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https://github.com/JezuzLizard/T4SP-Server-Plugin.git
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Fix Path_NearestNodeNotCrossPlanes.
Also fix pathlocal_t struct.
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@ -1572,12 +1572,12 @@ namespace game
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float origin[3];
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float maxDist;
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float maxDistSq;
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float maxHeight;
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float maxHeightSq;
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int typeFlags;
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pathsort_t* nodes;
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int maxNodes;
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int nodeCount;
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float maxHeight;
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};
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struct __declspec(align(128)) pathlocal_t
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@ -1585,9 +1585,9 @@ namespace game
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PathLinkInfo pathLinkInfoArray[2048];
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int pathLinkInfoArrayInited;
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unsigned int actualNodeCount;
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pathlocal_t_circle circle;
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unsigned int extraNodes;
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unsigned int originErrors;
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pathlocal_t_circle circle;
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};
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struct CustomSearchInfo_FindPath
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@ -1597,6 +1597,11 @@ namespace game
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float negotiationOverlapCost;
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};
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enum nearestNodeHeightCheck
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{
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NEAREST_NODE_DO_HEIGHT_CHECK = 0x0,
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NEAREST_NODE_DONT_DO_HEIGHT_CHECK = 0x1,
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};
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enum VariableType
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{
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