Fix Path_NearestNodeNotCrossPlanes.

Also fix pathlocal_t struct.
This commit is contained in:
JezuzLizard
2023-03-31 11:15:28 -07:00
parent 6461aa85d3
commit f0ffd59c58
4 changed files with 27 additions and 19 deletions

View File

@ -57,7 +57,7 @@ namespace game
const char* SL_ConvertToString(scriptInstance_t inst, int id);
int Path_FindPath(path_t* pPath, team_t eTeam, float* vStartPos, float* vGoalPos, int bAllowNegotiationLinks);
pathnode_t* Path_NearestNodeNotCrossPlanes(float maxDistSq, float maxHeightSq, float* vOrigin, pathsort_t* nodes, float a5, int a6, int a7, int a8, int* returnCount, int a10);
pathnode_t* Path_NearestNodeNotCrossPlanes(int typeFlags, int maxNodes, float* vOrigin, pathsort_t* nodes, float fMaxDist, float a6, float a7, int iPlaneCount, int* returnCount, nearestNodeHeightCheck heightCheck);
int Path_FindPathFromTo(float* startPos, pathnode_t* pNodeTo, path_t* pPath, team_t eTeam, pathnode_t* pNodeFrom, float* vGoalPos, int bAllowNegotiationLinks, int bIgnoreBadplaces);
template <typename T>