mirror of
https://github.com/JezuzLizard/T4SP-Server-Plugin.git
synced 2025-04-19 21:22:54 +00:00
142 lines
12 KiB
C++
142 lines
12 KiB
C++
#pragma once
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namespace codsrc
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{
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int ThreadInfoCompare(const void* a1, const void* a2);
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void Scr_DumpScriptThreads(game::scriptInstance_t scriptInstance);
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void Scr_InitVariableRange(unsigned int a1, unsigned int a2, game::scriptInstance_t inst);
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void Scr_InitClassMap(game::scriptInstance_t inst);
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unsigned int GetNewVariableIndexInternal3(game::scriptInstance_t inst, unsigned int parentId, unsigned int name, unsigned int index);
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unsigned int GetNewVariableIndexInternal2(unsigned int name, game::scriptInstance_t inst, unsigned int parentId, unsigned int index);
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unsigned int GetNewVariableIndexReverseInternal2(unsigned int name, game::scriptInstance_t inst, unsigned int parentId, unsigned int index);
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void MakeVariableExternal(game::VariableValueInternal* parentValue, game::scriptInstance_t inst, unsigned int index);
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void FreeChildValue(unsigned int id, game::scriptInstance_t inst, unsigned int parentId);
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void ClearObjectInternal(game::scriptInstance_t inst, unsigned int parentId);
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void ClearObject(unsigned int a1, game::scriptInstance_t inst);
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void Scr_StopThread(game::scriptInstance_t inst, unsigned int a2);
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unsigned int GetSafeParentLocalId(game::scriptInstance_t inst, unsigned int a2);
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unsigned int GetStartLocalId(unsigned int result, game::scriptInstance_t inst);
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void Scr_KillThread(game::scriptInstance_t inst, unsigned int parentId_1);
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unsigned __int16 AllocVariable(game::scriptInstance_t inst);
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void FreeVariable(unsigned int a1, game::scriptInstance_t inst);
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unsigned int AllocValue(game::scriptInstance_t inst);
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unsigned int AllocEntity(game::classNum_e classnum, game::scriptInstance_t inst, int entnum, int clientnum);
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unsigned int Scr_AllocArray(game::scriptInstance_t a1);
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unsigned int AllocChildThread(game::scriptInstance_t inst, unsigned int a2, unsigned int a3);
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void FreeValue(unsigned int id, game::scriptInstance_t inst);
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void RemoveRefToObject(unsigned int id, game::scriptInstance_t inst);
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float* Scr_AllocVector(game::scriptInstance_t a1);
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void RemoveRefToVector(const float* vectorValue, game::scriptInstance_t inst);
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void AddRefToValue(game::scriptInstance_t inst, game::VariableType type, game::VariableUnion u);
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void RemoveRefToValueInternal(game::scriptInstance_t inst, game::VariableType type, game::VariableUnion a3);
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unsigned int FindArrayVariable(unsigned int id, unsigned int intvalue, game::scriptInstance_t inst);
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unsigned int FindVariable(unsigned int name, unsigned int a2, game::scriptInstance_t inst);
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unsigned int GetArrayVariableIndex(unsigned int unsignedValue, game::scriptInstance_t inst, unsigned int parentId);
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unsigned int Scr_GetVariableFieldIndex(game::scriptInstance_t inst, unsigned int name, unsigned int parentId);
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game::VariableValue Scr_FindVariableField(game::scriptInstance_t inst, unsigned int parentId, unsigned int name);
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void ClearVariableField(game::scriptInstance_t inst, unsigned int id, unsigned int name, game::VariableValue* value);
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unsigned int GetVariable(game::scriptInstance_t inst, unsigned int parentId, unsigned int name);
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unsigned int GetNewVariable(game::scriptInstance_t inst, unsigned int a2, unsigned int a3);
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unsigned int GetObjectVariable(unsigned int a1, game::scriptInstance_t inst, unsigned int parentId);
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unsigned int GetNewObjectVariable(game::scriptInstance_t inst, unsigned int name, unsigned int parentId);
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void RemoveVariable(unsigned int name, unsigned int parentId, game::scriptInstance_t inst);
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void RemoveNextVariable(game::scriptInstance_t inst, unsigned int parentId);
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void SafeRemoveVariable(unsigned int unsignedValue, unsigned int parentId, game::scriptInstance_t inst);
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void CopyArray(game::scriptInstance_t inst, unsigned int parentId, unsigned int newParentId);
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void SetVariableValue(game::scriptInstance_t inst, game::VariableValue* a2, unsigned int a3);
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void SetVariableEntityFieldValue(game::scriptInstance_t inst, unsigned int parentId, unsigned int name, game::VariableValue* a4);
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game::VariableValue Scr_EvalVariable(game::scriptInstance_t inst, unsigned int a2);
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unsigned int Scr_EvalVariableObject(game::scriptInstance_t inst, unsigned int a2);
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game::VariableValue Scr_EvalVariableEntityField(unsigned int entId, game::scriptInstance_t inst, unsigned int name);
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game::VariableValue Scr_EvalVariableField(game::scriptInstance_t inst, unsigned int id);
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void Scr_EvalSizeValue(game::scriptInstance_t inst, game::VariableValue* value);
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unsigned int GetObject(game::scriptInstance_t inst, unsigned int a2);
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unsigned int GetArray(game::scriptInstance_t inst, unsigned int a2);
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void Scr_EvalBoolComplement(game::scriptInstance_t inst, game::VariableValue* a2);
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void Scr_CastBool(game::scriptInstance_t inst, game::VariableValue* a2);
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char Scr_CastString(game::scriptInstance_t inst, game::VariableValue* a2);
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void Scr_CastDebugString(game::scriptInstance_t inst, game::VariableValue* a2);
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void Scr_ClearVector(game::scriptInstance_t inst, game::VariableValue* a2);
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void Scr_CastVector(game::scriptInstance_t inst, game::VariableValue* a2);
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game::VariableUnion Scr_EvalFieldObject(game::VariableValue* a1, game::scriptInstance_t inst, unsigned int a3);
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void Scr_UnmatchingTypesError(game::scriptInstance_t inst, game::VariableValue* a2, game::VariableValue* value);
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void Scr_CastWeakerPair(game::VariableValue* a1, game::VariableValue* a2, game::scriptInstance_t inst);
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void Scr_CastWeakerStringPair(game::VariableValue* a1, game::VariableValue* a2, game::scriptInstance_t inst);
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void Scr_EvalOr(game::VariableValue* result, game::VariableValue* a2, game::scriptInstance_t inst);
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void Scr_EvalExOr(game::VariableValue* result, game::VariableValue* a2, game::scriptInstance_t inst);
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void Scr_EvalAnd(game::VariableValue* result, game::VariableValue* a2, game::scriptInstance_t inst);
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void Scr_EvalEquality(game::VariableValue* a1, game::scriptInstance_t inst, game::VariableValue* a4);
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void Scr_EvalLess(game::VariableValue* a1, game::VariableValue* a2, game::scriptInstance_t inst);
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void Scr_EvalGreaterEqual(game::scriptInstance_t inst, game::VariableValue* a2, game::VariableValue* a3);
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void Scr_EvalGreater(game::VariableValue* a1, game::VariableValue* a2, game::scriptInstance_t inst);
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void Scr_EvalLessEqual(game::scriptInstance_t inst, game::VariableValue* a2, game::VariableValue* a3);
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void Scr_EvalShiftLeft(game::VariableValue* result, game::VariableValue* a2, game::scriptInstance_t inst);
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void Scr_EvalShiftRight(game::VariableValue* result, game::VariableValue* a2, game::scriptInstance_t inst);
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void Scr_EvalPlus(game::scriptInstance_t inst, game::VariableValue* a1, game::VariableValue* a2);
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void Scr_EvalMinus(game::VariableValue* a1, game::scriptInstance_t inst, game::VariableValue* a3);
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void Scr_EvalMultiply(game::VariableValue* a1, game::scriptInstance_t inst, game::VariableValue* a3);
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void Scr_EvalDivide(game::VariableValue* a1, game::scriptInstance_t inst, game::VariableValue* a3);
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void Scr_EvalMod(game::scriptInstance_t inst, game::VariableValue* a2, game::VariableValue* a3);
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void Scr_EvalBinaryOperator(game::scriptInstance_t inst, game::VariableValue* a2, game::OpcodeVM a4, game::VariableValue* a5);
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void Scr_FreeEntityNum(game::scriptInstance_t inst, game::classNum_e classnum, unsigned int entnum);
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void Scr_FreeEntityList(game::scriptInstance_t inst);
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void Scr_FreeObjects(game::scriptInstance_t inst);
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void Scr_SetClassMap(game::scriptInstance_t inst, game::classNum_e classnum);
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void Scr_RemoveClassMap(game::classNum_e classnum, game::scriptInstance_t inst);
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void Scr_AddClassField(game::scriptInstance_t inst, game::classNum_e classnum, const char* name, unsigned int offset);
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game::VariableUnion Scr_GetOffset(const char* name, game::scriptInstance_t inst, game::classNum_e classNum);
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unsigned int FindEntityId(unsigned int entClass, int entNum, game::scriptInstance_t inst);
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unsigned int Scr_GetEntityId(int entNum, game::scriptInstance_t inst, game::classNum_e classnum, int clientnum);
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unsigned int Scr_FindArrayIndex(game::scriptInstance_t inst, game::VariableValue* a2, unsigned int a3);
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void Scr_EvalArray(game::scriptInstance_t inst, game::VariableValue* eax0, game::VariableValue* a3);
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unsigned int Scr_EvalArrayRef(game::scriptInstance_t inst, unsigned int eax0);
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void ClearArray(unsigned int parentId, game::scriptInstance_t inst, game::VariableValue* value);
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void SetEmptyArray(game::scriptInstance_t inst, unsigned int parentId);
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void Scr_AddArrayKeys(unsigned int array, game::scriptInstance_t inst);
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game::scr_entref_t* Scr_GetEntityIdRef(game::scr_entref_t* result, game::scriptInstance_t inst, unsigned int a3);
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void CopyEntity(unsigned int parentId, unsigned int newParentId);
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float Scr_GetEndonUsage(unsigned int a1, game::scriptInstance_t inst);
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float Scr_GetEntryUsageInternal(game::scriptInstance_t inst, unsigned int type, game::VariableUnion u);
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float Scr_GetEntryUsage(game::scriptInstance_t inst, game::VariableValueInternal* entryValue);
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float Scr_GetObjectUsage(game::scriptInstance_t inst, unsigned int parentId);
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float Scr_GetThreadUsage(game::VariableStackBuffer* inst, game::scriptInstance_t a2, float* endonUsage);
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unsigned int Scr_FindField(game::scriptInstance_t inst, const char* name, int* type);
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char* Scr_GetSourceFile_LoadObj(const char* a1);
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char* Scr_GetSourceFile_FastFile(const char* a3);
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void Scr_AddFieldsForFile(game::scriptInstance_t inst, const char* filename);
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void Scr_AddFields_LoadObj(game::scriptInstance_t inst, const char* path, const char* extension);
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void Scr_AddFields_FastFile(game::scriptInstance_t inst, const char* path, const char* extension);
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int Scr_MakeValuePrimitive(game::scriptInstance_t inst, unsigned int parentId);
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void Scr_FreeGameVariable(game::scriptInstance_t inst, int bComplete);
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bool Scr_SLHasLowercaseString(unsigned int a1, const char* a2);
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unsigned int FindObject(game::scriptInstance_t inst, unsigned int id);
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unsigned int FindFirstSibling(game::scriptInstance_t inst, unsigned int id);
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unsigned int FindNextSibling(game::scriptInstance_t inst, unsigned int id);
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game::VariableValue Scr_GetArrayIndexValue(game::scriptInstance_t inst, unsigned int name);
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void AddRefToObject(game::scriptInstance_t inst, unsigned int id);
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void RemoveRefToEmptyObject(game::scriptInstance_t inst, unsigned int id);
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void Scr_ClearThread(game::scriptInstance_t inst, unsigned int parentId);
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unsigned int FindObjectVariable(game::scriptInstance_t inst, unsigned int parentId, unsigned int id);
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void RemoveObjectVariable(game::scriptInstance_t inst, unsigned int parentId, unsigned int id);
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game::VariableValueInternal_u* GetVariableValueAddress(game::scriptInstance_t inst, unsigned int id);
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void Scr_KillEndonThread(game::scriptInstance_t inst, unsigned int threadId);
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BOOL IsValidArrayIndex(game::scriptInstance_t inst, unsigned int unsignedValue);
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void RemoveArrayVariable(game::scriptInstance_t inst, unsigned int parentId, unsigned int unsignedValue);
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void SafeRemoveArrayVariable(game::scriptInstance_t inst, unsigned int parentId, unsigned int unsignedValue);
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void AddRefToVector(game::scriptInstance_t inst, const float* vecVal);
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unsigned int FindArrayVariableIndex(game::scriptInstance_t inst, unsigned int parentId, unsigned int unsignedValue);
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unsigned int GetVariableIndexInternal(game::scriptInstance_t inst, unsigned int parentId, unsigned int name);
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unsigned int GetNewVariableIndexInternal(game::scriptInstance_t inst, unsigned int parentId, unsigned int name);
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unsigned int AllocObject(game::scriptInstance_t inst);
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game::VariableType GetValueType(game::scriptInstance_t inst, unsigned int id);
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game::VariableType GetObjectType(game::scriptInstance_t inst, unsigned int id);
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float* Scr_AllocVector_(game::scriptInstance_t inst, const float* v);
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void Scr_EvalInequality(game::scriptInstance_t inst, game::VariableValue* value1, game::VariableValue* value2);
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unsigned int Scr_EvalArrayRefInternal(game::scriptInstance_t inst, game::VariableValue* varValue, game::VariableValueInternal* parentValue);
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unsigned int GetNewArrayVariableIndex(game::scriptInstance_t inst, unsigned int parentId, unsigned int unsignedValue);
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unsigned int GetNewArrayVariable(game::scriptInstance_t inst, unsigned int parentId, unsigned int unsignedValue);
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unsigned int GetArrayVariable(game::scriptInstance_t inst, unsigned int parentId, unsigned int unsignedValue);
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unsigned int AllocThread(game::scriptInstance_t inst, unsigned int self);
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}
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