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Say %language is experimental.
We're thinking of extending it's effect on output file naming. See the thread at <http://lists.gnu.org/archive/html/bison-patches/2008-10/msg00003.html>. * NEWS: Say it's experimental. * doc/bison.texinfo (Decl Summary): Say it's experimental, and so don't recommend it over %skeleton for now. (Bison Options): Likewise. (C++ Bison Interface): Use %skeleton not %language. (Calc++ Parser): Use %skeleton not %language. * src/getargs.c (usage): Say it's experimental.
This commit is contained in:
14
ChangeLog
14
ChangeLog
@@ -1,3 +1,17 @@
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2008-11-02 Joel E. Denny <jdenny@ces.clemson.edu>
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Say %language is experimental.
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We're thinking of extending it's effect on output file naming. See the
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thread at
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<http://lists.gnu.org/archive/html/bison-patches/2008-10/msg00003.html>.
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* NEWS: Say it's experimental.
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* doc/bison.texinfo (Decl Summary): Say it's experimental, and so don't
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recommend it over %skeleton for now.
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(Bison Options): Likewise.
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(C++ Bison Interface): Use %skeleton not %language.
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(Calc++ Parser): Use %skeleton not %language.
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* src/getargs.c (usage): Say it's experimental.
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2008-11-01 Di-an Jan <dianj@freeshell.org>
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Paolo Bonzini <bonzini@gnu.org>
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8
NEWS
8
NEWS
@@ -3,7 +3,13 @@ Bison News
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Changes in version ?.? (????-??-??):
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*
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* %language is an experimental feature.
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We first introduced this feature in test release 2.3b as a cleaner
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alternative to %skeleton. Since then, we have discussed the possibility of
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modifying its effect on Bison's output file names. Thus, in this release,
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we consider %language to be an experimental feature that will likely evolve
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in future releases.
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Changes in version 2.3b (2008-05-27):
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@@ -4838,7 +4838,7 @@ already defined, so that the debugging facilities are compiled.
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Define a variable to adjust Bison's behavior.
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The possible choices for @var{variable}, as well as their meanings, depend on
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the selected target language and/or the parser skeleton (@pxref{Decl
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Summary,,%language}).
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Summary,,%language}, @pxref{Decl Summary,,%skeleton}).
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Bison will warn if a @var{variable} is defined multiple times.
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@@ -5051,6 +5051,9 @@ chosen as if the input file were named @file{@var{prefix}.y}.
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Specify the programming language for the generated parser. Currently
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supported languages include C, C++, and Java.
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@var{language} is case-insensitive.
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This directive is experimental and its effect may be modified in future
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releases.
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@end deffn
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@deffn {Directive} %locations
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@@ -5111,10 +5114,10 @@ Require a Version of Bison}.
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@deffn {Directive} %skeleton "@var{file}"
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Specify the skeleton to use.
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You probably don't need this option unless you are developing Bison.
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You should use @code{%language} if you want to specify the skeleton for a
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different language, because it is clearer and because it will always choose the
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correct skeleton for non-deterministic or push parsers.
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@c You probably don't need this option unless you are developing Bison.
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@c You should use @code{%language} if you want to specify the skeleton for a
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@c different language, because it is clearer and because it will always choose the
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@c correct skeleton for non-deterministic or push parsers.
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If @var{file} does not contain a @code{/}, @var{file} is the name of a skeleton
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file in the Bison installation directory.
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@@ -7837,6 +7840,9 @@ Specify the programming language for the generated parser, as if
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Summary}). Currently supported languages include C, C++, and Java.
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@var{language} is case-insensitive.
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This option is experimental and its effect may be modified in future
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releases.
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@item --locations
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Pretend that @code{%locations} was specified. @xref{Decl Summary}.
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@@ -7858,10 +7864,10 @@ parser file, treating it as an independent source file in its own right.
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Specify the skeleton to use, similar to @code{%skeleton}
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(@pxref{Decl Summary, , Bison Declaration Summary}).
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You probably don't need this option unless you are developing Bison.
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You should use @option{--language} if you want to specify the skeleton for a
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different language, because it is clearer and because it will always
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choose the correct skeleton for non-deterministic or push parsers.
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@c You probably don't need this option unless you are developing Bison.
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@c You should use @option{--language} if you want to specify the skeleton for a
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@c different language, because it is clearer and because it will always
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@c choose the correct skeleton for non-deterministic or push parsers.
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If @var{file} does not contain a @code{/}, @var{file} is the name of a skeleton
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file in the Bison installation directory.
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@@ -8009,13 +8015,13 @@ int yyparse (void);
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@node C++ Bison Interface
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@subsection C++ Bison Interface
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@c - %language "C++"
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@c - %skeleton "lalr1.cc"
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@c - Always pure
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@c - initial action
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The C++ @acronym{LALR}(1) parser is selected using the language directive,
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@samp{%language "C++"}, or the synonymous command-line option
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@option{--language=c++}.
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The C++ @acronym{LALR}(1) parser is selected using the skeleton directive,
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@samp{%skeleton "lalr1.c"}, or the synonymous command-line option
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@option{--skeleton=lalr1.c}.
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@xref{Decl Summary}.
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When run, @command{bison} will create several entities in the @samp{yy}
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@@ -8409,7 +8415,7 @@ the grammar for.
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@comment file: calc++-parser.yy
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@example
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%language "C++" /* -*- C++ -*- */
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%skeleton "lalr1.cc" /* -*- C++ -*- */
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%require "@value{VERSION}"
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%defines
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%define parser_class_name "calcxx_parser"
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@@ -272,6 +272,7 @@ Operation modes:\n\
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fputs (_("\
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Parser:\n\
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-L, --language=LANGUAGE specify the output programming language\n\
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(this is an experimental feature)\n\
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-S, --skeleton=FILE specify the skeleton to use\n\
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-t, --debug instrument the parser for debugging\n\
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--locations enable locations computation\n\
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