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glr.c: add missing cast
Reported by psjo. Fixes https://github.com/akimd/bison/issues/19. * data/skeletons/glr.c (yyprocessOneStack): Here.
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@@ -1985,7 +1985,8 @@ yyprocessOneStack (yyGLRStack* yystackp, ptrdiff_t yyk,
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while (yystackp->yytops.yystates[yyk] != YY_NULLPTR)
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while (yystackp->yytops.yystates[yyk] != YY_NULLPTR)
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{
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{
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yyStateNum yystate = yystackp->yytops.yystates[yyk]->yylrState;
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yyStateNum yystate = yystackp->yytops.yystates[yyk]->yylrState;
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YY_DPRINTF ((stderr, "Stack %ld Entering state %d\n", yyk, yystate));
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YY_DPRINTF ((stderr, "Stack %ld Entering state %d\n",
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YY_CAST (long, yyk), yystate));
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YY_ASSERT (yystate != YYFINAL);
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YY_ASSERT (yystate != YYFINAL);
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