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https://github.com/JezuzLizard/T4SP-Server-Plugin.git
synced 2025-05-15 08:34:53 +00:00
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a3a7b8847c
...
38a860e4ce
@ -34,16 +34,15 @@ namespace fileio
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bool validate_scr_path(const std::string& fpath)
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{
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auto toks = utils::string::split(fpath, '/');
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for (const auto& tok : toks)
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if (fpath.empty())
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{
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if (tok == "." || tok == "..")
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{
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return false;
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}
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return true;
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}
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if (tok.find(":") != std::string::npos)
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constexpr static std::array bad_strings { R"(..)", R"(../)", R"(..\)" };
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for (auto i = 0u; i < bad_strings.size(); i++)
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{
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if (fpath.find(bad_strings[i]) != std::string::npos)
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{
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return false;
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}
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@ -52,17 +51,13 @@ namespace fileio
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return true;
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}
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std::string build_base_path(const std::string& path_)
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std::string build_base_path(const std::string& path)
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{
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auto path = path_;
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std::replace(path.begin(), path.end(), '\\', '/');
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if (!validate_scr_path(path))
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{
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game::Scr_ParamError(0, game::SCRIPTINSTANCE_SERVER, utils::string::va("Invalid path: %s", path_.c_str()));
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game::Scr_Error(utils::string::va("Invalid path: %s", path.c_str()), game::SCRIPTINSTANCE_SERVER, false);
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}
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// its sandboxed, but what about symlinks?
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return path.starts_with("scriptdata/") ? path : "scriptdata/" + path;
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}
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@ -107,25 +102,18 @@ namespace fileio
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}
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}
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int scr_get_fh()
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void fwrite_to_file(bool append_newline)
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{
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auto fh = game::Scr_GetInt(game::SCRIPTINSTANCE_SERVER, 0) - 1;
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if (fh < 0 || fh >= max_fhs)
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{
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game::Scr_ParamError(0, game::SCRIPTINSTANCE_SERVER, "fs_fwrite: invalid filehandle");
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game::Scr_Error("fs_fwrite: invalid filehandle", game::SCRIPTINSTANCE_SERVER, false);
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}
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return fh;
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}
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void fwrite_to_file(bool append_newline)
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{
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auto fh = scr_get_fh();
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if (scr_fhs[fh].type != scr_fh_type_e::WRITE && scr_fhs[fh].type != scr_fh_type_e::APPEND)
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{
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game::Scr_ParamError(0, game::SCRIPTINSTANCE_SERVER, "File not opened for writing");
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game::Scr_Error("File not opened for writing", game::SCRIPTINSTANCE_SERVER, false);
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}
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std::string to_write = game::Scr_GetString(1, game::SCRIPTINSTANCE_SERVER);
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@ -182,7 +170,7 @@ namespace fileio
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{
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if (scr_fd.type != scr_fh_type_e::UNUSED && scr_fd.base_path == fpath)
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{
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game::Scr_ParamError(0, game::SCRIPTINSTANCE_SERVER, "File already opened");
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game::Scr_Error("File already opened", game::SCRIPTINSTANCE_SERVER, false);
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}
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}
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@ -198,7 +186,7 @@ namespace fileio
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if (i >= max_fhs)
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{
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game::Scr_ParamError(0, game::SCRIPTINSTANCE_SERVER, "Too many files opened");
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game::Scr_Error("Too many files opened", game::SCRIPTINSTANCE_SERVER, false);
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}
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// check mode
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@ -252,7 +240,7 @@ namespace fileio
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}
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else
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{
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game::Scr_ParamError(1, game::SCRIPTINSTANCE_SERVER, utils::string::va("Invalid mode: %s", mode));
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game::Scr_Error(utils::string::va("Invalid mode: %s", mode), game::SCRIPTINSTANCE_SERVER, false);
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}
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#ifdef DEBUG
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@ -273,11 +261,16 @@ namespace fileio
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gsc::function::add("fs_readline", []()
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{
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auto fh = scr_get_fh();
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auto fh = game::Scr_GetInt(game::SCRIPTINSTANCE_SERVER, 0) - 1;
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if (fh < 0 || fh >= max_fhs)
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{
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game::Scr_Error("Invalid filehandle", game::SCRIPTINSTANCE_SERVER, false);
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}
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if (scr_fhs[fh].type != scr_fh_type_e::READ)
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{
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game::Scr_ParamError(0, game::SCRIPTINSTANCE_SERVER, "File not opened for reading");
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game::Scr_Error("File not opened for reading", game::SCRIPTINSTANCE_SERVER, false);
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}
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// file is completed being read
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@ -326,11 +319,16 @@ namespace fileio
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gsc::function::add("fs_read", []()
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{
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auto fh = scr_get_fh();
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auto fh = game::Scr_GetInt(game::SCRIPTINSTANCE_SERVER, 0) - 1;
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if (fh < 0 || fh >= max_fhs)
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{
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game::Scr_Error("Invalid filehandle", game::SCRIPTINSTANCE_SERVER, false);
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}
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if (scr_fhs[fh].type != scr_fh_type_e::READ)
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{
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game::Scr_ParamError(0, game::SCRIPTINSTANCE_SERVER, "File not opened for reading");
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game::Scr_Error("File not opened for reading", game::SCRIPTINSTANCE_SERVER, false);
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}
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// file is completed being read
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@ -347,7 +345,7 @@ namespace fileio
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if (bytes_to_read <= 0)
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{
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game::Scr_ParamError(1, game::SCRIPTINSTANCE_SERVER, "Trying to read <1 bytes");
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game::Scr_Error("Trying to read <1 bytes", game::SCRIPTINSTANCE_SERVER, false);
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}
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}
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@ -372,11 +370,16 @@ namespace fileio
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gsc::function::add("fs_fclose", []()
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{
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auto fh = scr_get_fh();
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auto fh = game::Scr_GetInt(game::SCRIPTINSTANCE_SERVER, 0) - 1;
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if (fh < 0 || fh >= max_fhs)
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{
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game::Scr_Error("Invalid filehandle", game::SCRIPTINSTANCE_SERVER, false);
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}
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if (scr_fhs[fh].type == scr_fh_type_e::UNUSED)
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{
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game::Scr_ParamError(0, game::SCRIPTINSTANCE_SERVER, "File not opened");
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game::Scr_Error("File not opened", game::SCRIPTINSTANCE_SERVER, false);
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}
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free_scr_fh(scr_fhs[fh]);
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