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Currently it is the front end that passes the symbol types to the
backend. For instance:
%token <ival> NUM
%type <ival> exp1 exp2
exp1: NUM { $$ = $1; }
exp2: NUM { $<ival>$ = $<ival>1; }
In both cases, $$ and $1 are passed to the backend as having type
'ival' resulting in code like `val.ival`. This is troublesome in the
case of api.value.type=union, since in that the case the code this:
%define api.value.type union
%token <int> NUM
%type <int> exp1 exp2
exp1: NUM { $$ = $1; }
exp2: NUM { $<int>$ = $<int>1; }
because in this case, since the backend does not know the symbol being
processed, it is forced to generate casts in both cases: *(int*)(&val)`.
This is unfortunate in the first case (exp1) where there is no reason
at all to use a cast instead of `val.NUM` and `val.exp1`.
So instead delegate the computation of the actual value type to the
backend: pass $<ival>$ as `symbol-number, ival` and $$ as
`symbol-number, MULL`, instead of passing `ival` before.
* src/scan-code.l (handle_action_dollar): Find the symbol the action
is about, not just its tyye. Pass both symbol-number, and explicit
type tag ($<tag>n when there is one) to b4_lhs_value and b4_rhs_value.
* data/bison.m4 (b4_symbol_action): adjust to the new signature to
b4_dollar_pushdef.
* data/c-like.m4 (_b4_dollar_dollar, b4_dollar_pushdef): Accept the
symbol-number as new argument.
* data/c.m4 (b4_symbol_value): Accept the symbol-number as new
argument, and use it.
(b4_symbol_value_union): Accept the symbol-number as new
argument, and use it to prefer ready a union member rather than
casting the union.
* data/yacc.c (b4_lhs_value, b4_rhs_value): Accept the new
symbol-number argument.
Adjust uses of b4_dollar_pushdef.
* data/glr.c (b4_lhs_value, b4_rhs_value): Adjust.
* data/lalr1.cc (b4_symbol_value_template, b4_lhs_value): Adjust
to the new symbol-number argument.
* data/variant.hh (b4_symbol_value, b4_symbol_value_template): Accept
the new symbol-number argument.
* data/java.m4 (b4_symbol_value, b4_rhs_data): New.
(b4_rhs_value): Use them.
* data/lalr1.java: Adjust to b4_dollar_pushdef, and use b4_rhs_data.
This directory contains data needed by Bison. * Skeletons Bison skeletons: the general shapes of the different parser kinds, that are specialized for specific grammars by the bison program. Currently, the supported skeletons are: - yacc.c It used to be named bison.simple: it corresponds to C Yacc compatible LALR(1) parsers. - lalr1.cc Produces a C++ parser class. - lalr1.java Produces a Java parser class. - glr.c A Generalized LR C parser based on Bison's LALR(1) tables. - glr.cc A Generalized LR C++ parser. Actually a C++ wrapper around glr.c. These skeletons are the only ones supported by the Bison team. Because the interface between skeletons and the bison program is not finished, *we are not bound to it*. In particular, Bison is not mature enough for us to consider that "foreign skeletons" are supported. * m4sugar This directory contains M4sugar, sort of an extended library for M4, which is used by Bison to instantiate the skeletons. * xslt This directory contains XSLT programs that transform Bison's XML output into various formats. - bison.xsl A library of routines used by the other XSLT programs. - xml2dot.xsl Conversion into GraphViz's dot format. - xml2text.xsl Conversion into text. - xml2xhtml.xsl Conversion into XHTML. ----- Local Variables: mode: outline End: Copyright (C) 2002, 2008-2015, 2018 Free Software Foundation, Inc. This file is part of GNU Bison. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.