mirror of
https://github.com/JezuzLizard/T4SP-Server-Plugin.git
synced 2025-07-04 18:21:50 +00:00
Progress on path generating code.
Add readfile and writefile builtins. Attempt to print GSC callstack.
This commit is contained in:
@ -32,6 +32,20 @@ namespace game
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{ "dead", TEAM_DEAD }
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};
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void Scr_PrintPrevCodePos(const char* codepos, int scriptInstance, con_channel_e channel, int index)
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{
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static const auto call_addr = SELECT(0x0, 0x68B340);
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__asm
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{
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push index;
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push channel;
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push scriptInstance;
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mov eax, codepos;
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call call_addr;
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}
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}
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int Scr_GetInt(game::scriptInstance_t inst, unsigned int arg_index)
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{
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static const auto call_addr = SELECT(0x0, 0x699C50);
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@ -321,7 +335,7 @@ namespace game
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unsigned int Scr_GetNumParam(scriptInstance_t inst)
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{
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return scrVmPub[inst].outparamcount;
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return gScrVmPub[inst].outparamcount;
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}
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VariableType Scr_GetType(scriptInstance_t inst, unsigned int index)
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@ -467,6 +481,7 @@ namespace game
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return answer;
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}
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//This is a __userpurge, which automatically cleans up the stack by itself so do not do add esp
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int Path_FindPathFromTo(float* startPos, pathnode_t* pNodeTo, path_t* pPath, team_t eTeam, pathnode_t* pNodeFrom, float* vGoalPos, int bAllowNegotiationLinks, int bIgnoreBadplaces)
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{
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static const auto call_addr = SELECT(0x0, 0x4CF3F0);
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@ -490,6 +505,30 @@ namespace game
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return answer;
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}
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//This is a __userpurge, which automatically cleans up the stack by itself so do not do add esp
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int Path_GeneratePath(path_t* pPath, team_t eTeam, const float* vStartPos, float* vGoalPos, pathnode_t* pNodeFrom, pathnode_t* pNodeTo, int bIncludeGoalPos, int bAllowNegotiationLinks)
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{
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static const auto call_addr = SELECT(0x0, 0x4CED90);
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int answer;
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__asm
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{
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push bAllowNegotiationLinks;
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push bIncludeGoalPos;
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push pNodeTo;
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push pNodeFrom;
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push vGoalPos;
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push vStartPos;
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push eTeam;
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mov eax, pPath;
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call call_addr;
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mov answer, eax;
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}
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return answer;
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}
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namespace plutonium
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{
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}
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@ -23,6 +23,8 @@ namespace game
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extern std::map<std::string, team_t> team_map;
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void Scr_PrintPrevCodePos(const char* codepos, int scriptInstance, con_channel_e channel, int index);
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const char* Cmd_Argv(int index);
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unsigned int Cmd_Argc();
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void Cmd_AddCommand(const char* name, void(__cdecl* function)());
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@ -59,6 +61,7 @@ namespace game
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int Path_FindPath(path_t* pPath, team_t eTeam, float* vStartPos, float* vGoalPos, int bAllowNegotiationLinks);
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pathnode_t* Path_NearestNodeNotCrossPlanes(int typeFlags, int maxNodes, float* vOrigin, pathsort_t* nodes, float fMaxDist, float a6, float a7, int iPlaneCount, int* returnCount, nearestNodeHeightCheck heightCheck);
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int Path_FindPathFromTo(float* startPos, pathnode_t* pNodeTo, path_t* pPath, team_t eTeam, pathnode_t* pNodeFrom, float* vGoalPos, int bAllowNegotiationLinks, int bIgnoreBadplaces);
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int Path_GeneratePath(path_t* pPath, team_t eTeam, const float* vStartPos, float* vGoalPos, pathnode_t* pNodeFrom, pathnode_t* pNodeTo, int bIncludeGoalPos, int bAllowNegotiationLinks);
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template <typename T>
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class symbol
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@ -1419,6 +1419,134 @@ namespace game
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float fOrientLerp;
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};
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struct animCmdState_s
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{
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int field_0;
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int field_4;
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int field_8;
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int field_C;
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int field_10;
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int field_14;
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int field_18;
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int field_1C;
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int field_20;
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int field_24;
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int field_28;
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};
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struct SpawnVar
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{
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bool spawnVarsValid;
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int numSpawnVars;
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char* spawnVars[64][2];
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int numSpawnVarChars;
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char spawnVarChars[2048];
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};
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enum loading_t : __int32
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{
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LOADING_DONE = 0x0,
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LOADING_LEVEL = 0x1,
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LOADING_SAVEGAME = 0x2,
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};
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struct cached_tag_mat_t
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{
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int time;
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int entnum;
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unsigned __int16 name;
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float tagMat[4][3];
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};
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struct trigger_info_t
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{
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unsigned __int16 entnum;
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unsigned __int16 otherEntnum;
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int useCount;
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int otherUseCount;
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};
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struct __declspec(align(4)) level_locals_s
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{
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gclient_s* clients;
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gentity_s* gentities;
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int unk1;
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int num_entities;
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gentity_s* firstFreeEnt;
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gentity_s* lastFreeEnt;
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sentient_s* sentients;
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actor_s* actors;
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scr_vehicle_s* vehicles;
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TurretInfo* turrets;
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animCmdState_s* animCmds;
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char gap_2C[4096];
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int logFile;
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int initializing;
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int clientIsSpawning;
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int maxclients;
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int framenum;
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int time;
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int previousTime;
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int startTime;
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int newSession;
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int actorCorpseCount;
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SpawnVar spawnVar;
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int reloadDelayTime;
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int absoluteReloadDelayTime;
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EntHandle droppedWeaponCue[32];
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int changelevel;
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int bMissionSuccess;
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int bMissionFailed;
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int exitTime;
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int savepersist;
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char cinematic[64];
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float fFogOpaqueDist;
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float fFogOpaqueDistSqrd;
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unsigned int grenadeHintCount;
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int remapCount;
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int iSearchFrame;
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loading_t loading;
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int actorPredictDepth;
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int bDrawCompassFriendlies;
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int bPlayerIgnoreRadiusDamage;
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int bPlayerIgnoreRadiusDamageLatched;
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int triggerIndex;
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int padd;
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int currentEntityThink;
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int currentIndex;
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bool checkAnimChange;
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int registerWeapons;
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int bRegisterItems;
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int framePos;
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cached_tag_mat_t cachedTagMat;
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cached_tag_mat_t cachedEntTargetTagMat;
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__int16 soundAliasFirst;
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__int16 soundAliasLast;
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trigger_info_t pendingTriggerList[256];
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trigger_info_t currentTriggerList[256];
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int pendingTriggerListSize;
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int currentTriggerListSize;
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int entTriggerIndex[1024];
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unsigned __int8 specialIndex[1024];
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char gap4808[2628];
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int scriptPrintChannel;
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float compassMapUpperLeft[2];
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float compassMapWorldSize[2];
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float compassNorth[2];
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float mapSunColor[3];
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float mapSunDirection[3];
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int script_ai_limit;
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int disable_grenade_suicide;
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int huh;
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int manualNameChange;
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objective_t objectives[16];
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int frameTime;
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int finished;
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int pad;
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};
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static_assert(sizeof(level_locals_s) == 0x549C);
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enum nodeType
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{
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NODE_BADNODE = 0x0,
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@ -1687,4 +1815,358 @@ namespace game
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function_frame_t function_frame_start[32];
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VariableValue stack[2048];
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};
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struct __declspec(align(2)) scr_const_t
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{
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unsigned __int16 _;
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__int16 active2;
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__int16 j_spine4;
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__int16 j_helmet;
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__int16 j_head;
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__int16 all;
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__int16 allies;
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__int16 axis;
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__int16 bad_path;
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__int16 begin_firing;
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__int16 unknown_location;
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__int16 cancel_location;
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__int16 confirm_location;
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__int16 regroup_location;
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__int16 defend_location;
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__int16 clear_squadcommand;
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__int16 squadleader_changed;
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__int16 squad_disbanded;
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__int16 deployed_turret;
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__int16 crouch;
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__int16 current;
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__int16 damage;
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__int16 dead;
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__int16 death;
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__int16 disconnect;
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__int16 death_or_disconnect;
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__int16 detonate;
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__int16 direct;
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__int16 dlight;
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__int16 done;
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__int16 empty;
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__int16 end_firing;
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__int16 enter_vehicle;
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__int16 entity;
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__int16 exit_vehicle;
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__int16 change_seat;
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__int16 vehicle_death;
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__int16 explode;
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__int16 failed;
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__int16 free;
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__int16 fraction;
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__int16 goal;
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__int16 goal_changed;
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__int16 goal_yaw;
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__int16 grenade;
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__int16 grenade_danger;
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__int16 grenade_fire;
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__int16 grenade_launcher_fire;
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__int16 grenade_pullback;
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__int16 info_notnull;
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__int16 invisible;
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__int16 key1;
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__int16 key2;
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__int16 killanimscript;
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__int16 left;
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__int16 left_tread;
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__int16 light;
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__int16 movedone;
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__int16 noclass;
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__int16 none;
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__int16 normal;
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__int16 player;
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__int16 position;
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__int16 projectile_impact;
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__int16 prone;
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__int16 right;
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__int16 right_tread;
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__int16 tank_armor;
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__int16 reload;
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__int16 reload_start;
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__int16 rocket;
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__int16 rotatedone;
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__int16 script_brushmodel;
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__int16 script_model;
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__int16 script_origin;
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__int16 snd_enveffectsprio_level;
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__int16 snd_enveffectsprio_shellshock;
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__int16 snd_busvolprio_holdbreath;
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__int16 snd_busvolprio_pain;
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__int16 snd_busvolprio_shellshock;
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__int16 stand;
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__int16 suppression;
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__int16 suppression_end;
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__int16 surfacetype;
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__int16 tag_aim;
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__int16 tag_aim_animated;
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__int16 tag_brass;
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__int16 tag_butt;
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__int16 tag_clip;
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__int16 tag_flash;
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__int16 tag_flash_11;
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__int16 tag_flash_2;
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__int16 tag_flash_22;
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__int16 tag_flash_3;
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__int16 tag_fx;
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__int16 tag_inhand2;
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__int16 tag_knife_attach;
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__int16 tag_knife_fx;
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__int16 tag_bayonet;
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__int16 tag_laser;
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__int16 tag_origin;
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__int16 tag_weapon;
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__int16 tag_player2;
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__int16 tag_camera;
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__int16 tag_weapon_right;
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__int16 tag_gasmask;
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__int16 tag_gasmask2;
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__int16 tag_sync;
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__int16 tag_wake;
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__int16 target_script_trigger;
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__int16 tempEntity;
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__int16 top;
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__int16 touch;
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__int16 trigger;
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__int16 trigger_use;
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__int16 trigger_use_touch;
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__int16 trigger_damage;
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__int16 trigger_lookat;
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__int16 trigger_radius;
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__int16 truck_cam;
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__int16 weapon_change_on_turret;
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__int16 weapon_change;
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__int16 weapon_change_complete;
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__int16 weapon_fired;
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__int16 weapon_pvp_attack;
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__int16 worldspawn;
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__int16 flashbang;
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__int16 flash;
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__int16 smoke;
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__int16 night_vision_on;
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__int16 night_vision_off;
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__int16 back_low;
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__int16 back_mid;
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__int16 back_up;
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__int16 head;
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__int16 j_mainroot;
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__int16 neck;
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__int16 pelvis;
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__int16 j_head2;
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__int16 MOD_UNKNOWN;
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__int16 MOD_PISTOL_BULLET;
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__int16 MOD_RIFLE_BULLET;
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__int16 MOD_GRENADE;
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__int16 MOD_GRENADE_SPLASH;
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__int16 MOD_PROJECTILE;
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__int16 MOD_PROJECTILE_SPLASH;
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__int16 MOD_MELEE;
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__int16 MOD_BAYONET;
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__int16 MOD_HEAD_SHOT;
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__int16 MOD_CRUSH;
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__int16 MOD_TELEFRAG;
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__int16 MOD_FALLING;
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__int16 MOD_SUICIDE;
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__int16 MOD_TRIGGER_HURT;
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__int16 MOD_EXPLOSIVE;
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__int16 MOD_IMPACT;
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__int16 MOD_BURNED;
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__int16 MOD_HIT_BY_OBJECT;
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__int16 MOD_DROWN;
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__int16 script_vehicle;
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__int16 script_vehicle_collision;
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__int16 script_vehicle_collmap;
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__int16 script_vehicle_corpse;
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__int16 turret_fire;
|
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__int16 turret_on_target;
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__int16 turret_not_on_target;
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__int16 turret_on_vistarget;
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__int16 turret_no_vis;
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__int16 turret_rotate_stopped;
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__int16 turret_deactivate;
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__int16 turretstatechange;
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__int16 turretownerchange;
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__int16 reached_end_node;
|
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__int16 reached_wait_node;
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__int16 reached_wait_speed;
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__int16 near_goal;
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||||
__int16 veh_collision;
|
||||
__int16 veh_predictedcollision;
|
||||
__int16 script_camera;
|
||||
__int16 begin;
|
||||
__int16 curve_nodehit;
|
||||
__int16 curve_start;
|
||||
__int16 curve_end;
|
||||
__int16 tag_enter_driver;
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||||
__int16 tag_enter_gunner1;
|
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__int16 tag_enter_gunner2;
|
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__int16 tag_enter_gunner3;
|
||||
__int16 tag_enter_gunner4;
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__int16 tag_enter_passenger;
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__int16 tag_enter_passenger2;
|
||||
__int16 tag_enter_passenger3;
|
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__int16 tag_enter_passenger4;
|
||||
__int16 tag_player;
|
||||
__int16 tag_passenger1;
|
||||
__int16 tag_passenger2;
|
||||
__int16 tag_passenger3;
|
||||
__int16 tag_passenger4;
|
||||
__int16 tag_gunner1;
|
||||
__int16 tag_gunner2;
|
||||
__int16 tag_gunner3;
|
||||
__int16 tag_gunner4;
|
||||
__int16 tag_gunner_barrel1;
|
||||
__int16 tag_gunner_barrel2;
|
||||
__int16 tag_gunner_barrel3;
|
||||
__int16 tag_gunner_barrel4;
|
||||
__int16 tag_gunner_turret1;
|
||||
__int16 tag_gunner_turret2;
|
||||
__int16 tag_gunner_turret3;
|
||||
__int16 tag_gunner_turret4;
|
||||
__int16 tag_flash_gunner1;
|
||||
__int16 tag_flash_gunner2;
|
||||
__int16 tag_flash_gunner3;
|
||||
__int16 tag_flash_gunner4;
|
||||
__int16 tag_flash_gunner1a;
|
||||
__int16 tag_flash_gunner2a;
|
||||
__int16 tag_flash_gunner3a;
|
||||
__int16 tag_flash_gunner4a;
|
||||
__int16 tag_gunner_brass1;
|
||||
__int16 tag_gunner_hands1;
|
||||
__int16 tag_wheel_front_left;
|
||||
__int16 tag_wheel_front_right;
|
||||
__int16 tag_wheel_back_left;
|
||||
__int16 tag_wheel_back_right;
|
||||
__int16 tag_wheel_middle_left;
|
||||
__int16 tag_wheel_middle_right;
|
||||
__int16 vampire_health_regen;
|
||||
__int16 vampire_kill;
|
||||
__int16 morphine_shot;
|
||||
__int16 morphine_revive;
|
||||
__int16 freelook;
|
||||
__int16 intermission;
|
||||
__int16 playing;
|
||||
__int16 spectator;
|
||||
__int16 action_notify_attack;
|
||||
__int16 action_notify_melee;
|
||||
__int16 action_notify_use_reload;
|
||||
__int16 always;
|
||||
__int16 auto_ai;
|
||||
__int16 auto_nonai;
|
||||
__int16 back_left;
|
||||
__int16 back_right;
|
||||
__int16 begin_custom_anim;
|
||||
__int16 bullethit;
|
||||
__int16 count;
|
||||
__int16 corner_approach;
|
||||
__int16 damage_notdone;
|
||||
__int16 deathplant;
|
||||
__int16 front_left;
|
||||
__int16 front_right;
|
||||
__int16 tag_inhand;
|
||||
__int16 high_priority;
|
||||
__int16 info_player_deathmatch;
|
||||
__int16 infinite_energy;
|
||||
__int16 low_priority;
|
||||
__int16 manual;
|
||||
__int16 manual_ai;
|
||||
__int16 max_time;
|
||||
__int16 menuresponse;
|
||||
__int16 middle_left;
|
||||
__int16 middle_right;
|
||||
__int16 min_energy;
|
||||
__int16 min_time;
|
||||
__int16 neutral;
|
||||
__int16 never;
|
||||
__int16 pickup;
|
||||
__int16 receiver;
|
||||
__int16 sound_blend;
|
||||
__int16 tag_wingtipl;
|
||||
__int16 tag_wingtipr;
|
||||
__int16 tag_wingmidl;
|
||||
__int16 tag_wingmidr;
|
||||
__int16 tag_prop;
|
||||
__int16 tag_end;
|
||||
__int16 tag_tailtop;
|
||||
__int16 tag_tailbottom;
|
||||
__int16 tag_detach;
|
||||
__int16 tag_passenger;
|
||||
__int16 tag_enter_back;
|
||||
__int16 tag_detach2;
|
||||
__int16 tag_popout;
|
||||
__int16 tag_body;
|
||||
__int16 tag_turret;
|
||||
__int16 tag_turret_base;
|
||||
__int16 tag_barrel;
|
||||
__int16 tag_weapon_left;
|
||||
__int16 human;
|
||||
__int16 custom;
|
||||
__int16 angle_deltas;
|
||||
__int16 bulletwhizby;
|
||||
__int16 dog;
|
||||
__int16 enemy;
|
||||
__int16 enemy_visible;
|
||||
__int16 face_angle;
|
||||
__int16 face_current;
|
||||
__int16 face_default;
|
||||
__int16 face_direction;
|
||||
__int16 face_enemy;
|
||||
__int16 face_enemy_or_motion;
|
||||
__int16 face_goal;
|
||||
__int16 face_motion;
|
||||
__int16 face_point;
|
||||
__int16 gravity;
|
||||
__int16 groundEntChanged;
|
||||
__int16 gunshot;
|
||||
__int16 obstacle;
|
||||
__int16 movemode;
|
||||
__int16 node_out_of_range;
|
||||
__int16 node_relinquished;
|
||||
__int16 node_taken;
|
||||
__int16 node_not_safe;
|
||||
__int16 noclip;
|
||||
__int16 nogravity;
|
||||
__int16 nophysics;
|
||||
__int16 pain;
|
||||
__int16 run;
|
||||
__int16 runto_arrived;
|
||||
__int16 silenced_shot;
|
||||
__int16 spawned;
|
||||
__int16 start_move;
|
||||
__int16 stop;
|
||||
__int16 stop_soon;
|
||||
__int16 tag_eye;
|
||||
__int16 walk;
|
||||
__int16 world;
|
||||
__int16 zonly_physics;
|
||||
__int16 j_ankle_le;
|
||||
__int16 j_ankle_ri;
|
||||
__int16 j_ball_le;
|
||||
__int16 j_ball_ri;
|
||||
__int16 j_palm_le;
|
||||
__int16 j_palm_ri;
|
||||
__int16 broken;
|
||||
__int16 destructible;
|
||||
__int16 snapacknowledged;
|
||||
__int16 disconnected;
|
||||
__int16 cinematic;
|
||||
__int16 uicinematic;
|
||||
__int16 logo;
|
||||
__int16 connecting;
|
||||
__int16 challenging;
|
||||
__int16 connected;
|
||||
__int16 sendingstats;
|
||||
__int16 loading;
|
||||
__int16 primed;
|
||||
__int16 active;
|
||||
__int16 map_restart;
|
||||
__int16 orientdone;
|
||||
__int16 field_2B6;
|
||||
};
|
||||
|
||||
|
||||
}
|
@ -18,16 +18,31 @@ namespace game
|
||||
|
||||
WEAK symbol<cmd_function_s*> cmd_functions{ 0x0, 0x1F416F4 };
|
||||
WEAK symbol<CmdArgs> cmd_args{ 0x0, 0x1F41670 };
|
||||
|
||||
WEAK symbol<GameWorldSp*> gameWorldCurrent{ 0x0, 0x8E1D80 };
|
||||
|
||||
WEAK symbol<pathlocal_t> g_path{ 0x0, 0x1F2F700 };
|
||||
|
||||
WEAK symbol<gentity_s> g_entities{ 0x0, 0x176C6F0 };
|
||||
//WEAK symbol<scrVarPub_t> scrVarPub{ 0x0, 0x3882B70 };
|
||||
WEAK symbol<scrVmPub_t> gScrVmPub{ 0x0, 0x3BD4700 };
|
||||
WEAK symbol<level_locals_s> level{ 0x0, 0x18F5D88 };
|
||||
WEAK symbol<float*> g_pathAttemptGoalPos{ 0x0, 0x16CFD6C };
|
||||
//WEAK symbol<scrParserPub_t> scrParserPub{ 0x0, 0x3882B00 };
|
||||
//WEAK symbol<scrVarGlob_t> gScrVarGlob{ 0x0, 0x3914700 };
|
||||
|
||||
WEAK symbol<scrVmPub_t> scrVmPub{ 0x0, 0x3BD4700 };
|
||||
WEAK symbol<function_stack_t> function_stack{ 0x0, 0x3BDDDD0 };
|
||||
WEAK symbol<scr_const_t> scr_const{0x0, 0x1F33B90};
|
||||
|
||||
// Dvars
|
||||
|
||||
WEAK symbol<dvar_s*> com_developer{ 0x0, 0x1F55288 };
|
||||
WEAK symbol<dvar_s*> com_logfile{ 0x0, 0x1F552BC };
|
||||
WEAK symbol<dvar_s*> com_developer_script{ 0x0, 0x1F9646C };
|
||||
WEAK symbol<dvar_s*> ai_pathNegotiationOverlapCost{ 0x0, 0x18FB224 };
|
||||
WEAK symbol<dvar_s*> fs_homepath{ 0x0, 0x2123C1C };
|
||||
WEAK symbol<dvar_s*> fs_game{ 0x0, 0x2122B00 };
|
||||
WEAK symbol<dvar_s*> useFastFile{ 0x0, 0x1F552FC };
|
||||
WEAK symbol<dvar_s*> sv_running{ 0x0, 0x1F552DC };
|
||||
WEAK symbol<dvar_s*> g_connectpaths{ 0x0, 0x18ECF8C };
|
||||
WEAK symbol<dvar_s*> r_reflectionProbeGenerate{ 0x0, 0x3BFD478 };
|
||||
|
||||
namespace plutonium
|
||||
{
|
||||
|
Reference in New Issue
Block a user