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https://github.com/JezuzLizard/T4SP-Server-Plugin.git
synced 2025-04-20 05:25:44 +00:00
Fixed up the builtin
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@ -89,13 +89,13 @@ All files will be closed upon GSC restart (map_restart or fast_restart or missio
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// close the file
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// close the file
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```
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```
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* `<array of strings> FS_ListFiles(<folder string>, <recurse bool>(optional))` Returns a list of files inside of the folder given. Can recurse if set to `true`.
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* `<array of strings> FS_ListFiles(<folder string>)` Returns a list of files inside of the folder given.
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```gsc
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```gsc
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files = FS_ListFiles("testfolder/");
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files = FS_ListFiles("testfolder/");
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for (i = 0; i < files.size; i++)
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for (i = 0; i < files.size; i++)
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{
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{
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file - files[i]; // will be "testfolder/<filename>"
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file = files[i]; // will be "testfolder/<filename>"
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// do something with the filename
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// do something with the filename
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}
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}
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@ -36,7 +36,7 @@ namespace fileio
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{
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{
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if (fpath.empty())
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if (fpath.empty())
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{
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{
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return false;
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return true;
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}
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}
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constexpr static std::array bad_strings { R"(..)", R"(../)", R"(..\)" };
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constexpr static std::array bad_strings { R"(..)", R"(../)", R"(..\)" };
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@ -404,7 +404,8 @@ namespace fileio
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gsc::function::add("fs_listfiles", []()
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gsc::function::add("fs_listfiles", []()
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{
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{
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auto fpath = build_base_path(game::Scr_GetString(0, game::SCRIPTINSTANCE_SERVER));
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std::string dir = game::Scr_GetString(0, game::SCRIPTINSTANCE_SERVER);
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auto fpath = build_base_path(dir);
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int numfiles;
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int numfiles;
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auto* files = game::FS_ListFiles(fpath.c_str(), "", game::FS_LIST_ALL, &numfiles);
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auto* files = game::FS_ListFiles(fpath.c_str(), "", game::FS_LIST_ALL, &numfiles);
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@ -412,7 +413,7 @@ namespace fileio
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game::Scr_MakeArray(game::SCRIPTINSTANCE_SERVER);
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game::Scr_MakeArray(game::SCRIPTINSTANCE_SERVER);
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for (int i = 0; i < numfiles; i++)
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for (int i = 0; i < numfiles; i++)
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{
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{
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game::Scr_AddString(game::SCRIPTINSTANCE_SERVER, files[i]);
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game::Scr_AddString(game::SCRIPTINSTANCE_SERVER, (dir + "/" + files[i]).c_str());
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game::Scr_AddArray(game::SCRIPTINSTANCE_SERVER);
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game::Scr_AddArray(game::SCRIPTINSTANCE_SERVER);
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}
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}
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