Massively improve bootup times

This commit is contained in:
ineed bots
2023-09-17 18:52:02 -06:00
parent 5d0e5e4227
commit df2440a3ba
13 changed files with 839 additions and 1708 deletions

View File

@ -20,26 +20,12 @@ namespace re_cscr_main
utils::hook::detour Scr_EndLoadAnimTrees_hook;
utils::hook::detour Scr_FreeScripts_hook;
void* Scr_IsIdentifier_original;
void* Scr_GetFunctionHandle_original;
void* SL_TransferToCanonicalString_original;
void* SL_GetCanonicalString_original;
void* Scr_BeginLoadScripts_original;
void* Scr_BeginLoadAnimTrees_original;
void* Scr_ScanFile_original;
void* Scr_LoadScriptInternal_original;
void* Scr_LoadScript_original;
void* Scr_EndLoadScripts_original;
void* Scr_PrecacheAnimTrees_original;
void* Scr_EndLoadAnimTrees_original;
void* Scr_FreeScripts_original;
namespace
{
bool Scr_IsIdentifier_call(char * token, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MAIN_USE_WRAPPERS
return game::Scr_IsIdentifier(token, Scr_IsIdentifier_original);
return game::Scr_IsIdentifier(token, Scr_IsIdentifier_hook.get_original());
#else
return codsrc::Scr_IsIdentifier(token);
#endif
@ -60,7 +46,7 @@ namespace re_cscr_main
unsigned int Scr_GetFunctionHandle_call(const char * file, game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr, const char * handle)
{
#ifdef RE_CSCR_MAIN_USE_WRAPPERS
return game::Scr_GetFunctionHandle(file, inst, handle, Scr_GetFunctionHandle_original);
return game::Scr_GetFunctionHandle(file, inst, handle, Scr_GetFunctionHandle_hook.get_original());
#else
return codsrc::Scr_GetFunctionHandle(file, inst, handle);
#endif
@ -82,7 +68,7 @@ namespace re_cscr_main
unsigned int SL_TransferToCanonicalString_call(game::scriptInstance_t inst, unsigned int stringValue, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MAIN_USE_WRAPPERS
return game::SL_TransferToCanonicalString(inst, stringValue, SL_TransferToCanonicalString_original);
return game::SL_TransferToCanonicalString(inst, stringValue, SL_TransferToCanonicalString_hook.get_original());
#else
return codsrc::SL_TransferToCanonicalString(inst, stringValue);
#endif
@ -104,7 +90,7 @@ namespace re_cscr_main
unsigned int SL_GetCanonicalString_call(char * token, game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MAIN_USE_WRAPPERS
return game::SL_GetCanonicalString(token, inst, SL_GetCanonicalString_original);
return game::SL_GetCanonicalString(token, inst, SL_GetCanonicalString_hook.get_original());
#else
return codsrc::SL_GetCanonicalString(token, inst);
#endif
@ -126,7 +112,7 @@ namespace re_cscr_main
void Scr_BeginLoadScripts_call(game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr, int user)
{
#ifdef RE_CSCR_MAIN_USE_WRAPPERS
game::Scr_BeginLoadScripts(inst, user, Scr_BeginLoadScripts_original);
game::Scr_BeginLoadScripts(inst, user, Scr_BeginLoadScripts_hook.get_original());
#else
codsrc::Scr_BeginLoadScripts(inst, user);
#endif
@ -147,7 +133,7 @@ namespace re_cscr_main
void Scr_BeginLoadAnimTrees_call(game::scriptInstance_t inst, int user, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MAIN_USE_WRAPPERS
game::Scr_BeginLoadAnimTrees(inst, user, Scr_BeginLoadAnimTrees_original);
game::Scr_BeginLoadAnimTrees(inst, user, Scr_BeginLoadAnimTrees_hook.get_original());
#else
codsrc::Scr_BeginLoadAnimTrees(inst, user);
#endif
@ -169,7 +155,7 @@ namespace re_cscr_main
int Scr_ScanFile_call(int max_size, [[maybe_unused]] void* caller_addr, char * buf)
{
#ifdef RE_CSCR_MAIN_USE_WRAPPERS
return game::Scr_ScanFile(max_size, buf, Scr_ScanFile_original);
return game::Scr_ScanFile(max_size, buf, Scr_ScanFile_hook.get_original());
#else
return codsrc::Scr_ScanFile(max_size, buf);
#endif
@ -199,7 +185,7 @@ namespace re_cscr_main
unsigned int Scr_LoadScript_call(const char * file, game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MAIN_USE_WRAPPERS
return game::Scr_LoadScript(file, inst, Scr_LoadScript_original);
return game::Scr_LoadScript(file, inst, Scr_LoadScript_hook.get_original());
#else
return codsrc::Scr_LoadScript(file, inst);
#endif
@ -248,7 +234,7 @@ namespace re_cscr_main
void Scr_FreeScripts_call(game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MAIN_USE_WRAPPERS
game::Scr_FreeScripts(inst, Scr_FreeScripts_original);
game::Scr_FreeScripts(inst, Scr_FreeScripts_hook.get_original());
#else
codsrc::Scr_FreeScripts(inst);
#endif
@ -272,34 +258,24 @@ namespace re_cscr_main
public:
void post_unpack() override
{
Scr_IsIdentifier_hook.create(game::Scr_IsIdentifier_ADDR(), Scr_IsIdentifier_stub);
Scr_GetFunctionHandle_hook.create(game::Scr_GetFunctionHandle_ADDR(), Scr_GetFunctionHandle_stub);
SL_TransferToCanonicalString_hook.create(game::SL_TransferToCanonicalString_ADDR(), SL_TransferToCanonicalString_stub);
SL_GetCanonicalString_hook.create(game::SL_GetCanonicalString_ADDR(), SL_GetCanonicalString_stub);
Scr_BeginLoadScripts_hook.create(game::Scr_BeginLoadScripts_ADDR(), Scr_BeginLoadScripts_stub);
Scr_BeginLoadAnimTrees_hook.create(game::Scr_BeginLoadAnimTrees_ADDR(), Scr_BeginLoadAnimTrees_stub);
Scr_ScanFile_hook.create(game::Scr_ScanFile_ADDR(), Scr_ScanFile_stub);
Scr_LoadScriptInternal_hook.create(game::Scr_LoadScriptInternal.get(), Scr_LoadScriptInternal_stub);
Scr_LoadScript_hook.create(game::Scr_LoadScript_ADDR(), Scr_LoadScript_stub);
Scr_EndLoadScripts_hook.create(game::Scr_EndLoadScripts.get(), Scr_EndLoadScripts_stub);
Scr_PrecacheAnimTrees_hook.create(game::Scr_PrecacheAnimTrees.get(), Scr_PrecacheAnimTrees_stub);
Scr_EndLoadAnimTrees_hook.create(game::Scr_EndLoadAnimTrees.get(), Scr_EndLoadAnimTrees_stub);
Scr_FreeScripts_hook.create(game::Scr_FreeScripts_ADDR(), Scr_FreeScripts_stub);
bool quick = true;
#ifdef RE_CSCR_MAIN_USE_WRAPPERS
quick = false;
#endif
//Original hook function addresses
Scr_IsIdentifier_original = Scr_IsIdentifier_hook.get_original();
Scr_GetFunctionHandle_original = Scr_GetFunctionHandle_hook.get_original();
SL_TransferToCanonicalString_original = SL_TransferToCanonicalString_hook.get_original();
SL_GetCanonicalString_original = SL_GetCanonicalString_hook.get_original();
Scr_BeginLoadScripts_original = Scr_BeginLoadScripts_hook.get_original();
Scr_BeginLoadAnimTrees_original = Scr_BeginLoadAnimTrees_hook.get_original();
Scr_ScanFile_original = Scr_ScanFile_hook.get_original();
Scr_LoadScriptInternal_original = Scr_LoadScriptInternal_hook.get_original();
Scr_LoadScript_original = Scr_LoadScript_hook.get_original();
Scr_EndLoadScripts_original = Scr_EndLoadScripts_hook.get_original();
Scr_PrecacheAnimTrees_original = Scr_PrecacheAnimTrees_hook.get_original();
Scr_EndLoadAnimTrees_original = Scr_EndLoadAnimTrees_hook.get_original();
Scr_FreeScripts_original = Scr_FreeScripts_hook.get_original();
Scr_IsIdentifier_hook.create(game::Scr_IsIdentifier_ADDR(), Scr_IsIdentifier_stub, quick);
Scr_GetFunctionHandle_hook.create(game::Scr_GetFunctionHandle_ADDR(), Scr_GetFunctionHandle_stub, quick);
SL_TransferToCanonicalString_hook.create(game::SL_TransferToCanonicalString_ADDR(), SL_TransferToCanonicalString_stub, quick);
SL_GetCanonicalString_hook.create(game::SL_GetCanonicalString_ADDR(), SL_GetCanonicalString_stub, quick);
Scr_BeginLoadScripts_hook.create(game::Scr_BeginLoadScripts_ADDR(), Scr_BeginLoadScripts_stub, quick);
Scr_BeginLoadAnimTrees_hook.create(game::Scr_BeginLoadAnimTrees_ADDR(), Scr_BeginLoadAnimTrees_stub, quick);
Scr_ScanFile_hook.create(game::Scr_ScanFile_ADDR(), Scr_ScanFile_stub, quick);
Scr_LoadScriptInternal_hook.create(game::Scr_LoadScriptInternal.get(), Scr_LoadScriptInternal_stub, quick);
Scr_LoadScript_hook.create(game::Scr_LoadScript_ADDR(), Scr_LoadScript_stub, quick);
Scr_EndLoadScripts_hook.create(game::Scr_EndLoadScripts.get(), Scr_EndLoadScripts_stub, quick);
Scr_PrecacheAnimTrees_hook.create(game::Scr_PrecacheAnimTrees.get(), Scr_PrecacheAnimTrees_stub, quick);
Scr_EndLoadAnimTrees_hook.create(game::Scr_EndLoadAnimTrees.get(), Scr_EndLoadAnimTrees_stub, quick);
Scr_FreeScripts_hook.create(game::Scr_FreeScripts_ADDR(), Scr_FreeScripts_stub, quick);
}
private: