Add codecallback_actorspawned, and codecallback_hudelemspawned.

Reimplement the generatePath() builtin to use a custom implementation to handle drop down nodes.
This commit is contained in:
JezuzLizard 2023-04-28 20:22:44 -07:00
parent a80b6929cd
commit f23df3ca3f
10 changed files with 732 additions and 302 deletions

View File

@ -13,308 +13,375 @@ namespace ai
{
namespace
{
/*
int __cdecl Path_AStarAlgorithm_CustomSearchInfo_FindPath_(path_t *pPath, team_t eTeam, const float *vStartPos, pathnode_t *pNodeFrom, const float *vGoalPos, int bAllowNegotiationLinks, CustomSearchInfo_FindPath *searchInfo, int bIgnoreBadplaces, pathnode_t *nodeTo)
game::pathnode_t* Path_ConvertIndexToNode(int index)
{
float *returnVGoaPosl; // edx
int nodeLinkIndex; // ebx
pathnode_t *returnStartNode; // ecx
pathnode_t *returnEndNode; // edi
pathlink_s *endNodeLinks; // eax
int nodeNum; // esi
float *endNodeLinkDist; // eax
pathnode_t *pSuccessor; // esi
float v17; // xmm0_4
pathnode_t *v18; // eax
pathnode_t *v19; // eax
float v20; // xmm1_4
long double v21; // st7
float v22; // xmm3_4
float v23; // xmm0_4
float v24; // xmm1_4
float v25; // xmm2_4
float v26; // xmm0_4
float v27; // xmm1_4
float v28; // xmm1_4
pathnode_t *pInsert; // eax
pathnode_t *v30; // ecx
pathnode_t *v31; // eax
int success; // eax
float v33; // [esp+10h] [ebp-8Ch]
int linkCount; // [esp+14h] [ebp-88h]
float negotiationOverlapCost; // [esp+18h] [ebp-84h]
pathnode_t topParent; // [esp+1Ch] [ebp-80h] BYREF
return &(*game::gameWorldCurrent)->path.nodes[index];
}
returnVGoaPosl = (float *)vGoalPos;
nodeLinkIndex = 0;
if ( vGoalPos )
unsigned int __cdecl Path_ConvertNodeToIndex(const game::pathnode_t* node)
{
g_pathAttemptGoalPos[0] = *vGoalPos;
g_pathAttemptGoalPos[1] = vGoalPos[1];
g_pathAttemptGoalPos[2] = vGoalPos[2];
unsigned int nodeIndex; // [esp+0h] [ebp-4h]
nodeIndex = node - (*game::gameWorldCurrent)->path.nodes;
return nodeIndex;
}
game::pathnode_t* Path_GetNegotiationNode(const game::path_t* pPath)
{
return Path_ConvertIndexToNode(pPath->pts[pPath->wNegotiationStartNode].iNodeNum);
}
void Path_IncrementNodeUserCount(game::path_t* pPath)
{
game::pathnode_t* negotiationNode; // [esp+4h] [ebp-4h]
negotiationNode = Path_GetNegotiationNode(pPath);
++negotiationNode->dynamic.userCount;
}
void Path_DecrementNodeUserCount(game::path_t* pPath)
{
game::pathnode_t* negotiationNode; // [esp+4h] [ebp-4h]
negotiationNode = Path_GetNegotiationNode(pPath);
--negotiationNode->dynamic.userCount;
}
void Path_Clear(game::path_t* pPath)
{
if (pPath->wNegotiationStartNode > 0)
{
Path_DecrementNodeUserCount(pPath);
pPath->wNegotiationStartNode = 0;
}
pPath->wPathLen = 0;
pPath->wOrigPathLen = 0;
}
double Vec2Length(const float* v)
{
return (float)sqrt((float)((float)(*v * *v) + (float)(v[1] * v[1])));
}
float Path_GetPathDir(float* delta, const float* vFrom, const float* vTo)
{
float fDist; // [esp+18h] [ebp-4h]
delta[0] = *vTo - vFrom[0];
delta[1] = vTo[1] - vFrom[1];
fDist = Vec2Length(delta);
delta[0] = (1.0 / fDist) * delta[0];
delta[1] = (1.0 / fDist) * delta[1];
return fDist;
}
double __cdecl Vec3DistanceSq(const float* p1, const float* p2)
{
float vDiffY; // [esp+4h] [ebp-8h]
float vDiffZ; // [esp+8h] [ebp-4h]
vDiffY = p2[1] - p1[1];
vDiffZ = p2[2] - p1[2];
return vDiffZ * vDiffZ + vDiffY * vDiffY + (float)(*p2 - *p1) * (float)(*p2 - *p1);
}
double EvaluateHeuristic(game::CustomSearchInfo_FindPath* searchInfo, game::pathnode_t* pSuccessor, const float* vGoalPos)
{
float v[2]; // [esp+18h] [ebp-Ch] BYREF
float dist; // [esp+20h] [ebp-4h]
v[0] = *vGoalPos - pSuccessor->constant.vOrigin[0];
v[1] = vGoalPos[1] - pSuccessor->constant.vOrigin[1];
dist = Vec2Length(v);
dist = (float)((float)pSuccessor->dynamic.userCount * searchInfo->negotiationOverlapCost) + dist;
if (pSuccessor->constant.minUseDistSq > 1.0
&& pSuccessor->constant.minUseDistSq > Vec3DistanceSq(pSuccessor->constant.vOrigin, searchInfo->startPos))
{
dist = dist + searchInfo->negotiationOverlapCost;
}
return dist;
}
int Path_GeneratePath_custom(game::path_t* pPath, game::team_t eTeam, const float* vStartPos, const float* vGoalPos, game::pathnode_t* pNodeFrom, game::pathnode_t* pNodeTo, int bIncludeGoalPos, int bAllowNegotiationLinks)
{
const char* v9; // eax
float v10; // [esp+10h] [ebp-68h]
int v12; // [esp+18h] [ebp-60h]
game::pathpoint_t* v16; // [esp+30h] [ebp-48h]
game::pathpoint_t* v17; // [esp+38h] [ebp-40h]
int excess; // [esp+54h] [ebp-24h]
game::pathnode_t* pPrevNode; // [esp+58h] [ebp-20h]
int iTotal; // [esp+5Ch] [ebp-1Ch]
game::pathnode_t* pNode; // [esp+64h] [ebp-14h]
game::pathnode_t* pNodea; // [esp+64h] [ebp-14h]
int negotiationStartNode; // [esp+68h] [ebp-10h]
int i; // [esp+6Ch] [ebp-Ch]
int ia; // [esp+6Ch] [ebp-Ch]
game::pathnode_t* pPrevPrevNode; // [esp+70h] [ebp-8h]
int prevFlags; // [esp+74h] [ebp-4h]
game::Path_AddTrimmedAmount(vStartPos, pPath);
iTotal = 0;
pNode = pNodeTo;
if (bIncludeGoalPos)
{
pPath->pts[0].vOrigPoint[0] = *vGoalPos;
pPath->pts[0].vOrigPoint[1] = vGoalPos[1];
pPath->pts[0].vOrigPoint[2] = vGoalPos[2];
if (*vGoalPos == pNodeTo->constant.vOrigin[0] && vGoalPos[1] == pNodeTo->constant.vOrigin[1])
{
pPath->pts[0].iNodeNum = Path_ConvertNodeToIndex(pNodeTo);
}
else
{
g_pathAttemptGoalPos[0] = 0.0;
g_pathAttemptGoalPos[1] = 0.0;
g_pathAttemptGoalPos[2] = 0.0;
pPath->pts[0].iNodeNum = -1;
iTotal = 1;
}
returnStartNode = pNodeFrom;
pNodeFrom->transient.iSearchFrame = ++level.iSearchFrame;
returnEndNode = pNodeFrom;
pNodeFrom->transient.pParent = &topParent;
}
else
{
pPath->pts[0].vOrigPoint[0] = pNodeTo->constant.vOrigin[0];
pPath->pts[0].vOrigPoint[1] = pNodeTo->constant.vOrigin[1];
pPath->pts[0].vOrigPoint[2] = pNodeTo->constant.vOrigin[2];
pPath->pts[0].iNodeNum = Path_ConvertNodeToIndex(pNodeTo);
}
prevFlags = pPath->flags;
pPath->flags = 0;
if (!pPath->wPathLen
|| (pPath->pts[0].vOrigPoint[0] != pPath->vFinalGoal[0]
|| pPath->pts[0].vOrigPoint[1] != pPath->vFinalGoal[1]
|| pPath->pts[0].vOrigPoint[2] != pPath->vFinalGoal[2] ? (v12 = 0) : (v12 = 1),
!v12))
{
if (pPath->pts[0].vOrigPoint[0] != pPath->vFinalGoal[0] || pPath->pts[0].vOrigPoint[1] != pPath->vFinalGoal[1])
pPath->iPathEndTime = 0;
pPath->vFinalGoal[0] = pPath->pts[0].vOrigPoint[0];
pPath->vFinalGoal[1] = pPath->pts[0].vOrigPoint[1];
pPath->vFinalGoal[2] = pPath->pts[0].vOrigPoint[2];
}
Path_Clear(pPath);
pPath->wDodgeCount = 0;
negotiationStartNode = 0;
if (pNodeTo)
{
for (pPrevNode = pNodeTo->transient.pParent; ; pPrevNode = pPrevPrevNode)
{
++iTotal;
if (pNode == pNodeFrom)
break;
if (pPrevNode->constant.type == game::NODE_NEGOTIATION_BEGIN
&& pNode->constant.type == game::NODE_NEGOTIATION_END
&& pPrevNode->constant.target == pNode->constant.targetname)
{
/*
if (!bAllowNegotiationLinks)
return 0;
*/
negotiationStartNode = iTotal;
}
pPrevPrevNode = pPrevNode->transient.pParent;
pPrevNode->transient.pParent = pNode;
pNode = pPrevNode;
}
}
excess = iTotal - 32;
if (iTotal - 32 > 0)
{
iTotal = 32;
pPath->flags |= 4u;
negotiationStartNode -= excess;
if (negotiationStartNode < 0)
*reinterpret_cast<unsigned short*>(&negotiationStartNode) = 0;
}
i = iTotal - 1;
pNodea = pNodeFrom;
while (i > 0)
{
v17 = &pPath->pts[i];
v17->vOrigPoint[0] = pNodea->constant.vOrigin[0];
v17->vOrigPoint[1] = pNodea->constant.vOrigin[1];
v17->vOrigPoint[2] = pNodea->constant.vOrigin[2];
v17->iNodeNum = Path_ConvertNodeToIndex(pNodea);
--i;
pNodea = pNodea->transient.pParent;
}
if (excess > 0)
{
pPath->pts[0].vOrigPoint[0] = pNodea->constant.vOrigin[0];
pPath->pts[0].vOrigPoint[1] = pNodea->constant.vOrigin[1];
pPath->pts[0].vOrigPoint[2] = pNodea->constant.vOrigin[2];
pPath->pts[0].iNodeNum = Path_ConvertNodeToIndex(pNodea);
}
pPath->wNegotiationStartNode = negotiationStartNode;
if (pPath->wNegotiationStartNode > 0)
Path_IncrementNodeUserCount(pPath);
pPath->pts[iTotal - 1].fOrigLength = 0.0;
pPath->pts[iTotal - 1].fDir2D[0] = 0.0;
pPath->pts[iTotal - 1].fDir2D[1] = 0.0;
v16 = &pPath->pts[iTotal - 1];
pPath->vCurrPoint[0] = v16->vOrigPoint[0];
pPath->vCurrPoint[1] = v16->vOrigPoint[1];
pPath->vCurrPoint[2] = v16->vOrigPoint[2];
for (ia = 0; ia < iTotal - 1; ++ia)
pPath->pts[ia].fOrigLength = Path_GetPathDir(
pPath->pts[ia].fDir2D,
pPath->pts[ia + 1].vOrigPoint,
pPath->pts[ia].vOrigPoint);
if (iTotal <= 1)
v10 = 0.0;
else
v10 = pPath->pts[iTotal - 2].fOrigLength;
pPath->fCurrLength = v10;
pPath->wPathLen = iTotal;
pPath->wOrigPathLen = pPath->wPathLen;
if (bAllowNegotiationLinks)
pPath->flags |= 0x10u;
pPath->eTeam = eTeam;
pPath->iPathTime = game::level->time;
if (pPath->fLookaheadAmount == 0.0)
return 1;
if ((prevFlags & 0x180) != 0)
{
if ((prevFlags & 0x80) != 0)
{
pPath->fLookaheadAmount = 32768.0;
pPath->minLookAheadNodes = 0;
}
else
{
pPath->fLookaheadAmount = 4096.0;
pPath->minLookAheadNodes = 2;
}
pPath->lookaheadDir[0] = 0.0;
pPath->lookaheadDir[1] = 0.0;
pPath->lookaheadDir[2] = 0.0;
game::Path_UpdateLookahead(pPath, vStartPos, 0, 0, 1);
pPath->minLookAheadNodes = 0;
}
else
{
game::Path_TransferLookahead(pPath, vStartPos);
}
return 1;
}
int __cdecl Path_AStarAlgorithm_CustomSearchInfo_FindPath_custom(game::path_t* pPath, game::team_t eTeam, float* vStartPos, game::pathnode_t* pNodeFrom, float* vGoalPos, int bIncludeGoalInPath, int bAllowNegotiationLinks, game::CustomSearchInfo_FindPath* custom, int bIgnoreBadPlaces)
{
int success; // [esp+28h] [ebp-A0h]
game::pathnode_t* pCurrent; // [esp+2Ch] [ebp-9Ch]
game::pathnode_t TopParent; // [esp+30h] [ebp-98h] BYREF
float fApproxTotalCost; // [esp+B4h] [ebp-14h]
game::pathnode_t* pInsert; // [esp+B8h] [ebp-10h]
int i; // [esp+BCh] [ebp-Ch]
float fCost; // [esp+C0h] [ebp-8h]
game::pathnode_t* pSuccessor; // [esp+C4h] [ebp-4h]
pNodeFrom->transient.iSearchFrame = ++game::level->iSearchFrame;
pNodeFrom->transient.pParent = &TopParent;
pNodeFrom->transient.pNextOpen = 0;
pNodeFrom->transient.pPrevOpen = &topParent;
pNodeFrom->transient.pPrevOpen = &TopParent;
pNodeFrom->transient.fCost = 0.0;
topParent.transient.pNextOpen = pNodeFrom;
while ( returnEndNode != searchInfo->m_pNodeTo )
TopParent.transient.pNextOpen = pNodeFrom;
while (true)
{
topParent.transient.pNextOpen = returnEndNode->transient.pNextOpen;
if ( topParent.transient.pNextOpen )
topParent.transient.pNextOpen->transient.pPrevOpen = &topParent;
linkCount = 0;
if ( returnEndNode->dynamic.wLinkCount > 0 )
if (!TopParent.transient.pNextOpen)
{
while ( 1 )
{
if ( bIgnoreBadplaces || !returnEndNode->constant.Links[nodeLinkIndex].ubBadPlaceCount[eTeam] )
{
endNodeLinks = returnEndNode->constant.Links;
nodeNum = endNodeLinks[nodeLinkIndex].nodeNum;
endNodeLinkDist = &endNodeLinks[nodeLinkIndex].fDist;
pSuccessor = &gameWorldCurrent->path.nodes[nodeNum];
if ( returnEndNode->constant.type != NODE_NEGOTIATION_BEGIN || pSuccessor->constant.type != NODE_NEGOTIATION_END || !returnEndNode->dynamic.wOverlapCount && !pSuccessor->dynamic.wOverlapCount )
{
if ( pSuccessor->transient.iSearchFrame != level.iSearchFrame )
{
pSuccessor->transient.iSearchFrame = level.iSearchFrame;
negotiationOverlapCost = searchInfo->negotiationOverlapCost;
v20 = vGoalPos[1] - pSuccessor->constant.vOrigin[1];
v21 = sqrtf((float)((float)(*vGoalPos - pSuccessor->constant.vOrigin[0]) * (float)(*vGoalPos - pSuccessor->constant.vOrigin[0])) + (float)(v20 * v20));
v22 = pSuccessor->constant.minUseDistSq;
if ( v22 <= 1.0 || (v23 = searchInfo->startPos[0] - pSuccessor->constant.vOrigin[0], v24 = searchInfo->startPos[1] - pSuccessor->constant.vOrigin[1], v25 = searchInfo->startPos[2] - pSuccessor->constant.vOrigin[2], v22 <= (float)((float)((float)(v23 * v23) + (float)(v24 * v24)) + (float)(v25 * v25))) )
{
v26 = v21 + (double)pSuccessor->dynamic.userCount * negotiationOverlapCost;
}
else
{
v33 = v21 + (double)pSuccessor->dynamic.userCount * negotiationOverlapCost;
v26 = negotiationOverlapCost + v33;
}
pSuccessor->transient.fHeuristic = v26;
v17 = returnEndNode->constant.Links[nodeLinkIndex].fDist + returnEndNode->transient.fCost;
LABEL_25:
v27 = pSuccessor->transient.fHeuristic;
pSuccessor->transient.pParent = returnEndNode;
pSuccessor->transient.fCost = v17;
v28 = v27 + v17;
pInsert = &topParent;
if ( topParent.transient.pNextOpen )
{
do
{
v30 = pInsert->transient.pNextOpen;
if ( (float)(v30->transient.fHeuristic + v30->transient.fCost) >= v28 )
break;
pInsert = pInsert->transient.pNextOpen;
}
while ( v30->transient.pNextOpen );
}
pSuccessor->transient.pPrevOpen = pInsert;
pSuccessor->transient.pNextOpen = pInsert->transient.pNextOpen;
pInsert->transient.pNextOpen = pSuccessor;
v31 = pSuccessor->transient.pNextOpen;
if ( v31 )
v31->transient.pPrevOpen = pSuccessor;
goto LABEL_30;
}
v17 = returnEndNode->transient.fCost + *endNodeLinkDist;
if ( v17 < pSuccessor->transient.fCost )
{
v18 = pSuccessor->transient.pPrevOpen;
if ( v18 )
{
v18->transient.pNextOpen = pSuccessor->transient.pNextOpen;
v19 = pSuccessor->transient.pNextOpen;
if ( v19 )
v19->transient.pPrevOpen = pSuccessor->transient.pPrevOpen;
}
goto LABEL_25;
}
}
}
LABEL_30:
++nodeLinkIndex;
if ( ++linkCount >= returnEndNode->dynamic.wLinkCount )
{
returnVGoaPosl = (float *)vGoalPos;
returnStartNode = pNodeFrom;
break;
}
}
}
nodeLinkIndex = 0;
returnEndNode->transient.pPrevOpen = 0;
returnEndNode = topParent.transient.pNextOpen;
if ( !topParent.transient.pNextOpen )
return 0;
}
if ( pPath )
success = Path_GeneratePath(pPath, eTeam, vStartPos, returnVGoaPosl, returnStartNode, returnEndNode, 1, bAllowNegotiationLinks);
else
success = 1;
return success;
pCurrent = TopParent.transient.pNextOpen;
if (TopParent.transient.pNextOpen == custom->m_pNodeTo)
{
break;
}
*/
int Path_AStarAlgorithm_CustomSearchInfo_FindPath_custom(game::path_t* pPath, game::team_t eTeam, const float* vStartPos, game::pathnode_t* pNodeFrom, const float* vGoalPos, int bAllowNegotiationLinks, game::CustomSearchInfo_FindPath* searchInfo, int bIgnoreBadplaces, game::pathnode_t* nodeTo)
TopParent.transient.pNextOpen = TopParent.transient.pNextOpen->transient.pNextOpen;
if (TopParent.transient.pNextOpen)
{
float* returnVGoaPosl; // edx
int nodeLinkIndex; // ebx
game::pathnode_t* returnStartNode; // ecx
game::pathnode_t* returnEndNode; // edi
game::pathlink_s* endNodeLinks; // eax
int nodeNum; // esi
float* endNodeLinkDist; // eax
game::pathnode_t* pSuccessor; // esi
float v17; // xmm0_4
game::pathnode_t* v18; // eax
game::pathnode_t* v19; // eax
float v20; // xmm1_4
long double v21; // st7
float v22; // xmm3_4
float v23; // xmm0_4
float v24; // xmm1_4
float v25; // xmm2_4
float v26; // xmm0_4
float v27; // xmm1_4
float v28; // xmm1_4
game::pathnode_t* pInsert; // eax
game::pathnode_t* v30; // ecx
game::pathnode_t* v31; // eax
int success; // eax
float v33; // [esp+10h] [ebp-8Ch]
int linkCount; // [esp+14h] [ebp-88h]
float negotiationOverlapCost; // [esp+18h] [ebp-84h]
game::pathnode_t topParent; // [esp+1Ch] [ebp-80h] BYREF
TopParent.transient.pNextOpen->transient.pPrevOpen = &TopParent;
}
returnVGoaPosl = (float*)vGoalPos;
nodeLinkIndex = 0;
if (vGoalPos)
for (i = 0; i < pCurrent->dynamic.wLinkCount; ++i)
{
*game::g_pathAttemptGoalPos[0] = vGoalPos[0];
*game::g_pathAttemptGoalPos[1] = vGoalPos[1];
*game::g_pathAttemptGoalPos[2] = vGoalPos[2];
if (bIgnoreBadPlaces || !pCurrent->constant.Links[i].ubBadPlaceCount[eTeam])
{
pSuccessor = Path_ConvertIndexToNode(pCurrent->constant.Links[i].nodeNum);
if (!bAllowNegotiationLinks && pCurrent->constant.type == game::NODE_NEGOTIATION_BEGIN && pSuccessor->constant.type == game::NODE_NEGOTIATION_END)
{
std::string animscript(game::SL_ConvertToString(game::SCRIPTINSTANCE_SERVER, pCurrent->constant.animscript));
if (animscript.find("jump_down") == std::string::npos)
{
continue;
}
}
if (pCurrent->constant.type != game::NODE_NEGOTIATION_BEGIN
|| pSuccessor->constant.type != game::NODE_NEGOTIATION_END
|| (pCurrent->dynamic.wOverlapCount == 0 && pSuccessor->dynamic.wOverlapCount == 0))
{
if (pSuccessor->transient.iSearchFrame == game::level->iSearchFrame)
{
fCost = (pCurrent->constant.Links[i].fDist * 1.0) + pCurrent->transient.fCost;
if (fCost >= pSuccessor->transient.fCost)
{
continue;
}
if (pSuccessor->transient.pPrevOpen)
{
pSuccessor->transient.pPrevOpen->transient.pNextOpen = pSuccessor->transient.pNextOpen;
if (pSuccessor->transient.pNextOpen)
{
pSuccessor->transient.pNextOpen->transient.pPrevOpen = pSuccessor->transient.pPrevOpen;
}
}
}
else
{
*game::g_pathAttemptGoalPos[0] = 0.0f;
*game::g_pathAttemptGoalPos[1] = 0.0f;
*game::g_pathAttemptGoalPos[2] = 0.0f;
}
returnStartNode = pNodeFrom;
pNodeFrom->transient.iSearchFrame = ++game::level->iSearchFrame;
returnEndNode = pNodeFrom;
pNodeFrom->transient.pParent = &topParent;
pNodeFrom->transient.pNextOpen = 0;
pNodeFrom->transient.pPrevOpen = &topParent;
pNodeFrom->transient.fCost = 0.0;
topParent.transient.pNextOpen = pNodeFrom;
while (returnEndNode != searchInfo->m_pNodeTo)
{
topParent.transient.pNextOpen = returnEndNode->transient.pNextOpen;
if (topParent.transient.pNextOpen)
topParent.transient.pNextOpen->transient.pPrevOpen = &topParent;
linkCount = 0;
if (returnEndNode->dynamic.wLinkCount > 0)
{
while (1)
{
if (bIgnoreBadplaces || !returnEndNode->constant.Links[nodeLinkIndex].ubBadPlaceCount[eTeam])
{
endNodeLinks = returnEndNode->constant.Links;
nodeNum = endNodeLinks[nodeLinkIndex].nodeNum;
endNodeLinkDist = &endNodeLinks[nodeLinkIndex].fDist;
pSuccessor = &(*game::gameWorldCurrent)->path.nodes[nodeNum];
if (returnEndNode->constant.type != game::NODE_NEGOTIATION_BEGIN || pSuccessor->constant.type != game::NODE_NEGOTIATION_END || !returnEndNode->dynamic.wOverlapCount && !pSuccessor->dynamic.wOverlapCount)
{
if (pSuccessor->transient.iSearchFrame != game::level->iSearchFrame)
{
pSuccessor->transient.iSearchFrame = game::level->iSearchFrame;
negotiationOverlapCost = searchInfo->negotiationOverlapCost;
v20 = vGoalPos[1] - pSuccessor->constant.vOrigin[1];
v21 = sqrtf((float)((float)(*vGoalPos - pSuccessor->constant.vOrigin[0]) * (float)(*vGoalPos - pSuccessor->constant.vOrigin[0])) + (float)(v20 * v20));
v22 = pSuccessor->constant.minUseDistSq;
if (v22 <= 1.0 || (v23 = searchInfo->startPos[0] - pSuccessor->constant.vOrigin[0], v24 = searchInfo->startPos[1] - pSuccessor->constant.vOrigin[1], v25 = searchInfo->startPos[2] - pSuccessor->constant.vOrigin[2], v22 <= (float)((float)((float)(v23 * v23) + (float)(v24 * v24)) + (float)(v25 * v25))))
{
v26 = v21 + (double)pSuccessor->dynamic.userCount * negotiationOverlapCost;
pSuccessor->transient.fHeuristic = EvaluateHeuristic(custom, pSuccessor, vGoalPos);
fCost = (pCurrent->constant.Links[i].fDist * 1.0) + pCurrent->transient.fCost;
}
else
pSuccessor->transient.pParent = pCurrent;
pSuccessor->transient.fCost = fCost;
fApproxTotalCost = pSuccessor->transient.fCost + pSuccessor->transient.fHeuristic;
for (pInsert = &TopParent;
pInsert->transient.pNextOpen
&& (pInsert->transient.pNextOpen->transient.fCost
+ pInsert->transient.pNextOpen->transient.fHeuristic) < fApproxTotalCost;
pInsert = pInsert->transient.pNextOpen)
{
v33 = v21 + (double)pSuccessor->dynamic.userCount * negotiationOverlapCost;
v26 = negotiationOverlapCost + v33;
}
pSuccessor->transient.fHeuristic = v26;
v17 = returnEndNode->constant.Links[nodeLinkIndex].fDist + returnEndNode->transient.fCost;
LABEL_25:
v27 = pSuccessor->transient.fHeuristic;
pSuccessor->transient.pParent = returnEndNode;
pSuccessor->transient.fCost = v17;
v28 = v27 + v17;
pInsert = &topParent;
if (topParent.transient.pNextOpen)
{
do
{
v30 = pInsert->transient.pNextOpen;
if ((float)(v30->transient.fHeuristic + v30->transient.fCost) >= v28)
break;
pInsert = pInsert->transient.pNextOpen;
} while (v30->transient.pNextOpen);
;
}
pSuccessor->transient.pPrevOpen = pInsert;
pSuccessor->transient.pNextOpen = pInsert->transient.pNextOpen;
pInsert->transient.pNextOpen = pSuccessor;
v31 = pSuccessor->transient.pNextOpen;
if (v31)
v31->transient.pPrevOpen = pSuccessor;
goto LABEL_30;
}
v17 = returnEndNode->transient.fCost + *endNodeLinkDist;
if (v17 < pSuccessor->transient.fCost)
if (pSuccessor->transient.pNextOpen)
{
v18 = pSuccessor->transient.pPrevOpen;
if (v18)
pSuccessor->transient.pNextOpen->transient.pPrevOpen = pSuccessor;
}
}
}
}
pCurrent->transient.pPrevOpen = 0;
}
if (!pPath)
{
v18->transient.pNextOpen = pSuccessor->transient.pNextOpen;
v19 = pSuccessor->transient.pNextOpen;
if (v19)
v19->transient.pPrevOpen = pSuccessor->transient.pPrevOpen;
return 1;
}
goto LABEL_25;
}
}
}
LABEL_30:
++nodeLinkIndex;
if (++linkCount >= returnEndNode->dynamic.wLinkCount)
{
returnVGoaPosl = (float*)vGoalPos;
returnStartNode = pNodeFrom;
break;
}
}
}
nodeLinkIndex = 0;
returnEndNode->transient.pPrevOpen = 0;
returnEndNode = topParent.transient.pNextOpen;
if (!topParent.transient.pNextOpen)
return 0;
}
if (pPath)
success = game::Path_GeneratePath(pPath, eTeam, vStartPos, returnVGoaPosl, returnStartNode, returnEndNode, 1, bAllowNegotiationLinks);
else
success = 1;
success = Path_GeneratePath_custom(
pPath,
eTeam,
vStartPos,
vGoalPos,
pNodeFrom,
TopParent.transient.pNextOpen,
bIncludeGoalInPath,
bAllowNegotiationLinks);
return success;
}
@ -347,7 +414,7 @@ namespace ai
info.startPos[0] = startPos[0];
info.startPos[1] = startPos[1];
info.startPos[2] = startPos[2];
result = Path_AStarAlgorithm_CustomSearchInfo_FindPath_custom(pPath, eTeam, startPos, pNodeFrom, vGoalPos, bAllowNegotiationLinks, &info, bIgnoreBadplaces, pNodeTo);
result = Path_AStarAlgorithm_CustomSearchInfo_FindPath_custom(pPath, eTeam, startPos, pNodeFrom, vGoalPos, true, bAllowNegotiationLinks, &info, bIgnoreBadplaces);
return result;
}
@ -393,6 +460,38 @@ namespace ai
}
return result;
}
int actor_spawned_callback_handle = 0;
void actor_spawned_callback(game::actor_s* actor)
{
static const auto call_addr = SELECT(0x0, 0x4B5550);
__asm
{
mov esi, actor;
call call_addr;
}
if (!actor_spawned_callback_handle)
{
return;
}
auto id = game::Scr_ExecEntThread(game::SCRIPTINSTANCE_SERVER, actor->ent->s.number, actor_spawned_callback_handle, 0, game::CLASS_NUM_ENTITY);
game::RemoveRefToObject(game::SCRIPTINSTANCE_SERVER, id);
}
void __declspec(naked) actor_spawned_callback_stub()
{
__asm
{
push esi;
call actor_spawned_callback;
add esp, 0x4;
retn;
}
}
}
class component final : public component_interface
@ -400,6 +499,23 @@ namespace ai
public:
void post_unpack() override
{
//Add support for codecallback_actorspawned GSC callback
utils::hook::call(0x4E06EB, actor_spawned_callback_stub);
//Initialize handle for codecallback_actorspawned
scheduler::on_postloadscripts([]()
{
int found_script = game::Scr_LoadScript("scripts/sp/callbacks_ext", game::SCRIPTINSTANCE_SERVER);
if (found_script)
{
actor_spawned_callback_handle = game::Scr_GetFunctionHandle(game::SCRIPTINSTANCE_SERVER, "scripts/sp/callbacks_ext", "codecallback_actorspawned");
printf("Adding actor_spawned_callback_handle\n");
}
else
{
printf("Could not find callbacks_ext.gsc\n");
}
});
//utils::hook::jump(0x4CF280, Path_FindPath_stub);
gsc::method::add("getlinkednodes", [](game::scr_entref_s ent)
@ -495,7 +611,7 @@ namespace ai
auto eTeam = game::team_map.at(team);
auto success = Path_FindPath_custom(path.get(), eTeam, start_pos, goal_pos, allow_negotiation_links);
auto success = game::Path_FindPath(path.get(), eTeam, start_pos, goal_pos, allow_negotiation_links);
if (!success)
{
@ -506,10 +622,13 @@ namespace ai
game::Scr_MakeArray(game::SCRIPTINSTANCE_SERVER);
//Reverse the order of the array so index 0 is from the starting point instead of the end
for (auto i = path->wPathLen; i >= 0; i--)
for (auto i = path->wPathLen - 1; i >= 0; i--)
{
//Return the number of the node instead of the node itself because of spooky GSC VM corruption
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, path->pts[i].iNodeNum);
if (path->pts[i].iNodeNum < 0)
{
continue;
}
game::Scr_AddPathnode(game::SCRIPTINSTANCE_SERVER, &(*game::gameWorldCurrent)->path.nodes[path->pts[i].iNodeNum]);
game::Scr_AddArray(game::SCRIPTINSTANCE_SERVER);
}
});

View File

@ -0,0 +1 @@
#include <stdinc.hpp>

View File

@ -1,6 +1,8 @@
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include <json.hpp>
#include <utils/io.hpp>
#include <utils/hook.hpp>
@ -121,6 +123,30 @@ namespace gsc
retn;
}
}
int hudelem_spawned_callback_handle = 0;
game::game_hudelem_s* hudelem_alloc_codecallback(game::game_hudelem_s* hud)
{
static const auto call_addr = SELECT(0x0, 0x4FA310);
game::game_hudelem_s* answer;
__asm
{
mov eax, hud;
call call_addr;
mov answer, eax;
}
if (hudelem_spawned_callback_handle)
{
auto id = game::Scr_ExecEntThread(game::SCRIPTINSTANCE_SERVER, hud - game::g_hudelems, hudelem_spawned_callback_handle, 0, game::CLASS_NUM_HUDELEM);
game::RemoveRefToObject(game::SCRIPTINSTANCE_SERVER, id);
}
return answer;
}
}
namespace function
@ -149,6 +175,23 @@ namespace gsc
utils::hook::jump(0x682D99, original_scr_get_gsc_funcs_hook);
utils::hook::call(0x683043, original_scr_get_method_funcs_hook);
//Add support for codecallback_hudelemspawned GSC callback
//utils::hook::call(0x4FA40B, hudelem_alloc_stub);
//HudElem_Alloc_hook.create(0x4FA3E0, hudelem_alloc_stub2);
//Handle for codecallback_hudelemspawned
scheduler::on_postloadscripts([]()
{
auto found_script = game::Scr_LoadScript("scripts/sp/callbacks_ext", game::SCRIPTINSTANCE_SERVER);
if (found_script)
{
hudelem_spawned_callback_handle = game::Scr_GetFunctionHandle(game::SCRIPTINSTANCE_SERVER, "scripts/sp/callbacks_ext", "codecallback_hudelemspawned");
}
else
{
printf("Couldn't load script scripts/sp/callbacks_ext.gsc\n");
}
});
function::add("funny_func", []()
{
printf("How funny\n");
@ -274,7 +317,7 @@ namespace gsc
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, utils::io::write_file(path, data, append));
});
gsc::function::add("readfile", []()
function::add("readfile", []()
{
const auto path = game::Scr_GetString(game::SCRIPTINSTANCE_SERVER, 0);
game::Scr_AddString(game::SCRIPTINSTANCE_SERVER, utils::io::read_file(path).c_str());

View File

@ -95,17 +95,20 @@ namespace scheduler
}
utils::hook::detour com_init_hook;
utils::hook::detour gscr_postloadscripts_hook;
std::vector<std::function<void()>> post_init_funcs;
bool inited = false;
bool com_inited = false;
std::vector<std::function<void()>> post_loadscripts_funcs;
bool postloadscripts_inited = false;
void on_post_init_hook()
{
if (inited)
if (com_inited)
{
return;
}
inited = true;
com_inited = true;
for (const auto& func : post_init_funcs)
{
func();
@ -117,6 +120,26 @@ namespace scheduler
com_init_hook.invoke<void>();
on_post_init_hook();
}
void on_post_postloadscripts_hook()
{
if (postloadscripts_inited)
{
return;
}
for (const auto& func : post_loadscripts_funcs)
{
func();
}
}
void postloadscripts_stub()
{
postloadscripts_inited = false;
gscr_postloadscripts_hook.invoke<void>();
on_post_postloadscripts_hook();
postloadscripts_inited = true;
}
}
void schedule(const std::function<bool()>& callback, const pipeline type,
@ -154,7 +177,7 @@ namespace scheduler
void on_init(const std::function<void()>& callback)
{
if (inited)
if (com_inited)
{
callback();
}
@ -164,6 +187,11 @@ namespace scheduler
}
}
void on_postloadscripts(const std::function<void()>& callback)
{
post_loadscripts_funcs.push_back(callback);
}
class component final : public component_interface
{
public:
@ -178,9 +206,11 @@ namespace scheduler
}
});
com_init_hook.create(0x59D710, com_init_stub);
com_init_hook.create(SELECT(0x0, 0x59D710), com_init_stub);
utils::hook::call(0x503B5D, execute_server);
gscr_postloadscripts_hook.create(SELECT(0x0, 0x5150E0), postloadscripts_stub);
utils::hook::call(SELECT(0x0, 0x503B5D), execute_server);
}
};
}

View File

@ -20,4 +20,6 @@ namespace scheduler
std::chrono::milliseconds delay = 0ms);
void on_init(const std::function<void()>& callback);
void on_postloadscripts(const std::function<void()>& callback);
}

View File

@ -136,7 +136,7 @@ namespace test
utils::hook::nop(0x5F04AF, 5);
// fix NEGOTIATION links
utils::hook::jump(0x4D3296, our_funny_hook);
//utils::hook::jump(0x4D3296, our_funny_hook);
}
private:

View File

@ -43,9 +43,57 @@ namespace game
push scriptInstance;
mov eax, codepos;
call call_addr;
add esp, 0xC;
}
}
void RemoveRefToObject(scriptInstance_t inst/*<ecx>*/, unsigned int id/*<eax>*/)
{
static const auto call_addr = SELECT(0x0, 0x690040);
__asm
{
mov ecx, inst;
mov eax, id;
call call_addr;
}
}
int Scr_LoadScript(const char* file, scriptInstance_t inst)
{
static const auto call_addr = SELECT(0x646DE0, 0x689C60);
int answer;
__asm
{
mov ecx, file;
mov edx, inst;
call call_addr;
mov answer, eax;
}
return answer;
}
unsigned int Scr_GetFunctionHandle/*<eax>*/(scriptInstance_t inst/*<ecx>*/, const char* file/*<eax>*/, const char* handle)
{
static const auto call_addr = SELECT(0x0, 0x6894B0);
unsigned int answer;
__asm
{
push handle;
mov eax, file;
mov ecx, inst;
call call_addr;
mov answer, eax;
add esp, 0x4;
}
return answer;
}
int Scr_GetInt(game::scriptInstance_t inst, unsigned int arg_index)
{
static const auto call_addr = SELECT(0x0, 0x699C50);
@ -71,7 +119,7 @@ namespace game
push value;
mov eax, inst;
call call_addr;
add esp, 4;
add esp, 0x4;
}
}
@ -100,7 +148,7 @@ namespace game
push value;
mov eax, inst;
call call_addr;
add esp, 4;
add esp, 0x4;
}
}
@ -129,7 +177,7 @@ namespace game
push string;
mov eax, inst;
call call_addr;
add esp, 4;
add esp, 0x4;
}
}
@ -172,7 +220,7 @@ namespace game
mov eax, inst;
call call_addr;
mov answer, cx;
add esp, 4;
add esp, 0x4;
}
return answer;
@ -200,7 +248,7 @@ namespace game
mov ecx, value;
mov eax, inst;
call call_addr;
add esp, 4;
add esp, 0x4;
}
}
@ -213,7 +261,7 @@ namespace game
push value;
mov eax, inst;
call call_addr;
add esp, 4;
add esp, 0x4;
}
}
@ -310,6 +358,24 @@ namespace game
Scr_AddEntityNum(inst, entid);
}
void Scr_AddHudElem(game_hudelem_s* hud)
{
int entId = Scr_GetEntityId(SCRIPTINSTANCE_SERVER, hud - g_hudelems, CLASS_NUM_HUDELEM, 0);
Scr_AddObject(SCRIPTINSTANCE_SERVER, entId);
}
void Scr_AddObject(scriptInstance_t inst/*<eax>*/, int entid/*<esi>*/)
{
static const auto call_addr = SELECT(0x0, 0x69A770);
__asm
{
mov esi, entid;
mov eax, inst;
call call_addr;
}
}
void Scr_MakeArray(scriptInstance_t inst)
{
static const auto call_addr = SELECT(0x0, 0x69A9D0);
@ -333,6 +399,46 @@ namespace game
}
}
unsigned short Scr_ExecThread/*<ax>*/(scriptInstance_t inst/*<edi>*/, int handle, int paramCount)
{
static const auto call_addr = SELECT(0x0, 0x699560);
unsigned short answer;
__asm
{
push paramCount;
push handle;
mov edi, inst;
call call_addr;
add esp, 0x8;
mov answer, ax;
}
return answer;
}
unsigned short Scr_ExecEntThread/*<ax>*/(scriptInstance_t inst/*<edi>*/, int entNum, int handle, int numParams, int entClass)
{
static const auto call_addr = SELECT(0x0, 0x699640);
unsigned short answer;
__asm
{
push entClass;
push numParams;
push handle;
push entNum;
mov edi, inst;
call call_addr;
add esp, 0x10;
mov answer, ax;
}
return answer;
}
unsigned int Scr_GetNumParam(scriptInstance_t inst)
{
return gScrVmPub[inst].outparamcount;
@ -364,7 +470,7 @@ namespace game
mov edi, inst;
mov ecx, err;
call call_addr;
add esp, 4;
add esp, 0x4;
}
}
@ -529,6 +635,57 @@ namespace game
return answer;
}
void /*__userpurge*/ Path_UpdateLookahead(path_t* pPath/*@<eax>*/, const float* vStartPos, int bReduceLookaheadAmount, int a4, int bAllowBacktrack)
{
static const auto call_addr = SELECT(0x0, 0x4D2120);
__asm
{
push bAllowBacktrack;
push a4;
push bReduceLookaheadAmount;
push vStartPos;
mov eax, pPath;
call call_addr;
}
}
void /*__usercall*/ Path_AddTrimmedAmount(const float* a1/*@<eax>*/, path_t* a2/*@<edi>*/)
{
static const auto call_addr = SELECT(0x0, 0x4CE560);
__asm
{
mov edi, a2;
mov eax, a1;
call call_addr;
}
}
void /*__stdcall*/ Path_TransferLookahead(path_t* a1, const float* a2)
{
static const auto call_addr = SELECT(0x0, 0x4CE980);
__asm
{
push a2;
push a1;
call call_addr;
}
}
void Sentient_GetVelocity(sentient_s* self, float* vVelOut)
{
static const auto call_addr = SELECT(0x0, 0x5662A0);
__asm
{
mov ecx, vVelOut;
mov eax, self;
call call_addr;
}
}
namespace plutonium
{
}

View File

@ -24,6 +24,9 @@ namespace game
extern std::map<std::string, team_t> team_map;
void Scr_PrintPrevCodePos(const char* codepos, int scriptInstance, con_channel_e channel, int index);
void RemoveRefToObject(scriptInstance_t inst, unsigned int id);
int Scr_LoadScript(const char* file, scriptInstance_t inst);
unsigned int Scr_GetFunctionHandle(scriptInstance_t inst, const char* file, const char* handle);
const char* Cmd_Argv(int index);
unsigned int Cmd_Argc();
@ -51,8 +54,12 @@ namespace game
void Scr_AddEntityNum(scriptInstance_t inst, unsigned int entid);
pathnode_t* Scr_GetPathnode(scriptInstance_t inst);
void Scr_AddPathnode(scriptInstance_t inst, pathnode_t* node);
void Scr_AddHudElem(game_hudelem_s* hud);
void Scr_AddObject(scriptInstance_t inst, int entid);
void Scr_MakeArray(scriptInstance_t inst);
void Scr_AddArrayStringIndexed(scriptInstance_t inst, unsigned short id);
unsigned short Scr_ExecThread(scriptInstance_t inst, int handle, int paramCount);
unsigned short Scr_ExecEntThread(scriptInstance_t inst, int entNum, int handle, int numParams, int entClass);
unsigned int Scr_GetNumParam(scriptInstance_t inst);
VariableType Scr_GetType(scriptInstance_t inst, unsigned int index);
void Scr_Error(const char* err, scriptInstance_t inst, bool is_terminal);
@ -62,6 +69,10 @@ namespace game
pathnode_t* Path_NearestNodeNotCrossPlanes(int typeFlags, int maxNodes, float* vOrigin, pathsort_t* nodes, float fMaxDist, float a6, float a7, int iPlaneCount, int* returnCount, nearestNodeHeightCheck heightCheck);
int Path_FindPathFromTo(float* startPos, pathnode_t* pNodeTo, path_t* pPath, team_t eTeam, pathnode_t* pNodeFrom, float* vGoalPos, int bAllowNegotiationLinks, int bIgnoreBadplaces);
int Path_GeneratePath(path_t* pPath, team_t eTeam, const float* vStartPos, float* vGoalPos, pathnode_t* pNodeFrom, pathnode_t* pNodeTo, int bIncludeGoalPos, int bAllowNegotiationLinks);
void Path_UpdateLookahead(path_t* pPath, const float* vStartPos, int bReduceLookaheadAmount, int a4, int bAllowBacktrack);
void Path_AddTrimmedAmount(const float* a1, path_t* a2);
void Path_TransferLookahead(path_t* a1, const float* a2);
void Sentient_GetVelocity(sentient_s* self, float* vVelOut);
template <typename T>
class symbol

View File

@ -636,10 +636,76 @@ namespace game
int icon;
};
enum he_type_t : __int32
{
HE_TYPE_FREE = 0x0,
HE_TYPE_TEXT = 0x1,
HE_TYPE_VALUE = 0x2,
HE_TYPE_DAMAGE_INDICATOR = 0x3,
HE_TYPE_MATERIAL = 0x4,
HE_TYPE_TIMER_DOWN = 0x5,
HE_TYPE_TIMER_UP = 0x6,
HE_TYPE_TENTHS_TIMER_DOWN = 0x7,
HE_TYPE_TENTHS_TIMER_UP = 0x8,
HE_TYPE_CLOCK_DOWN = 0x9,
HE_TYPE_CLOCK_UP = 0xA,
HE_TYPE_WAYPOINT = 0xB,
HE_TYPE_COUNT = 0xC,
};
struct hudelem_s
{
char gap0[171];
char field_AB;
he_type_t type;
float x;
float y;
float z;
int targetEntNum;
float fontScale;
float fromFontScale;
int fontScaleStartTime;
int fontScaleTime;
int font;
int alignOrg;
int alignScreen;
int color;
int fromColor;
int fadeStartTime;
int fadeTime;
int label;
int width;
int height;
int materialIndex;
int offscreenMaterialIdx;
int fromWidth;
int fromHeight;
int scaleStartTime;
int scaleTime;
float fromX;
float fromY;
int fromAlignOrg;
int fromAlignScreen;
int moveStartTime;
int moveTime;
int time;
int duration;
float value;
int text;
float sort;
int glowColor;
int fxBirthTime;
int fxLetterTime;
int fxDecayStartTime;
int fxDecayDuration;
int soundID;
int flags;
};
struct game_hudelem_s
{
hudelem_s elem;
int clientNum;
int team;
int archived;
};
struct __declspec(align(4)) playerState_s

View File

@ -21,6 +21,7 @@ namespace game
WEAK symbol<GameWorldSp*> gameWorldCurrent{ 0x0, 0x8E1D80 };
WEAK symbol<pathlocal_t> g_path{ 0x0, 0x1F2F700 };
WEAK symbol<gentity_s> g_entities{ 0x0, 0x176C6F0 };
WEAK symbol<game_hudelem_s> g_hudelems{ 0x0, 0x173C6F0 };
//WEAK symbol<scrVarPub_t> scrVarPub{ 0x0, 0x3882B70 };
WEAK symbol<scrVmPub_t> gScrVmPub{ 0x0, 0x3BD4700 };
WEAK symbol<level_locals_s> level{ 0x0, 0x18F5D88 };