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https://github.com/JezuzLizard/T4SP-Server-Plugin.git
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3
.gitmodules
vendored
3
.gitmodules
vendored
@ -29,3 +29,6 @@
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[submodule "deps/SQLiteCpp"]
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path = deps/SQLiteCpp
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url = https://github.com/SRombauts/SQLiteCpp
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[submodule "deps/plutonium-sdk"]
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path = deps/plutonium-sdk
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url = https://github.com/plutoniummod/plutonium-sdk.git
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14
README.md
14
README.md
@ -9,6 +9,9 @@ Detours and reimplements the entire GSC VM + compiler.
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Adds custom GSC functions.
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# Installation
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Move the `t4sp-server-plugin.dll` to `%LOCALAPPDATA%\Plutonium\plugins\`, the plugin will be loaded when you start up a dedicated server for Plutonium T4SP.
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## FileIO
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This plugin provides FileIO interface to GSC for reading and writing files, this is exact to [CoD4x's](https://github.com/callofduty4x/CoD4x_Server/blob/master/scriptdocumentation/script_functions_reference.md#file-operations) interface.
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@ -17,7 +20,7 @@ However, all reads and writes will take place strictly and only in the `scriptda
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All files will be closed upon GSC restart (map_restart or fast_restart or missionfailed, etc), only a maximum of 10 files may be opened at once.
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* `<bool> FS_TestFile(<filename string>)` Returns `true` if the file exists, `false` otherwise.
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* `<bool> FS_Remove(<filename string>)` Deletes the file, return `true` if successful, `false` otherwise.
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* `<bool> FS_Remove(<filename string>, <(optional) use_global bool>)` Deletes the file, return `true` if successful, `false` otherwise. `use_global` will use non mod specific folder.
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```gsc
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// test to see if "scriptdata/test.txt" file exists
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if (FS_TestFile("test.txt")) // not a typo, all file io will take place inside the "scriptdata" folder
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@ -39,7 +42,7 @@ All files will be closed upon GSC restart (map_restart or fast_restart or missio
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FS_FCloseAll(); // close them all
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```
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* `<int> FS_FOpen(<filename string>, <mode string>)` Tries to open the file, mode must be one of `read`, `write` (clears the file), `append` (appends to the file), returns the filehandle. Will return `0` if failed to open.
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* `<int> FS_FOpen(<filename string>, <mode string>, <(optional) use_global bool>)` Tries to open the file, mode must be one of `read`, `write` (clears the file), `append` (appends to the file), returns the filehandle. Will return `0` if failed to open. `use_global` will use non mod specific folder (only applies to `write` mode).
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* `FS_FClose(<filehandle int>)` Closes the file pointed by the filehandle given, which was returned from `FS_FOpen`.
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```gsc
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// opens "scriptdata/test.txt", all io will take place inside the "scriptdata" folder
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@ -102,9 +105,10 @@ All files will be closed upon GSC restart (map_restart or fast_restart or missio
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filepath = folder + filename;
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}
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```
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# Installation
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Move the `t4sp-server-plugin.dll` to `%LOCALAPPDATA%\Plutonium\storage\t4\plugins\`, the plugin will be loaded when you start up a dedicated server for Plutonium T4SP.
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* `<int> FS_Length(<filehandle int>)` Returns the length in bytes of the open'd file.
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* `<int> FS_GetSeek(<filehandle int>)` Returns the seek of the open'd file (only for reading).
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* `<int> FS_Seek(<filehandle int>, <seek int>)` Sets the seek of the open'd file (only for reading).
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# Credits
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- momo5502 (https://github.com/momo5502)
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1
deps/plutonium-sdk
vendored
Submodule
1
deps/plutonium-sdk
vendored
Submodule
@ -0,0 +1 @@
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Subproject commit 17e9a0a4d5e1133b50f879e3db07e97d1bf92e10
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18
deps/premake/plutonium-sdk.lua
vendored
Normal file
18
deps/premake/plutonium-sdk.lua
vendored
Normal file
@ -0,0 +1,18 @@
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plutonium_sdk = {
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source = path.join(dependencies.basePath, "plutonium-sdk"),
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}
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function plutonium_sdk.import()
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plutonium_sdk.includes()
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end
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function plutonium_sdk.includes()
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includedirs {
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plutonium_sdk.source,
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}
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end
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function plutonium_sdk.project()
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end
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table.insert(dependencies, plutonium_sdk)
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@ -66,7 +66,7 @@ namespace fileio
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return path.starts_with("scriptdata/") ? path : "scriptdata/" + path;
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}
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std::filesystem::path build_full_path(const std::string& path)
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std::filesystem::path build_full_path(const std::string& path, bool use_global)
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{
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static game::dvar_s* fs_localAppData = nullptr;
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static game::dvar_s* fs_gamedir = nullptr;
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@ -81,7 +81,7 @@ namespace fileio
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fs_gamedir = game::Dvar_FindVar("fs_game");
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}
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return std::filesystem::path(fs_localAppData->current.string) / (*fs_gamedir->current.string ? fs_gamedir->current.string : "raw") / path;
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return std::filesystem::path(fs_localAppData->current.string) / (!use_global && *fs_gamedir->current.string ? fs_gamedir->current.string : "raw") / path;
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}
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void free_scr_fh(scr_fh_t& scr_fh)
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@ -237,7 +237,7 @@ namespace fileio
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}
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else if (mode == "write"s || mode == "append"s)
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{
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auto full_path = build_full_path(fpath);
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auto full_path = build_full_path(fpath, game::Scr_GetNumParam(game::SCRIPTINSTANCE_SERVER) >= 3 && game::Scr_GetType(game::SCRIPTINSTANCE_SERVER, 2) == game::VAR_INTEGER && game::Scr_GetInt(game::SCRIPTINSTANCE_SERVER, 2));
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if (!utils::io::write_file(full_path.string(), "", (mode == "append"s)))
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{
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@ -384,10 +384,48 @@ namespace fileio
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1);
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});
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gsc::function::add("fs_length", []()
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{
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auto fh = scr_get_fh();
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if (scr_fhs[fh].type == scr_fh_type_e::UNUSED)
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{
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game::Scr_ParamError(0, game::SCRIPTINSTANCE_SERVER, "File not opened");
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}
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, scr_fhs[fh].file_length);
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});
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gsc::function::add("fs_getseek", []()
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{
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auto fh = scr_get_fh();
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// write seek would require completely redoing how we write files...
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if (scr_fhs[fh].type != scr_fh_type_e::READ)
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{
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game::Scr_ParamError(0, game::SCRIPTINSTANCE_SERVER, "File not opened for reading");
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}
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, scr_fhs[fh].seek);
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});
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gsc::function::add("fs_seek", []()
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{
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auto fh = scr_get_fh();
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if (scr_fhs[fh].type != scr_fh_type_e::READ)
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{
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game::Scr_ParamError(0, game::SCRIPTINSTANCE_SERVER, "File not opened for reading");
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}
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scr_fhs[fh].seek = std::clamp(game::Scr_GetInt(game::SCRIPTINSTANCE_SERVER, 1), 0, scr_fhs[fh].file_length);
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1);
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});
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gsc::function::add("fs_remove", []()
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{
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auto fpath = build_base_path(game::Scr_GetString(0, game::SCRIPTINSTANCE_SERVER));
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auto full_path = build_full_path(fpath);
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auto full_path = build_full_path(fpath, game::Scr_GetNumParam(game::SCRIPTINSTANCE_SERVER) >= 2 && game::Scr_GetType(game::SCRIPTINSTANCE_SERVER, 1) == game::VAR_INTEGER && game::Scr_GetInt(game::SCRIPTINSTANCE_SERVER, 1));
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if (!utils::io::remove_file(full_path.string()))
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{
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@ -1,40 +1,11 @@
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#include <stdinc.hpp>
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#include "loader/component_loader.hpp"
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#include "component/signatures.hpp"
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#include <utils/hook.hpp>
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PLUTONIUM_API plutonium::sdk::plugin* PLUTONIUM_CALLBACK on_initialize()
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{
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return plugin::get();
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}
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BOOL APIENTRY DllMain(HMODULE /*module_*/, DWORD ul_reason_for_call, LPVOID /*reserved_*/)
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{
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if (ul_reason_for_call == DLL_PROCESS_ATTACH)
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{
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if (game::environment::t4sp())
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{
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if (!signatures::process())
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{
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MessageBoxA(NULL,
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std::format("This version of t4sp-server-plugin is outdated.\n" \
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"Download the latest dll from here: https://github.com/JezuzLizard/T4SP-Server-Plugin/releases\n" \
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"'{}' failed", signatures::get_err_reason()).c_str(),
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"ERROR", MB_ICONERROR);
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return FALSE;
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}
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if (game::plutonium::printf.get() != nullptr)
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{
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utils::hook::jump(reinterpret_cast<uintptr_t>(&printf), game::plutonium::printf);
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}
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component_loader::post_unpack();
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}
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else
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{
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MessageBoxA(nullptr, "Unsupported game executable. (t4sp is only supported)", "ERROR, BRO!", 0);
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return FALSE;
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}
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}
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return TRUE;
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}
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73
src/plugin.cpp
Normal file
73
src/plugin.cpp
Normal file
@ -0,0 +1,73 @@
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#include <stdinc.hpp>
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#include "component/signatures.hpp"
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#include <utils/hook.hpp>
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#include "loader/component_loader.hpp"
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namespace plugin
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{
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std::uint32_t plugin::plugin_version()
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{
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return 1;
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}
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const char* plugin::plugin_name()
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{
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return "t4sp-server-plugin";
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}
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bool plugin::is_game_supported(plutonium::sdk::game game)
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{
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return game == plutonium::sdk::game::t4;
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}
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void plugin::on_startup(plutonium::sdk::iinterface* interface_ptr, plutonium::sdk::game game)
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{
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this->interface_ = interface_ptr;
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this->game_ = game;
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if (!game::environment::t4sp())
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{
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MessageBoxA(nullptr, "Unsupported game executable. (t4sp is only supported)", "ERROR, BRO!", 0);
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return;
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}
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if (!signatures::process())
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{
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MessageBoxA(NULL,
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std::format("This version of t4sp-server-plugin is outdated.\n" \
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"Download the latest dll from here: https://github.com/JezuzLizard/T4SP-Server-Plugin/releases\n" \
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"'{}' failed", signatures::get_err_reason()).c_str(),
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"ERROR", MB_ICONERROR);
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return;
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}
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if (game::plutonium::printf.get() != nullptr)
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{
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utils::hook::jump(reinterpret_cast<uintptr_t>(&printf), game::plutonium::printf);
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}
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component_loader::post_unpack();
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}
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void plugin::on_shutdown()
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{
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}
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plutonium::sdk::iinterface* plugin::get_interface()
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{
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return this->interface_;
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}
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plutonium::sdk::game plugin::get_game()
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{
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return this->game_;
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}
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plugin* get()
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{
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static plugin instance;
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return &instance;
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}
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}
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30
src/plugin.hpp
Normal file
30
src/plugin.hpp
Normal file
@ -0,0 +1,30 @@
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#pragma once
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#include <plutonium_sdk.hpp>
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namespace plugin
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{
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class plugin : public plutonium::sdk::plugin
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{
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public:
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~plugin() = default;
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std::uint32_t plugin_version() override;
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const char* plugin_name() override;
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bool is_game_supported(plutonium::sdk::game game) override;
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void on_startup(plutonium::sdk::iinterface* interface_ptr, plutonium::sdk::game game) override;
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void on_shutdown() override;
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plutonium::sdk::iinterface* get_interface();
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plutonium::sdk::game get_game();
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private:
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plutonium::sdk::iinterface* interface_{};
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plutonium::sdk::game game_{};
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};
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plugin* get();
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}
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@ -71,6 +71,8 @@
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#include "game/structs.hpp"
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#include "game/symbols.hpp"
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#include "plugin.hpp"
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std::string build_gsc_dump(game::scriptInstance_t inst);
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void push_opcode_history(game::scriptInstance_t inst, game::OpcodeVM op);
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void push_builtin_history(game::scriptInstance_t inst, int idx);
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