2023-08-31 18:56:00 -06:00

120 lines
9.0 KiB
C++

#pragma once
namespace codsrc
{
void Scr_VM_Init(game::scriptInstance_t inst);
void Scr_Init(game::scriptInstance_t inst);
void Scr_Shutdown(game::scriptInstance_t inst);
void Scr_ErrorInternal(game::scriptInstance_t inst);
void Scr_ClearOutParams(game::scriptInstance_t inst);
unsigned int GetDummyObject(game::scriptInstance_t inst);
unsigned int GetDummyFieldValue(game::scriptInstance_t inst);
unsigned int VM_ExecuteInternal(game::scriptInstance_t inst);
void VM_CancelNotifyInternal(game::scriptInstance_t inst, unsigned int notifyListOwnerId, unsigned int startLocalId, unsigned int notifyListId, unsigned int notifyNameListId, unsigned int stringValue);
void VM_CancelNotify(game::scriptInstance_t inst, unsigned int a2, unsigned int a3);
game::VariableStackBuffer* VM_ArchiveStack(game::scriptInstance_t inst);
int Scr_AddLocalVars(game::scriptInstance_t inst, unsigned int a2);
void VM_UnarchiveStack(game::scriptInstance_t inst, unsigned int startLocalId, game::VariableStackBuffer* stackValue);
void VM_TerminateStack(game::scriptInstance_t inst, unsigned int a2, unsigned int a3, game::VariableStackBuffer* name);
void VM_TrimStack(game::scriptInstance_t inst, unsigned int parentId, game::VariableStackBuffer* a3, int fromEndon);
void Scr_TerminateRunningThread(game::scriptInstance_t inst, unsigned int a2);
void Scr_TerminateWaitThread(game::scriptInstance_t inst, unsigned int a2, unsigned int a3);
void Scr_CancelWaittill(game::scriptInstance_t inst, unsigned int startLocalId);
void Scr_TerminateWaittillThread(game::scriptInstance_t inst, unsigned int a2, unsigned int a3);
void Scr_TerminateThread(unsigned int a2, game::scriptInstance_t inst);
void VM_Notify(game::scriptInstance_t inst, int notifyListOwnerId, unsigned int stringValue, game::VariableValue* top);
void Scr_NotifyNum_Internal(game::scriptInstance_t inst, int entNum, unsigned int entClass, unsigned int notifStr, unsigned int numParams);
void Scr_CancelNotifyList(unsigned int notifyListOwnerId, game::scriptInstance_t inst);
void VM_TerminateTime(game::scriptInstance_t inst, unsigned int parentId);
void VM_Resume(game::scriptInstance_t inst, unsigned int timeId);
unsigned int VM_Execute(game::scriptInstance_t inst, unsigned int localId, const char* pos, unsigned int paramcount);
unsigned short Scr_ExecThread(game::scriptInstance_t inst, unsigned int handle, unsigned int paramCount);
unsigned short Scr_ExecEntThreadNum(game::scriptInstance_t inst, int entNum, unsigned int handle, int numParams, unsigned int entClass);
void Scr_AddExecThread(game::scriptInstance_t inst, unsigned int handle);
void VM_SetTime(game::scriptInstance_t inst);
void Scr_InitSystem(game::scriptInstance_t inst);
void Scr_ShutdownSystem(game::scriptInstance_t inst, int bComplete);
bool Scr_IsSystemActive();
int Scr_GetInt(game::scriptInstance_t inst, unsigned int index);
game::scr_anim_s Scr_GetAnim(unsigned int index, game::XAnimTree_s* anims);
game::scr_animtree_t Scr_GetAnimTree();
float Scr_GetFloat(game::scriptInstance_t inst, unsigned int index);
unsigned int Scr_GetConstString(game::scriptInstance_t inst, unsigned int index);
unsigned int Scr_GetConstLowercaseString(game::scriptInstance_t inst, unsigned int index);
const char* Scr_GetString(unsigned int index, game::scriptInstance_t inst);
unsigned int Scr_GetConstStringIncludeNull(game::scriptInstance_t inst);
char* Scr_GetDebugString(game::scriptInstance_t inst, unsigned int index);
unsigned int Scr_GetConstIString(unsigned int index);
void Scr_GetVector(game::scriptInstance_t inst, float* vectorValue, unsigned int index);
unsigned int Scr_GetFunc();
game::scr_entref_t* Scr_GetEntityRef(game::scriptInstance_t inst, game::scr_entref_t* retstr, unsigned int index);
game::VariableUnion Scr_GetObject(game::scriptInstance_t inst);
game::VariableType Scr_GetType(game::scriptInstance_t inst, unsigned int index);
const char* Scr_GetTypeName(game::scriptInstance_t inst);
game::VariableType Scr_GetPointerType(game::scriptInstance_t inst, unsigned int index);
void Scr_AddInt(game::scriptInstance_t inst, int value);
void Scr_AddFloat(game::scriptInstance_t inst, float value);
void Scr_AddAnim(game::scr_anim_s value);
void Scr_AddUndefined(game::scriptInstance_t inst);
void Scr_AddObject(game::scriptInstance_t inst, unsigned int entid);
void Scr_AddString(game::scriptInstance_t inst, const char* string);
void Scr_AddIString(const char* string);
void Scr_AddConstString(game::scriptInstance_t inst, unsigned int id);
void Scr_AddVector(game::scriptInstance_t inst, float* value);
void Scr_MakeArray(game::scriptInstance_t inst);
void Scr_AddArray(game::scriptInstance_t inst);
void Scr_AddArrayStringIndexed(unsigned int id, game::scriptInstance_t inst);
void Scr_Error(const char* error, game::scriptInstance_t inst, int is_terminal);
void Scr_TerminalError(game::scriptInstance_t inst, const char* error);
void Scr_ParamError(unsigned int index, game::scriptInstance_t inst, const char* error);
void Scr_ObjectError(game::scriptInstance_t inst, const char* error);
bool SetEntityFieldValue(game::scriptInstance_t inst, int offset, int entnum, game::classNum_e classnum, int clientNum, game::VariableValue* value);
game::VariableValue GetEntityFieldValue(int offset, int entnum, game::scriptInstance_t inst, game::classNum_e classnum, int clientNum);
void Scr_SetStructField(unsigned int structId, unsigned int index, game::scriptInstance_t inst);
void Scr_IncTime(game::scriptInstance_t inst);
void Scr_RunCurrentThreads(game::scriptInstance_t inst);
void Scr_ResetTimeout(game::scriptInstance_t inst);
void SetVariableFieldValue(game::scriptInstance_t inst, unsigned int id, game::VariableValue* value);
void SetNewVariableValue(game::scriptInstance_t inst, unsigned int id, game::VariableValue* value);
void Scr_ClearErrorMessage(game::scriptInstance_t inst);
void VM_Shutdown(game::scriptInstance_t inst);
void Scr_ShutdownVariables(game::scriptInstance_t inst);
void ClearVariableValue(game::scriptInstance_t inst, unsigned int id);
unsigned int Scr_GetThreadNotifyName(game::scriptInstance_t inst, unsigned int startLocalId);
void Scr_RemoveThreadNotifyName(game::scriptInstance_t inst, unsigned int startLocalId);
unsigned int GetArraySize(game::scriptInstance_t inst, unsigned int id);
void IncInParam(game::scriptInstance_t inst);
unsigned int GetParentLocalId(game::scriptInstance_t inst, unsigned int threadId);
void Scr_ClearWaitTime(game::scriptInstance_t inst, unsigned int startLocalId);
void Scr_SetThreadWaitTime(game::scriptInstance_t inst, unsigned int startLocalId, unsigned int waitTime);
void Scr_SetThreadNotifyName(game::scriptInstance_t inst, unsigned int startLocalId, unsigned int stringValue);
void Scr_DebugTerminateThread(game::scriptInstance_t inst, int topThread);
unsigned int Scr_GetThreadWaitTime(game::scriptInstance_t inst, unsigned int startLocalId);
const char* Scr_GetStackThreadPos(game::scriptInstance_t inst, unsigned int endLocalId, game::VariableStackBuffer* stackValue, bool killThread);
unsigned int Scr_GetSelf(game::scriptInstance_t inst, unsigned int threadId);
unsigned int GetVariableKeyObject(game::scriptInstance_t inst, unsigned int id);
int MT_Realloc(game::scriptInstance_t inst, int oldNumBytes, int newNumbytes);
void CScr_GetObjectField(game::classNum_e classnum, int entnum, int clientNum, int offset);
int CScr_SetObjectField(game::classNum_e classnum, int entnum, int clientNum, int offset);
void Scr_SetErrorMessage(game::scriptInstance_t inst, const char* error);
bool Scr_IsStackClear(game::scriptInstance_t inst);
void SL_CheckExists(game::scriptInstance_t inst, unsigned int stringValue);
const char* Scr_ReadCodePos(game::scriptInstance_t inst, const char** pos);
unsigned int Scr_ReadUnsignedInt(game::scriptInstance_t inst, const char** pos);
unsigned short Scr_ReadUnsignedShort(game::scriptInstance_t inst, const char** pos);
unsigned char Scr_ReadUnsignedByte(game::scriptInstance_t inst, const char** pos);
float Scr_ReadFloat(game::scriptInstance_t inst, const char** pos);
const float* Scr_ReadVector(game::scriptInstance_t inst, const char** pos);
BOOL IsFieldObject(game::scriptInstance_t inst, unsigned int id);
void RemoveVariableValue(game::scriptInstance_t inst, unsigned int parentId, unsigned int index);
game::VariableStackBuffer* GetRefVariableStackBuffer(game::scriptInstance_t inst, int id);
unsigned int GetNewObjectVariableReverse(game::scriptInstance_t inst, unsigned int parentId, unsigned int id);
unsigned int GetNewVariableIndexReverseInternal(game::scriptInstance_t inst, unsigned int parentId, unsigned int name);
unsigned int Scr_GetLocalVar(game::scriptInstance_t inst, int pos);
void Scr_EvalBoolNot(game::scriptInstance_t inst, game::VariableValue* value);
unsigned int GetInternalVariableIndex(game::scriptInstance_t inst, unsigned int unsignedValue);
const char* Scr_ReadData(game::scriptInstance_t inst, const char** pos, unsigned int count);
void Scr_NotifyNum(int entnum, game::classNum_e classnum, unsigned int stringValue, unsigned int paramcount);
}