Fix bugs related to variable getting and settingfunctions.

Add unit test functions fpr GSC builtins.
This commit is contained in:
JezuzLizard
2023-03-25 00:29:50 -07:00
parent b861f5cc56
commit ffdf2c48ba
6 changed files with 177 additions and 35 deletions

View File

@ -28,27 +28,28 @@ namespace game
dvar_s* Dvar_RegisterInt(const char* name, int value, int min, int max, DvarFlags flags, const char* desc);
dvar_s* Dvar_RegisterString(const char* name, const char* value, DvarFlags flags, const char* desc);
int Scr_GetInt(game::scriptInstance_t inst, unsigned int arg_index);
void Scr_AddInt(game::scriptInstance_t inst, int value);
float Scr_GetFloat(game::scriptInstance_t inst, unsigned int arg_index);
void Scr_AddFloat(game::scriptInstance_t inst, float value);
char* Scr_GetString(game::scriptInstance_t inst, unsigned int arg_index);
void Scr_AddString(game::scriptInstance_t inst, const char* string);
const char* Scr_GetIString(game::scriptInstance_t inst, unsigned int arg_index);
void Scr_AddIString(game::scriptInstance_t inst, const char* string);
unsigned short Scr_GetConstString(game::scriptInstance_t inst, unsigned int arg_index);
void Scr_AddConstString(game::scriptInstance_t inst, unsigned short id);
void Scr_GetVector(game::scriptInstance_t inst, unsigned int arg_index, float* value);
void Scr_AddVector(game::scriptInstance_t inst, float* value);
void Scr_AddUndefined(game::scriptInstance_t inst);
gentity_s* Scr_GetEntity(unsigned int arg_index);
void Scr_AddEntity(game::scriptInstance_t inst, gentity_s* ent);
int Scr_GetEntityId(int entNum, scriptInstance_t inst, classNum_e classnum, unsigned __int16 clientnum);
pathnode_t* Scr_GetPathnode(scriptInstance_t inst);
void Scr_AddPathnode(scriptInstance_t inst, pathnode_t* node);
void Scr_MakeArray(scriptInstance_t inst);
void Scr_AddArrayStringIndexed(scriptInstance_t inst, unsigned short id);
const char* SL_ConvertToString(scriptInstance_t inst, unsigned short id);
int Scr_GetInt(game::scriptInstance_t inst, unsigned int arg_index); //testing
void Scr_AddInt(game::scriptInstance_t inst, int value); //testing
float Scr_GetFloat(game::scriptInstance_t inst, unsigned int arg_index); //testing
void Scr_AddFloat(game::scriptInstance_t inst, float value); //testing
char* Scr_GetString(game::scriptInstance_t inst, unsigned int arg_index); //testing
void Scr_AddString(game::scriptInstance_t inst, const char* string); //testing
const char* Scr_GetIString(game::scriptInstance_t inst, unsigned int arg_index); //testing
void Scr_AddIString(game::scriptInstance_t inst, const char* string); //testing
unsigned short Scr_GetConstString(game::scriptInstance_t inst, unsigned int arg_index); //testing
void Scr_AddConstString(game::scriptInstance_t inst, unsigned short id); //testing
void Scr_GetVector(game::scriptInstance_t inst, unsigned int arg_index, float* value); //testing
void Scr_AddVector(game::scriptInstance_t inst, float* value); //testing
void Scr_AddUndefined(game::scriptInstance_t inst); //testing
gentity_s* Scr_GetEntity(unsigned int arg_index); //testing
void Scr_AddEntity(game::scriptInstance_t inst, gentity_s* ent); //testing
unsigned int Scr_GetEntityId(scriptInstance_t inst, int entNum, classNum_e classnum, unsigned int clientnum); //testing
void Scr_AddEntityNum(scriptInstance_t inst, unsigned short entid); //testing
pathnode_t* Scr_GetPathnode(scriptInstance_t inst); //testing
void Scr_AddPathnode(scriptInstance_t inst, pathnode_t* node); //testing
void Scr_MakeArray(scriptInstance_t inst); //testing
void Scr_AddArrayStringIndexed(scriptInstance_t inst, unsigned short id); //testing
const char* SL_ConvertToString(scriptInstance_t inst, int id); //testing
template <typename T>
class symbol