimationInternal(inst, pos, animName, names, Scr_EmitAnimationInternal_original);
game::Scr_EmitAnimationInternal(inst, pos, animName, names, Scr_EmitAnimationInternal_hook.get_original());
#else
cscr_animtree::Scr_EmitAnimationInternal(inst, pos, animName, names);
#endif
@ -98,7 +79,7 @@ namespace re_cscr_animtree
void Scr_AnimTreeParse_call(game::scriptInstance_t inst, const char * pos, [[maybe_unused]] void* caller_addr, unsigned int parentNode, unsigned int names)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
game::Scr_AnimTreeParse(inst, pos, parentNode, names, Scr_AnimTreeParse_original);
game::Scr_AnimTreeParse(inst, pos, parentNode, names, Scr_AnimTreeParse_hook.get_original());
#else
cscr_animtree::Scr_AnimTreeParse(inst, pos, parentNode, names);
#endif
@ -129,7 +110,7 @@ namespace re_cscr_animtree
void ConnectScriptToAnim_call(unsigned int name, unsigned int names, [[maybe_unused]] void* caller_addr, game::scriptInstance_t inst, int index, unsigned int filename, int treeIndex)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
game::ConnectScriptToAnim(name, names, inst, index, filename, treeIndex, ConnectScriptToAnim_original);
game::ConnectScriptToAnim(name, names, inst, index, filename, treeIndex, ConnectScriptToAnim_hook.get_original());
#else
cscr_animtree::ConnectScriptToAnim(name, names, inst, index, filename, treeIndex);
#endif
@ -151,7 +132,7 @@ namespace re_cscr_animtree
int Scr_GetAnimsIndex_call(game::XAnim_s * anim, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return game::Scr_GetAnimsIndex(anim, Scr_GetAnimsIndex_original);
return game::Scr_GetAnimsIndex(anim, Scr_GetAnimsIndex_hook.get_original());
#else
return cscr_animtree::Scr_GetAnimsIndex(anim);
#endif
@ -181,7 +162,7 @@ namespace re_cscr_animtree
void Scr_CheckAnimsDefined_call(unsigned int names, game::scriptInstance_t a2, [[maybe_unused]] void* caller_addr, unsigned int filename)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
game::Scr_CheckAnimsDefined(names, a2, filename, Scr_CheckAnimsDefined_original);
game::Scr_CheckAnimsDefined(names, a2, filename, Scr_CheckAnimsDefined_hook.get_original());
#else
cscr_animtree::Scr_CheckAnimsDefined(names, a2, filename);
#endif
@ -212,7 +193,7 @@ namespace re_cscr_animtree
unsigned int Scr_UsingTreeInternal_call(const char * filename, int user, [[maybe_unused]] void* caller_addr, game::scriptInstance_t inst, unsigned int * index)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return game::Scr_UsingTreeInternal(filename, user, inst, index, Scr_UsingTreeInternal_original);
return game::Scr_UsingTreeInternal(filename, user, inst, index, Scr_UsingTreeInternal_hook.get_original());
#else
return cscr_animtree::Scr_UsingTreeInternal(filename, user, inst, index);
#endif
@ -234,7 +215,7 @@ namespace re_cscr_animtree
void Scr_UsingTree_call(game::scriptInstance_t a1, [[maybe_unused]] void* caller_addr, const char * filename, unsigned int sourcePos)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
game::Scr_UsingTree(a1, filename, sourcePos, Scr_UsingTree_original);
game::Scr_UsingTree(a1, filename, sourcePos, Scr_UsingTree_hook.get_original());
#else
cscr_animtree::Scr_UsingTree(a1, filename, sourcePos);
#endif
@ -264,7 +245,7 @@ namespace re_cscr_animtree
bool Scr_LoadAnimTreeInternal_call(const char * animtreeName, game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr, unsigned int parentNode, unsigned int names)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return game::Scr_LoadAnimTreeInternal(animtreeName, inst, parentNode, names, Scr_LoadAnimTreeInternal_original);
return game::Scr_LoadAnimTreeInternal(animtreeName, inst, parentNode, names, Scr_LoadAnimTreeInternal_hook.get_original());
#else
return cscr_animtree::Scr_LoadAnimTreeInternal(animtreeName, inst, parentNode, names);
#endif
@ -286,7 +267,7 @@ namespace re_cscr_animtree
void Scr_LoadAnimTreeAtIndex_call(game::scriptInstance_t inst, int user, [[maybe_unused]] void* caller_addr, unsigned int index, void *(__cdecl * Alloc)(int), int modCheckSum)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return game::Scr_LoadAnimTreeAtIndex(inst, user, index, Alloc, modCheckSum, Scr_LoadAnimTreeAtIndex_original);
return game::Scr_LoadAnimTreeAtIndex(inst, user, index, Alloc, modCheckSum, Scr_LoadAnimTreeAtIndex_hook.get_original());
#else
return cscr_animtree::Scr_LoadAnimTreeAtIndex(inst, user, index, Alloc, modCheckSum);
#endif
@ -308,7 +289,7 @@ namespace re_cscr_animtree
game::scr_animtree_t Scr_FindAnimTree_call(const char * filename, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return game::Scr_FindAnimTree(filename, Scr_FindAnimTree_original);
return game::Scr_FindAnimTree(filename, Scr_FindAnimTree_hook.get_original());
#else
return cscr_animtree::Scr_FindAnimTree(filename);
#endif
@ -329,7 +310,7 @@ namespace re_cscr_animtree
void Scr_FindAnim_call(const char * animName, [[maybe_unused]] void* caller_addr, game::scr_anim_s a2, int user)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
game::Scr_FindAnim(animName, a2, user, Scr_FindAnim_original);
game::Scr_FindAnim(animName, a2, user, Scr_FindAnim_hook.get_original());
#else
cscr_animtree::Scr_FindAnim(animName, a2, user);
#endif
@ -353,44 +334,29 @@ namespace re_cscr_animtree
public:
void post_unpack() override
{
AnimTreeCompileError_hook.create(game::AnimTreeCompileError.get(), AnimTreeCompileError_stub);
GetAnimTreeParseProperties_hook.create(game::GetAnimTreeParseProperties.get(), GetAnimTreeParseProperties_stub);
Scr_EmitAnimationInternal_hook.create(game::Scr_EmitAnimationInternal_ADDR(), Scr_EmitAnimationInternal_stub);
AnimTreeParseInternal_hook.create(game::AnimTreeParseInternal.get(), AnimTreeParseInternal_stub);
Scr_AnimTreeParse_hook.create(game::Scr_AnimTreeParse_ADDR(), Scr_AnimTreeParse_stub);
Scr_GetAnimTreeSize_hook.create(game::Scr_GetAnimTreeSize.get(), Scr_GetAnimTreeSize_stub);
ConnectScriptToAnim_hook.create(game::ConnectScriptToAnim_ADDR(), ConnectScriptToAnim_stub);
Scr_GetAnimsIndex_hook.create(game::Scr_GetAnimsIndex_ADDR(), Scr_GetAnimsIndex_stub);
Scr_CreateAnimationTree_hook.create(game::Scr_CreateAnimationTree.get(), Scr_CreateAnimationTree_stub);
Scr_CheckAnimsDefined_hook.create(game::Scr_CheckAnimsDefined_ADDR(), Scr_CheckAnimsDefined_stub);
Scr_PrecacheAnimationTree_hook.create(game::Scr_PrecacheAnimationTree.get(), Scr_PrecacheAnimationTree_stub);
Scr_UsingTreeInternal_hook.create(game::Scr_UsingTreeInternal_ADDR(), Scr_UsingTreeInternal_stub);
Scr_UsingTree_hook.create(game::Scr_UsingTree_ADDR(), Scr_UsingTree_stub);
Scr_SetAnimTreeConfigstring_hook.create(game::Scr_SetAnimTreeConfigstring.get(), Scr_SetAnimTreeConfigstring_stub);
Scr_LoadAnimTreeInternal_hook.create(game::Scr_LoadAnimTreeInternal_ADDR(), Scr_LoadAnimTreeInternal_stub);
Scr_LoadAnimTreeAtIndex_hook.create(game::Scr_LoadAnimTreeAtIndex_ADDR(), Scr_LoadAnimTreeAtIndex_stub);
Scr_FindAnimTree_hook.create(game::Scr_FindAnimTree_ADDR(), Scr_FindAnimTree_stub);
Scr_FindAnim_hook.create(game::Scr_FindAnim_ADDR(), Scr_FindAnim_stub);
bool quick = true;
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
quick = false;
#endif
//Original hook function addresses
AnimTreeCompileError_original = AnimTreeCompileError_hook.get_original();
GetAnimTreeParseProperties_original = GetAnimTreeParseProperties_hook.get_original();
Scr_EmitAnimationInternal_original = Scr_EmitAnimationInternal_hook.get_original();
AnimTreeParseInternal_original = AnimTreeParseInternal_hook.get_original();
Scr_AnimTreeParse_original = Scr_AnimTreeParse_hook.get_original();
Scr_GetAnimTreeSize_original = Scr_GetAnimTreeSize_hook.get_original();
ConnectScriptToAnim_original = ConnectScriptToAnim_hook.get_original();
Scr_GetAnimsIndex_original = Scr_GetAnimsIndex_hook.get_original();
Scr_CreateAnimationTree_original = Scr_CreateAnimationTree_hook.get_original();
Scr_CheckAnimsDefined_original = Scr_CheckAnimsDefined_hook.get_original();
Scr_PrecacheAnimationTree_original = Scr_PrecacheAnimationTree_hook.get_original();
Scr_UsingTreeInternal_original = Scr_UsingTreeInternal_hook.get_original();
Scr_UsingTree_original = Scr_UsingTree_hook.get_original();
Scr_SetAnimTreeConfigstring_original = Scr_SetAnimTreeConfigstring_hook.get_original();
Scr_LoadAnimTreeInternal_original = Scr_LoadAnimTreeInternal_hook.get_original();
Scr_LoadAnimTreeAtIndex_original = Scr_LoadAnimTreeAtIndex_hook.get_original();
Scr_FindAnimTree_original = Scr_FindAnimTree_hook.get_original();
Scr_FindAnim_original = Scr_FindAnim_hook.get_original();
AnimTreeCompileError_hook.create(game::AnimTreeCompileError.get(), AnimTreeCompileError_stub, quick);
GetAnimTreeParseProperties_hook.create(game::GetAnimTreeParseProperties.get(), GetAnimTreeParseProperties_stub, quick);
Scr_EmitAnimationInternal_hook.create(game::Scr_EmitAnimationInternal_ADDR(), Scr_EmitAnimationInternal_stub, quick);
AnimTreeParseInternal_hook.create(game::AnimTreeParseInternal.get(), AnimTreeParseInternal_stub, quick);
Scr_AnimTreeParse_hook.create(game::Scr_AnimTreeParse_ADDR(), Scr_AnimTreeParse_stub, quick);
Scr_GetAnimTreeSize_hook.create(game::Scr_GetAnimTreeSize.get(), Scr_GetAnimTreeSize_stub, quick);
ConnectScriptToAnim_hook.create(game::ConnectScriptToAnim_ADDR(), ConnectScriptToAnim_stub, quick);
Scr_GetAnimsIndex_hook.create(game::Scr_GetAnimsIndex_ADDR(), Scr_GetAnimsIndex_stub, quick);
Scr_CreateAnimationTree_hook.create(game::Scr_CreateAnimationTree.get(), Scr_CreateAnimationTree_stub, quick);
Scr_CheckAnimsDefined_hook.create(game::Scr_CheckAnimsDefined_ADDR(), Scr_CheckAnimsDefined_stub, quick);
Scr_PrecacheAnimationTree_hook.create(game::Scr_PrecacheAnimationTree.get(), Scr_PrecacheAnimationTree_stub, quick);
Scr_UsingTreeInternal_hook.create(game::Scr_UsingTreeInternal_ADDR(), Scr_UsingTreeInternal_stub, quick);
Scr_UsingTree_hook.create(game::Scr_UsingTree_ADDR(), Scr_UsingTree_stub, quick);
Scr_SetAnimTreeConfigstring_hook.create(game::Scr_SetAnimTreeConfigstring.get(), Scr_SetAnimTreeConfigstring_stub, quick);
Scr_LoadAnimTreeInternal_hook.create(game::Scr_LoadAnimTreeInternal_ADDR(), Scr_LoadAnimTreeInternal_stub, quick);
Scr_LoadAnimTreeAtIndex_hook.create(game::Scr_LoadAnimTreeAtIndex_ADDR(), Scr_LoadAnimTreeAtIndex_stub, quick);
Scr_FindAnimTree_hook.create(game::Scr_FindAnimTree_ADDR(), Scr_FindAnimTree_stub, quick);
Scr_FindAnim_hook.create(game::Scr_FindAnim_ADDR(), Scr_FindAnim_stub, quick);
}
private: