buid: fix CI
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6arelyFuture 2024-05-23 10:49:12 +02:00
parent 4e910323f1
commit 3ae54c01d8
2 changed files with 3 additions and 2 deletions

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@ -18,6 +18,7 @@ jobs:
fetch-depth: 0 fetch-depth: 0
# NOTE - If LFS ever starts getting used for storing zones, switch this to true! # NOTE - If LFS ever starts getting used for storing zones, switch this to true!
lfs: false lfs: false
token: ${{ secrets.SUBMODULE_PAT }}
- name: Make sure we have the deps - name: Make sure we have the deps
run: | run: |

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@ -1,6 +1,6 @@
# fastfile-gsc-iw5 # fastfile-gsc-iw5
This project demonstrates how to use OAT ([Open Asset Tools][oat-link]) to load a custom GSC file from a fastfile. The process requires the use of [gsc-tool][gsc-link] to precompile your scripts. I recommend you read [this][oat-guide] article before attempting to follow along the steps below This project demonstrates how to use OAT ([Open Asset Tools][oat-link]) to load a custom GSC file from a fastfile. The process requires the use of [gsc-tool][gsc-link] to precompile your scripts. I recommend you read [this][oat-guide] article before attempting to follow along the steps below.
## Repository Contents ## Repository Contents
@ -9,7 +9,7 @@ This project demonstrates how to use OAT ([Open Asset Tools][oat-link]) to load
## How to use ## How to use
1. Precompiling Scripts: Utilize gsc-tool to precompile your GSC scripts before attempting to load them. Example. `./gsc-tool -m comp -g iw5 -s pc _custom.gsc` 1. Precompiling Scripts: Utilize gsc-tool to precompile your GSC scripts before attempting to load them. Example: `./gsc-tool -m comp -g iw5 -s pc _custom.gsc`
2. Link the fastfile: `.\bin\Linker.exe -l "<..>/Call of Duty Modern Warfare 3/zone/english/patch_mp.ff" --menu-permissive --menu-no-optimization patch_mp` 2. Link the fastfile: `.\bin\Linker.exe -l "<..>/Call of Duty Modern Warfare 3/zone/english/patch_mp.ff" --menu-permissive --menu-no-optimization patch_mp`