Files
T4SP-Server-Plugin/src/component/scheduler.hpp
2023-09-20 14:20:39 -06:00

30 lines
941 B
C++

#pragma once
namespace scheduler
{
enum pipeline
{
server,
async,
main,
count,
};
static const bool cond_continue = false;
static const bool cond_end = true;
void schedule(const std::function<bool()>& callback, pipeline type = pipeline::main,
std::chrono::milliseconds delay = 0ms);
void loop(const std::function<void()>& callback, pipeline type = pipeline::main,
std::chrono::milliseconds delay = 0ms);
void once(const std::function<void()>& callback, pipeline type = pipeline::main,
std::chrono::milliseconds delay = 0ms);
void on_init(const std::function<void()>& callback);
void on_pre_scr_init_system(const std::function<void(game::scriptInstance_t)>& callback);
void on_post_scr_init_system(const std::function<void(game::scriptInstance_t)>& callback);
void exec_pre_scr_init_funcs(game::scriptInstance_t inst);
void exec_post_scr_init_funcs(game::scriptInstance_t inst);
}