mirror of
https://github.com/JezuzLizard/T4SP-Server-Plugin.git
synced 2025-04-19 21:22:54 +00:00
Some struct updates
This commit is contained in:
parent
069442dca9
commit
e6a0913893
@ -384,6 +384,44 @@ namespace game
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VAR_ENDON_LIST = 0x18,
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};
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enum scr_builtin_type_t
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{
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BUILTIN_ANY = 0x0,
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BUILTIN_DEVELOPER_ONLY = 0x1,
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};
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enum Scr_SourceType_t
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{
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SOURCE_TYPE_NONE = 0x0,
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SOURCE_TYPE_BREAKPOINT = 0x1,
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SOURCE_TYPE_CALL = 0x2,
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};
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enum scr_abort_t
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{
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SCR_ABORT_NONE = 0x0,
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SCR_ABORT_CONTINUE = 0x1,
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SCR_ABORT_BREAK = 0x2,
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SCR_ABORT_RETURN = 0x3,
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SCR_ABORT_MAX = 0x3,
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};
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enum scr_call_type_t
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{
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CALL_NONE = 0x0,
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CALL_BUILTIN = 0x1,
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CALL_THREAD = 0x2,
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CALL_FUNCTION = 0x3,
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};
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enum sl_user_type_e
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{
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SL_USER_GAME = 0x1,
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SL_USER_TEMP = 0x2,
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SL_USER_XZONE = 0x4,
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SL_USER_XZONE_TEMP = 0x8,
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};
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#pragma endregion
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#pragma region "structs"
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@ -3763,6 +3763,9 @@ namespace game
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CRITSECT_SCRIPT_STRING = 0xB,
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CRITSECT_MEMORY_TREE = 0xC,
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CRITSECT_SYS_EVENT_QUEUE = 0xE,
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CRITSECT_DXDEVICE = 0x11,
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CRITSECT_DXDEVICE_GLOB = 0x12,
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CRITSECT_MISSING_ASSET = 0x13,
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CRITSECT_PHYSICS_UPDATE = 0x15,
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CRITSECT_CINEMATIC = 0x19,
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CRITSECT_CINEMATIC_TARGET_CHANGE = 0x1A,
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@ -3897,15 +3900,6 @@ namespace game
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HUDELEM_UPDATE_ARCHIVAL_AND_CURRENT = 0x3,
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};
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enum sourceType_e
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{
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SOURCE_TYPE_BREAKPOINT = 0x1,
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SOURCE_TYPE_CALL = 0x2,
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SOURCE_TYPE_THREAD_START = 0x4,
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SOURCE_TYPE_BUILTIN_CALL = 0x8,
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SOURCE_TYPE_NOTIFY = 0x10,
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};
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enum animBodyPart_t
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{
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ANIM_BP_UNUSED = 0x0,
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@ -3915,6 +3909,51 @@ namespace game
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NUM_ANIM_BODYPARTS = 0x4,
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};
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enum zone_flags_e
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{
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ZONE_FLAG_none = 0x0,
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DB_ZONE_COMMON_LOC = 0x1,
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DB_ZONE_LEVEL_LOC = 0x2,
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DB_ZONE_CODE = 0x4,
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DB_ZONE_COMMON = 0x8,
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DB_ZONE_LEVEL = 0x10,
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DB_ZONE_LOAD = 0x20,
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DB_ZONE_MYCHANGES = 0x40,
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ZONE_FLAG_unk3 = 0x80,
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DB_ZONE_LEVELOVERLAY = 0x100, // patch, not 'so'
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DB_ZONE_PATCH = 0x200,
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ZONE_FLAG_unk5 = 0x400,
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DB_ZONE_MOD = 0x800,
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};
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enum xfile_block_type_e
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{
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XFILE_BLOCK_TEMP = 0x0,
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XFILE_BLOCK_RUNTIME = 0x1,
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XFILE_BLOCK_RUNTIME_BEGIN = 0x1,
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XFILE_BLOCK_LARGE_RUNTIME = 0x2,
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XFILE_BLOCK_PHYSICAL_RUNTIME = 0x3,
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XFILE_BLOCK_VIRTUAL = 0x4,
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XFILE_BLOCK_RUNTIME_END = 0x4,
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XFILE_BLOCK_LARGE = 0x5,
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XFILE_BLOCK_PHYSICAL = 0x6,
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MAX_XFILE_COUNT = 0x7,
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};
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enum dm_memory_tyep_e
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{
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DM_MEMORY_TEMP = 0x0,
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DM_MEMORY_VIRTUAL = 0x1,
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DM_MEMORY_PHYSICAL = 0x2,
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};
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enum phys_alloc_type_e
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{
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PHYS_ALLOC_LOW = 0x0,
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PHYS_ALLOC_HIGH = 0x1,
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PHYS_ALLOC_COUNT = 0x2,
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};
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#ifdef __cplusplus
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}
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#endif
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@ -3604,17 +3604,6 @@ namespace game
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ASSERT_STRUCT_OFFSET(TLSData_t, field_38, 0x38);
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ASSERT_STRUCT_OFFSET(TLSData_t, field_3C, 0x3C);
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struct XZoneInfo
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{
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char * name; //OFS: 0x0 SIZE: 0x4
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int allocFlags; //OFS: 0x4 SIZE: 0x4
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int freeFlags; //OFS: 0x8 SIZE: 0x4
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};
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ASSERT_STRUCT_SIZE(XZoneInfo, 0xC);
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ASSERT_STRUCT_OFFSET(XZoneInfo, name, 0x0);
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ASSERT_STRUCT_OFFSET(XZoneInfo, allocFlags, 0x4);
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ASSERT_STRUCT_OFFSET(XZoneInfo, freeFlags, 0x8);
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union DvarValue
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{
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bool enabled; //OFS: 0x0 SIZE: 0x1
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@ -11407,17 +11396,6 @@ namespace game
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ASSERT_STRUCT_OFFSET(LargeLocal, startPos, 0x0);
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ASSERT_STRUCT_OFFSET(LargeLocal, size, 0x4);
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struct XFile
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{
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unsigned int size; //OFS: 0x0 SIZE: 0x4
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unsigned int externalSize; //OFS: 0x4 SIZE: 0x4
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unsigned int blockSize[8]; //OFS: 0x8 SIZE: 0x20
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};
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ASSERT_STRUCT_SIZE(XFile, 0x28);
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ASSERT_STRUCT_OFFSET(XFile, size, 0x0);
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ASSERT_STRUCT_OFFSET(XFile, externalSize, 0x4);
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ASSERT_STRUCT_OFFSET(XFile, blockSize, 0x8);
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union pointtrace_or_moveclip_u
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{
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pointtrace_t point; //OFS: 0x0 SIZE: 0x40
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@ -12777,21 +12755,6 @@ namespace game
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ASSERT_STRUCT_OFFSET(GfxCmdStretchPicRotateXY, color, 0x28);
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ASSERT_STRUCT_OFFSET(GfxCmdStretchPicRotateXY, rotation, 0x2C);
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struct XZoneMemory
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{
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XBlock blocks[9]; //OFS: 0x0 SIZE: 0x48
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char * lockedVertexData; //OFS: 0x48 SIZE: 0x4
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char * lockedIndexData; //OFS: 0x4C SIZE: 0x4
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void * vertexBuffer; //OFS: 0x50 SIZE: 0x4
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void * indexBuffer; //OFS: 0x54 SIZE: 0x4
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};
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ASSERT_STRUCT_SIZE(XZoneMemory, 0x58);
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ASSERT_STRUCT_OFFSET(XZoneMemory, blocks, 0x0);
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ASSERT_STRUCT_OFFSET(XZoneMemory, lockedVertexData, 0x48);
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ASSERT_STRUCT_OFFSET(XZoneMemory, lockedIndexData, 0x4C);
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ASSERT_STRUCT_OFFSET(XZoneMemory, vertexBuffer, 0x50);
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ASSERT_STRUCT_OFFSET(XZoneMemory, indexBuffer, 0x54);
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struct SaveMemoryGlob
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{
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SaveGame * committedGameSave; //OFS: 0x0 SIZE: 0x4
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@ -13324,7 +13287,64 @@ namespace game
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ASSERT_STRUCT_OFFSET(DynEnt_FadeData, id, 0x0);
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ASSERT_STRUCT_OFFSET(DynEnt_FadeData, startTime, 0x4);
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struct __declspec(align(2)) GfxMetrics
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{
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unsigned __int16 cubemapShotRes;
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unsigned __int16 cubemapShotPixelBorder;
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bool hasAnisotropicMinFilter;
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bool hasAnisotropicMagFilter;
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int maxAnisotropy;
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int maxClipPlanes;
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unsigned __int8 shadowmapSamplerState;
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bool slopeScaleDepthBias;
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bool canMipCubemaps;
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};
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// cCurve
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struct CommonFastFileLoad
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{
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int code_post_gfx_flags;
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int patch_flags;
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int ui_flags;
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int common_flags;
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int flags5;
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int localized_common_flags;
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const char *code_post_gfx;
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const char *patch;
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const char *ui;
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const char *common;
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int filename4;
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const char *localized_common;
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const char *mod;
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};
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struct GfxWindowParms
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{
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HWND__ *hwnd;
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int hz;
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bool fullscreen;
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int x;
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int y;
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int sceneWidth;
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int sceneHeight;
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int displayWidth;
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int displayHeight;
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int aaSamples;
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};
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struct stream_source_info_t
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{
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char Stream;
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char Offset;
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char Type;
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};
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struct stream_dest_info_t
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{
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char Usage;
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char UsageIndex;
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};
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#ifdef __cplusplus
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}
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@ -5318,7 +5318,8 @@ namespace game
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RawFile* rawfile; //OFS: 0x1A SIZE: 0x4
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StringTable* stringTable; //OFS: 0x1B SIZE: 0x4
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PackIndex* packIndex; //OFS: 0x1C SIZE: 0x4
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void* data; //OFS: 0x1D SIZE: 0x4
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snd_alias_list_t* sound; //OFS: 0x1D SIZE: 0x4
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void* data; //OFS: 0x1E SIZE: 0x4
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};
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struct XAsset
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@ -5417,6 +5418,28 @@ namespace game
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ASSERT_STRUCT_OFFSET(XZone, allocType, 0x8);
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ASSERT_STRUCT_OFFSET(XZone, blocks, 0xC);
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struct XFile
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{
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unsigned int size; //OFS: 0x0 SIZE: 0x4
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unsigned int externalSize; //OFS: 0x4 SIZE: 0x4
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unsigned int blockSize[7]; //OFS: 0x8 SIZE: 0x1C
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};
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ASSERT_STRUCT_SIZE(XFile, 0x24);
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ASSERT_STRUCT_OFFSET(XFile, size, 0x0);
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ASSERT_STRUCT_OFFSET(XFile, externalSize, 0x4);
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ASSERT_STRUCT_OFFSET(XFile, blockSize, 0x8);
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struct XZoneInfo
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{
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char * name; //OFS: 0x0 SIZE: 0x4
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int allocFlags; //OFS: 0x4 SIZE: 0x4
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int freeFlags; //OFS: 0x8 SIZE: 0x4
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};
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ASSERT_STRUCT_SIZE(XZoneInfo, 0xC);
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ASSERT_STRUCT_OFFSET(XZoneInfo, name, 0x0);
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ASSERT_STRUCT_OFFSET(XZoneInfo, allocFlags, 0x4);
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ASSERT_STRUCT_OFFSET(XZoneInfo, freeFlags, 0x8);
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#ifdef __cplusplus
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WEAK symbol<XAssetHeader(XAssetType type, const char* name, bool errorIfMissing, int waitTime)>DB_FindXAssetHeader{ 0x0, 0x48DA30 };
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}
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@ -10,6 +10,7 @@
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#pragma warning(disable: 4324)
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#pragma warning(disable: 4459)
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#pragma warning(disable: 4611)
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#pragma warning(disable: 4359)
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#pragma warning(error: 4409)
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#define DLL_EXPORT extern "C" __declspec(dllexport)
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