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Progress on path generating code.
Add readfile and writefile builtins. Attempt to print GSC callstack.
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@ -23,6 +23,8 @@ namespace game
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extern std::map<std::string, team_t> team_map;
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void Scr_PrintPrevCodePos(const char* codepos, int scriptInstance, con_channel_e channel, int index);
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const char* Cmd_Argv(int index);
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unsigned int Cmd_Argc();
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void Cmd_AddCommand(const char* name, void(__cdecl* function)());
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@ -59,6 +61,7 @@ namespace game
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int Path_FindPath(path_t* pPath, team_t eTeam, float* vStartPos, float* vGoalPos, int bAllowNegotiationLinks);
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pathnode_t* Path_NearestNodeNotCrossPlanes(int typeFlags, int maxNodes, float* vOrigin, pathsort_t* nodes, float fMaxDist, float a6, float a7, int iPlaneCount, int* returnCount, nearestNodeHeightCheck heightCheck);
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int Path_FindPathFromTo(float* startPos, pathnode_t* pNodeTo, path_t* pPath, team_t eTeam, pathnode_t* pNodeFrom, float* vGoalPos, int bAllowNegotiationLinks, int bIgnoreBadplaces);
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int Path_GeneratePath(path_t* pPath, team_t eTeam, const float* vStartPos, float* vGoalPos, pathnode_t* pNodeFrom, pathnode_t* pNodeTo, int bIncludeGoalPos, int bAllowNegotiationLinks);
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template <typename T>
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class symbol
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