Akim Demaille e51e89856a glr2.cc: add support for variants
(Bison) Variants are extremely picky, which makes them both
annoying (lots of micro-details must be taken care of) and
precious (all the micro-details must be taken care of, in particular
object lifetime).

So (i) each time a semantic value is stored, it must be stored in a
place that exists, and (ii) each time a semantic value is discarded,
its place must have been emptied.

Example of (i)

    - new (&yys.value ()) value_type (s->value ());
    + {]b4_variant_if([[
    +   new (&yys.value ()) value_type ();
    +   ]b4_symbol_variant([yy_accessing_symbol (s->yylrState)],
    +                      [yys.value ()], [copy], [s->value ()])], [[
    +   new (&yys.value ()) value_type (s->value ());]])[
    + }

Example of (ii)

      yyparser.yy_destroy_ ("Error: discarding",
    -                       yytoken, &yylval]b4_locations_if([, &yylloc])[);
    +                       yytoken, &yylval]b4_locations_if([, &yylloc])[);]b4_variant_if([[
    + // Value type destructor.
    + ]b4_symbol_variant([[YYTRANSLATE (this->yychar)]], [[yylval]], [[template destroy]])])[
      this->yychar = ]b4_namespace_ref[::]b4_parser_class[::token::]b4_symbol(empty, id)[;

However, in some places we must not be "pure".  In particular:

    glr_stack_item (const glr_stack_item& other) YY_NOEXCEPT YY_NOTHROW
      : is_state_ (other.is_state_)
    {
      std::memcpy (raw_, other.raw_, union_size);
    }

still must use memcpy, because the constructor would change pred, and
it must not.  This constructor is used only when resizing the stack,
in which case pred (which is relative) must not be "adjusted".

The result works, but is messy.  Its verbosity comes from at least two
factors:

- we don't have support for complete symbols (binding kind, value and
  location), and we should at least try to have it.  That simplified
  lalr1.cc a lot.

- I have not tried to be smart and use 'move' when possible.  As a
  consequence many places have 'copy' and then 'destroy'.  That kind
  of clean up can be done once everything appears to be solid.

* data/skeletons/glr2.cc: Be more rigorous in object lifetime.
In particular, don't forget to discard the lookahead when we're done
with it.
Call variant routines where needed.
Deal with plenty of details.
(b4_call_merger): Add support for variants.
Use references in mergers, rather than pointers.

* examples/c++/glr/c++-types.yy: Exercise variants.
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GNU Bison is a general-purpose parser generator that converts an annotated context-free grammar into a deterministic LR or generalized LR (GLR) parser employing LALR(1) parser tables. Bison can also generate IELR(1) or canonical LR(1) parser tables. Once you are proficient with Bison, you can use it to develop a wide range of language parsers, from those used in simple desk calculators to complex programming languages.

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