2023-08-31 19:53:24 -06:00

924 lines
33 KiB
C++

#include <stdinc.hpp>
#include "clientscript_public.hpp"
namespace codsrc
{
// Decomp Status: Tested, Completed
void Scr_InitOpcodeLookup(game::scriptInstance_t inst)
{
unsigned int opcodeLookupMaxLen;
game::OpcodeLookup* opcodeLookup;
unsigned int sourcePosLookupMaxLen;
game::HunkUser* debugHunkUser;
unsigned int sourceBufferLookupMaxLen;
assert(!game::gScrParserGlob[inst].opcodeLookup);
assert(!game::gScrParserGlob[inst].sourcePosLookup);
assert(!game::gScrParserPub[inst].sourceBufferLookup);
if (game::gScrVarPub[inst].developer)
{
debugHunkUser = (game::HunkUser*)game::g_DebugHunkUser.get();
opcodeLookupMaxLen = inst != game::SCRIPTINSTANCE_CLIENT ? 0x40000 : 0x4000;
game::gScrParserGlob[inst].opcodeLookupMaxLen = opcodeLookupMaxLen;
game::gScrParserGlob[inst].delayedSourceIndex = -1;
game::gScrParserGlob[inst].opcodeLookupLen = 0;
opcodeLookup = (game::OpcodeLookup*)game::Hunk_UserAlloc(debugHunkUser, 24 * opcodeLookupMaxLen, 4);
game::gScrParserGlob[inst].opcodeLookup = opcodeLookup;
memset(opcodeLookup, 0, sizeof(game::OpcodeLookup) * game::gScrParserGlob[inst].opcodeLookupMaxLen);
sourcePosLookupMaxLen = inst != game::SCRIPTINSTANCE_CLIENT ? 0x60000 : 0x10;
game::gScrParserGlob[inst].sourcePosLookupMaxLen = sourcePosLookupMaxLen;
game::gScrParserGlob[inst].sourcePosLookupLen = 0;
game::gScrParserGlob[inst].sourcePosLookup = (game::SourceLookup*)game::Hunk_UserAlloc(debugHunkUser, 8 * sourcePosLookupMaxLen, 4);
sourceBufferLookupMaxLen = inst != game::SCRIPTINSTANCE_CLIENT ? 0x100 : 0x10;
game::gScrParserGlob[inst].sourceBufferLookupMaxLen = sourceBufferLookupMaxLen;
game::gScrParserGlob[inst].currentCodePos = 0;
game::gScrParserGlob[inst].currentSourcePosCount = 0;
game::gScrParserPub[inst].sourceBufferLookupLen = 0;
game::gScrParserPub[inst].sourceBufferLookup = (game::SourceBufferInfo*)game::Hunk_UserAlloc(debugHunkUser, 24 * sourceBufferLookupMaxLen, 4);
}
}
// Decomp Status: Tested, Completed
void Scr_ShutdownOpcodeLookup(game::scriptInstance_t inst)
{
if (game::gScrParserGlob[inst].opcodeLookup)
{
game::gScrParserGlob[inst].opcodeLookup = 0;
}
if (game::gScrParserGlob[inst].sourcePosLookup)
{
game::gScrParserGlob[inst].sourcePosLookup = 0;
}
if (game::gScrParserPub[inst].sourceBufferLookup != 0)
{
game::gScrParserPub[inst].sourceBufferLookup = 0;
}
if (game::gScrParserGlob[inst].saveSourceBufferLookup)
{
game::gScrParserGlob[inst].saveSourceBufferLookup = 0;
}
}
// Decomp Status: Completed
void AddOpcodePos(game::scriptInstance_t inst, unsigned int sourcePos, int type)
{
game::OpcodeLookup* newOpcodeLookup;
game::SourceLookup* newSourcePosLookup;
char* compilerOpcodePos;
game::OpcodeLookup* opcodeLookup;
int posIndex;
game::SourceLookup* sourcePosLookup;
int delayedSourceIndex;
int allocSize;
if (game::gScrVarPub[inst].developer)
{
if (game::gScrCompilePub[inst].developer_statement != 2)
{
if (!game::gScrCompilePub[inst].allowedBreakpoint)
{
type &= ~1u;
}
assert(game::gScrParserGlob[inst].opcodeLookup);
assert(game::gScrParserGlob[inst].opcodeLookupMaxLen);
assert(game::gScrParserGlob[inst].sourcePosLookup);
assert(game::gScrCompilePub[inst].opcodePos);
if (game::gScrParserGlob[inst].opcodeLookupLen >= game::gScrParserGlob[inst].opcodeLookupMaxLen)
{
allocSize = (sizeof(game::OpcodeLookup) * 2) * game::gScrParserGlob[inst].opcodeLookupMaxLen;
game::gScrParserGlob[inst].opcodeLookupMaxLen *= 2;
assert(game::gScrParserGlob[inst].opcodeLookupLen < game::gScrParserGlob[inst].opcodeLookupMaxLen);
newOpcodeLookup = (game::OpcodeLookup*)game::Hunk_UserAlloc((game::HunkUser*)game::g_DebugHunkUser.get(), allocSize, 4);
memcpy(newOpcodeLookup, game::gScrParserGlob[inst].opcodeLookup, sizeof(game::OpcodeLookup) * game::gScrParserGlob[inst].opcodeLookupLen);
game::gScrParserGlob[inst].opcodeLookup = newOpcodeLookup;
}
if (game::gScrParserGlob[inst].sourcePosLookupLen >= game::gScrParserGlob[inst].sourcePosLookupMaxLen)
{
allocSize = (sizeof(game::SourceLookup) * 2) * game::gScrParserGlob[inst].sourcePosLookupMaxLen;
game::gScrParserGlob[inst].sourcePosLookupMaxLen *= 2;
assert(game::gScrParserGlob[inst].sourcePosLookupLen < game::gScrParserGlob[inst].sourcePosLookupMaxLen);
newSourcePosLookup = (game::SourceLookup*)game::Hunk_UserAlloc((game::HunkUser*)game::g_DebugHunkUser.get(), allocSize, 4);
memcpy(newSourcePosLookup, game::gScrParserGlob[inst].sourcePosLookup, sizeof(game::SourceLookup) * game::gScrParserGlob[inst].sourcePosLookupLen);
game::gScrParserGlob[inst].sourcePosLookup = newSourcePosLookup;
}
compilerOpcodePos = game::gScrCompilePub[inst].opcodePos;
if ((char*)game::gScrParserGlob[inst].currentCodePos == compilerOpcodePos)
{
//assert(game::gScrParserGlob[inst].currentSourcePosCount);
opcodeLookup = &game::gScrParserGlob[inst].opcodeLookup[--game::gScrParserGlob[inst].opcodeLookupLen];
//assert(opcodeLookup->sourcePosIndex + game::gScrParserGlob[inst].currentSourcePosCount == game::gScrParserGlob[inst].sourcePosLookupLen);
//assert(opcodeLookup->codePos == (char*)game::gScrParserGlob[inst].currentCodePos);
}
else
{
game::gScrParserGlob[inst].currentCodePos = (const unsigned char*)compilerOpcodePos;
opcodeLookup = &game::gScrParserGlob[inst].opcodeLookup[game::gScrParserGlob[inst].opcodeLookupLen];
game::gScrParserGlob[inst].currentSourcePosCount = 0;
opcodeLookup->sourcePosIndex = game::gScrParserGlob[inst].sourcePosLookupLen;
opcodeLookup->codePos = (const char*)game::gScrParserGlob[inst].currentCodePos;
}
posIndex = game::gScrParserGlob[inst].currentSourcePosCount + opcodeLookup->sourcePosIndex;
sourcePosLookup = &game::gScrParserGlob[inst].sourcePosLookup[posIndex];
sourcePosLookup->sourcePos = sourcePos;
if (sourcePos == -1)
{
assert(game::gScrParserGlob[inst].delayedSourceIndex == -1);
assert(type & game::SOURCE_TYPE_BREAKPOINT);
game::gScrParserGlob[inst].delayedSourceIndex = posIndex;
}
else if (sourcePos == -2)
{
game::gScrParserGlob[inst].threadStartSourceIndex = posIndex;
}
else
{
delayedSourceIndex = game::gScrParserGlob[inst].delayedSourceIndex;
if (delayedSourceIndex >= 0 && (type & 1) != 0)
{
game::gScrParserGlob[inst].sourcePosLookup[delayedSourceIndex].sourcePos = sourcePos;
game::gScrParserGlob[inst].delayedSourceIndex = -1;
}
}
sourcePosLookup->type |= type;
opcodeLookup->sourcePosCount = ++game::gScrParserGlob[inst].currentSourcePosCount;
++game::gScrParserGlob[inst].opcodeLookupLen;
++game::gScrParserGlob[inst].sourcePosLookupLen;
}
else
{
assert(!game::gScrVarPub[inst].developer_script);
}
}
}
// Decomp Status: Tested, Completed
void RemoveOpcodePos(game::scriptInstance_t inst)
{
game::OpcodeLookup* opcodeLookup;
if (game::gScrVarPub[inst].developer)
{
if (game::gScrCompilePub[inst].developer_statement == 2)
{
assert(!game::gScrVarPub[inst].developer_script);
}
else
{
assert(game::gScrParserGlob[inst].opcodeLookup);
assert(game::gScrParserGlob[inst].opcodeLookupMaxLen);
assert(game::gScrParserGlob[inst].sourcePosLookup);
assert(game::gScrCompilePub[inst].opcodePos);
assert(game::gScrParserGlob[inst].sourcePosLookupLen);
--game::gScrParserGlob[inst].sourcePosLookupLen;
assert(game::gScrParserGlob[inst].opcodeLookupLen);
--game::gScrParserGlob[inst].opcodeLookupLen;
assert(game::gScrParserGlob[inst].currentSourcePosCount);
--game::gScrParserGlob[inst].currentSourcePosCount;
opcodeLookup = &game::gScrParserGlob[inst].opcodeLookup[game::gScrParserGlob[inst].opcodeLookupLen];
assert((char*)game::gScrParserGlob[inst].currentCodePos == game::gScrCompilePub[inst].opcodePos);
assert(opcodeLookup->sourcePosIndex + game::gScrParserGlob[inst].currentSourcePosCount == game::gScrParserGlob[inst].sourcePosLookupLen);
assert(opcodeLookup->codePos == (char*)game::gScrParserGlob[inst].currentCodePos);
if (game::gScrParserGlob[inst].currentSourcePosCount == 1)
{
game::gScrParserGlob[inst].currentCodePos = 0;
}
game::gScrParserGlob[inst].opcodeLookup[game::gScrParserGlob[inst].opcodeLookupLen].sourcePosCount = game::gScrParserGlob[inst].currentSourcePosCount;
}
}
}
// Decomp Status: Tested, Completed
void AddThreadStartOpcodePos(game::scriptInstance_t inst, unsigned int sourcePos)
{
game::SourceLookup* sourcePosLookup;
if (game::gScrVarPub[inst].developer)
{
if (game::gScrCompilePub[inst].developer_statement == 2)
{
assert(!game::gScrVarPub[inst].developer_script);
}
else
{
assert(game::gScrParserGlob[inst].threadStartSourceIndex >= 0);
sourcePosLookup = &game::gScrParserGlob[inst].sourcePosLookup[game::gScrParserGlob[inst].threadStartSourceIndex];
sourcePosLookup->sourcePos = sourcePos;
assert(!sourcePosLookup->type);
sourcePosLookup->type = 4;
game::gScrParserGlob[inst].threadStartSourceIndex = -1;
}
}
}
// Decomp Status: Completed
unsigned int Scr_GetSourceBuffer(game::scriptInstance_t inst, const char* codePos)
{
unsigned int bufferIndex;
assert(game::Scr_IsInOpcodeMemory(inst, codePos));
assert(game::gScrParserPub[inst].sourceBufferLookupLen > 0);
for ( bufferIndex = game::gScrParserPub[inst].sourceBufferLookupLen - 1;
bufferIndex && (!game::gScrParserPub[inst].sourceBufferLookup[bufferIndex].codePos || game::gScrParserPub[inst].sourceBufferLookup[bufferIndex].codePos > codePos);
--bufferIndex )
{
;
}
return bufferIndex;
}
// Decomp Status: Tested, Completed
unsigned int Scr_GetLineNumInternal(const char** startLine, const char* buf, const char* sourcePos, int* col)
{
unsigned int lineNum;
assert(buf);
lineNum = 0;
for (*startLine = buf; sourcePos; --sourcePos)
{
if (!*buf)
{
*startLine = buf + 1;
++lineNum;
}
++buf;
}
*col = buf - *startLine;
return lineNum;
}
// Decomp Status: Tested, Completed
game::SourceBufferInfo* Scr_GetNewSourceBuffer(game::scriptInstance_t inst)
{
unsigned int* sourceBufferLookupMaxLen;
int allocSize;
game::SourceBufferInfo* newSourceBufferInfo;
assert(game::gScrParserPub[inst].sourceBufferLookup);
assert(game::gScrParserGlob[inst].sourceBufferLookupMaxLen);
if (game::gScrParserPub[inst].sourceBufferLookupLen < game::gScrParserGlob[inst].sourceBufferLookupMaxLen)
{
return &game::gScrParserPub[inst].sourceBufferLookup[game::gScrParserPub[inst].sourceBufferLookupLen++];
}
//assert(gScrParserPub[inst].sourceBufferLookupLen >= gScrParserGlob[inst].sourceBufferLookupMaxLen);
sourceBufferLookupMaxLen = &game::gScrParserGlob[inst].sourceBufferLookupMaxLen;
allocSize = 2 * *sourceBufferLookupMaxLen;
*sourceBufferLookupMaxLen = allocSize;
newSourceBufferInfo = (game::SourceBufferInfo*)game::Hunk_UserAlloc((game::HunkUser*)game::g_DebugHunkUser.get(), sizeof(game::OpcodeLookup) * allocSize, 4);
memcpy(newSourceBufferInfo, game::gScrParserPub[inst].sourceBufferLookup, sizeof(game::OpcodeLookup) * game::gScrParserPub[inst].sourceBufferLookupLen);
game::gScrParserPub[inst].sourceBufferLookup = newSourceBufferInfo;
return &game::gScrParserPub[inst].sourceBufferLookup[game::gScrParserPub[inst].sourceBufferLookupLen++];
}
// Decomp Status: Tested, Completed
void Scr_AddSourceBufferInternal(const char* filename, game::scriptInstance_t inst, const char* codepos, char* buffer, int len, int archive)
{
game::SourceBufferInfo* newBuffer;
const char* source;
char* buf;
char c;
int i;
char* tmp;
size_t size;
char* dest;
if (game::gScrParserPub[inst].sourceBufferLookup)
{
size = strlen(filename);
dest = (char*)game::Hunk_UserAlloc((struct game::HunkUser*)game::g_DebugHunkUser.get(), size + len + 3, 4);
memcpy(dest, filename, size + 1);
if (buffer)
{
source = &dest[size + 1];
}
else
{
source = 0;
}
buf = buffer;
tmp = (char*)source;
if (len >= 0)
{
for (i = 0; i <= len; ++i)
{
c = *buf++;
if (c == '\n' || c == '\r' && *buf != '\n')
*tmp = 0;
else
*tmp = c;
++tmp;
}
}
newBuffer = game::Scr_GetNewSourceBuffer(inst);
newBuffer->codePos = codepos;
newBuffer->buf = dest;
newBuffer->sourceBuf = source;
newBuffer->len = len;
newBuffer->sortedIndex = -1;
newBuffer->archive = archive;
if (source)
{
game::gScrParserPub[inst].sourceBuf = source;
}
}
else
{
game::gScrParserPub[inst].sourceBuf = 0;
}
}
// Decomp Status: Tested, Completed
char* Scr_ReadFile_FastFile(game::scriptInstance_t inst, [[maybe_unused]] int unused, char* filename, const char* codepos, int archive)
{
char* buffer;
game::RawFile* scriptFile;
scriptFile = game::DB_FindXAssetHeader(game::ASSET_TYPE_RAWFILE, filename, 1, -1).rawfile;
if ((*game::useFastFile)->current.enabled && scriptFile != 0)
{
game::Scr_AddSourceBufferInternal(filename, inst, codepos, scriptFile->buffer, strlen(scriptFile->buffer), archive);
buffer = scriptFile->buffer;
}
else
{
game::Scr_AddSourceBufferInternal(filename, inst, codepos, 0, -1, archive);
buffer = 0;
}
return buffer;
}
// Decomp Status: Tested, Completed
char* Scr_ReadFile_LoadObj(game::scriptInstance_t inst, [[maybe_unused]] int unused_arg1, const char* filename, const char* codepos, int archive)
{
int fileLen;
int fh;
char* buffer;
fileLen = game::FS_FOpenFileRead(filename, &fh);
if (fh)
{
game::fsh[fh].fileSize = fileLen;
game::fsh[fh].streamed = 0;
}
game::fsh[fh].handleSync = 0;
if (fileLen >= 0)
{
if (!(*game::fs_game)->current.string)
{
game::Scr_SetLoadedImpureScript(true);
}
buffer = (char*)game::Hunk_AllocateTempMemoryHigh(fileLen + 1);
game::FS_Read(buffer, fileLen, fh);
buffer[fileLen] = 0;
game::FS_FCloseFile(fh);
game::Scr_AddSourceBufferInternal(filename, inst, codepos, buffer, fileLen, archive);
}
else
{
game::Scr_AddSourceBufferInternal(filename, inst, codepos, 0, -1, archive);
buffer = 0;
}
return buffer;
}
// Decomp Status: Tested, Completed
char* Scr_ReadFile(const char* codepos, char* filename, game::scriptInstance_t inst, int unused)
{
char* buffer;
int fh;
if (*(*game::fs_game)->current.string || (*game::com_developer)->current.enabled)
{
*game::statmon_related_bool = 1;
if (game::FS_FOpenFileByMode(filename, &fh, game::FS_READ) < 0)
{
buffer = game::Scr_ReadFile_FastFile(inst, unused, filename, codepos, 1);
}
else
{
game::FS_FCloseFile(fh);
buffer = game::Scr_ReadFile_LoadObj(inst, unused, filename, codepos, 1);
}
}
else
{
if (!(*game::useFastFile)->current.enabled)
{
buffer = game::Scr_ReadFile_LoadObj(inst, unused, filename, codepos, 1);
}
else
{
buffer = game::Scr_ReadFile_FastFile(inst, unused, filename, codepos, 1);
}
}
return buffer;
}
// Decomp Status: Completed
char* Scr_AddSourceBuffer(game::scriptInstance_t inst, int unused_arg1, char* filename, const char* codepos)
{
unsigned int saveSourceBufferLookupLen;
int len;
game::SaveSourceBufferInfo* saveSourceBuffer;
char* dest;
char* sourceBuf;
char* source;
int len2;
char c;
if (!game::gScrParserGlob[inst].saveSourceBufferLookup)
{
return game::Scr_ReadFile(codepos, filename, inst, unused_arg1);
}
assert(game::gScrParserGlob[inst].saveSourceBufferLookupLen > 0);
saveSourceBufferLookupLen = --game::gScrParserGlob[inst].saveSourceBufferLookupLen;
len = game::gScrParserGlob[inst].saveSourceBufferLookup[saveSourceBufferLookupLen].len;
saveSourceBuffer = &game::gScrParserGlob[inst].saveSourceBufferLookup[saveSourceBufferLookupLen];
assert(len >= -1);
if (len >= 0)
{
sourceBuf = (char*)game::Hunk_AllocateTempMemoryHigh(len + 1);
source = (char*)saveSourceBuffer->sourceBuf;
dest = sourceBuf;
if (len > 0)
{
len2 = len;
do
{
c = *source++;
if (!c)
{
c = '\n';
}
*dest++ = c;
--len2;
} while (len2);
}
*dest = 0;
}
else
{
dest = 0;
}
game::Scr_AddSourceBufferInternal(filename, inst, codepos, dest, len, 1);
return dest;
}
// Decomp Status: Completed
void Scr_CopyFormattedLine(const char* rawLine, char* line)
{
char cleanChar;
int len;
int i;
len = strlen(rawLine);
if ( len >= 1024 )
{
len = 1023;
}
for ( i = 0;
i < len;
++i )
{
if ( rawLine[i] == '\t' )
{
cleanChar = ' ';
}
else
{
cleanChar = rawLine[i];
}
line[i] = cleanChar;
}
if ( line[len - 1] == '\r' )
{
line[len - 1] = 0;
}
line[len] = 0;
}
// Decomp Status: Completed
unsigned int Scr_GetLineInfo(int* col, const char* buf, unsigned int sourcePos, char* line)
{
const char *startLine;
unsigned int lineNum;
if ( buf )
{
lineNum = game::Scr_GetLineNumInternal(&startLine, buf, (const char*)sourcePos, col);
}
else
{
lineNum = 0;
startLine = "";
*col = 0;
}
game::Scr_CopyFormattedLine(startLine, line);
return lineNum;
}
// Decomp Status: Completed
void Scr_PrintSourcePos(unsigned int sourcePos, const char* buf, game::con_channel_e channel, game::scriptInstance_t inst, const char* file)
{
const char *fileVaLine;
const char *lineStr;
const char *savegameStr;
unsigned int lineNum;
char line[1024];
int i;
int col;
assert(file);
lineNum = game::Scr_GetLineInfo(&col, buf, sourcePos, line);
if ( game::gScrParserGlob[inst].saveSourceBufferLookup )
{
savegameStr = " (savegame)";
}
else
{
savegameStr = "";
}
fileVaLine = game::va("(file '%s'%s, line %d)\n", file, savegameStr, lineNum + 1);
game::Com_PrintMessage(channel, fileVaLine, 0);
lineStr = game::va("%s\n", line);
game::Com_PrintMessage(channel, lineStr, 0);
for ( i = 0;
i < col;
++i )
{
game::Com_PrintMessage(channel, " ", 0);
}
game::Com_PrintMessage(channel, "*\n", 0);
}
// Decomp Status: Completed
game::OpcodeLookup* Scr_GetPrevSourcePosOpcodeLookup(game::scriptInstance_t inst, const char* codePos)
{
unsigned int low;
unsigned int middle;
unsigned int high;
assert(game::Scr_IsInOpcodeMemory(inst, codePos));
assert(game::gScrParserGlob[inst].opcodeLookup);
low = 0;
high = game::gScrParserGlob[inst].opcodeLookupLen - 1;
while ( low <= high )
{
middle = (high + low) >> 1;
if ( codePos < game::gScrParserGlob[inst].opcodeLookup[middle].codePos )
{
high = middle - 1;
}
else
{
low = middle + 1;
if ( middle + 1 == game::gScrParserGlob[inst].opcodeLookupLen || codePos < game::gScrParserGlob[inst].opcodeLookup[low].codePos )
{
return &game::gScrParserGlob[inst].opcodeLookup[middle];
}
}
}
assert(false);
return 0;
}
// Restored
unsigned int Scr_GetPrevSourcePos(game::scriptInstance_t inst, const char *codePos, unsigned int index)
{
return game::gScrParserGlob[inst].sourcePosLookup[index + game::Scr_GetPrevSourcePosOpcodeLookup(inst, codePos)->sourcePosIndex].sourcePos;
}
// Decomp Status: Completed
void Scr_GetTextSourcePos(char* line, const char* codePos, game::scriptInstance_t inst)
{
unsigned int prevsourcePos;
unsigned int bufferIndex;
int col;
if ( game::gScrVarPub[inst].developer
&& codePos
&& codePos != game::g_EndPos.get()
&& game::gScrVarPub[inst].programBuffer
&& game::Scr_IsInOpcodeMemory(inst, codePos) )
{
bufferIndex = game::Scr_GetSourceBuffer(inst, codePos - 1);
prevsourcePos = game::Scr_GetPrevSourcePos(inst, codePos - 1, 0);
game::Scr_GetLineInfo(&col, game::gScrParserPub[inst].sourceBufferLookup[bufferIndex].sourceBuf, prevsourcePos, line);
}
else
{
*line = 0;
}
}
// Decomp Status: Completed
void Scr_PrintPrevCodePos(const char* codepos, game::scriptInstance_t scriptInstance, game::con_channel_e channel, unsigned int index)
{
unsigned int bufferIndex; // esi
unsigned int prevSourcepos; // eax
if (!codepos)
{
game::Com_PrintMessage(channel, "<frozen thread>\n", 0);
return;
}
if (codepos == game::g_EndPos.get())
{
game::Com_PrintMessage(channel, "<removed thread>\n", 0);
}
else
{
if (game::gScrVarPub[scriptInstance].developer)
{
if (game::gScrVarPub[scriptInstance].programBuffer && game::Scr_IsInOpcodeMemory(scriptInstance, codepos))
{
bufferIndex = game::Scr_GetSourceBuffer(scriptInstance, codepos - 1);
prevSourcepos = game::Scr_GetPrevSourcePos(scriptInstance, codepos - 1, index);
game::Scr_PrintSourcePos(
prevSourcepos,
game::gScrParserPub[scriptInstance].sourceBufferLookup[bufferIndex].sourceBuf,
channel,
scriptInstance,
game::gScrParserPub[scriptInstance].sourceBufferLookup[bufferIndex].buf);
return;
}
}
else
{
if (game::Scr_IsInOpcodeMemory(scriptInstance, codepos - 1))
{
game::Com_PrintMessage(channel, game::va("@ %d\n", codepos - game::gScrVarPub[scriptInstance].programBuffer), 0);
return;
}
}
game::Com_PrintMessage(channel, game::va("%s\n\n", codepos), 0);
}
}
// Restored
void Scr_ShutdownAllocNode(game::scriptInstance_t inst)
{
if (game::g_allocNodeUser[inst])
{
game::Hunk_UserDestroy(game::g_allocNodeUser[inst]);
game::g_allocNodeUser[inst] = 0;
}
}
// Decomp Status: Completed
void CompileError(game::scriptInstance_t inst, unsigned int codePos, const char* msg, ...)
{
const char* instStr;
int col;
int lineNumber;
char text[1024];
char line[1024];
va_list va;
va_start(va, msg);
vsnprintf(text, 0x400u, msg, va);
va_end(va);
instStr = "Server";
if (inst)
{
instStr = "Client";
}
if (game::gScrVarPub[inst].evaluate)
{
if (!game::gScrVarPub[inst].error_message)
{
game::gScrVarPub[inst].error_message = (char*)game::va("%s", text);
}
}
else
{
game::Scr_ShutdownAllocNode(inst);
game::Com_PrintError(game::CON_CHANNEL_PARSERSCRIPT, "\n");
game::Com_PrintError(game::CON_CHANNEL_PARSERSCRIPT, "******* %s script compile error *******\n", instStr);
if (game::gScrVarPub[inst].developer && game::gScrParserPub[inst].sourceBuf)
{
game::Com_PrintError(game::CON_CHANNEL_PARSERSCRIPT, "%s: ", text);
game::Scr_PrintSourcePos(
codePos,
game::gScrParserPub[inst].sourceBuf,
game::CON_CHANNEL_PARSERSCRIPT,
inst,
game::gScrParserPub[inst].scriptfilename);
lineNumber = game::Scr_GetLineInfo(&col, game::gScrParserPub[inst].sourceBuf, codePos, line);
}
else
{
game::Com_PrintError(game::CON_CHANNEL_PARSERSCRIPT, "%s\n", text);
line[0] = 0;
lineNumber = 0;
}
game::Com_Printf(game::CON_CHANNEL_PARSERSCRIPT, "************************************\n");
game::Com_Error(game::ERR_SCRIPT_DROP, "\x15" "%s script compile error\n%s\n%s\n(see console for details)\n", instStr, text, line);
}
}
// Decomp Status: Completed
void CompileError2(const char* codePos, game::scriptInstance_t inst, const char* msg, ...)
{
const char* instStr;
char text[1024];
char line[1024];
va_list va;
va_start(va, msg);
assert(!game::gScrVarPub[inst].evaluate);
assert(game::Scr_IsInOpcodeMemory(inst, codePos));
vsnprintf(text, 0x400u, msg, va);
va_end(va);
instStr = "Server";
if (inst)
{
instStr = "Client";
}
game::Com_PrintError(game::CON_CHANNEL_PARSERSCRIPT, "\n");
game::Com_PrintError(game::CON_CHANNEL_PARSERSCRIPT, "******* %s script compile error *******\n", instStr);
game::Com_PrintError(game::CON_CHANNEL_PARSERSCRIPT, "%s: ", text);
game::Scr_PrintPrevCodePos(codePos, inst, game::CON_CHANNEL_PARSERSCRIPT, 0);
game::Com_Printf(game::CON_CHANNEL_PARSERSCRIPT, "************************************\n");
game::Scr_GetTextSourcePos(line, codePos, inst);
game::Com_Error(game::ERR_SCRIPT_DROP, "\x15" "%s script compile error\n%s\n%s\n(see console for details)\n", instStr, text, line);
}
// Decomp Status: Completed
void RuntimeErrorInternal(const char* msg, game::scriptInstance_t inst, game::con_channel_e channel, const char* codepos, int index)
{
int functionCount;
int i;
assert(game::Scr_IsInOpcodeMemory(inst, codepos));
game::Com_PrintError(channel, "\n******* script runtime error *******\n%s: ", msg);
game::Scr_PrintPrevCodePos(codepos, inst, channel, index);
functionCount = game::gScrVmPub[inst].function_count;
if (functionCount)
{
for (i = game::gScrVmPub[inst].function_count - 1;
i >= 1;
--i)
{
game::Com_PrintError(channel, "called from:\n");
game::Scr_PrintPrevCodePos(game::gScrVmPub[inst].function_frame_start[i].fs.pos, inst, game::CON_CHANNEL_DONT_FILTER, game::gScrVmPub[inst].function_frame_start[i].fs.localId == 0);
}
game::Com_PrintError(channel, "started from:\n");
game::Scr_PrintPrevCodePos(game::gScrVmPub[inst].function_frame_start[0].fs.pos, inst, game::CON_CHANNEL_DONT_FILTER, 1u);
}
game::Com_PrintError(channel, "************************************\n");
}
// Decomp Status: Completed
void RuntimeError(game::scriptInstance_t inst, const char* codePos, int index, const char* msg, const char* dialogMessage)
{
bool abort_or_terminal;
const char* errNewline;
const char* errNewline2;
if (!game::gScrVarPub[inst].developer)
{
assert(game::Scr_IsInOpcodeMemory(inst, codePos));
if (!game::gScrVmPub[inst].terminal_error)
{
return;
}
}
if (game::gScrVmPub[inst].debugCode)
{
game::Com_Printf(game::CON_CHANNEL_PARSERSCRIPT, "%s\n", msg);
if (!game::gScrVmPub[inst].terminal_error)
{
return;
}
}
else
{
abort_or_terminal = game::gScrVmPub[inst].abort_on_error || game::gScrVmPub[inst].terminal_error;
game::RuntimeErrorInternal(
msg,
inst,
abort_or_terminal ? game::CON_CHANNEL_PARSERSCRIPT : game::CON_CHANNEL_LOGFILEONLY,
codePos,
index);
if (!abort_or_terminal)
{
return;
}
}
// pluto
if (!game::gScrVmPub[inst].terminal_error)
{
return;
}
//
errNewline = dialogMessage;
if (dialogMessage)
{
errNewline2 = "\n";
}
else
{
errNewline = "";
errNewline2 = "";
}
game::Com_Error(
game::gScrVmPub[inst].terminal_error ? game::ERR_FATAL : game::ERR_SCRIPT,
"\x15" "script runtime error\n(see console for details)\n%s%s%s",
msg,
errNewline2,
errNewline);
}
}