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style: comment changes
* src/lr0.c, src/state.c, src/state.h: here.
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@@ -80,7 +80,10 @@ state_list_append (symbol_number sym, size_t core_size, item_number *core)
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bitset shift_symbol;
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static rule **redset;
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/* For the current state, the states that can be reached via a "shift". */
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/* For the current state, the list of pointers to states that can be
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reached via a shift/goto. Could be indexed by the reaching symbol,
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but labels of incoming transitions can be recovered by the state
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itself. */
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static state **shiftset;
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static item_number **kernel_base;
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10
src/state.c
10
src/state.c
@@ -41,12 +41,12 @@
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`-----------------------------------------*/
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static transitions *
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transitions_new (int num, state **the_states)
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transitions_new (int num, state **dst)
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{
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size_t states_size = num * sizeof *the_states;
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size_t states_size = num * sizeof *dst;
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transitions *res = xmalloc (offsetof (transitions, states) + states_size);
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res->num = num;
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memcpy (res->states, the_states, states_size);
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memcpy (res->states, dst, states_size);
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return res;
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}
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@@ -198,10 +198,10 @@ state_free (state *s)
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`---------------------------*/
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void
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state_transitions_set (state *s, int num, state **trans)
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state_transitions_set (state *s, int num, state **dst)
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{
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aver (!s->transitions);
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s->transitions = transitions_new (num, trans);
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s->transitions = transitions_new (num, dst);
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}
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14
src/state.h
14
src/state.h
@@ -51,11 +51,11 @@
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lookahead token alone). When the states are generated, these
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actions are represented in two other lists.
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Each transition structure describes the possible transitions out
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of one state, the state whose number is in the number field. Each
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contains a vector of numbers of the states that transitions can go
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to. The accessing_symbol fields of those states' cores say what
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kind of input leads to them.
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Each transition structure describes the possible transitions out of
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one state (there are NUM of them). Each contains a vector of
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numbers of the states that transitions can go to. The
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accessing_symbol fields of those states' cores say what kind of
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input leads to them.
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A transition to state zero should be ignored: conflict resolution
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deletes transitions by having them point to zero.
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@@ -233,8 +233,8 @@ state *state_new (symbol_number accessing_symbol,
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size_t core_size, item_number *core);
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state *state_new_isocore (state const *s);
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/* Set the transitions of STATE. */
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void state_transitions_set (state *s, int num, state **trans);
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/* Record that from S we can reach all the DST states (NUM of them). */
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void state_transitions_set (state *s, int num, state **dst);
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/* Set the reductions of STATE. */
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void state_reductions_set (state *s, int num, rule **reds);
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