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22 lines
1.1 KiB
C++
22 lines
1.1 KiB
C++
#pragma once
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namespace codsrc
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{
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game::RefVector* GetRefVector(game::scriptInstance_t inst, unsigned int id);
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int MT_GetSubTreeSize(game::scriptInstance_t inst, int nodeNum);
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void MT_DumpTree(game::scriptInstance_t inst);
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void MT_InitBits(game::scriptInstance_t inst);
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int MT_GetScore(game::scriptInstance_t inst, int num);
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void MT_AddMemoryNode(game::scriptInstance_t inst, int newNode, int size);
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char MT_RemoveMemoryNode(game::scriptInstance_t inst, int oldNode, int size);
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void MT_RemoveHeadMemoryNode(game::scriptInstance_t inst, int size);
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void MT_Init(game::scriptInstance_t inst);
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void MT_Error(game::scriptInstance_t inst, const char* funcName, int numBytes);
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int MT_GetSize(int numBytes, game::scriptInstance_t inst);
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unsigned __int16 MT_AllocIndex(game::scriptInstance_t inst, int numBytes);
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void MT_FreeIndex(int numBytes, game::scriptInstance_t inst, int nodeNum);
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char* MT_Alloc(int numBytes, game::scriptInstance_t inst);
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void MT_Free(void* p, int numBytes, game::scriptInstance_t inst);
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const char* MT_NodeInfoString(game::scriptInstance_t inst, unsigned int nodeNum);
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}
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