cex: use better type names

There are too many gl_list_t in there, it's hard to understand what is
going on.  Introduce and use more precise types.  I sure can be wrong
in some places, it's hard to tell without proper tool support.

* src/counterexample.c, src/lssi.c, src/lssi.h, src/parse-simulation.c,
* src/parse-simulation.h, src/state-item.c, src/state-item.h
(si_bfs_node_list, search_state_list, ssb_list, lssi_list)
(state_item_list): New.
This commit is contained in:
Akim Demaille
2020-07-12 14:18:49 +02:00
parent 1e12219775
commit cd099edf2d
7 changed files with 78 additions and 65 deletions

View File

@@ -304,7 +304,7 @@ gen_lookaheads (void)
continue;
bitset lookahead = si->lookahead;
gl_list_t queue =
state_item_list queue =
gl_list_create (GL_LINKED_LIST, NULL, NULL, NULL, true, 1,
(const void **) &si);
@@ -390,7 +390,7 @@ disable_state_item (state_item *si)
static void
prune_forward (const state_item *si)
{
gl_list_t queue =
state_item_list queue =
gl_list_create (GL_LINKED_LIST, NULL, NULL, NULL, true, 1,
(const void **) &si);
@@ -425,7 +425,7 @@ prune_forward (const state_item *si)
static void
prune_backward (const state_item *si)
{
gl_list_t queue =
state_item_list queue =
gl_list_create (GL_LINKED_LIST, NULL, NULL, NULL, true, 1,
(const void **) &si);