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6arelyFuture 2024-05-23 10:46:11 +02:00
commit 4e910323f1
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.gitea/scripts/ci.sh Executable file
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#!/bin/bash
# Validate OAT version
if [[ -z "$OAT_VERSION" ]]; then
echo "No OAT version was specified, please set the OAT_VERSION environment variable."
exit 1
fi
# Make sure we have cURL (and file for debugging)
dpkg --add-architecture i386
apt-get update
apt-get install -y curl file libstdc++-13-dev:i386
# Construct the download URL
DOWNLOAD_URL="https://github.com/Laupetin/OpenAssetTools/releases/download/v${OAT_VERSION}/oat-linux.tar.gz"
echo "Downloading OAT from: $DOWNLOAD_URL"
# Define temporary directory
TEMP_DIR="/tmp/oat_download"
# Create temporary directory if it doesn't exist
mkdir -p "$TEMP_DIR"
# Download the tar.gz file to the temporary directory
curl -L -o "${TEMP_DIR}/oat-linux.tar.gz" "$DOWNLOAD_URL"
# Extract the contents of the tar.gz file
tar -xzf "${TEMP_DIR}/oat-linux.tar.gz" -C "${TEMP_DIR}"
# Copy the executables to /usr/local/bin and make them executable
cp "${TEMP_DIR}/Linker" "${TEMP_DIR}/Unlinker" /usr/local/bin/
chmod +x /usr/local/bin/Linker /usr/local/bin/Unlinker
# Clean up temporary directory
rm -rf "$TEMP_DIR"
echo "OpenAssetTools version $OAT_VERSION has been installed."
Linker -v --load "./deps/iw5-zones/zone/english/patch_mp.ff" --menu-permissive --menu-no-optimization patch_mp

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.gitea/workflows/link.yml Normal file
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name: link
on: [push]
env:
OAT_VERSION: "0.14.0"
jobs:
link-linux:
name: Link assets on Linux
runs-on: ubuntu-latest
steps:
- name: Check out files
uses: actions/checkout@v4
with:
submodules: true
fetch-depth: 0
# NOTE - If LFS ever starts getting used for storing zones, switch this to true!
lfs: false
- name: Make sure we have the deps
run: |
git submodule update --init --recursive
- name: Link assets
uses: addnab/docker-run-action@v3
with:
image: ubuntu:mantic
options: --volumes-from=${{ env.JOB_CONTAINER_NAME }}
run: |
cd ${{ github.workspace }}
export OAT_VERSION=${{ env.OAT_VERSION }}
./.gitea/scripts/ci.sh
- name: Upload assets
uses: actions/upload-artifact@v3
with:
name: assets
path: |
zone_out/patch_mp/patch_mp.ff

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.gitmodules vendored Normal file
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[submodule "deps/iw5-zones"]
path = deps/iw5-zones
url = https://git.alterware.dev/AlterWare/iw5-zones.git

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LICENSE Normal file
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BSD 3-Clause License
Copyright (c) 2024, AlterWare
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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README.md Normal file
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# fastfile-gsc-iw5
This project demonstrates how to use OAT ([Open Asset Tools][oat-link]) to load a custom GSC file from a fastfile. The process requires the use of [gsc-tool][gsc-link] to precompile your scripts. I recommend you read [this][oat-guide] article before attempting to follow along the steps below
## Repository Contents
* _tweakable.gsc: This file is provided in both clear text format and a precompiled version (called [29.gsc](zone_raw/patch_mp/29.gsc)).
* Custom Scripts ([_custom.gsc](zone_raw/patch_mp/scripts/_custom.gsc)): The repository also includes the custom scripts intended to be loaded.
## How to use
1. Precompiling Scripts: Utilize gsc-tool to precompile your GSC scripts before attempting to load them. Example. `./gsc-tool -m comp -g iw5 -s pc _custom.gsc`
2. Link the fastfile: `.\bin\Linker.exe -l "<..>/Call of Duty Modern Warfare 3/zone/english/patch_mp.ff" --menu-permissive --menu-no-optimization patch_mp`
[oat-link]: https://openassettools.dev
[gsc-link]: https://github.com/xensik/gsc-tool
[oat-guide]: https://openassettools.dev/guide/using-the-tools.html#extending-a-vanilla-fastfile

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deps/iw5-zones vendored Submodule

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// IW5 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
gettweakabledvarvalue( var_0, var_1 )
{
switch ( var_0 )
{
case "rule":
var_2 = level.rules[var_1].dvar;
break;
case "game":
var_2 = level.gametweaks[var_1].dvar;
break;
case "team":
var_2 = level.teamtweaks[var_1].dvar;
break;
case "player":
var_2 = level.playertweaks[var_1].dvar;
break;
case "class":
var_2 = level.classtweaks[var_1].dvar;
break;
case "weapon":
var_2 = level.weapontweaks[var_1].dvar;
break;
case "hardpoint":
var_2 = level.hardpointtweaks[var_1].dvar;
break;
case "hud":
var_2 = level.hudtweaks[var_1].dvar;
break;
default:
var_2 = undefined;
break;
}
var_3 = getdvarint( var_2 );
return var_3;
}
gettweakabledvar( var_0, var_1 )
{
switch ( var_0 )
{
case "rule":
var_2 = level.rules[var_1].dvar;
break;
case "game":
var_2 = level.gametweaks[var_1].dvar;
break;
case "team":
var_2 = level.teamtweaks[var_1].dvar;
break;
case "player":
var_2 = level.playertweaks[var_1].dvar;
break;
case "class":
var_2 = level.classtweaks[var_1].dvar;
break;
case "weapon":
var_2 = level.weapontweaks[var_1].dvar;
break;
case "hardpoint":
var_2 = level.hardpointtweaks[var_1].dvar;
break;
case "hud":
var_2 = level.hudtweaks[var_1].dvar;
break;
default:
var_2 = undefined;
break;
}
return var_2;
}
gettweakablevalue( var_0, var_1 )
{
switch ( var_0 )
{
case "rule":
var_2 = level.rules[var_1].value;
break;
case "game":
var_2 = level.gametweaks[var_1].value;
break;
case "team":
var_2 = level.teamtweaks[var_1].value;
break;
case "player":
var_2 = level.playertweaks[var_1].value;
break;
case "class":
var_2 = level.classtweaks[var_1].value;
break;
case "weapon":
var_2 = level.weapontweaks[var_1].value;
break;
case "hardpoint":
var_2 = level.hardpointtweaks[var_1].value;
break;
case "hud":
var_2 = level.hudtweaks[var_1].value;
break;
default:
var_2 = undefined;
break;
}
return var_2;
}
gettweakablelastvalue( var_0, var_1 )
{
switch ( var_0 )
{
case "rule":
var_2 = level.rules[var_1].lastvalue;
break;
case "game":
var_2 = level.gametweaks[var_1].lastvalue;
break;
case "team":
var_2 = level.teamtweaks[var_1].lastvalue;
break;
case "player":
var_2 = level.playertweaks[var_1].lastvalue;
break;
case "class":
var_2 = level.classtweaks[var_1].lastvalue;
break;
case "weapon":
var_2 = level.weapontweaks[var_1].lastvalue;
break;
case "hardpoint":
var_2 = level.hardpointtweaks[var_1].lastvalue;
break;
case "hud":
var_2 = level.hudtweaks[var_1].lastvalue;
break;
default:
var_2 = undefined;
break;
}
return var_2;
}
settweakablevalue( var_0, var_1, var_2 )
{
switch ( var_0 )
{
case "rule":
var_3 = level.rules[var_1].dvar;
break;
case "game":
var_3 = level.gametweaks[var_1].dvar;
break;
case "team":
var_3 = level.teamtweaks[var_1].dvar;
break;
case "player":
var_3 = level.playertweaks[var_1].dvar;
break;
case "class":
var_3 = level.classtweaks[var_1].dvar;
break;
case "weapon":
var_3 = level.weapontweaks[var_1].dvar;
break;
case "hardpoint":
var_3 = level.hardpointtweaks[var_1].dvar;
break;
case "hud":
var_3 = level.hudtweaks[var_1].dvar;
break;
default:
var_3 = undefined;
break;
}
setdvar( var_3, var_2 );
}
settweakablelastvalue( var_0, var_1, var_2 )
{
switch ( var_0 )
{
case "rule":
level.rules[var_1].lastvalue = var_2;
break;
case "game":
level.gametweaks[var_1].lastvalue = var_2;
break;
case "team":
level.teamtweaks[var_1].lastvalue = var_2;
break;
case "player":
level.playertweaks[var_1].lastvalue = var_2;
break;
case "class":
level.classtweaks[var_1].lastvalue = var_2;
break;
case "weapon":
level.weapontweaks[var_1].lastvalue = var_2;
break;
case "hardpoint":
level.hardpointtweaks[var_1].lastvalue = var_2;
break;
case "hud":
level.hudtweaks[var_1].lastvalue = var_2;
break;
default:
break;
}
}
registertweakable( var_0, var_1, var_2, var_3 )
{
if ( isstring( var_3 ) )
var_3 = getdvar( var_2, var_3 );
else
var_3 = getdvarint( var_2, var_3 );
switch ( var_0 )
{
case "rule":
if ( !isdefined( level.rules[var_1] ) )
level.rules[var_1] = spawnstruct();
level.rules[var_1].value = var_3;
level.rules[var_1].lastvalue = var_3;
level.rules[var_1].dvar = var_2;
break;
case "game":
if ( !isdefined( level.gametweaks[var_1] ) )
level.gametweaks[var_1] = spawnstruct();
level.gametweaks[var_1].value = var_3;
level.gametweaks[var_1].lastvalue = var_3;
level.gametweaks[var_1].dvar = var_2;
break;
case "team":
if ( !isdefined( level.teamtweaks[var_1] ) )
level.teamtweaks[var_1] = spawnstruct();
level.teamtweaks[var_1].value = var_3;
level.teamtweaks[var_1].lastvalue = var_3;
level.teamtweaks[var_1].dvar = var_2;
break;
case "player":
if ( !isdefined( level.playertweaks[var_1] ) )
level.playertweaks[var_1] = spawnstruct();
level.playertweaks[var_1].value = var_3;
level.playertweaks[var_1].lastvalue = var_3;
level.playertweaks[var_1].dvar = var_2;
break;
case "class":
if ( !isdefined( level.classtweaks[var_1] ) )
level.classtweaks[var_1] = spawnstruct();
level.classtweaks[var_1].value = var_3;
level.classtweaks[var_1].lastvalue = var_3;
level.classtweaks[var_1].dvar = var_2;
break;
case "weapon":
if ( !isdefined( level.weapontweaks[var_1] ) )
level.weapontweaks[var_1] = spawnstruct();
level.weapontweaks[var_1].value = var_3;
level.weapontweaks[var_1].lastvalue = var_3;
level.weapontweaks[var_1].dvar = var_2;
break;
case "hardpoint":
if ( !isdefined( level.hardpointtweaks[var_1] ) )
level.hardpointtweaks[var_1] = spawnstruct();
level.hardpointtweaks[var_1].value = var_3;
level.hardpointtweaks[var_1].lastvalue = var_3;
level.hardpointtweaks[var_1].dvar = var_2;
break;
case "hud":
if ( !isdefined( level.hudtweaks[var_1] ) )
level.hudtweaks[var_1] = spawnstruct();
level.hudtweaks[var_1].value = var_3;
level.hudtweaks[var_1].lastvalue = var_3;
level.hudtweaks[var_1].dvar = var_2;
break;
}
}
init()
{
scripts\_custom::init();
level.clienttweakables = [];
level.tweakablesinitialized = 1;
level.rules = [];
level.gametweaks = [];
level.teamtweaks = [];
level.playertweaks = [];
level.classtweaks = [];
level.weapontweaks = [];
level.hardpointtweaks = [];
level.hudtweaks = [];
registertweakable( "game", "playerwaittime", "scr_game_playerwaittime", 15 );
registertweakable( "game", "playerwaittime_comp", "scr_game_playerwaittime_comp", 60 );
registertweakable( "game", "matchstarttime", "scr_game_matchstarttime", 5 );
registertweakable( "game", "onlyheadshots", "scr_game_onlyheadshots", 0 );
registertweakable( "game", "allowkillcam", "scr_game_allowkillcam", 1 );
registertweakable( "game", "spectatetype", "scr_game_spectatetype", 2 );
registertweakable( "game", "deathpointloss", "scr_game_deathpointloss", 0 );
registertweakable( "game", "suicidepointloss", "scr_game_suicidepointloss", 0 );
registertweakable( "team", "teamkillpointloss", "scr_team_teamkillpointloss", 0 );
registertweakable( "team", "fftype", "scr_team_fftype", 0 );
registertweakable( "team", "teamkillspawndelay", "scr_team_teamkillspawndelay", 0 );
registertweakable( "player", "maxhealth", "scr_player_maxhealth", 100 );
registertweakable( "player", "healthregentime", "scr_player_healthregentime", 5 );
registertweakable( "player", "forcerespawn", "scr_player_forcerespawn", 1 );
registertweakable( "weapon", "allowfrag", "scr_weapon_allowfrags", 1 );
registertweakable( "weapon", "allowsmoke", "scr_weapon_allowsmoke", 1 );
registertweakable( "weapon", "allowflash", "scr_weapon_allowflash", 1 );
registertweakable( "weapon", "allowc4", "scr_weapon_allowc4", 1 );
registertweakable( "weapon", "allowclaymores", "scr_weapon_allowclaymores", 1 );
registertweakable( "weapon", "allowrpgs", "scr_weapon_allowrpgs", 1 );
registertweakable( "weapon", "allowmines", "scr_weapon_allowmines", 1 );
registertweakable( "hardpoint", "allowartillery", "scr_hardpoint_allowartillery", 1 );
registertweakable( "hardpoint", "allowuav", "scr_hardpoint_allowuav", 1 );
registertweakable( "hardpoint", "allowsupply", "scr_hardpoint_allowsupply", 1 );
registertweakable( "hardpoint", "allowhelicopter", "scr_hardpoint_allowhelicopter", 1 );
registertweakable( "hud", "showobjicons", "ui_hud_showobjicons", 1 );
makedvarserverinfo( "ui_hud_showobjicons", 1 );
}

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WEAPONACCUFILE
6
0.0000 1.0000
0.0605 1.0000
0.0655 0.3561
0.1392 0.0324
0.7426 0.0000
1.0000 0.0000

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WEAPONACCUFILE
4
0.0000 1.0000
0.1000 1.0000
0.2000 0.0000
1.0000 0.0000

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WEAPONACCUFILE
7
0.0000 1.0000
0.0605 1.0000
0.0851 0.1153
0.2310 0.0761
0.2666 0.0194
0.5700 0.0000
1.0000 0.0000

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WEAPONACCUFILE
4
0.0000 0.6000
0.3500 0.5000
0.5000 0.2000
1.0000 0.1000

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WEAPONACCUFILE
4
0.0000 0.6000
0.3000 0.3000
0.5000 0.1500
1.0000 0.1000

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WEAPONACCUFILE
5
0.0000 0.8000
0.0500 0.8000
0.3000 0.5000
0.6000 0.1000
1.0000 0.0500

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WEAPONACCUFILE
5
0.0000 0.9000
0.1500 0.8000
0.2500 0.4000
0.5000 0.1000
1.0000 0.0200

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WEAPONACCUFILE
5
0.0000 0.7000
0.0500 0.6000
0.2500 0.4000
0.4500 0.2000
1.0000 0.1000

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tree_desertpalm01_strongwind
tree_desertpalm01_still
tree_desertpalm02_strongwind
tree_desertpalm02_still
tree_desertpalm03_strongwind
tree_desertpalm03_still
palmtree_tall1_sway
palmtree_tall1_still
palmtree_tall2_sway
palmtree_tall2_still
palmtree_tall3_sway
palmtree_tall3_still
palmtree_med1_sway
palmtree_med1_still
palmtree_med2_sway
palmtree_med2_still
palmtree_bushy1_sway
palmtree_bushy1_still
palmtree_bushy2_sway
palmtree_bushy2_still
palmtree_bushy3_sway
palmtree_bushy3_still
palmtree_mp_tall1_sway
palmtree_mp_tall2_sway
palmtree_mp_tall3_sway
palmtree_mp_med1_sway
palmtree_mp_med2_sway
palmtree_mp_bushy1_sway
palmtree_mp_bushy2_sway
palmtree_mp_bushy3_sway
ICBM_turbofan50_spin
ICBM_turbofan64_spin
ICBM_turbofan176_spin
launchfacility_b_emergencylight
me_statue_destroy_base_01
oilrig_derrick_collapse
invasion_square_flag_medium_wind01
invasion_square_flag_medium_wind02
hanging_clothes_apron_wind_medium
hanging_clothes_long_sleeve_wind_medium
hanging_clothes_sheet_wind_medium
hanging_clothes_short_sleeve_wind_medium
foliage_pacific_fern01_sway
foliage_pacific_fern02_sway
foliage_pacific_palms06_sway
foliage_pacific_palms08_sway
foliage_pacific_tropic_shrub01_sway
jeepride_shrubgroup_02_sway
foliage_tree_oak_1_sway
foliage_dead_pine_med_sway
foliage_dead_pine_lg_sway
foliage_red_pine_sm_sway
foliage_red_pine_lg_sway
foliage_red_pine_xl_sway
foliage_red_pine_xxl_sway
foliage_cod5_tree_jungle_01_sway
foliage_cod5_tree_jungle_02_sway
foliage_cod5_tree_jungle_03_sway
africa_banana_tree_sways
wallfan_streamers
windsock_wind_medium
highrise_fencetarp_01_wind
highrise_fencetarp_02_wind
highrise_fencetarp_03_wind
highrise_fencetarp_04_wind
highrise_fencetarp_05_wind
highrise_fencetarp_06_wind
highrise_fencetarp_07_wind
highrise_fencetarp_08_wind
highrise_fencetarp_09_wind
highrise_fencetarp_10_wind
afghan_camo_tarp_wind
foliage_pacific_bushtree01_sway
foliage_tree_river_birch_med_a_sway
foliage_cod5_tree_pine05_large_sway
foliage_tree_river_birch_xl_a_sway
foliage_tree_birch_yellow_1_sway
foliage_desertbrush_1_sway
foliage_red_pine_med_sway
foliage_pacific_flowers06_sway
foliage_tree_river_birch_lg_a_sway
roofvent_rotate
training_basketball_ball
gulag_rescueB_pistol_reshoot
airport_ending_climbin_makarov_weapon
laptop_chair_idle
laptop_chair_runin
sa_n_6_launcher_open
sa_n_6_launcher_open_idle
sa_n_6_launcher_close
sa_n_6_launcher_close_idle
sa_n_6_launcher_entire_sequence
ss_n_12_launcher_open
ss_n_12_launcher_open_idle
ss_n_12_launcher_close
ss_n_12_launcher_close_idle
ss_n_12_launcher_entire_sequence
paris_delta_pull_movemanhole_manhole
paris_delta_pull_movemanhole_idle_manhole
ny_manhattan_player_sewer_exit_manhole
ny_manhattan_signal_flashbang_door_idle
ny_manhattan_signal_flashbang_door_open
berlin_delta_open_sidewayselevator_doors
berlin_delta_open_sidewayselevator_prop
africa_militia_carry_crate_prop
//castle//
castle_truck_escape_truck
castle_truck_escape_mount_truck
castle_truck_escape_player_deploy_chute_ripcord
castle_truck_escape_prices_parachute
castle_truck_escape_prices_parachute2
o_castle_10_8_grenade_toss
//hamburg//
hamburg_tank_entrance_garage
hamburg_tank_entrance_tank
hamburg_tower_collapse
hamburg_awning_crushed
hamburg_tank_crash_floor
hamburg_tank_crash_exit_gun
hamburg_suburban_wheel
hamburg_convoy_search_briefcase
//hijack//
hijack_engine_turbine_spin_loop
hijack_intro_cine_door2_worker_open
hijack_intro_cine_door2_assistant_open
hijack_intro_cine_door3_agent_open
hijack_intro_cine_door3_agent_close
hijack_intro_cine_door4_agent_open
hijack_intro_cine_chair1_swivel
hijack_intro_cine_chair2_swivel
hijack_intro_cine_chair3_swivel
hijack_intro_cine_chair4_swivel
hijack_debate_cine_chair1_swivel
hijack_debate_cine_chair2_swivel
hijack_debate_cine_chair3_swivel
hijack_debate_cine_chair4_swivel
hijack_intro_cine_phone_advisor
hijack_debate_cine_door4_blown_off
hijack_debate_cine_door3_agent_open
hijack_intro_cine_chair5_swivel
hijack_debate_cine_chair5_swivel
hijack_intro_cine_chair6_swivel
hijack_debate_cine_chair6_swivel
hijack_intro_worker_clipboard
hijack_intro_worker_clipboard_loop
hijack_intro_storage_cart
hijack_debate_cine_lurchcam
hijack_intro_cine_pitcher
hijack_intro_cine_pitcher_loop
hijack_debate_cine_end_chair
hijack_hallway_lurchcam
hijack_hallway_lurchcam_loop
hijack_hallway_godraycam
hijack_debate_cine_chair8_swivel
hijack_intro_cine_presdoor_open
hijack_intro_cine_pres_binder
hijack_hallway_cabinet_loop
hijack_hallway_cabinet_open
hijack_hallway_picture_fall
hijack_intro_storage_candy_loop
hijack_intro_storage_candy2_loop
hijack_intro_storage_peanuts_loop
hijack_debate_laptop_lurch
hijack_debate_phone1_lurch
hijack_debate_phone2_lurch
hijack_debate_props_bck_lurch
hijack_debate_props_frnt_lurch
hijack_pre_plane_crash_door
hijack_pre_plane_crash_door_close
hijack_pre_plane_crash_compartments_loop
hijack_plane_crash_plane
hijack_plane_crash_tower
hijack_plane_crash_tree1
hijack_plane_crash_tree2
hijack_plane_crash_tree3
hijack_plane_crash_tree4
hijack_plane_crash_tree5
hijack_plane_crash_tree6
hijack_plane_crash_player1_move_back
hijack_plane_crash_player1_move_forward
hijack_plane_crash_player1_move_left
hijack_plane_crash_player1_move_right
hijack_plane_crash_player2_move_back
hijack_plane_crash_player2_move_forward
hijack_plane_crash_player2_move_left
hijack_plane_crash_player2_move_right
hijack_plane_crash_player_move_back
hijack_plane_crash_player_move_forward
hijack_plane_crash_player_move_left
hijack_plane_crash_player_move_right
hijack_plane_crash_player_move_bob
hijack_intro_begin_room_door_open
hijack_zerog_props
hijack_zerog_hero_prop
hijack_zerog_suitcase1
hijack_zerog_suitcase2
hijack_zerog_suitcase3
hijack_zerog_suitcase4
hijack_zerog_suitcase5
hijack_zerog_suitcase6
hijack_zerog_suitcase7
hijack_zerog_suitcase8
hijack_zerog_squarebox
hijack_zerog_rectanglebox
hijack_zerog_laptop
hijack_zerog_mealcart
hijack_zerog_overhead_door_l
hijack_zerog_overhead_door_r
hijack_zerog_o2_module_r
hijack_zerog_o2_module_l
hijack_zerog_fire_extinguisher_enter
hijack_zerog_fire_extinguisher_loop
hijack_phone_swaying
hijack_find_daughter_prop_bag_shift
hijack_find_daughter_prop_bag_loop
hijack_find_daughter_prop_ladder_shift
hijack_find_daughter_prop_ladder_loop
hijack_find_daughter_prop_box1_shift
hijack_find_daughter_prop_box1_loop
hijack_find_daughter_prop_box2_3_shift
hijack_find_daughter_prop_box2_3_loop
hijack_find_daughter_prop_sm_box2_shift
hijack_find_daughter_prop_sm_box2_loop
hijack_find_daughter_prop_sm_box1_shift
hijack_find_daughter_prop_sm_box1_loop
hijack_find_daughter_prop_propane1_shift
hijack_find_daughter_prop_propane2_3_shift
hijack_find_daughter_prop_propane2_3_loop
hijack_find_daughter_prop_propane4_shift
hijack_find_daughter_prop_propane4_loop
hijack_find_daughter_prop_toolbox_shift
hijack_find_daughter_prop_toolbox_loop
hijack_find_daughter_prop_smbox3_lg6_shift
hijack_find_daughter_prop_smbox3_lg6_loop
hijack_tarmac_turbine_destory_spin_loop
hijack_tarmac_turbine_spin
hijack_tarmac_turbine_spin_slow
hijack_tarmac_telephone_swing
hijack_tarmac_plane_tail_collapse
hijack_tarmac_trapped_prop
hijack_tarmac_buried_prop
hijack_secure_daughter_blanket_end_loop
hijack_secure_daughter_blanket
hijack_post_crash_locker1
hijack_post_crash_locker2
hijack_post_crash_locker3
hijack_post_crash_locker4
hijack_post_crash_locker5
hijack_post_crash_locker6
hijack_post_crash_locker7
hijack_post_crash_locker8
hijack_post_crash_locker9
hijack_post_crash_locker10
hijack_post_crash_locker11
hijack_post_crash_locker12
hijack_post_crash_locker13
hijack_post_crash_locker14
hijack_post_crash_locker15
hijack_post_crash_locker16
hijack_post_crash_locker17
hijack_post_crash_locker18
hijack_post_crash_locker19
hijack_post_crash_locker20
hijack_post_crash_locker21
hijack_post_crash_tire
hijack_post_crash_crate
hijack_post_crash_ladder
hijack_post_crash_pipe_small
hijack_post_crash_pipe_large
hijack_post_crash_drawer1
hijack_post_crash_drawer2
hijack_ending_reveal_heli
//payback//
payback_tableumbrella_broken_wind_1
payback_tableumbrella_broken_wind_2
payback_tableumbrella_broken_wind_1_idle
payback_tableumbrella_broken_wind_2_idle
chicken_cage_loop_01
chicken_cage_loop_02
payback_city_truck_push_car
payback_city_truck_push_barrels
payback_bush_roll
payback_foliage_pacific_bushtree01_wind_strong
payback_gate_gatecrasher_intro
payback_idle_closed_gate
payback_idle_open_gate
payback_gatecrash_closegate_gate
payback_heli_crash_new
payback_heli_crash_debris
payback_heli_crash_rpg
payback_heli_crash_rappel
payback_heli_crash_rappel_debris
payback_interrogation_mask_price
payback_interrogation_mask_soap
payback_interrogation_mask_waraabe
payback_interrogation_mask_on_mask
payback_interrogation_mask_off_mask
payback_interrogation_prop1
payback_interrogation_prop2
payback_interrogation_curtain1
payback_interrogation_curtain2
payback_interrogation_curtain4
payback_interrogation_curtain5
payback_interrogation_curtain6
payback_breach_frontcrates
payback_interrogation_frontcrates
payback_breach_backcrates
payback_interrogation_backcrates
payback_breach_clipboardphone
payback_breach_laptop
payback_interrogation_warrabe_gasmask
payback_interrogation_gascanister
payback_interrogation_door
payback_interrogation_price_hat
payback_interrogation_shutters1
payback_interrogation_shutters2
payback_interrogation_shutters3
payback_interrogation_shutters4
payback_interrogation_shutters5
payback_interrogation_shutters6
payback_scaffolding_collapse
payback_sstorm_antenna_wind_1
payback_sstorm_antenna_wind_2
payback_sstorm_barrel_roll
payback_sstorm_barrel_stop_loop
payback_sstorm_bucket_roll
payback_sstorm_bucket_stop_loop
payback_sstorm_bush_low_wind_1
payback_sstorm_bush_roll
payback_sstorm_bush_stop_loop
payback_sstorm_bush_wind_1
payback_sstorm_bush_wind_2
payback_sstorm_cage_roll
payback_sstorm_chopper_rescue_propeller
payback_sstorm_chopper_rescue_tail_rotor
payback_sstorm_fence_wind_1
payback_sstorm_fence_wind_2
payback_sstorm_gate_windy
payback_sstorm_gate_windy_2
payback_sstorm_gate_windy_loop_closed
payback_sstorm_gate_windy_open
payback_sstorm_grass_wind_1
payback_sstorm_grass_wind_2
payback_sstorm_grass_wind_3
payback_sstorm_grass_wind_light
payback_sstorm_market_stall_loop
payback_sstorm_market_stall_tear
payback_sstorm_market_stall_exit
payback_sstorm_palm_bushy_windy
payback_sstorm_palm_bushy_windy_med
payback_sstorm_palm_med_windy
payback_sstorm_sandbag_pass
payback_sstorm_sign_metal_wind_r
payback_sstorm_sign_metal_wind_l
payback_sstorm_sign_chain_L
payback_sstorm_sign_chain_R
payback_sstorm_stwires_wind_1
payback_sstorm_tarp_01_wind_1
payback_sstorm_tarp_01_tear
payback_sstorm_tarp_01_wind_2
payback_sstorm_tarp_03_wind_1
payback_sstorm_tarp_03_wind_2
payback_sstorm_tinroof_tear
payback_sstorm_tinroof_enter_idle
payback_sstorm_tinroof_exit_idle
Payback_sstorm_water_tower_fall
Payback_sstorm_water_tower_idle
payback_studwall_collapse
payback_studwall_collapse_loop
payback_studwall_collapse2
payback_tarp_crate_heavy_wind
payback_tarp_crate_light_wind
payback_lower_curtains1
payback_lower_curtains2
payback_wires_long_wind_heavy_1
payback_wires_long_wind_heavy_2
payback_wires_long_wind_light_1
payback_wires_long_wind_light_2
payback_wires_long_wind_medium_1
payback_wires_long_wind_medium_2
payback_wires_short_wind_heavy_1
payback_wires_short_wind_heavy_2
payback_wires_short_wind_light_1
payback_wires_short_wind_light_2
payback_wires_short_wind_medium_1
payback_wires_short_wind_medium_2
payback_const_rappel_rope_idle_1
payback_const_rappel_rope_idle_2
payback_const_rappel_rope_soap
payback_const_rappel_rope_player
payback_const_rappel_rope_price
payback_const_hanging_light
payback_const_crates
payback_sstorm_pine_wind_light_1
payback_sstorm_pine_wind_light_2
payback_sstorm_pine_wind_med_1
payback_sstorm_pine_wind_med_2
payback_sstorm_pine_wind_heavy_1
payback_sstorm_pine_wind_heavy_2
payback_sstorm_tree_jungle_wind_med
payback_sstorm_tree_jungle_wind_med_02
payback_sstorm_tree_jungle_wind_heavy
payback_sstorm_tree_jungle_wind_heavy_02
payback_sstorm_moroccan_lamp_wind_heavy
payback_escape_price_debris
payback_const_frame_break
payback_const_scaff_fall
payback_const_wall_fall
payback_const_final_break
payback_const_side_wall_break
payback_docks_get_rpg_crate
payback_sstorm_dwarf_palm_light
payback_sstorm_dwarf_palm_med
payback_sstorm_chain_windy_open
payback_sstorm_chain_windy_loop_closed
payback_comp_curtain_1
payback_sstorm_chain_windy_2
// prague escape
o_pragueb_1_1_bullet
o_pragueb_1_1_mag
o_pragueb_1_3_hook_up_rope
o_pragueb_1_3_idle_rope
o_pragueb_1_4_window_breach_rope
// paris //
paris_tree_plane_medium_idle
paris_tree_plane_medium_windy_idle
paris_tree_plane_large_idle
paris_tree_plane_large_windy_idle
fence_tarp_200X120_2_corners_pinned
fence_tarp_200X120_3_corners_pinned
fence_tarp_200X120_4_corners_pinned
// mp_dome //
fence_tarp_107x56_med_01
fence_tarp_130x56_med_01
fence_tarp_134x56_med_01
fence_tarp_134x76_med_01
fence_tarp_134x76_med_02
fence_tarp_140x56_med_01
fence_tarp_151x56_med_01
fence_tarp_167x56_med_01
oilpump_pump01
oilpump_pump02
windmill_spin_med
// mp_carbon //
fence_tarp_108x98_med_01 // To be deleted
fence_tarp_130x98_med_01 // To be deleted
fence_tarp_108x76_med_01
fence_tarp_130x76_med_01
fence_tarp_108x64_med_01
fence_tarp_110x64_med_01
fence_tarp_128x64_med_01
fence_tarp_162x64_med_01
fence_tarp_90x64_med_01
fence_tarp_130x82_med_01
fence_tarp_132x82_med_01
fence_tarp_140x68_med_01
fence_tarp_160x82_med_01
fence_tarp_70x82_med_01
fence_tarp_80x84_med_01
fence_tarp_132x62_med_01
fence_tarp_40x58_med_01
fence_tarp_68x58_med_01
fence_tarp_94x64_med_01
fence_tarp_130x82_a_med_01
fence_tarp_132x82_a_med_01
fence_tarp_124x64_med_01
fence_tarp_208x42_med_01
// mp_seatown //
seatown_lrg_wiregrp_sway
seatown_mid01_wiregrp_sway
seatown_canopy_3section_01_sway
seatown_wire_flags1_sway
seatown_hanging_sign1_sway
seatown_wire_flags2_sway
seatown_canopy_canopy_01_sway
seatown_canopy_canopy_02_sway
seatown_canopy_stand_01_sway
seatown_canopy_stand_02_sway
seatown_canopy_1section_01_sway
seatown_canopy_1section_02_sway
// mp_hardhat //
fence_tarp_192x84_a_med_01
fence_tarp_draping_224x116_01
fence_tarp_128x84_med_01
fence_tarp_352x88_med_01
fence_tarp_196x146_med_01
fence_tarp_196x56_med_01
fence_tarp_196x36_med_01
fence_tarp_192x50_med_01
plastic_fence_234x88_med_01
plastic_fence_256x48_med_01
plastic_fence_232x88_med_01
plastic_fence_264x40_med_01
plastic_fence_300x88_med_01
plastic_fence_400x88_med_01
plastic_fence_528x88_med_01
windsock_large_wind_medium
fence_tarp_rooftop_set_01_med_01
fence_tarp_draping_98x94_med_01
fence_tarp_draping_98x94_med_02
hanging_dead_paratrooper01_animated
// mp_radar
radar_mig29_takeoff
fence_tarp_126x76_med_01
fence_tarp_126x76_a_med_01
fence_tarp_126x76_b_med_01
radar_spinning
fence_tarp_124x52_a_med_01
fence_tarp_124x52_b_med_01
// mp_plaza
mi24p_hind_plaza_destroy_animated
// mp_alpha
alpha_hanging_civs_animated
//mp_park
foliage_prk_tree_beech_fall_sway
foliage_prk_tree_birch_sway
foliage_prk_tree_green_pine_lg_b_sway
//mp_overwatch
ow_crane_cable_wind
ow_chute_corner_hang_idle
ow_chute_side_hang_idle
//mp_cement
mp_cement_tarp1_anim
mp_cement_tarp3_anim
mp_cement_tarp2_anim
mp_cement_tarp4_anim_a
mp_cement_tarp4_anim_b
mp_cement_tarp4_anim_c
mp_cement_tarp4_anim_d
mp_cement_tarp4_anim_e
mp_cement_tarp4_anim_f
mp_cement_tarp4_anim_g
curtain_industrial_rubber_144x18_idle1
curtain_industrial_rubber_144x18_idle2
curtain_industrial_rubber_144x18_move_b_large
curtain_industrial_rubber_144x18_move_b_large_lim18
curtain_industrial_rubber_144x18_move_b_large_rail
curtain_industrial_rubber_144x18_move_b_small
curtain_industrial_rubber_144x18_move_bl_large
curtain_industrial_rubber_144x18_move_bl_large_lim18
curtain_industrial_rubber_144x18_move_bl_large_rail
curtain_industrial_rubber_144x18_move_bl_small
curtain_industrial_rubber_144x18_move_br_large
curtain_industrial_rubber_144x18_move_br_large_lim18
curtain_industrial_rubber_144x18_move_br_large_rail
curtain_industrial_rubber_144x18_move_br_small
curtain_industrial_rubber_144x18_move_f_large
curtain_industrial_rubber_144x18_move_f_large_rail
curtain_industrial_rubber_144x18_move_f_small
curtain_industrial_rubber_144x18_move_fl_large
curtain_industrial_rubber_144x18_move_fl_large_rail
curtain_industrial_rubber_144x18_move_fl_small
curtain_industrial_rubber_144x18_move_fr_large
curtain_industrial_rubber_144x18_move_fr_large_rail
curtain_industrial_rubber_144x18_move_fr_small
//mp_cement_vehicles
vehicle_industrial_truck_spin
//mp_meteora
foliage_afr_tree_umbrellathorn_01a_sway
foliage_afr_tree_umbrellathorn_02a_sway
foliage_cod5_tree_pine05_large_light_sway
foliage_cod5_tree_pine05_sm_light_sway
foliage_tree_birch_yellow_light_sway
foliage_tree_oak_light_sway
foliage_tree_fig_animated
lantern_iron_off_animated
//mp_boardwalk
bw_dd_car
//mp_moab
moab_tailing_wheel
//mp_six
prop_chain_hanging_wind1
//mp_qadeem
qad_palms06_windy
qad_palms06_windy_b
qad_palms06_windy_c
qad_palms08_windy
qad_palms08_windy_b
qad_palms08_windy_c
qad_palmtree_bushy_windy_a
qad_palmtree_bushy_windy_b
qad_palmtree_bushy_windy_c
qad_palmtree_tall_windy_a
qad_palmtree_tall_windy_b
qad_palmtree_tall_windy_c
qad_lamp_windy_a
qad_lamp_windy_b
qad_lamp_windy_c
//mp_shipbreaker
sb_metal_chunk_sway
//mp_hillside
com_boat_fishing_buoy2_idle1
com_boat_fishing_buoy2_scale5_idle1
com_boat_fishing_buoy2_scale5_idle2
com_boat_fishing_buoy2_scale5_idle3
com_boat_fishing_buoy2_scale5_idle4
yacht_modern_periph_idle1
hillside_drapes_animated_loop
hillside_awnings_animated_loop
//mp_six
lamp_iron_hanging_nochain_animated
corn_field_01_anim
fence_flimsy_animated
fence_sturdy_animated
stable_doors_anim
me_corrugated_metal_anim
river_birch_lg_a_animated
ug_oak_tree_windy_anim
paris_shutter_anim_violent_01
paris_shutter_anim_violent_02
paris_shutter_anim_violent_03
barn_door_l
barn_door_r
farmhouse_distant_idle
prop_wire_hanging_192long_wind1
prop_wire_hanging_512long_wind1
//vlad
so_vlad_crane_scaffolding
so_vlad_crane_sway
so_vlad_light_shake
so_vlad_transmitter_base
so_vlad_transmitter_satchel
//so_spotlight_castle
hostage_chair_getup_chair

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@ -0,0 +1,12 @@
chicken_cage_freakout
chicken_walk_basic
pigeon_idle
pigeon_idle_twitch_1
pigeon_flying_cycle
chicken_cage_pecking_idle
chicken_cage_seated_idle
//COUP

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@ -0,0 +1,71 @@
vehicle_80s_sedan1_flattire_LB
vehicle_80s_sedan1_flattire_LF
vehicle_80s_sedan1_flattire_RB
vehicle_80s_sedan1_flattire_RF
vehicle_80s_sedan1_destroy
vehicle_mig29_destroy
vehicle_motorcycle_destroy_01
vehicle_motorcycle_destroy_02
vehicle_snowmobile_destroy_01
light_fluorescent_swing
light_fluorescent_null
light_fluorescent_swing_02
light_fluorescent_single_null
light_fluorescent_single_swing
light_fluorescent_single_swing_02
light_fluorescent_single_swing_03
gaspump01_hose
locker_broken_both_doors_1
locker_broken_both_doors_2
locker_broken_both_doors_3
locker_broken_both_doors_4
locker_broken_door1_fast
locker_broken_door1_slow
locker_broken_door2_fast
locker_broken_door2_slow
ex_airconditioner_fan
me_fanceil1_spin
me_fanceil1_spin_stop
wall_fan_rotate
wall_fan_wobble
wall_fan_stop
chicken_cage_loop_01
chicken_cage_loop_02
chicken_cage_death
chicken_cage_death_02
generator_vibration
generator_explode
generator_explode_02
generator_explode_03
security_camera_idle
security_camera_null
security_camera_destroy
security_camera_idle_down
security_camera_idle_l_down
security_camera_null_l_down
security_camera_null_r_down
fortune_machine_anim
fortune_machine_des
afr_shanty01_explode
ny_harbor_slava_des_zonea
ny_harbor_slava_r2a_des
ac130_building_collapse
london_gas_attack
london_gas_attack_loop

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"displayName": "WEAPON_TACTICAL_ATTACHMENT",
"fireTimersScale": 1.0,
"gunKickScale": 0.0,
"hideIronSightsWithThisAttachment": false,
"hipSpreadScale": 0.0,
"idleSettingsScale": 0.0,
"loadIndex": 0,
"reticleViewModels": [],
"shareAmmoWithAlt": false,
"stateTimersScale": 1.0,
"type": "other",
"viewCenterScale": 0.0,
"viewKickScale": 0.0,
"viewModels": [],
"weapClass": "pistol",
"weaponType": "none",
"worldModels": []
}

View File

@ -0,0 +1,93 @@
{
"_type": "attachment",
"_version": 1,
"adsOverlay": {
"height": 480.0,
"heightSplitscreen": 480.0,
"reticle": "crosshair",
"shader": "scope_overlay_m14_night",
"shaderEMP": "scope_overlay_m14_night_emp",
"shaderEMPLowRes": "scope_overlay_m14_night_emp_low_res",
"shaderLowRes": "scope_overlay_m14_night_low_res",
"thermalScope": true,
"width": 480.0,
"widthSplitscreen": 480.0
},
"adsSettings": {
"adsAimPitch": 0.0,
"adsBobFactor": 2.0,
"adsCrosshairInFrac": 1.0,
"adsCrosshairOutFrac": 0.20000000298023224,
"adsReloadTransTime": 449,
"adsSpread": 0.0,
"adsTransInTime": 0.3799999952316284,
"adsTransOutTime": 0.3799999952316284,
"adsViewBobMult": 0.20000000298023224,
"adsViewErrorMax": 0.0,
"adsViewErrorMin": 0.0,
"adsZoomFov": 30.0,
"adsZoomInFrac": 0.0,
"adsZoomOutFrac": 0.0
},
"adsSettingsScale": 0.0,
"adsSettingsScaleMain": 0.0,
"ammunitionScale": 0.0,
"damageScale": 0.0,
"damageScaleMin": 0.0,
"displayName": "WEAPON_THERMAL_ATTACHMENT",
"fireTimersScale": 1.0,
"gunKickScale": 0.0,
"hideIronSightsWithThisAttachment": false,
"hipSpreadScale": 0.0,
"idleSettingsScale": 0.0,
"loadIndex": 0,
"reticleViewModels": [],
"shareAmmoWithAlt": false,
"sight": {
"adsFire": false,
"aimDownSight": true,
"canHoldBreath": true,
"canVariableZoom": false,
"hideRailWithThisScope": false,
"noAdsWhenMagEmpty": false,
"rechamberWhileAds": true
},
"stateTimersScale": 1.0,
"type": "scope",
"viewCenterScale": 0.0,
"viewKickScale": 0.0,
"viewModels": [
"viewmodel_thermal_scope",
"viewmodel_thermal_scope",
"viewmodel_thermal_scope",
"viewmodel_thermal_scope",
"viewmodel_thermal_scope",
"viewmodel_thermal_scope",
"viewmodel_thermal_scope",
"viewmodel_thermal_scope",
"viewmodel_thermal_scope",
"viewmodel_thermal_scope",
"viewmodel_thermal_scope",
"viewmodel_thermal_scope",
"viewmodel_thermal_scope",
"viewmodel_thermal_scope"
],
"weapClass": "rifle",
"weaponType": "none",
"worldModels": [
"weapon_thermal_scope",
"weapon_thermal_scope",
"weapon_thermal_scope",
"weapon_thermal_scope",
"weapon_thermal_scope",
"weapon_thermal_scope",
"weapon_thermal_scope",
"weapon_thermal_scope",
"weapon_thermal_scope",
"weapon_thermal_scope",
"weapon_thermal_scope",
"weapon_thermal_scope",
"weapon_thermal_scope",
"weapon_thermal_scope"
]
}

View File

@ -0,0 +1,93 @@
{
"_type": "attachment",
"_version": 1,
"adsOverlay": {
"height": 480.0,
"heightSplitscreen": 480.0,
"reticle": "crosshair",
"shader": "scope_overlay_m14_night",
"shaderEMP": "scope_overlay_m14_night_emp",
"shaderEMPLowRes": "scope_overlay_m14_night_emp_low_res",
"shaderLowRes": "scope_overlay_m14_night_low_res",
"thermalScope": true,
"width": 480.0,
"widthSplitscreen": 480.0
},
"adsSettings": {
"adsAimPitch": 0.0,
"adsBobFactor": 2.0,
"adsCrosshairInFrac": 1.0,
"adsCrosshairOutFrac": 0.20000000298023224,
"adsReloadTransTime": 300,
"adsSpread": 0.0,
"adsTransInTime": 0.25,
"adsTransOutTime": 0.25,
"adsViewBobMult": 0.20000000298023224,
"adsViewErrorMax": 0.0,
"adsViewErrorMin": 0.0,
"adsZoomFov": 30.0,
"adsZoomInFrac": 0.0,
"adsZoomOutFrac": 0.0
},
"adsSettingsScale": 0.0,
"adsSettingsScaleMain": 0.0,
"ammunitionScale": 0.0,
"damageScale": 0.0,
"damageScaleMin": 0.0,
"displayName": "WEAPON_THERMAL_ATTACHMENT",
"fireTimersScale": 1.0,
"gunKickScale": 0.0,
"hideIronSightsWithThisAttachment": false,
"hipSpreadScale": 0.0,
"idleSettingsScale": 0.0,
"loadIndex": 0,
"reticleViewModels": [],
"shareAmmoWithAlt": false,
"sight": {
"adsFire": false,
"aimDownSight": true,
"canHoldBreath": true,
"canVariableZoom": false,
"hideRailWithThisScope": false,
"noAdsWhenMagEmpty": false,
"rechamberWhileAds": true
},
"stateTimersScale": 1.0,
"type": "scope",
"viewCenterScale": 0.0,
"viewKickScale": 0.0,
"viewModels": [
"viewmodel_thermal_scope",
"viewmodel_thermal_scope",
"viewmodel_thermal_scope",
"viewmodel_thermal_scope",
"viewmodel_thermal_scope",
"viewmodel_thermal_scope",
"viewmodel_thermal_scope",
"viewmodel_thermal_scope",
"viewmodel_thermal_scope",
"viewmodel_thermal_scope",
"viewmodel_thermal_scope",
"viewmodel_thermal_scope",
"viewmodel_thermal_scope",
"viewmodel_thermal_scope"
],
"weapClass": "rifle",
"weaponType": "none",
"worldModels": [
"weapon_thermal_scope",
"weapon_thermal_scope",
"weapon_thermal_scope",
"weapon_thermal_scope",
"weapon_thermal_scope",
"weapon_thermal_scope",
"weapon_thermal_scope",
"weapon_thermal_scope",
"weapon_thermal_scope",
"weapon_thermal_scope",
"weapon_thermal_scope",
"weapon_thermal_scope",
"weapon_thermal_scope",
"weapon_thermal_scope"
]
}

View File

@ -0,0 +1,26 @@
{
"_type": "attachment",
"_version": 1,
"adsSettingsScale": 0.0,
"adsSettingsScaleMain": 0.0,
"ammunitionScale": 1.5,
"damageScale": 0.0,
"damageScaleMin": 0.0,
"displayName": "WEAPON_XMAGS_ATTACHMENT",
"fireTimersScale": 1.0,
"gunKickScale": 0.0,
"hideIronSightsWithThisAttachment": false,
"hipSpreadScale": 0.0,
"idleSettingsScale": 0.0,
"loadIndex": 0,
"reticleViewModels": [],
"shareAmmoWithAlt": false,
"stateTimersScale": 1.0,
"type": "other",
"viewCenterScale": 0.0,
"viewKickScale": 0.0,
"viewModels": [],
"weapClass": "rifle",
"weaponType": "none",
"worldModels": []
}

View File

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unbindall
// Movement
bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
// Weapon Controls
bind SHIFT "+breath_sprint"
bind MOUSE1 "+attack"
bind MOUSE2 "+toggleads_throw"
bind e "+melee_zoom"
bind 3 "+actionslot 3" //Grenade Launcher
// Killstreak Controls
bind 4 "+actionslot 4" //Use Killstreak slot 0
bind 5 "+actionslot 5" //Use Killstreak slot 1
bind 6 "+actionslot 6" //Use Killstreak slot 2
bind 7 "+actionslot 7" //Use Killstreak slot 3
// Weapon Slots
bind 1 "weapnext"
bind 2 "weapnext"
// Inventory
bind MOUSE3 "+frag"
bind g "+frag"
bind q "+smoke"
// Interaction
bind f "+activate"
bind r "+reload"
bind TAB "+scores"
// Stance
bind SPACE "+gostand"
bind CTRL "toggleprone"
bind c "togglecrouch"
// Mouse movement dvars
set sensitivity "5"
set cl_freelook "1"
set ui_mousePitch "0"
set m_pitch "0.022"
set m_filter "0"
set cl_mouseAccel "0"
// Menus
bind PAUSE "toggle cl_paused"
bind ESCAPE "togglemenu"
bind ~ "toggleconsole"
bind ` "toggleconsole"
// MULTIPLAYER CONTROLS
bind t "chatmodepublic"
bind y "chatmodeteam"
bind z "+talk"
//bind x "openscriptmenu ingame changeweapon"
// CLIENT ENVIRONMENT COMMANDS
bind F1 "vote yes"
bind F2 "vote no"
bind F12 "screenshotJPEG"

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// Gameplay settings in here only.
// No controller or keyboard bindings.
// Nothing platform specific.
// UI DEFAULTS
set ui_borderLowLightScale 0.35
set ui_mapname mp_seatown
set ui_gametype war
set cg_hudlegacysplitscreenscale 2
set cg_hudsplitscreenstancescale 2
set cg_hudsplitscreencompassscale 1.5
set cg_headiconminscreenradius 0.025
set ui_allow_controlschange 1
set ui_showmap 1
set cg_hudMapBorderWidth 2
set cg_hudMapFriendlyHeight 15
set cg_hudMapFriendlyWidth 15
set cg_hudMapPlayerHeight 20
set cg_hudMapPlayerWidth 20
set cg_hudGrenadeIconMaxRangeFrag 250
set waypointIconHeight 36
set waypointIconWidth 36
set waypointOffscreenPointerDistance 20
set cg_fovscale 1
set cg_drawCrosshair 1
set cg_drawCrosshairNames 1
set scr_RequiredMapAspectratio 1
set scr_patientZero ""
set scr_tispawndelay 0
set scr_riotShieldXPBullets 15
// UI
set cg_hudObjectiveTextScale 0.3
set cg_headIconMinScreenRadius 0.015
set cg_hudMapFriendlyHeight 15
set cg_hudMapFriendlyWidth 15
set cg_hudMapPlayerHeight 20
set cg_hudMapPlayerWidth 20
set cg_hudGrenadeIconMaxRangeFrag 250
set cg_weaponHintsCoD1Style 1
set cg_everyonehearseveryone 0
// SHARED GAMETYPE DEFAULTS
set scr_thirdPerson 0
// gameplay
set scr_game_graceperiod 0
set scr_game_allowkillcam 1
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 1
set scr_game_perks 1
set scr_game_forceuav 0
set scr_game_hardpoints 1
set scr_nukeTimer 10
set scr_nukeCancelMode 0
set r_thermalColorScale 1.25
set perk_scavengerMode 0
set perk_blastShield 65
set perk_blastShield_hardcore 10
set perk_armorPiercingDamage 40
set scr_game_killstreakdelay 0
// hardpoints
set scr_hardpoint_allowartillery 1
set scr_hardpoint_allowuav 1
set scr_hardpoint_allowhelicopter 1
// teams
set scr_team_fftype 0
set scr_team_respawntime 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 0
// player
set scr_player_numlives 0
set scr_player_respawndelay 0
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4
set scr_explBulletMod 1
set scr_maxPerPlayerExplosives 2
// rest XP
set scr_restxp_enable 0
set scr_restxp_minRestTime 4 // hours before rest starts taking effect
set scr_restxp_levelsPerDay 0.5 // levels of rest XP awarded per day of rest
set scr_restxp_cap 0.5 // max levels of rest XP allowed to accumulate
set scr_restxp_restedAwardScale 0.5 // multiplier for extra XP given while rested
set scr_restxp_timescale 1 // for debugging
// UI
set g_hardcore 0
set scr_hardcore 0
set scr_diehard 0
set scr_oldschool 0
set ui_hud_hardcore 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
// DEATHMATCH
set scr_dm_scorelimit 1500
set scr_dm_timelimit 10
set scr_dm_roundlimit 1
set scr_dm_winlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0
set scr_dm_promode 0
// DOMINATION
set scr_dom_scorelimit 200
set scr_dom_timelimit 0
set scr_dom_roundlimit 1
set scr_dom_winlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0
set scr_dom_promode 0
// TEAM DEATHMATCH
set scr_war_scorelimit 7500
set scr_war_timelimit 10
set scr_war_roundlimit 1
set scr_war_winlimit 1
set scr_war_numlives 0
set scr_war_playerrespawndelay 0
set scr_war_waverespawndelay 0
set scr_war_promode 0
// SABOTAGE
set scr_sab_scorelimit 0
set scr_sab_timelimit 20
set scr_sab_roundlimit 1
set scr_sab_winlimit 1
set scr_sab_roundswitch 1
set scr_sab_numlives 0
set scr_sab_bombtimer 30
set scr_sab_planttime 2.5
set scr_sab_defusetime 5
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 7.5
set scr_sab_waverespawndelay 0
set scr_sab_promode 0
// SEARCH AND DESTROY CLASSIC
set scr_sd_scorelimit 1
set scr_sd_timelimit 2.5
set scr_sd_roundlimit 0
set scr_sd_winlimit 4
set scr_sd_roundswitch 3 // rounds between switching teams
set scr_sd_numlives 1 // elimination
set scr_sd_bombtimer 45
set scr_sd_planttime 5
set scr_sd_defusetime 5
set scr_sd_multibomb 0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0
set scr_sd_promode 0
// KING OF THE HILL
set scr_koth_scorelimit 500
set scr_koth_timelimit 15
set scr_koth_roundlimit 1
set scr_koth_winlimit 1
set scr_koth_roundswitch 1
set scr_koth_numlives 0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay 0
set koth_autodestroytime 60
set koth_spawntime 30
set koth_kothmode 0
set koth_capturetime 20
set koth_destroytime 10
set koth_delayPlayer 0
set koth_spawnDelay 60
set koth_extraDelay 0
set koth_proMode 0
set scr_koth_promode 0
// ONE FLAG CTF
set scr_oneflag_scorelimit 1
set scr_oneflag_timelimit 3
set scr_oneflag_roundlimit 0
set scr_oneflag_winlimit 4
set scr_oneflag_roundswitch 3 // rounds between switching teams
set scr_oneflag_numlives 0
set scr_oneflag_playerrespawndelay 0
set scr_oneflag_waverespawndelay 0
set scr_oneflag_promode 0
set sv_maxclients 24
set scr_xpscale 1
set scr_weaponxpscale 1
set useRelativeTeamColors 0
// ARENA
set scr_arena_scorelimit 1
set scr_arena_timelimit 2.5
set scr_arena_roundlimit 0
set scr_arena_winlimit 4
set scr_arena_numlives 1
set scr_arena_roundswitch 3
set scr_arena_promode 0
// DD
set scr_dd_scorelimit 1
set scr_dd_timelimit 2.5
set scr_dd_roundlimit 3
set scr_dd_winlimit 2
set scr_dd_numlives 0
set scr_dd_roundswitch 1
set scr_dd_playerrespawndelay 0
set scr_dd_waverespawndelay 0
set scr_dd_bombtimer 45
set scr_dd_planttime 5
set scr_dd_defusetime 5
set scr_dd_addtime 2.5
set scr_dd_promode 0
// VIP
set scr_vip_scorelimit 1
set scr_vip_timelimit 2.5
set scr_vip_roundlimit 3
set scr_vip_winlimit 2
set scr_vip_numlives 0
set scr_vip_roundswitch 1
set scr_vip_promode 0
// CTF
set scr_ctf_scorelimit 3
set scr_ctf_timelimit 5
set scr_ctf_roundlimit 1
set scr_ctf_winlimit 1
set scr_ctf_halftime 0
set scr_ctf_waverespawndelay 10
set scr_ctf_numlives 0
set scr_ctf_playerrespawndelay 0
set scr_ctf_returntime 30
set scr_ctf_promode 0
// CTF PRO
set scr_ctfpro_scorelimit 1000
set scr_ctfpro_timelimit 6
set scr_ctfpro_roundlimit 2
set scr_ctfpro_winlimit 2
set scr_ctfpro_numlives 0
set scr_ctfpro_halftime 1
set scr_ctfpro_roundswitch 1
set scr_ctfpro_waverespawndelay 0
set scr_ctfpro_playerrespawndelay 0
set scr_ctfpro_returntime 30
set scr_ctfpro_promode 0
// 3rd Person
set camera_thirdperson 0
// GTNW
set scr_gtnw_scorelimit 101
set scr_gtnw_timelimit 10
set scr_gtnw_roundlimit 1
set scr_gtnw_winlimit 1
set scr_gtnw_roundswitch 0
set scr_gtnw_numlives 0
set scr_gtnw_playerrespawndelay 0
set scr_gtnw_waverespawndelay 0
set scr_gtnw_promode 0
// BGM
set scr_bgm_scorelimit 3
set scr_bgm_timelimit 6
set scr_bgm_roundlimit 2
set scr_bgm_winlimit 1
set scr_bgm_numlives 0
set scr_bgm_halftime 0
set scr_bgm_roundswitch 1
set scr_bgm_waverespawndelay 0
set scr_bgm_playerrespawndelay 0
set scr_bgm_promode 0
// GRINDER
set scr_grnd_scorelimit 20000
set scr_grnd_timelimit 10
set scr_grnd_roundlimit 1
set scr_grnd_winlimit 1
set scr_grnd_numlives 0
set scr_grnd_playerrespawndelay 0
set scr_grnd_waverespawndelay 0
set scr_grnd_promode 0
// TEAM DEFENDER
set scr_tdef_scorelimit 7500
set scr_tdef_timelimit 10
set scr_tdef_roundlimit 1
set scr_tdef_winlimit 1
set scr_tdef_numlives 0
set scr_tdef_playerrespawndelay 0
set scr_tdef_waverespawndelay 0
set scr_tdef_promode 0
// KILL CONFIRMED
set scr_conf_scorelimit 65
set scr_conf_timelimit 10
set scr_conf_roundlimit 1
set scr_conf_winlimit 1
set scr_conf_numlives 0
set scr_conf_playerrespawndelay 0
set scr_conf_waverespawndelay 0
set scr_conf_promode 0
// DROP ZONE
set scr_grnd_scorelimit 20000
set scr_grnd_timelimit 10
set scr_grnd_roundlimit 1
set scr_grnd_winlimit 1
set scr_grnd_numlives 0
set scr_grnd_playerrespawndelay 0
set scr_grnd_waverespawndelay 0
set scr_grnd_promode 0
// TEAM JUGGERNAUT
set scr_tjugg_scorelimit 10000
set scr_tjugg_timelimit 10
set scr_tjugg_roundlimit 1
set scr_tjugg_winlimit 1
set scr_tjugg_numlives 0
set scr_tjugg_playerrespawndelay 0
set scr_tjugg_waverespawndelay 0
set scr_tjugg_promode 0
// JUGGERNAUT
set scr_jugg_scorelimit 10
set scr_jugg_timelimit 10
set scr_jugg_roundlimit 1
set scr_jugg_winlimit 1
set scr_jugg_numlives 0
set scr_jugg_playerrespawndelay 0
set scr_jugg_waverespawndelay 0
set scr_jugg_promode 0
// GUN GAME
set scr_gun_scorelimit 0
set scr_gun_timelimit 10
set scr_gun_roundlimit 1
set scr_gun_winlimit 1
set scr_gun_numlives 0
set scr_gun_playerrespawndelay 0
set scr_gun_waverespawndelay 0
set scr_gun_promode 0
// MERCENARY DRAFT
set scr_infect_timelimit 10
set scr_infect_roundlimit 1
set scr_infect_winlimit 1
set scr_infect_numlives 0
set scr_infect_playerrespawndelay 0
set scr_infect_waverespawndelay 0
set scr_infect_promode 0
// ONE IN THE CHAMBER
set scr_oic_scorelimit 0
set scr_oic_timelimit 10
set scr_oic_roundlimit 1
set scr_oic_winlimit 1
set scr_oic_numlives 2
set scr_oic_playerrespawndelay 0
set scr_oic_waverespawndelay 0
set scr_oic_promode 0

View File

@ -0,0 +1,29 @@
// Remove all debug output for demo playthroughs
set logfile 0
set com_statmon 0
set con_minicon 0
set cg_drawfps 0
set cg_drawviewpos 0
set cg_drawversion 0
set loc_warnings 0
set loc_warningsAsErrors 0
set profile_show_loading 0
set snd_touchStreamFilesOnLoad 0
set r_showMissingLightGrid 0
set r_clearColor 0 0 0 0
set r_clearColor2 0 0 0 0
set replay_time 0
set replay_autosave 0
set r_vsync 1
// disable the exterior 100 hud debug info
set debug_hud 1
set estrangedClientList 0

View File

@ -0,0 +1,29 @@
// Remove all debug output for demo playthroughs
set logfile 1
set com_statmon 1
set con_minicon 0 // doesn't change from exec demp_mp.cfg
set cg_drawfps 1
set cg_drawviewpos 1
set cg_drawversion 1
set loc_warnings 0 // doesn't change from exec demp_mp.cfg
set loc_warningsAsErrors 0 // doesn't change from exec demp_mp.cfg
set profile_show_loading 0 // doesn't change from exec demp_mp.cfg
set snd_touchStreamFilesOnLoad 0 // doesn't change from exec demp_mp.cfg
set r_showMissingLightGrid 1
set r_clearColor 0.501961 0.74902 1 1
set r_clearColor2 1 0.501961 0 1
set replay_time 1
set replay_autosave 1
set r_vsync 1 // doesn't change from exec demp_mp.cfg
// disable the exterior 100 hud debug info
set debug_hud 1 // doesn't seem to exist
set estrangedClientList 1

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devgui_cmd "MP/Exec Demo" "exec demo_mp"
devgui_cmd "MP/Exec Demo Undo" "exec demo_undo_mp"
devgui_cmd "MP/Timelimit Zero" "set scr_dd_timelimit 0; set scr_ctf_timelimit 0; set scr_dm_timelimit 0; set scr_dom_timelimit 0; set scr_koth_timelimit 0; set scr_oneflag_timelimit 0; set scr_sab_timelimit 0; set scr_sd_timelimit 0; set scr_war_timelimit 0; set scr_conf_timelimit 0;"
devgui_cmd "MP/Timelimit 15 seconds" "set scr_devchangetimelimit 15"
devgui_cmd "MP/Toggle Infinite Ammo" "togglep player_sustainAmmo"
devgui_cmd "MP/Bots/+1:1" "set scr_testclients 1"
devgui_cmd "MP/Bots/+2:2" "set scr_testclients 2"
devgui_cmd "MP/Bots/+4:3" "set scr_testclients 4"
devgui_cmd "MP/Bots/+7:4" "set scr_testclients 7"
devgui_cmd "MP/Bots/+11:5" "set scr_testclients 11"
devgui_cmd "MP/Bots/+15:6" "set scr_testclients 15"
devgui_cmd "MP/Bots/+17:7" "set scr_testclients 17"
devgui_cmd "MP/Bots/-Drop All:8" "DropAllBots"
devgui_dvar "MP/Bots/Move:9" testClients_doMove
devgui_dvar "MP/Bots/Attack:10" testClients_doAttack
devgui_dvar "MP/Bots/Crouch:11" testClients_doCrouch
devgui_dvar "MP/Bots/Reload:12" testClients_doReload
devgui_cmd "MP/Bots/Damage Info:13" "togglep g_debugDamage 0 1"
devgui_cmd "MP/Bots/Juggernaut:14/Assault" "set scr_testclients_jugg juggernaut"
devgui_cmd "MP/Bots/Juggernaut:14/Defense" "set scr_testclients_jugg juggernaut_recon"
devgui_cmd "MP/Bots/Spawn Point:15" "togglep scr_testclients_spawnpoint 0 1"
devgui_cmd "MP/Bots/Call Killstreak:15/Toggle All Bots Same Time:1" "togglep scr_testclients_givekillstreak_toggleall_sametime 0 1"
devgui_cmd "MP/Bots/Call Killstreak:15/Toggle All Bots:1" "togglep scr_testclients_givekillstreak_toggleall 0 1"
devgui_cmd "MP/Bots/Call Killstreak:15/Precision Airstrike" "set scr_testclients_givekillstreak precision_airstrike"
devgui_cmd "MP/Bots/Call Killstreak:15/Stealth Airstrike" "set scr_testclients_givekillstreak stealth_airstrike"
devgui_cmd "MP/Bots/Call Killstreak:15/Attack Helicopter" "set scr_testclients_givekillstreak helicopter"
devgui_cmd "MP/Bots/Call Killstreak:15/Osprey Gunner" "set scr_testclients_givekillstreak osprey_gunner"
devgui_cmd "MP/Bots/Call Killstreak:15/AC130" "set scr_testclients_givekillstreak ac130"
devgui_cmd "MP/Bots/Call Killstreak:15/CUAV" "set scr_testclients_givekillstreak counter_uav"
devgui_cmd "MP/Bots/Call Killstreak:15/UAV" "set scr_testclients_givekillstreak uav"
devgui_cmd "MP/Bots/Call Killstreak:15/UAV Support" "set scr_testclients_givekillstreak uav_support"
devgui_cmd "MP/Bots/Call Killstreak:15/Littlebird Flock" "set scr_testclients_givekillstreak littlebird_flock"
devgui_cmd "MP/Bots/Call Killstreak:15/IMS" "set scr_testclients_givekillstreak ims"
devgui_cmd "MP/Bots/Call Killstreak:15/Pavelow" "set scr_testclients_givekillstreak helicopter_flares"
devgui_cmd "MP/Bots/Call Killstreak:15/Predator Missile" "set scr_testclients_givekillstreak predator_missile"
devgui_cmd "MP/Bots/Call Killstreak:15/EMP" "set scr_testclients_givekillstreak emp"
devgui_cmd "MP/Bots/Call Killstreak:15/EMP Quick" "set scr_testclients_givekillstreak emp_quick"
devgui_cmd "MP/Bots/Call Killstreak:15/Reaper" "set scr_testclients_givekillstreak remote_mortar"
devgui_cmd "MP/Bots/Call Killstreak:15/Littlebird Guard" "set scr_testclients_givekillstreak littlebird_support"
devgui_cmd "MP/Bots/Call Killstreak:15/Sentry Gun" "set scr_testclients_givekillstreak sentry"
devgui_cmd "MP/Bots/Call Killstreak:15/Advanced UAV" "set scr_testclients_givekillstreak triple_uav"
devgui_cmd "MP/Bots/Call Killstreak:15/Deployable Vest" "set scr_testclients_throw_deployable_vest 1"
devgui_cmd "MP/Bots/Call Killstreak:15/Nuke" "set scr_testclients_givekillstreak nuke"
devgui_cmd "MP/Bots/Call Killstreak:15/Remote Tank" "set scr_testclients_givekillstreak remote_tank"
devgui_cmd "MP/Bots/Call Killstreak:15/Remote Turret" "set scr_testclients_givekillstreak remote_mg_turret"
devgui_cmd "MP/Bots/Call Killstreak:15/Remote UAV" "set scr_testclients_givekillstreak remote_uav"
devgui_cmd "MP/Bots/Call Killstreak:15/SAM Turret" "set scr_testclients_givekillstreak sam_turret"
devgui_cmd "MP/Bots/Call Killstreak:15/Airdrop Trap" "set scr_testclients_givekillstreak airdrop_trap"
devgui_cmd "MP/Bots/Call Killstreak:15/Care Package (Assault)" "set scr_testclients_givekillstreak airdrop_assault"
devgui_cmd "MP/Bots/Call Killstreak:15/Escort Airdrop" "set scr_testclients_givekillstreak escort_airdrop"
devgui_cmd "MP/Bots/Bouncing Betty:17" "set scr_testclients_plantexplosive bouncing_betty"
devgui_cmd "MP/Bots/Claymore:18" "set scr_testclients_plantexplosive claymore"
devgui_cmd "MP/Bots/Kill Player:19" "set scr_testclients_killplayer 1"
devgui_cmd "MP/Debug/Predator Missile" "togglep scr_devPredatorMissileDebugDraw 0 1"
devgui_cmd "MP/Debug/Missile Draw" "togglep missileDebugDraw 0 1"
devgui_cmd "MP/Debug/Missile Text" "togglep missileDebugText 0 1"
devgui_cmd "MP/Debug/Script Movers" "togglep scr_devScriptMoversDebugDraw 0 1"
devgui_cmd "MP/Debug/Heli Paths" "togglep scr_devHeliPathsDebugDraw 0 1"
devgui_cmd "MP/Debug/LB Guard Path" "togglep scr_devLBGuardPathDebugDraw 0 1"
devgui_cmd "MP/Killstreak/Debug UAV" "togglep scr_debuguav 0 1"
devgui_cmd "MP/Killstreak/Debug Airstrike" "togglep scr_debugairstrike 0 1"
devgui_cmd "MP/Killstreak/Debug AC130" "togglep scr_debugac130 0 1"
devgui_cmd "MP/Killstreak/Assault:1/Osprey Gunner" "set scr_givekillstreak osprey_gunner"
devgui_cmd "MP/Killstreak/Assault:1/Jugg Assault (Airdrop)" "set scr_givekillstreak airdrop_juggernaut"
devgui_cmd "MP/Killstreak/Assault:1/Jugg Assault" "set scr_givekillstreak juggernaut"
devgui_cmd "MP/Killstreak/Assault:1/Care Package (Assault)" "set scr_givekillstreak airdrop_assault"
devgui_cmd "MP/Killstreak/Assault:1/LittleBird Flock" "set scr_givekillstreak littlebird_flock"
devgui_cmd "MP/Killstreak/Assault:1/Sentry Gun (Airdrop)" "set scr_givekillstreak airdrop_sentry_minigun"
devgui_cmd "MP/Killstreak/Assault:1/Sentry Gun" "set scr_givekillstreak sentry"
devgui_cmd "MP/Killstreak/Assault:1/UAV" "set scr_givekillstreak uav"
devgui_cmd "MP/Killstreak/Assault:1/Precision Airstrike" "set scr_givekillstreak precision_airstrike"
devgui_cmd "MP/Killstreak/Assault:1/Predator Missile" "set scr_givekillstreak predator_missile"
devgui_cmd "MP/Killstreak/Assault:1/Remote Tank (Airdrop)" "set scr_givekillstreak airdrop_remote_tank"
devgui_cmd "MP/Killstreak/Assault:1/Remote Tank" "set scr_givekillstreak remote_tank"
devgui_cmd "MP/Killstreak/Assault:1/Pave Low" "set scr_givekillstreak helicopter_flares"
devgui_cmd "MP/Killstreak/Assault:1/AC130" "set scr_givekillstreak ac130"
devgui_cmd "MP/Killstreak/Assault:1/IMS" "set scr_givekillstreak ims"
devgui_cmd "MP/Killstreak/Assault:1/Reaper" "set scr_givekillstreak remote_mortar"
devgui_cmd "MP/Killstreak/Assault:1/Littlebird Guard" "set scr_givekillstreak littlebird_support"
devgui_cmd "MP/Killstreak/Assault:1/Attack Helicopter" "set scr_givekillstreak helicopter"
devgui_cmd "MP/Killstreak/Assault:1/Nuke" "set scr_givekillstreak nuke"
devgui_cmd "MP/Killstreak/Support:2/Jugg Recon (Airdrop)" "set scr_givekillstreak airdrop_juggernaut_recon"
devgui_cmd "MP/Killstreak/Support:2/Jugg Recon" "set scr_givekillstreak juggernaut_recon"
devgui_cmd "MP/Killstreak/Support:2/Airdrop Trap" "set scr_givekillstreak airdrop_trap"
devgui_cmd "MP/Killstreak/Support:2/Escort Airdrop" "set scr_givekillstreak escort_airdrop"
devgui_cmd "MP/Killstreak/Support:2/Dep. Ballistic Vest" "set scr_givekillstreak deployable_vest"
devgui_cmd "MP/Killstreak/Support:2/Remote Turret" "set scr_givekillstreak remote_mg_turret"
devgui_cmd "MP/Killstreak/Support:2/UAV" "set scr_givekillstreak uav_support"
devgui_cmd "MP/Killstreak/Support:2/CUAV" "set scr_givekillstreak counter_uav"
devgui_cmd "MP/Killstreak/Support:2/EMP" "set scr_givekillstreak emp"
devgui_cmd "MP/Killstreak/Support:2/EMP Quick" "set scr_givekillstreak emp_quick"
devgui_cmd "MP/Killstreak/Support:2/SAM" "set scr_givekillstreak sam_turret"
devgui_cmd "MP/Killstreak/Support:2/Remote UAV" "set scr_givekillstreak remote_uav"
devgui_cmd "MP/Killstreak/Support:2/Advanced UAV" "set scr_givekillstreak triple_uav"
devgui_cmd "MP/Killstreak/Support:1/Stealth Bomber" "set scr_givekillstreak stealth_airstrike"
devgui_cmd "MP/Killstreak/Care Package:3/Osprey Gunner" "set scr_devgivecarepackage osprey_gunner; set scr_devgivecarepackagetype airdrop_assault"
devgui_cmd "MP/Killstreak/Care Package:3/Jugg Assault" "set scr_devgivecarepackage airdrop_juggernaut; set scr_devgivecarepackagetype airdrop_assault"
devgui_cmd "MP/Killstreak/Care Package:3/Jugg Recon" "set scr_devgivecarepackage airdrop_juggernaut_recon; set scr_devgivecarepackagetype airdrop_support"
devgui_cmd "MP/Killstreak/Care Package:3/LittleBird Flock" "set scr_devgivecarepackage littlebird_flock; set scr_devgivecarepackagetype airdrop_assault"
devgui_cmd "MP/Killstreak/Care Package:3/Sentry Gun" "set scr_devgivecarepackage sentry; set scr_devgivecarepackagetype airdrop_assault"
devgui_cmd "MP/Killstreak/Care Package:3/UAV" "set scr_devgivecarepackage uav; set scr_devgivecarepackagetype airdrop_assault"
devgui_cmd "MP/Killstreak/Care Package:3/Precision Airstrike" "set scr_devgivecarepackage precision_airstrike; set scr_devgivecarepackagetype airdrop_assault"
devgui_cmd "MP/Killstreak/Care Package:3/Predator Missile" "set scr_devgivecarepackage predator_missile; set scr_devgivecarepackagetype airdrop_assault"
devgui_cmd "MP/Killstreak/Care Package:3/Pave Low" "set scr_devgivecarepackage helicopter_flares; set scr_devgivecarepackagetype airdrop_assault"
devgui_cmd "MP/Killstreak/Care Package:3/Stealth Bomber" "set scr_devgivecarepackage stealth_airstrike; set scr_devgivecarepackagetype airdrop_support"
devgui_cmd "MP/Killstreak/Care Package:3/AC130" "set scr_devgivecarepackage ac130; set scr_devgivecarepackagetype airdrop_assault"
devgui_cmd "MP/Killstreak/Care Package:3/IMS" "set scr_devgivecarepackage ims; set scr_devgivecarepackagetype airdrop_assault"
devgui_cmd "MP/Killstreak/Care Package:3/Reaper" "set scr_devgivecarepackage remote_mortar; set scr_devgivecarepackagetype airdrop_assault"
devgui_cmd "MP/Killstreak/Care Package:3/Littlebird Guard" "set scr_devgivecarepackage littlebird_support; set scr_devgivecarepackagetype airdrop_assault"
devgui_cmd "MP/Killstreak/Care Package:3/Attack Helicopter" "set scr_devgivecarepackage helicopter; set scr_devgivecarepackagetype airdrop_assault"
devgui_cmd "MP/Killstreak/Care Package:3/Remote Tank" "set scr_devgivecarepackage remote_tank; set scr_devgivecarepackagetype airdrop_assault"
devgui_cmd "MP/Killstreak/Care Package:3/CUAV" "set scr_devgivecarepackage counter_uav; set scr_devgivecarepackagetype airdrop_support"
devgui_cmd "MP/Killstreak/Care Package:3/Ballistic Vest" "set scr_devgivecarepackage deployable_vest; set scr_devgivecarepackagetype airdrop_support"
devgui_cmd "MP/Killstreak/Care Package:3/SAM Turret" "set scr_devgivecarepackage sam_turret; set scr_devgivecarepackagetype airdrop_support"
devgui_cmd "MP/Killstreak/Care Package:3/Remote UAV" "set scr_devgivecarepackage remote_uav; set scr_devgivecarepackagetype airdrop_support"
devgui_cmd "MP/Killstreak/Care Package:3/Advanced UAV" "set scr_devgivecarepackage triple_uav; set scr_devgivecarepackagetype airdrop_support"
devgui_cmd "MP/Killstreak/Care Package:3/Remote Turret" "set scr_devgivecarepackage remote_mg_turret; set scr_devgivecarepackagetype airdrop_support"
devgui_cmd "MP/Killstreak/Care Package:3/EMP" "set scr_devgivecarepackage emp; set scr_devgivecarepackagetype airdrop_support"
devgui_cmd "MP/Killstreak/Care Package:3/Escort Airdrop" "set scr_devgivecarepackage escort_airdrop; set scr_devgivecarepackagetype airdrop_support"
devgui_cmd "MP/Killstreak/Care Package:3/Random:1" "set scr_devgivecarepackage random"
devgui_cmd "MP/3rd Person/Toggle:1" "togglep cg_thirdPerson"
devgui_dvar "MP/3rd Person/Angle:2" cg_thirdPersonAngle
devgui_dvar "MP/3rd Person/Range:3" cg_thirdPersonRange
devgui_cmd "MP/XParty - MinPlayers 2" "party_minPlayers 2"
devgui_cmd "MP/Players/Warp Enemies to Host:1" "set scr_warpenemies 1"
devgui_cmd "MP/Players/Warp Friendlies to Host:2" "set scr_warpfriendlies 1"
devgui_cmd "MP/Players/Perks/Print Perks:1" "set scr_printperks 1"
devgui_cmd "MP/Players/Perks/Print Bot Perks:2" "set scr_printperks 2"
devgui_cmd "MP/Players/Perks/Clear Perks:3" "set scr_devclearperks 1"
devgui_cmd "MP/Players/Perks/lowprofile" "set scr_devgiveperk specialty_lowprofile"
devgui_cmd "MP/Players/Perks/longersprint" "set scr_devgiveperk specialty_longersprint"
devgui_cmd "MP/Players/Perks/fastreload" "set scr_devgiveperk specialty_fastreload"
devgui_cmd "MP/Players/Perks/heartbreaker" "set scr_devgiveperk specialty_heartbreaker"
devgui_cmd "MP/Players/Perks/scavenger" "set scr_devgiveperk specialty_scavenger"
devgui_cmd "MP/Players/Perks/hardline" "set scr_devgiveperk specialty_hardline"
devgui_cmd "MP/Players/Perks/coldblooded" "set scr_devgiveperk specialty_coldblooded"
devgui_cmd "MP/Players/Perks/quickdraw" "set scr_devgiveperk specialty_quickdraw"
devgui_cmd "MP/Players/Perks/assists" "set scr_devgiveperk specialty_assists"
devgui_cmd "MP/Players/Perks/stalker" "set scr_devgiveperk specialty_stalker"
devgui_cmd "MP/Players/Perks/blastshield" "set scr_devgiveperk _specialty_blastshield"
devgui_cmd "MP/Players/Perks/detectexplosive" "set scr_devgiveperk specialty_detectexplosive"
devgui_cmd "MP/Players/Perks/holdbreath" "set scr_devgiveperk specialty_holdbreath"
devgui_cmd "MP/Players/Perks/bulletaccuracy" "set scr_devgiveperk specialty_bulletaccuracy"
devgui_cmd "MP/Players/Perks/quieter" "set scr_devgiveperk specialty_quieter"
devgui_cmd "MP/Players/Perks/steadyaimpro" "set scr_devgiveperk specialty_steadyaimpro"
devgui_cmd "MP/Players/Perks/delaymine" "set scr_devgiveperk specialty_delaymine"
devgui_cmd "MP/Players/Perks/fastsprintrecovery" "set scr_devgiveperk specialty_fastsprintrecovery"
devgui_cmd "MP/Players/Perks/quickswap" "set scr_devgiveperk specialty_quickswap"
devgui_cmd "MP/Players/Perks/extraammo" "set scr_devgiveperk specialty_extraammo"
devgui_cmd "MP/Players/Perks/rollover" "set scr_devgiveperk specialty_rollover"
devgui_cmd "MP/Players/Perks/spygame" "set scr_devgiveperk specialty_spygame"
devgui_cmd "MP/Players/Perks/throwback" "set scr_devgiveperk specialty_throwback"
devgui_cmd "MP/Players/Perks/fastmantle" "set scr_devgiveperk specialty_fastmantle"
devgui_cmd "MP/Players/Perks/stun_resistance" "set scr_devgiveperk specialty_stun_resistance"
devgui_cmd "MP/Players/Perks/selectivehearing" "set scr_devgiveperk specialty_selectivehearing"
devgui_cmd "MP/Players/Perks/autospot" "set scr_devgiveperk specialty_autospot"
devgui_cmd "MP/Players/Perks/empimmune" "set scr_devgiveperk specialty_empimmune"
devgui_cmd "MP/Players/Perks/falldamage" "set scr_devgiveperk specialty_falldamage"
devgui_cmd "MP/Players/Perks/marksman" "set scr_devgiveperk specialty_marksman"
devgui_cmd "MP/Players/Perks/sharp_focus" "set scr_devgiveperk specialty_sharp_focus"
devgui_cmd "MP/Players/Perks/gpsjammer" "set scr_devgiveperk specialty_gpsjammer"
devgui_cmd "MP/Players/Perks/armorpiercing" "set scr_devgiveperk specialty_armorpiercing"
devgui_cmd "MP/Players/Perks/fasterlockon" "set scr_devgiveperk specialty_fasterlockon"
devgui_cmd "MP/Players/Perks/blindeye" "set scr_devgiveperk specialty_blindeye"
devgui_cmd "MP/Players/Perks/fastoffhand" "set scr_devgiveperk specialty_fastoffhand"
devgui_cmd "MP/Players/Perks/paint" "set scr_devgiveperk specialty_paint"
devgui_cmd "MP/Players/Perks/paint_pro" "set scr_devgiveperk specialty_paint_pro"
devgui_cmd "MP/Players/Perks/bulletpenetration" "set scr_devgiveperk specialty_bulletpenetration"
devgui_cmd "MP/Players/Perks/holdbreathwhileads" "set scr_devgiveperk specialty_holdbreathwhileads"
devgui_cmd "MP/Players/Perks/longerrange" "set scr_devgiveperk specialty_longerrange"
devgui_cmd "MP/Players/Perks/fastermelee" "set scr_devgiveperk specialty_fastermelee"
devgui_cmd "MP/Players/Perks/reducedsway" "set scr_devgiveperk specialty_reducedsway"
devgui_cmd "MP/Players/Perks/reducedsway" "set scr_devgiveperk specialty_reducedsway"
devgui_cmd "MP/Players/Perks/lightweight" "set scr_devgiveperk specialty_lightweight"
devgui_cmd "MP/Players/Perks/moredamage" "set scr_devgiveperk specialty_moredamage"
devgui_cmd "MP/Players/Unlock Pro Perks/Extreme Conditioning Pro" "setplayerdata challengeState ch_longersprint_pro 6; setplayerdata challengeProgress ch_longersprint_pro 422400"
devgui_cmd "MP/Players/Unlock Pro Perks/Sleight Of Hand Pro" "setplayerdata challengeState ch_sleightofhand_pro 6; setplayerdata challengeProgress ch_sleightofhand_pro 750"
devgui_cmd "MP/Players/Unlock Pro Perks/Scavenger Pro" "setplayerdata challengeState ch_scavenger_pro 6; setplayerdata challengeProgress ch_scavenger_pro 500"
devgui_cmd "MP/Players/Unlock Pro Perks/Blind Eye Pro" "setplayerdata challengeState ch_blindeye_pro 6; setplayerdata challengeProgress ch_blindeye_pro 250"
devgui_cmd "MP/Players/Unlock Pro Perks/Recon Pro" "setplayerdata challengeState ch_paint_pro 6; setplayerdata challengeProgress ch_paint_pro 250"
devgui_cmd "MP/Players/Unlock Pro Perks/Hardline Pro" "setplayerdata challengeState ch_hardline_pro 6; setplayerdata challengeProgress ch_hardline_pro 500"
devgui_cmd "MP/Players/Unlock Pro Perks/Assassin Pro" "setplayerdata challengeState ch_coldblooded_pro 6; setplayerdata challengeProgress ch_coldblooded_pro 100"
devgui_cmd "MP/Players/Unlock Pro Perks/Quickdraw Pro" "setplayerdata challengeState ch_quickdraw_pro 6; setplayerdata challengeProgress ch_quickdraw_pro 500"
devgui_cmd "MP/Players/Unlock Pro Perks/Overkill Pro" "setplayerdata challengeState ch_twoprimaries_pro 6; setplayerdata challengeProgress ch_twoprimaries_pro 500"
devgui_cmd "MP/Players/Unlock Pro Perks/Blastshield Pro" "setplayerdata challengeState ch_blastshield_pro 6; setplayerdata challengeProgress ch_blastshield_pro 100"
devgui_cmd "MP/Players/Unlock Pro Perks/Marksman Pro" "setplayerdata challengeState ch_autospot_pro 6; setplayerdata challengeProgress ch_autospot_pro 100"
devgui_cmd "MP/Players/Unlock Pro Perks/SitRep Pro" "setplayerdata challengeState ch_detectexplosives_pro 6; setplayerdata challengeProgress ch_detectexplosives_pro 750"
devgui_cmd "MP/Players/Unlock Pro Perks/Steady Aim Pro" "setplayerdata challengeState ch_bulletaccuracy_pro 6; setplayerdata challengeProgress ch_bulletaccuracy_pro 500"
devgui_cmd "MP/Players/Unlock Pro Perks/Dead Silence Pro" "setplayerdata challengeState ch_deadsilence_pro 6; setplayerdata challengeProgress ch_deadsilence_pro 250"
devgui_cmd "MP/Players/Unlock Pro Perks/Stalker Pro" "setplayerdata challengeState ch_stalker_pro 6; setplayerdata challengeProgress ch_stalker_pro 750"
devgui_cmd "MP/Players/Deathstreaks/Clear" "set scr_devgivedeathstreak 0; set scr_devdeathstreakoverride specialty_null"
devgui_cmd "MP/Players/Deathstreaks/Juiced" "set scr_devgivedeathstreak 1; set scr_devdeathstreakoverride specialty_juiced"
devgui_cmd "MP/Players/Deathstreaks/Revenge" "set scr_devgivedeathstreak 1; set scr_devdeathstreakoverride specialty_revenge"
devgui_cmd "MP/Players/Deathstreaks/Final Stand" "set scr_devgivedeathstreak 1; set scr_devdeathstreakoverride specialty_finalstand"
devgui_cmd "MP/Players/Deathstreaks/Martyrdom" "set scr_devgivedeathstreak 1; set scr_devdeathstreakoverride specialty_grenadepulldeath"
devgui_cmd "MP/Players/Deathstreaks/Dead Man's Hand" "set scr_devgivedeathstreak 1; set scr_devdeathstreakoverride specialty_c4death"
devgui_cmd "MP/Players/Deathstreaks/Hollow Points" "set scr_devgivedeathstreak 1; set scr_devdeathstreakoverride specialty_stopping_power"
devgui_cmd "MP/Players/Challenges/Print Daily" "set scr_devPrintDailyWeeklyChallenges daily"
devgui_cmd "MP/Players/Challenges/Print Weekly" "set scr_devPrintDailyWeeklyChallenges weekly"
devgui_cmd "MP/Players/Hurt/Center 100 units" "set scr_devhurtplayerdirectional center100"
devgui_cmd "MP/Players/Hurt/Left 100 units" "set scr_devhurtplayerdirectional left100"
devgui_cmd "MP/Players/Hurt/Right 100 units" "set scr_devhurtplayerdirectional right100"
devgui_cmd "MP/Players/Hurt/Center 600 units" "set scr_devhurtplayerdirectional center600"
devgui_cmd "MP/Players/Hurt/Left 600 units" "set scr_devhurtplayerdirectional left600"
devgui_cmd "MP/Players/Hurt/Right 600 units" "set scr_devhurtplayerdirectional right600"
devgui_cmd "MP/Players/Hurt/10 damage" "set scr_devhurtplayer 10"
devgui_cmd "MP/Players/Hurt/Near Death" "set scr_devhurtplayer 100"
devgui_cmd "MP/Players/Hurt/Reset" "set scr_devhurtplayerreset 1"
devgui_cmd "MP/Players/Hurt/Toggle dir blood" "togglep scr_dir_blood 0 1"
devgui_cmd "MP/Equipment/Give Frag" "set scr_giveequipment frag_grenade_mp"
devgui_cmd "MP/Equipment/Give Semtex" "set scr_giveequipment semtex_mp"
devgui_cmd "MP/Equipment/Give Throwing Knife" "set scr_giveequipment throwingknife_mp"
devgui_cmd "MP/Equipment/Give Claymore" "set scr_giveequipment claymore_mp"
devgui_cmd "MP/Equipment/Give C4" "set scr_giveequipment c4_mp"
devgui_cmd "MP/Equipment/Give Bouncing Betty" "set scr_giveequipment bouncingbetty_mp"
devgui_cmd "MP/Special Grenade/Give Concussion" "set scr_givespecialgrenade concussion_grenade_mp"
devgui_cmd "MP/Special Grenade/Give Flash" "set scr_givespecialgrenade flash_grenade_mp"
devgui_cmd "MP/Special Grenade/Give Smoke" "set scr_givespecialgrenade smoke_grenade_mp"
devgui_cmd "MP/Special Grenade/Give Tactical Insertion" "set scr_givespecialgrenade specialty_tacticalinsertion"
devgui_cmd "MP/Special Grenade/Give Trophy System" "set scr_givespecialgrenade trophy_mp"
devgui_cmd "MP/Special Grenade/Give Scrambler" "set scr_givespecialgrenade specialty_scrambler"
devgui_cmd "MP/Special Grenade/Give Portable Radar" "set scr_givespecialgrenade specialty_portable_radar"
devgui_cmd "MP/Special Grenade/Give EMP" "set scr_givespecialgrenade emp_grenade_mp"
devgui_cmd "MP/Weapons/Debug XP" "togglep scr_devweaponxp 0 1"
devgui_cmd "MP/Weapons/Leveling/Assault/M4 Max" "setplayerdata weaponRank iw5_m4 30; setplayerdata weaponXP iw5_m4 179601"
devgui_cmd "MP/Weapons/Leveling/Assault/M16 Max" "setplayerdata weaponRank iw5_m16 30; setplayerdata weaponXP iw5_m16 179601"
devgui_cmd "MP/Weapons/Leveling/Assault/Scar Max" "setplayerdata weaponRank iw5_scar 30; setplayerdata weaponXP iw5_scar 179601"
devgui_cmd "MP/Weapons/Leveling/Assault/ACR Max" "setplayerdata weaponRank iw5_acr 30; setplayerdata weaponXP iw5_acr 179601"
devgui_cmd "MP/Weapons/Leveling/Assault/Type95 Max" "setplayerdata weaponRank iw5_type95 30; setplayerdata weaponXP iw5_type95 179601"
devgui_cmd "MP/Weapons/Leveling/Assault/G36 Max" "setplayerdata weaponRank iw5_g36c 30; setplayerdata weaponXP iw5_g36c 179601"
devgui_cmd "MP/Weapons/Leveling/Assault/FAD Max" "setplayerdata weaponRank iw5_fad 30; setplayerdata weaponXP iw5_fad 179601"
devgui_cmd "MP/Weapons/Leveling/Assault/MK14 Max" "setplayerdata weaponRank iw5_mk14 30; setplayerdata weaponXP iw5_mk14 179601"
devgui_cmd "MP/Weapons/Leveling/Assault/AK47 Max" "setplayerdata weaponRank iw5_ak47 30; setplayerdata weaponXP iw5_ak47 179601"
devgui_cmd "MP/Weapons/Leveling/Assault/CM901 Max" "setplayerdata weaponRank iw5_cm901 30; setplayerdata weaponXP iw5_cm901 179601"
devgui_cmd "MP/Weapons/Leveling/SMG/MP5 Max" "setplayerdata weaponRank iw5_mp5 30; setplayerdata weaponXP iw5_mp5 179601"
devgui_cmd "MP/Weapons/Leveling/SMG/PP90M1 Max" "setplayerdata weaponRank iw5_pp90m1 30; setplayerdata weaponXP iw5_pp90m1 179601"
devgui_cmd "MP/Weapons/Leveling/SMG/MP7 Max" "setplayerdata weaponRank iw5_mp7 30; setplayerdata weaponXP iw5_mp7 179601"
devgui_cmd "MP/Weapons/Leveling/SMG/P90 Max" "setplayerdata weaponRank iw5_p90 30; setplayerdata weaponXP iw5_p90 179601"
devgui_cmd "MP/Weapons/Leveling/SMG/U45 Max" "setplayerdata weaponRank iw5_ump45 30; setplayerdata weaponXP iw5_ump45 179601"
devgui_cmd "MP/Weapons/Leveling/SMG/PM-9 Max" "setplayerdata weaponRank iw5_m9 30; setplayerdata weaponXP iw5_m9 179601"
devgui_cmd "MP/Weapons/Leveling/LMG/SA80 Max" "setplayerdata weaponRank iw5_sa80 30; setplayerdata weaponXP iw5_sa80 179601"
devgui_cmd "MP/Weapons/Leveling/LMG/MG36 Max" "setplayerdata weaponRank iw5_mg36 30; setplayerdata weaponXP iw5_mg36 179601"
devgui_cmd "MP/Weapons/Leveling/LMG/Pecheneg Max" "setplayerdata weaponRank iw5_pecheneg 30; setplayerdata weaponXP iw5_pecheneg 179601"
devgui_cmd "MP/Weapons/Leveling/LMG/MK46 Max" "setplayerdata weaponRank iw5_mk46 30; setplayerdata weaponXP iw5_mk46 179601"
devgui_cmd "MP/Weapons/Leveling/LMG/M60 Max" "setplayerdata weaponRank iw5_m60 30; setplayerdata weaponXP iw5_m60 179601"
devgui_cmd "MP/Weapons/Leveling/Sniper/Barrett Max" "setplayerdata weaponRank iw5_barrett 30; setplayerdata weaponXP iw5_barrett 179601"
devgui_cmd "MP/Weapons/Leveling/Sniper/Dragunov Max" "setplayerdata weaponRank iw5_dragunov 30; setplayerdata weaponXP iw5_dragunov 179601"
devgui_cmd "MP/Weapons/Leveling/Sniper/RSASS Max" "setplayerdata weaponRank iw5_rsass 30; setplayerdata weaponXP iw5_rsass 179601"
devgui_cmd "MP/Weapons/Leveling/Sniper/MSR Max" "setplayerdata weaponRank iw5_msr 30; setplayerdata weaponXP iw5_msr 179601"
devgui_cmd "MP/Weapons/Leveling/Sniper/AS50 Max" "setplayerdata weaponRank iw5_as50 30; setplayerdata weaponXP iw5_as50 179601"
devgui_cmd "MP/Weapons/Leveling/Sniper/L118A Max" "setplayerdata weaponRank iw5_l96a1 30; setplayerdata weaponXP iw5_l96a1 179601"
devgui_cmd "MP/Weapons/Leveling/Shotgun/USAS Max" "setplayerdata weaponRank iw5_usas12 30; setplayerdata weaponXP iw5_usas12 179601"
devgui_cmd "MP/Weapons/Leveling/Shotgun/SPAS Max" "setplayerdata weaponRank iw5_spas12 30; setplayerdata weaponXP iw5_spas12 179601"
devgui_cmd "MP/Weapons/Leveling/Shotgun/AA12 Max" "setplayerdata weaponRank iw5_aa12 30; setplayerdata weaponXP iw5_aa12 179601"
devgui_cmd "MP/Weapons/Leveling/Shotgun/Striker Max" "setplayerdata weaponRank iw5_striker 30; setplayerdata weaponXP iw5_striker 179601"
devgui_cmd "MP/Weapons/Leveling/Shotgun/Model 1887 Max" "setplayerdata weaponRank iw5_1887 30; setplayerdata weaponXP iw5_1887 179601"
devgui_cmd "MP/Weapons/Leveling/Shotgun/KSG Max" "setplayerdata weaponRank iw5_ksg 30; setplayerdata weaponXP iw5_ksg 179601"
devgui_cmd "MP/Weapons/Leveling/Riot Shield/Max" "setplayerdata weaponRank riotshield 9; setplayerdata weaponXP riotshield 14000"
devgui_cmd "MP/Weapons/Leveling/Machine P/FMG9 Max" "setplayerdata weaponRank iw5_fmg9 9; setplayerdata weaponXP iw5_fmg9 14000"
devgui_cmd "MP/Weapons/Leveling/Machine P/MP9 Max" "setplayerdata weaponRank iw5_mp9 9; setplayerdata weaponXP iw5_mp9 14000"
devgui_cmd "MP/Weapons/Leveling/Machine P/Skorpion Max" "setplayerdata weaponRank iw5_skorpion 9; setplayerdata weaponXP iw5_skorpion 14000"
devgui_cmd "MP/Weapons/Leveling/Machine P/G18 Max" "setplayerdata weaponRank iw5_g18 9; setplayerdata weaponXP iw5_g18 14000"
devgui_cmd "MP/Weapons/Leveling/Handgun/USP Max" "setplayerdata weaponRank iw5_usp45 9; setplayerdata weaponXP iw5_usp45 14000"
devgui_cmd "MP/Weapons/Leveling/Handgun/P99 Max" "setplayerdata weaponRank iw5_p99 9; setplayerdata weaponXP iw5_p99 14000"
devgui_cmd "MP/Weapons/Leveling/Handgun/MP412 Max" "setplayerdata weaponRank iw5_mp412 9; setplayerdata weaponXP iw5_mp412 14000"
devgui_cmd "MP/Weapons/Leveling/Handgun/.44 Mag Max" "setplayerdata weaponRank iw5_44magnum 9; setplayerdata weaponXP iw5_44magnum 14000"
devgui_cmd "MP/Weapons/Leveling/Handgun/FN 5.7 Max" "setplayerdata weaponRank iw5_fnfiveseven 9; setplayerdata weaponXP iw5_fnfiveseven 14000"
devgui_cmd "MP/Weapons/Leveling/Handgun/Desert Eagle Max" "setplayerdata weaponRank iw5_deserteagle 9; setplayerdata weaponXP iw5_deserteagle 14000"
devgui_cmd "MP/Weapons/Leveling/Launcher/SMAW Max" "setplayerdata weaponRank iw5_smaw 9; setplayerdata weaponXP iw5_smaw 14000"
devgui_cmd "MP/Weapons/Leveling/Launcher/Stinger Max" "setplayerdata weaponRank iw5_stinger 9; setplayerdata weaponXP iw5_stinger 14000"
devgui_cmd "MP/Weapons/Leveling/Launcher/Javelin Max" "setplayerdata weaponRank iw5_javelin 9; setplayerdata weaponXP iw5_javelin 14000"
devgui_cmd "MP/Weapons/Leveling/Launcher/XM25 Max" "setplayerdata weaponRank iw5_xm25 9; setplayerdata weaponXP iw5_xm25 14000"
devgui_cmd "MP/Weapons/Leveling/Launcher/M320 Max" "setplayerdata weaponRank iw5_m320 9; setplayerdata weaponXP iw5_m320 14000"
devgui_cmd "MP/Weapons/Leveling/Launcher/RPG Max" "setplayerdata weaponRank iw5_rpg 9; setplayerdata weaponXP iw5_rpg 14000"
devgui_cmd "MP/Leveling/Debug:1" "togglep scr_devplayerxp 0 1"
devgui_cmd "MP/Leveling/1-10/01" "setplayerdata experience 0"
devgui_cmd "MP/Leveling/1-10/02" "setplayerdata experience 800"
devgui_cmd "MP/Leveling/1-10/03" "setplayerdata experience 1900"
devgui_cmd "MP/Leveling/1-10/04" "setplayerdata experience 3100"
devgui_cmd "MP/Leveling/1-10/05" "setplayerdata experience 4900"
devgui_cmd "MP/Leveling/1-10/06" "setplayerdata experience 7100"
devgui_cmd "MP/Leveling/1-10/07" "setplayerdata experience 9600"
devgui_cmd "MP/Leveling/1-10/08" "setplayerdata experience 12400"
devgui_cmd "MP/Leveling/1-10/09" "setplayerdata experience 15600"
devgui_cmd "MP/Leveling/1-10/10" "setplayerdata experience 19200"
devgui_cmd "MP/Leveling/11-20/11" "setplayerdata experience 23100"
devgui_cmd "MP/Leveling/11-20/12" "setplayerdata experience 27500"
devgui_cmd "MP/Leveling/11-20/13" "setplayerdata experience 32400"
devgui_cmd "MP/Leveling/11-20/14" "setplayerdata experience 37800"
devgui_cmd "MP/Leveling/11-20/15" "setplayerdata experience 43700"
devgui_cmd "MP/Leveling/11-20/16" "setplayerdata experience 50100"
devgui_cmd "MP/Leveling/11-20/17" "setplayerdata experience 57000"
devgui_cmd "MP/Leveling/11-20/18" "setplayerdata experience 64400"
devgui_cmd "MP/Leveling/11-20/19" "setplayerdata experience 72300"
devgui_cmd "MP/Leveling/11-20/20" "setplayerdata experience 80700"
devgui_cmd "MP/Leveling/21-30/21" "setplayerdata experience 89600"
devgui_cmd "MP/Leveling/21-30/22" "setplayerdata experience 99000"
devgui_cmd "MP/Leveling/21-30/23" "setplayerdata experience 108900"
devgui_cmd "MP/Leveling/21-30/24" "setplayerdata experience 119300"
devgui_cmd "MP/Leveling/21-30/25" "setplayerdata experience 130200"
devgui_cmd "MP/Leveling/21-30/26" "setplayerdata experience 141600"
devgui_cmd "MP/Leveling/21-30/27" "setplayerdata experience 153500"
devgui_cmd "MP/Leveling/21-30/28" "setplayerdata experience 165900"
devgui_cmd "MP/Leveling/21-30/29" "setplayerdata experience 178800"
devgui_cmd "MP/Leveling/21-30/30" "setplayerdata experience 192200"
devgui_cmd "MP/Leveling/31-40/31" "setplayerdata experience 206200"
devgui_cmd "MP/Leveling/31-40/32" "setplayerdata experience 220800"
devgui_cmd "MP/Leveling/31-40/33" "setplayerdata experience 236000"
devgui_cmd "MP/Leveling/31-40/34" "setplayerdata experience 251800"
devgui_cmd "MP/Leveling/31-40/35" "setplayerdata experience 268200"
devgui_cmd "MP/Leveling/31-40/36" "setplayerdata experience 285200"
devgui_cmd "MP/Leveling/31-40/37" "setplayerdata experience 302800"
devgui_cmd "MP/Leveling/31-40/38" "setplayerdata experience 321000"
devgui_cmd "MP/Leveling/31-40/39" "setplayerdata experience 339800"
devgui_cmd "MP/Leveling/31-40/40" "setplayerdata experience 359200"
devgui_cmd "MP/Leveling/41-50/41" "setplayerdata experience 379200"
devgui_cmd "MP/Leveling/41-50/42" "setplayerdata experience 399800"
devgui_cmd "MP/Leveling/41-50/43" "setplayerdata experience 421000"
devgui_cmd "MP/Leveling/41-50/44" "setplayerdata experience 442800"
devgui_cmd "MP/Leveling/41-50/45" "setplayerdata experience 465200"
devgui_cmd "MP/Leveling/41-50/46" "setplayerdata experience 488200"
devgui_cmd "MP/Leveling/41-50/47" "setplayerdata experience 511800"
devgui_cmd "MP/Leveling/41-50/48" "setplayerdata experience 536000"
devgui_cmd "MP/Leveling/41-50/49" "setplayerdata experience 560800"
devgui_cmd "MP/Leveling/41-50/50" "setplayerdata experience 586200"
devgui_cmd "MP/Leveling/51-60/51" "setplayerdata experience 612350"
devgui_cmd "MP/Leveling/51-60/52" "setplayerdata experience 639250"
devgui_cmd "MP/Leveling/51-60/53" "setplayerdata experience 666900"
devgui_cmd "MP/Leveling/51-60/54" "setplayerdata experience 695300"
devgui_cmd "MP/Leveling/51-60/55" "setplayerdata experience 724450"
devgui_cmd "MP/Leveling/51-60/56" "setplayerdata experience 754350"
devgui_cmd "MP/Leveling/51-60/57" "setplayerdata experience 785000"
devgui_cmd "MP/Leveling/51-60/58" "setplayerdata experience 816400"
devgui_cmd "MP/Leveling/51-60/59" "setplayerdata experience 848550"
devgui_cmd "MP/Leveling/51-60/60" "setplayerdata experience 881450"
devgui_cmd "MP/Leveling/61-70/61" "setplayerdata experience 915100"
devgui_cmd "MP/Leveling/61-70/62" "setplayerdata experience 949500"
devgui_cmd "MP/Leveling/61-70/63" "setplayerdata experience 984650"
devgui_cmd "MP/Leveling/61-70/64" "setplayerdata experience 1020550"
devgui_cmd "MP/Leveling/61-70/65" "setplayerdata experience 1057200"
devgui_cmd "MP/Leveling/61-70/66" "setplayerdata experience 1094600"
devgui_cmd "MP/Leveling/61-70/67" "setplayerdata experience 1132750"
devgui_cmd "MP/Leveling/61-70/68" "setplayerdata experience 1171650"
devgui_cmd "MP/Leveling/61-70/69" "setplayerdata experience 1211300"
devgui_cmd "MP/Leveling/61-70/70" "setplayerdata experience 1251700"
devgui_cmd "MP/Leveling/71-80/71" "setplayerdata experience 1292850"
devgui_cmd "MP/Leveling/71-80/72" "setplayerdata experience 1334500"
devgui_cmd "MP/Leveling/71-80/73" "setplayerdata experience 1377150"
devgui_cmd "MP/Leveling/71-80/74" "setplayerdata experience 1420300"
devgui_cmd "MP/Leveling/71-80/75" "setplayerdata experience 1464450"
devgui_cmd "MP/Leveling/71-80/76" "setplayerdata experience 1509100"
devgui_cmd "MP/Leveling/71-80/77" "setplayerdata experience 1554750"
devgui_cmd "MP/Leveling/71-80/78" "setplayerdata experience 1600900"
devgui_cmd "MP/Leveling/71-80/79" "setplayerdata experience 1648050"
devgui_cmd "MP/Leveling/71-80/80" "setplayerdata experience 1695700"
devgui_cmd "MP/Leveling/Prestige XP" "setplayerdata experience 1746200"

View File

@ -0,0 +1,934 @@
// Dumped from fastfile "patch_mp".
// In their original format the strings might have been separated in multiple files.
VERSION "1"
CONFIG "C:/trees/cod3/cod3/bin/StringEd.cfg"
FILENOTES ""
REFERENCE CHALLENGE_AVENGER
LANG_ENGLISH "...with a Vengeance."
REFERENCE CHALLENGE_DAILY_CHALLENGE
LANG_ENGLISH "Daily Challenge"
REFERENCE CHALLENGE_DAILY_CHALLENGES
LANG_ENGLISH "Daily Challenges"
REFERENCE CHALLENGE_DESC_FLAG_LUXEMBURG
LANG_ENGLISH "Luxembourg"
REFERENCE CHALLENGE_DESC_REAPER
LANG_ENGLISH "Kill 4 enemies with a single Predator Missile."
REFERENCE CHALLENGE_PATCH_DAILY_CHALLENGE
LANG_ENGLISH "Daily Challenge"
REFERENCE CHALLENGE_PATCH_GET_N_KILLS_AR
LANG_ENGLISH "Get &&1 kills with Assault Rifles."
REFERENCE CHALLENGE_PATCH_GET_N_KILLS_HANDGUN
LANG_ENGLISH "Get &&1 kills with Handguns."
REFERENCE CHALLENGE_PATCH_GET_N_KILLS_LAUNCHER
LANG_ENGLISH "Get &&1 kills with Launchers."
REFERENCE CHALLENGE_PATCH_GET_N_KILLS_LMG
LANG_ENGLISH "Get &&1 kills with Light Machine Guns."
REFERENCE CHALLENGE_PATCH_GET_N_KILLS_MACHINEPISTOL
LANG_ENGLISH "Get &&1 kills with Machine Pistols."
REFERENCE CHALLENGE_PATCH_GET_N_KILLS_RIOT
LANG_ENGLISH "Get &&1 kills with Riot Shield."
REFERENCE CHALLENGE_PATCH_GET_N_KILLS_SHOTGUN
LANG_ENGLISH "Get &&1 kills with Shotguns."
REFERENCE CHALLENGE_PATCH_GET_N_KILLS_SMG
LANG_ENGLISH "Get &&1 kills with Sub Machine Guns."
REFERENCE CHALLENGE_PATCH_GET_N_KILLS_SNIPER
LANG_ENGLISH "Get &&1 kills with Sniper Rifles."
REFERENCE CHALLENGE_PATCH_KILL_N_VEHICLES
LANG_ENGLISH "Kill &&1 vehicles with this weapon."
REFERENCE CHALLENGE_PATCH_WEEKLY_CHALLENGE
LANG_ENGLISH "Weekly Challenge"
REFERENCE CHALLENGE_WEEKLY_CHALLENGE
LANG_ENGLISH "Weekly Challenge"
REFERENCE CHALLENGE_WEEKLY_CHALLENGES
LANG_ENGLISH "Weekly Challenges"
REFERENCE DLC_10
LANG_ENGLISH "DLC 10"
REFERENCE DLC_11
LANG_ENGLISH "DLC 11"
REFERENCE DLC_12
LANG_ENGLISH "DLC 12"
REFERENCE DLC_13
LANG_ENGLISH "DLC 13"
REFERENCE DLC_14
LANG_ENGLISH "DLC 14"
REFERENCE DLC_15
LANG_ENGLISH "DLC 15"
REFERENCE DLC_16
LANG_ENGLISH "DLC 16"
REFERENCE DLC_17
LANG_ENGLISH "DLC 17"
REFERENCE DLC_18
LANG_ENGLISH "DLC 18"
REFERENCE DLC_19
LANG_ENGLISH "DLC 19"
REFERENCE DLC_20
LANG_ENGLISH "DLC 20"
REFERENCE DLC_21
LANG_ENGLISH "DLC 21"
REFERENCE DLC_22
LANG_ENGLISH "DLC 22"
REFERENCE DLC_23
LANG_ENGLISH "DLC 23"
REFERENCE DLC_24
LANG_ENGLISH "DLC 24"
REFERENCE DLC_25
LANG_ENGLISH "DLC 25"
REFERENCE DLC_26
LANG_ENGLISH "DLC 26"
REFERENCE DLC_3
LANG_ENGLISH "DLC 3"
REFERENCE DLC_4
LANG_ENGLISH "DLC 4"
REFERENCE DLC_5
LANG_ENGLISH "DLC 5"
REFERENCE DLC_6
LANG_ENGLISH "DLC 6"
REFERENCE DLC_7
LANG_ENGLISH "DLC 7"
REFERENCE DLC_8
LANG_ENGLISH "DLC 8"
REFERENCE DLC_9
LANG_ENGLISH "DLC 9"
REFERENCE DLC_MAPSTORE
LANG_ENGLISH "GET MORE MAPS"
REFERENCE DLC_PLAYER_DOESNT_HAVE_MAP_PACK
LANG_ENGLISH "&&2 disabled! &&1 does not have the map pack."
REFERENCE DLC_SEARCH_TOGGLE_OFF
LANG_ENGLISH "DLC Disabled"
REFERENCE DLC_SEARCH_TOGGLE_ON
LANG_ENGLISH "DLC Enabled"
REFERENCE EXE_ERR_UNAUTHORIZED_IP
LANG_ENGLISH "The Call of Duty: Modern Warfare 3 server has rejected access from this IP address."
REFERENCE EXE_GETTINGINFOFORSERVERS2
LANG_ENGLISH "Getting info for &&1/&&2 servers"
REFERENCE EXE_SV_INFO_DEDICATED
LANG_ENGLISH "Server Type"
REFERENCE EXE_SV_INFO_DEDICATED_0
LANG_ENGLISH "Listen Server"
REFERENCE EXE_SV_INFO_DEDICATED_1
LANG_ENGLISH "Dedicated LAN Server"
REFERENCE EXE_SV_INFO_DEDICATED_2
LANG_ENGLISH "Dedicated Internet Server"
REFERENCE EXE_SV_INFO_VOICE_0
LANG_ENGLISH "No Chat"
REFERENCE EXE_SV_INFO_VOICE_1
LANG_ENGLISH "Open Chat"
REFERENCE EXE_SV_INFO_VOICE_2
LANG_ENGLISH "Team Chat"
REFERENCE GAME_VOTINGTOOSOON
LANG_ENGLISH "Its too soon to call a vote."
REFERENCE KILLSTREAKS_ESCORT_AIRDROP_DESC
LANG_ENGLISH "An Osprey delivers and defends several Care Packages."
REFERENCE KILLSTREAKS_OSPREY_GUNNER_DESC
LANG_ENGLISH "Be the gunner of an Osprey delivering several Care Packages."
REFERENCE MENU_CANCEL_REFRESH
LANG_ENGLISH "Cancel Refresh"
REFERENCE MENU_CONNECT
LANG_ENGLISH "Connect"
REFERENCE MENU_CONTENT_NOT_AVAILABLE
LANG_ENGLISH "Content package is no longer available."
REFERENCE MENU_DEDICATED_PLAYER_COUNT
LANG_ENGLISH "Players &&1 (&&2)"
REFERENCE MENU_DEDICATED_SERVER
LANG_ENGLISH "Dedicated Server"
REFERENCE MENU_DEDICATED_SERVER_COUNT
LANG_ENGLISH "Servers &&1 (&&2)"
REFERENCE MENU_DISPLAY_MODE
LANG_ENGLISH "Display Mode"
REFERENCE MENU_ENABLE_SERVER_BROWSER
LANG_ENGLISH "Enable Server Browser"
REFERENCE MENU_ENABLE_SERVER_REMOTE_CONSOLE
LANG_ENGLISH "Enable Remote Console"
REFERENCE MENU_ENTER_ANOTHER_FILE_NAME
LANG_ENGLISH "Enter another file name"
REFERENCE MENU_EVERYONE
LANG_ENGLISH "Everyone"
REFERENCE MENU_FACEBOOK_AUTH_FAIL_ON_REGISTER
LANG_ENGLISH "Login failed. Please re-enter your account details.\n"
REFERENCE MENU_FAILED_TO_ADD_FAVORITE
LANG_ENGLISH "Failed to add favorite."
REFERENCE MENU_FAILED_TO_REMOVE_FAVORITE
LANG_ENGLISH "Failed to remove favorite."
REFERENCE MENU_FAVORITES_CAPS
LANG_ENGLISH "FAVORITES"
REFERENCE MENU_FILE_OVERWRITE_CONFIRM
LANG_ENGLISH "File exists, do you want to overwrite it?"
REFERENCE MENU_FILTERS
LANG_ENGLISH "Filters"
REFERENCE MENU_FRIENDLY_FIRE2
LANG_ENGLISH "Friendly Fire:"
REFERENCE MENU_GAME_TYPE2
LANG_ENGLISH "Game Mode:"
REFERENCE MENU_HARDCORE
LANG_ENGLISH "Hardcore:"
REFERENCE MENU_HISTORY_CAPS
LANG_ENGLISH "HISTORY"
REFERENCE MENU_INTERNET_CAPS
LANG_ENGLISH "INTERNET"
REFERENCE MENU_INVALID_FILE_NAME
LANG_ENGLISH "Invalid file name."
REFERENCE MENU_KILLSTREAK_REWARD_SLOT_1
LANG_ENGLISH "Killstreak Reward Slot 1"
REFERENCE MENU_KILLSTREAK_REWARD_SLOT_2
LANG_ENGLISH "Killstreak Reward Slot 2"
REFERENCE MENU_KILLSTREAK_REWARD_SLOT_3
LANG_ENGLISH "Killstreak Reward Slot 3"
REFERENCE MENU_KILLSTREAK_REWARD_SLOT_4
LANG_ENGLISH "Killstreak Reward Slot 4"
REFERENCE MENU_LOAD_RECIPE_CAPS
LANG_ENGLISH "LOAD RECIPE"
REFERENCE MENU_LOAD_RECIPE_FROM_DISK
LANG_ENGLISH "Load Recipe From Disk"
REFERENCE MENU_MAP_PRE2
LANG_ENGLISH "Map:"
REFERENCE MENU_MAX_PING
LANG_ENGLISH "Max Ping:"
REFERENCE MENU_MODE_FULLSCREEN
LANG_ENGLISH "Fullscreen"
REFERENCE MENU_MODE_WINDOWED
LANG_ENGLISH "Windowed"
REFERENCE MENU_MODE_WINDOWED_NO_BORDER
LANG_ENGLISH "Windowed (No Border)"
REFERENCE MENU_NO_VOICE
LANG_ENGLISH "No Voice"
REFERENCE MENU_ONLINE_STATS_RESET
LANG_ENGLISH "Your stats have been reset due to a recent ban.\n\nPlease view the Official Code of Conduct at www.callofduty.com/mw3/help"
REFERENCE MENU_PASSWORD3
LANG_ENGLISH "Password:"
REFERENCE MENU_PRIVATE_PASSWORD
LANG_ENGLISH "Private Password"
REFERENCE MENU_REMOVE
LANG_ENGLISH "Remove"
REFERENCE MENU_REMOVE_FROM_FAVORITES
LANG_ENGLISH "Remove from Favorites"
REFERENCE MENU_SAVE_RECIPE_TO_DISK
LANG_ENGLISH "Save Recipe To Disk"
REFERENCE MENU_SB_FILTER_CAPS
LANG_ENGLISH "SERVER FILTER"
REFERENCE MENU_SB_INTERNET_FILTER_EMPTY
LANG_ENGLISH "Not showing empty servers"
REFERENCE MENU_SB_INTERNET_FILTER_FULL
LANG_ENGLISH "Not showing full servers"
REFERENCE MENU_SB_INTERNET_FILTER_FULL_AND_EMPTY
LANG_ENGLISH "Not showing full nor empty servers"
REFERENCE MENU_SB_PLAYER_COUNT
LANG_ENGLISH "Filtered players ( total players )"
REFERENCE MENU_SB_QUERYING_SERVER_FOR_INFO
LANG_ENGLISH "Querying Server Info"
REFERENCE MENU_SB_SERVER_COUNT
LANG_ENGLISH "Filtered servers ( total servers )"
REFERENCE MENU_SB_TOOLTIP_BTN_ADD_TO_FAVORITES_DISABLED
LANG_ENGLISH "Please select a non-LAN server"
REFERENCE MENU_SB_TOOLTIP_BTN_ADD_TO_FAVORITES_ENABLED
LANG_ENGLISH "Add selected server to the favorite list"
REFERENCE MENU_SB_TOOLTIP_BTN_CANCEL_REFRESHING
LANG_ENGLISH "Cancel server refreshing"
REFERENCE MENU_SB_TOOLTIP_BTN_CONNECT_DISABLED
LANG_ENGLISH "Please select a server to connect"
REFERENCE MENU_SB_TOOLTIP_BTN_CONNECT_ENABLED
LANG_ENGLISH "Connect to the selected server"
REFERENCE MENU_SB_TOOLTIP_BTN_FILTERS
LANG_ENGLISH "Change filter conditions"
REFERENCE MENU_SB_TOOLTIP_BTN_REFRESH
LANG_ENGLISH "Refresh servers"
REFERENCE MENU_SB_TOOLTIP_BTN_REMOVE_FROM_FAVORITES_DISABLED
LANG_ENGLISH "Please select a server to remove"
REFERENCE MENU_SB_TOOLTIP_BTN_REMOVE_FROM_FAVORITES_ENABLED
LANG_ENGLISH "Remove selected server from the favorite list"
REFERENCE MENU_SB_TOOLTIP_BTN_RESET_FILTER
LANG_ENGLISH "Reset filter options"
REFERENCE MENU_SB_TOOLTIP_BTN_SERVER_INFO_DISABLED
LANG_ENGLISH "Please select a server"
REFERENCE MENU_SB_TOOLTIP_BTN_SERVER_INFO_ENABLED
LANG_ENGLISH "Show details of the selected server"
REFERENCE MENU_SB_TOOLTIP_COL_HEADER_GAME_MODE
LANG_ENGLISH "Sort by game mode"
REFERENCE MENU_SB_TOOLTIP_COL_HEADER_MAP_NAME
LANG_ENGLISH "Sort by map name"
REFERENCE MENU_SB_TOOLTIP_COL_HEADER_PASSWORD_PROTECTION
LANG_ENGLISH "Sort by password protection"
REFERENCE MENU_SB_TOOLTIP_COL_HEADER_PING
LANG_ENGLISH "Sort by ping"
REFERENCE MENU_SB_TOOLTIP_COL_HEADER_PLAYER_COUNT
LANG_ENGLISH "Sort by player count"
REFERENCE MENU_SB_TOOLTIP_COL_HEADER_PURE_SERVER
LANG_ENGLISH "Sort by pure server"
REFERENCE MENU_SB_TOOLTIP_COL_HEADER_SERVER_NAME
LANG_ENGLISH "Sort by server name"
REFERENCE MENU_SB_TOOLTIP_COL_HEADER_TEAM_CHAT
LANG_ENGLISH "Sort by voice chat"
REFERENCE MENU_SB_TOOLTIP_EVERYONE_HEARS_EVERYONE
LANG_ENGLISH "Open Chat"
REFERENCE MENU_SB_TOOLTIP_FILTER_EMPTY_NO
LANG_ENGLISH "Hide empty servers "
REFERENCE MENU_SB_TOOLTIP_FILTER_EMPTY_YES
LANG_ENGLISH "Show empty servers"
REFERENCE MENU_SB_TOOLTIP_FILTER_FRIENDLY_FIRE_ALL
LANG_ENGLISH "No friendly fire filter"
REFERENCE MENU_SB_TOOLTIP_FILTER_FRIENDLY_FIRE_NO
LANG_ENGLISH "Show friendly fire disabled servers only"
REFERENCE MENU_SB_TOOLTIP_FILTER_FRIENDLY_FIRE_YES
LANG_ENGLISH "Show friendly fire enabled servers only"
REFERENCE MENU_SB_TOOLTIP_FILTER_FULL_NO
LANG_ENGLISH "Hide full servers "
REFERENCE MENU_SB_TOOLTIP_FILTER_FULL_YES
LANG_ENGLISH "Show full servers"
REFERENCE MENU_SB_TOOLTIP_FILTER_GAME_MODE
LANG_ENGLISH "Filter servers by game mode"
REFERENCE MENU_SB_TOOLTIP_FILTER_HARDCORE_ALL
LANG_ENGLISH "No hardcore filter"
REFERENCE MENU_SB_TOOLTIP_FILTER_HARDCORE_NO
LANG_ENGLISH "Show hardcore disabled servers only"
REFERENCE MENU_SB_TOOLTIP_FILTER_HARDCORE_YES
LANG_ENGLISH "Show hardcore enabled servers only"
REFERENCE MENU_SB_TOOLTIP_FILTER_KILLCAM_ALL
LANG_ENGLISH "No kill cam filter"
REFERENCE MENU_SB_TOOLTIP_FILTER_KILLCAM_NO
LANG_ENGLISH "Show kill cam disabled servers only"
REFERENCE MENU_SB_TOOLTIP_FILTER_KILLCAM_YES
LANG_ENGLISH "Show kill cam enabled servers only"
REFERENCE MENU_SB_TOOLTIP_FILTER_MAP
LANG_ENGLISH "Filter servers by map name"
REFERENCE MENU_SB_TOOLTIP_FILTER_PASSWORD_ALL
LANG_ENGLISH "Show public and password protected servers"
REFERENCE MENU_SB_TOOLTIP_FILTER_PASSWORD_NO
LANG_ENGLISH "Show public servers only"
REFERENCE MENU_SB_TOOLTIP_FILTER_PASSWORD_YES
LANG_ENGLISH "Show password protected servers only"
REFERENCE MENU_SB_TOOLTIP_FILTER_PING
LANG_ENGLISH "Filter servers by max ping"
REFERENCE MENU_SB_TOOLTIP_FILTER_PURE_ALL
LANG_ENGLISH "Show pure and non-pure servers"
REFERENCE MENU_SB_TOOLTIP_FILTER_PURE_NO
LANG_ENGLISH "Show non-pure servers only"
REFERENCE MENU_SB_TOOLTIP_FILTER_PURE_YES
LANG_ENGLISH "Show pure servers only"
REFERENCE MENU_SB_TOOLTIP_FILTER_VOICE_CHAT_ALL
LANG_ENGLISH "Show 'Open Chat' servers only"
REFERENCE MENU_SB_TOOLTIP_FILTER_VOICE_CHAT_TEAM
LANG_ENGLISH "Show 'Team Chat' servers only"
REFERENCE MENU_SB_TOOLTIP_FILTER_VOICE_NO_FILTER
LANG_ENGLISH "No server chat filter"
REFERENCE MENU_SB_TOOLTIP_FILTER_VOICE_NO_VOICE
LANG_ENGLISH "Show 'No Chat' servers only"
REFERENCE MENU_SB_TOOLTIP_INTERNET_FILTER
LANG_ENGLISH "Change filter then click refresh to show empty and/or full servers"
REFERENCE MENU_SB_TOOLTIP_NO_VOICE
LANG_ENGLISH "No Chat"
REFERENCE MENU_SB_TOOLTIP_PASSWORD_PROTECTED
LANG_ENGLISH "Password protected"
REFERENCE MENU_SB_TOOLTIP_PUBLIC_SERVER
LANG_ENGLISH "Public server"
REFERENCE MENU_SB_TOOLTIP_TAB_FAVORITE_SERVERS
LANG_ENGLISH "Favorite servers"
REFERENCE MENU_SB_TOOLTIP_TAB_FRIEND_SERVERS
LANG_ENGLISH "Servers your friends are playing on"
REFERENCE MENU_SB_TOOLTIP_TAB_HISTORY_SERVERS
LANG_ENGLISH "History servers"
REFERENCE MENU_SB_TOOLTIP_TAB_INTERNET_SERVERS
LANG_ENGLISH "Internet servers"
REFERENCE MENU_SB_TOOLTIP_TAB_LAN_SERVERS
LANG_ENGLISH "LAN servers"
REFERENCE MENU_SB_TOOLTIP_TEAM_CHAT
LANG_ENGLISH "Team Chat"
REFERENCE MENU_SELECT_ANOTHER_FILE
LANG_ENGLISH "Select another file"
REFERENCE MENU_SERVER_BROWSER
LANG_ENGLISH "Server Browser"
REFERENCE MENU_SERVER_BROWSER_CAPS
LANG_ENGLISH "SERVER BROWSER"
REFERENCE MENU_SERVERS_CAPS
LANG_ENGLISH "SERVERS"
REFERENCE MENU_SERVERS_DESC
LANG_ENGLISH "Browse dedicated servers."
REFERENCE MENU_SHOW_INTERNET_SERVERS
LANG_ENGLISH "Show Internet servers"
REFERENCE MENU_SPECTATE_CAPS
LANG_ENGLISH "SPECTATE"
REFERENCE MENU_STORE_DESC
LANG_ENGLISH "Purchase downloadable game content."
REFERENCE MENU_SUCCESSFULLY_ADDED_FAVORITE
LANG_ENGLISH "Successfully added favorite."
REFERENCE MENU_SUCCESSFULLY_REMOVED_FAVORITE
LANG_ENGLISH "Successfully removed favorite."
REFERENCE MENU_TOP
LANG_ENGLISH "Top"
REFERENCE MESSAGEBOX_CALL_OF_DUTY_COULDNT
LANG_ENGLISH "Modern Warfare 3 couldn't write a file. The hard drive is probably full."
REFERENCE MESSAGEBOX_IT_APPEARS_THAT_CALL
LANG_ENGLISH "It appears that Modern Warfare 3 did not quit properly the last time it ran. Do you want to run the game in safe mode? This is recommended for most people. It will change your system settings but not your controls."
REFERENCE MESSAGEBOX_IT_LOOKS_LIKE_YOU_ARE
LANG_ENGLISH "It looks like you are low on virtual memory. This can cause the game to run slowly and it may stop completely. It is highly recommended that you close some programs before running Modern Warfare 3. Do you want to run Modern Warfare 3 anyway?"
REFERENCE MESSAGEBOX_THE_RECOMMENDED_SETTINGS
LANG_ENGLISH "The recommended settings have been updated since the last time you ran Modern Warfare 3. Would you like the game to configure itself optimally with these new settings? This is recommended for most people. It will change your system settings but not your controls."
REFERENCE MESSAGEBOX_YOUR_COMPUTER_APPEARS
LANG_ENGLISH "Your computer appears to have changed since the last time you ran Modern Warfare 3. Would you like the game to configure itself optimally for your new hardware? This is recommended for most people. It will change your system settings but not your controls."
REFERENCE MP_PATCH_DESTROY_TI
LANG_ENGLISH "Press and hold ^3&&1^7 to smash Tactical Insertion"
REFERENCE MP_PATCH_PICKUP_PORTABLE_RADAR
LANG_ENGLISH "Press and hold ^3&&1^7 to pick up Portable Radar"
REFERENCE MP_PATCH_PICKUP_SCRAMBLER
LANG_ENGLISH "Press and hold ^3&&1^7 to pick up Scrambler"
REFERENCE MP_PATCH_PICKUP_TI
LANG_ENGLISH "Press and hold ^3&&1^7 to pick up Tactical Insertion"
REFERENCE MPUI_AGROUND_SS
LANG_ENGLISH "Aground"
REFERENCE MPUI_BOARDWALK
LANG_ENGLISH "Boardwalk"
REFERENCE MPUI_BURN_SS
LANG_ENGLISH "U-Turn"
REFERENCE MPUI_CEMENT
LANG_ENGLISH "Foundation"
REFERENCE MPUI_COURTYARD_SS
LANG_ENGLISH "Erosion"
REFERENCE MPUI_CROSSWALK_SS
LANG_ENGLISH "Intersection"
REFERENCE MPUI_DESC_MAP_AGROUND_SS
LANG_ENGLISH "Shipwreck on the Irish coast. Open layout allows for long distance engagements"
REFERENCE MPUI_DESC_MAP_BOARDWALK
LANG_ENGLISH "Jersey shore amusement boardwalk. Elevated main path set off by close quarters flanks."
REFERENCE MPUI_DESC_MAP_BURN_SS
LANG_ENGLISH "War torn section of mid-east highway. Plentiful cover and close quarter fighting"
REFERENCE MPUI_DESC_MAP_CEMENT
LANG_ENGLISH "Korean cement factory. Great for close quarter combat and tactical maneuvering."
REFERENCE MPUI_DESC_MAP_COURTYARD_SS
LANG_ENGLISH "Roman ruins near Mt. Vesuvius. Strong interiors offset by multi-level flanks"
REFERENCE MPUI_DESC_MAP_CROSSWALK_SS
LANG_ENGLISH "Metro intersection on lockdown. Strong interior locations and tactical urban combat"
REFERENCE MPUI_DESC_MAP_HILLSIDE_SS
LANG_ENGLISH "Upscale beachside retreat. Multi-tiered run and gun combat haven"
REFERENCE MPUI_DESC_MAP_ITALY
LANG_ENGLISH "A small coastal Italian town. Features tight close quarter combat."
REFERENCE MPUI_DESC_MAP_METEORA
LANG_ENGLISH "Greek Monastery on a sandstone pillar. Features both medium and long range combat ."
REFERENCE MPUI_DESC_MAP_MOAB
LANG_ENGLISH "Abandoned Utah mining settlement. Features an open layout and strong flanks."
REFERENCE MPUI_DESC_MAP_MORNINGWOOD
LANG_ENGLISH "Air Force One crash site. Very open map with a few homes that provide cover."
REFERENCE MPUI_DESC_MAP_NOLA
LANG_ENGLISH "New Orleans under assault. Features fast-paced matches with abundant close quarters fighting."
REFERENCE MPUI_DESC_MAP_OVERWATCH
LANG_ENGLISH "Unfinished top of a skyscraper. Features tense Demolition matches."
REFERENCE MPUI_DESC_MAP_PARK
LANG_ENGLISH "Large New York park set in autumn. Great for long distance fire fights."
REFERENCE MPUI_DESC_MAP_QADEEM
LANG_ENGLISH "Luxury resort in Dubai. Features intense Domination matches "
REFERENCE MPUI_DESC_MAP_RESTREPO_SS
LANG_ENGLISH "Remote outpost in Afghanistan. Tight, sparse interiors linked by open lanes and overlooks "
REFERENCE MPUI_DESC_MAP_ROUGHNECK
LANG_ENGLISH "Deep Water drilling rig. Medium to Long range engagements between multi-tiered, joined platforms."
REFERENCE MPUI_DESC_MAP_SHIPBREAKER
LANG_ENGLISH "Ship scavenging operation on the Indian coast. Dominant overwatch positions and strong flank routes."
REFERENCE MPUI_DESC_MAP_SIX_SS
LANG_ENGLISH "American farm in the path of a monster tornado. Sparse interiors and well-defined lanes"
REFERENCE MPUI_DESC_MAP_TERMINAL_CLS
LANG_ENGLISH "Russian airport terminal under siege. The classic fan favorite is back"
REFERENCE MPUI_DLC_COMING_SOON
LANG_ENGLISH "Available to Purchase"
REFERENCE MPUI_DLC_GO_TO_STORE
LANG_ENGLISH "You can go to the store to purchase game content."
REFERENCE MPUI_GRND
LANG_ENGLISH "Drop Zone"
REFERENCE MPUI_GRND_CAPS
LANG_ENGLISH "DROP ZONE"
REFERENCE MPUI_HILLSIDE_SS
LANG_ENGLISH "Getaway"
REFERENCE MPUI_INFECT_SPECIAL_CLASS
LANG_ENGLISH "Initial Infected"
REFERENCE MPUI_ITALY
LANG_ENGLISH "Piazza"
REFERENCE MPUI_METEORA
LANG_ENGLISH "Sanctuary"
REFERENCE MPUI_MOAB
LANG_ENGLISH "Gulch"
REFERENCE MPUI_MORNINGWOOD
LANG_ENGLISH "Black Box"
REFERENCE MPUI_NOLA
LANG_ENGLISH "Parish"
REFERENCE MPUI_OVERWATCH
LANG_ENGLISH "Overwatch"
REFERENCE MPUI_PARK
LANG_ENGLISH "Liberation"
REFERENCE MPUI_QADEEM
LANG_ENGLISH "Oasis"
REFERENCE MPUI_RECIPE_LOAD_SUCCEEDED
LANG_ENGLISH "Load custom gamemode succeeded."
REFERENCE MPUI_RECIPE_SAVE_SUCCEEDED
LANG_ENGLISH "Save custom gamemode succeeded."
REFERENCE MPUI_RESTREPO_SS
LANG_ENGLISH "Lookout"
REFERENCE MPUI_ROUGHNECK
LANG_ENGLISH "Off Shore"
REFERENCE MPUI_SERVER_INFO_FAILED
LANG_ENGLISH "Failed to retrieve server info"
REFERENCE MPUI_SHIPBREAKER
LANG_ENGLISH "Decommission"
REFERENCE MPUI_SIX_SS
LANG_ENGLISH "Vortex"
REFERENCE MPUI_TERMINAL_CLS
LANG_ENGLISH "Terminal"
REFERENCE OBJECTIVES_CONF_HINT
LANG_ENGLISH "Recover Dog Tags for the win."
REFERENCE OBJECTIVES_INFECT
LANG_ENGLISH "Eliminated Survivors become Infected. Infect everyone, or survive the game to win."
REFERENCE PERKS_DESC_TACTICAL
LANG_ENGLISH "Faster melee attack."
REFERENCE PERKS_DESC_VARIABLE_ZOOM_SCOPE
LANG_ENGLISH "Scope with multiple zoom levels."
REFERENCE PLATFORM_BOTTOM_SHORTCUT
LANG_ENGLISH "Bottom ^2END^7"
REFERENCE PLATFORM_CHALLENGES_SHORTCUT
LANG_ENGLISH "Challenges ^2F1^7"
REFERENCE PLATFORM_CLEAR_KILLSTREAKS
LANG_ENGLISH "Clear Killstreaks ^2X^7"
REFERENCE PLATFORM_DYK_IW5_MSG6
LANG_ENGLISH "Use the Sitrep Perk to identify enemy equipment and care package traps."
REFERENCE PLATFORM_FILTER_SHORTCUT
LANG_ENGLISH "Filter ^2F1^7"
REFERENCE PLATFORM_HIGH_QUALITY
LANG_ENGLISH "High Quality"
REFERENCE PLATFORM_JOIN_WRONG_EXE_SP
LANG_ENGLISH "This friend is currently playing single-player. You must return to the main menu to join this player."
REFERENCE PLATFORM_KICKEDFROMPARTY
LANG_ENGLISH "You were kicked from the party."
REFERENCE PLATFORM_LEADERBOARDS_SHORTCUT
LANG_ENGLISH "Leaderboards ^2Right Mouse^7/^2F1^7"
REFERENCE PLATFORM_LOW_QUALITY
LANG_ENGLISH "Low Quality"
REFERENCE PLATFORM_P2PAUTH_BAD_CLIENT
LANG_ENGLISH "Disconnected due to bad client."
REFERENCE PLATFORM_P2PAUTH_BAD_HOST
LANG_ENGLISH "Disconnected due to bad host."
REFERENCE PLATFORM_P2PAUTH_BAD_SELF
LANG_ENGLISH "Disconnected due to VAC timeout."
REFERENCE PLATFORM_P2PAUTH_BAD_SELF_INVALID_TICKET
LANG_ENGLISH "Disconnected due to VAC."
REFERENCE PLATFORM_P2PAUTH_INVALID_PLAYER
LANG_ENGLISH "Disconnected by host."
REFERENCE PLATFORM_PAGE_DOWN_SHORTCUT
LANG_ENGLISH "Page Down ^2PGDN^7"
REFERENCE PLATFORM_PAGE_UP_SHORTCUT
LANG_ENGLISH "Page Up ^2PGUP^7"
REFERENCE PLATFORM_REMOTE_UAV_ASCEND
LANG_ENGLISH "^3[{+gostand}]^7 Ascend"
REFERENCE PLATFORM_REMOTE_UAV_DESCEND
LANG_ENGLISH "Descend ^3[{+sprint}]^7"
REFERENCE PLATFORM_RESTRICT_SHORTCUT
LANG_ENGLISH "Restrict ^2Right Mouse^7/^2F1^7"
REFERENCE PLATFORM_SAVETOVAULT_SHORTCUT
LANG_ENGLISH "Save to Vault ^2Right Mouse^7/^2F1^7"
REFERENCE PLATFORM_THEATER_RECORDING
LANG_ENGLISH "Theater Recording"
REFERENCE PLATFORM_THEATER_RECORDING_DESC
LANG_ENGLISH "Enable or disable theater demo recording."
REFERENCE PLATFORM_TOP_SHORTCUT
LANG_ENGLISH "Top ^2HOME^7"
REFERENCE PLATFORM_UI_SHOW_SCORES
LANG_ENGLISH "Show Scores"
REFERENCE PLATFORM_VOTE_NO
LANG_ENGLISH "Vote No"
REFERENCE PLATFORM_VOTE_YES
LANG_ENGLISH "Vote Yes"
REFERENCE PRESENCE_CONF
LANG_ENGLISH "Kill Confirmed"
REFERENCE PRESENCE_CTF
LANG_ENGLISH "Capture the Flag"
REFERENCE PRESENCE_DD
LANG_ENGLISH "Demolition"
REFERENCE PRESENCE_DM
LANG_ENGLISH "Free-for-all"
REFERENCE PRESENCE_DOM
LANG_ENGLISH "Domination"
REFERENCE PRESENCE_JUGG
LANG_ENGLISH "Juggernaut"
REFERENCE PRESENCE_KOTH
LANG_ENGLISH "Headquarters"
REFERENCE PRESENCE_MP_AGROUND_SS
LANG_ENGLISH "Aground"
REFERENCE PRESENCE_MP_BOARDWALK
LANG_ENGLISH "Boardwalk"
REFERENCE PRESENCE_MP_BURN_SS
LANG_ENGLISH "U-Turn"
REFERENCE PRESENCE_MP_CEMENT
LANG_ENGLISH "Foundation"
REFERENCE PRESENCE_MP_COURTYARD_SS
LANG_ENGLISH "Erosion"
REFERENCE PRESENCE_MP_CROSSWALK_SS
LANG_ENGLISH "Intersection"
REFERENCE PRESENCE_MP_HILLSIDE_SS
LANG_ENGLISH "Getaway"
REFERENCE PRESENCE_MP_ITALY
LANG_ENGLISH "Piazza"
REFERENCE PRESENCE_MP_METEORA
LANG_ENGLISH "Sanctuary"
REFERENCE PRESENCE_MP_MOAB
LANG_ENGLISH "Gulch"
REFERENCE PRESENCE_MP_MORNINGWOOD
LANG_ENGLISH "Black Box"
REFERENCE PRESENCE_MP_NOLA
LANG_ENGLISH "Parish"
REFERENCE PRESENCE_MP_OVERWATCH
LANG_ENGLISH "Overwatch"
REFERENCE PRESENCE_MP_PARK
LANG_ENGLISH "Liberation"
REFERENCE PRESENCE_MP_QADEEM
LANG_ENGLISH "Oasis"
REFERENCE PRESENCE_MP_RESTREPO_SS
LANG_ENGLISH "Lookout"
REFERENCE PRESENCE_MP_ROUGHNECK
LANG_ENGLISH "Off Shore"
REFERENCE PRESENCE_MP_SHIPBREAKER
LANG_ENGLISH "Decommission"
REFERENCE PRESENCE_MP_SIX_SS
LANG_ENGLISH "Vortex"
REFERENCE PRESENCE_MP_TERMINAL_CLS
LANG_ENGLISH "Terminal"
REFERENCE PRESENCE_OIC
LANG_ENGLISH "One in the Chamber"
REFERENCE PRESENCE_PLAYINGSO_SURVIVAL_CHAOS
LANG_ENGLISH "Playing Special Ops Chaos in &&1"
REFERENCE PRESENCE_SAB
LANG_ENGLISH "Sabotage"
REFERENCE PRESENCE_SD
LANG_ENGLISH "Search and Destroy"
REFERENCE PRESENCE_SO_COOP_VLAD_EP01
LANG_ENGLISH "Kill Switch"
REFERENCE PRESENCE_SO_DEMOLITION_SLAVA_HUNT
LANG_ENGLISH "Arctic Recon"
REFERENCE PRESENCE_SO_ESCAPE_HAMBURG
LANG_ENGLISH "Iron Clad"
REFERENCE PRESENCE_SO_ESCAPE_RESCUE_2_SO
LANG_ENGLISH "Black Ice"
REFERENCE PRESENCE_SO_INFILTRATE_INTRO
LANG_ENGLISH "Negotiator"
REFERENCE PRESENCE_SO_ROOFTOP_DUBAI_SPECOPS
LANG_ENGLISH "Vertigo"
REFERENCE PRESENCE_SO_SPOTLIGHT_CASTLE
LANG_ENGLISH "Light 'Em Up"
REFERENCE PRESENCE_SO_SUPPORT_DAM_SPECOPS
LANG_ENGLISH "Special Delivery"
REFERENCE PRESENCE_SURVIVAL_CHAOS
LANG_ENGLISH "CHAOS"
REFERENCE PRESENCE_TDEF
LANG_ENGLISH "Team Defender"
REFERENCE PRESENCE_TJUGG
LANG_ENGLISH "Team Juggernaut"
REFERENCE PRESENCE_WAR
LANG_ENGLISH "Team Deathmatch"
REFERENCE SPLASHES_DESTROYED_PREDATOR_MISSILE
LANG_ENGLISH "Destroyed Predator Missile!"
REFERENCE XBOXLIVE_PLAYLISTUSERCOUNT
LANG_ENGLISH "&&1/&&2 Players in Playlists"
REFERENCE XBOXLIVE_TITLE
LANG_ENGLISH "Playing Call of Duty: Modern Warfare 3"
ENDMARKER

View File

@ -0,0 +1,98 @@
{
"_type": "leaderboard",
"_version": 1,
"columns": [
{
"aggregationFunction": "last",
"colId": 65535,
"name": "Rank",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 1,
"hidden": true,
"name": "Prestige Level",
"statName": "prestige",
"type": "prestige"
},
{
"aggregationFunction": "last",
"colId": 2,
"hidden": true,
"name": "Total XP",
"statName": "experience",
"type": "levelxp"
},
{
"aggregationFunction": "last",
"colId": 65533,
"name": "Gamer Name",
"type": "number"
},
{
"aggregationFunction": "sum",
"colId": 65534,
"name": "Score",
"statName": "round score",
"type": "number"
},
{
"aggregationFunction": "sum",
"colId": 65532,
"hidden": true,
"name": "Games Played",
"type": "number"
},
{
"aggregationFunction": "sum",
"colId": 3,
"hidden": true,
"name": "Time Played",
"statName": "round timePlayed",
"type": "time"
},
{
"aggregationFunction": "sum",
"colId": 4,
"name": "Kills",
"statName": "round kills",
"type": "number"
},
{
"aggregationFunction": "sum",
"colId": 5,
"name": "Deaths",
"statName": "round deaths",
"type": "number"
},
{
"aggregationFunction": "sum",
"colId": 65531,
"name": "Kill/Death Ratio",
"precision": 3,
"type": "number",
"uiCalColX": 4,
"uiCalColY": 5
},
{
"aggregationFunction": "sum",
"colId": 6,
"name": "Assists",
"statName": "round assists",
"type": "number"
}
],
"id": 1020,
"prestigeColId": 1,
"trackTypes": [
"ALLTIME",
"WEEKLY",
"MONTHLY",
"PRESTIGE_ALLTIME",
"PRESTIGE_WEEKLY",
"PRESTIGE_MONTHLY"
],
"updateType": "combine",
"xpColId": 2
}

View File

@ -0,0 +1,98 @@
{
"_type": "leaderboard",
"_version": 1,
"columns": [
{
"aggregationFunction": "last",
"colId": 65535,
"name": "Rank",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 1,
"hidden": true,
"name": "Prestige Level",
"statName": "prestige",
"type": "prestige"
},
{
"aggregationFunction": "last",
"colId": 2,
"hidden": true,
"name": "Total XP",
"statName": "experience",
"type": "levelxp"
},
{
"aggregationFunction": "last",
"colId": 65533,
"name": "Gamer Name",
"type": "number"
},
{
"aggregationFunction": "sum",
"colId": 65534,
"name": "Score",
"statName": "round score",
"type": "number"
},
{
"aggregationFunction": "sum",
"colId": 65532,
"hidden": true,
"name": "Games Played",
"type": "number"
},
{
"aggregationFunction": "sum",
"colId": 3,
"hidden": true,
"name": "Time Played",
"statName": "round timePlayed",
"type": "time"
},
{
"aggregationFunction": "sum",
"colId": 4,
"name": "Kills",
"statName": "round kills",
"type": "number"
},
{
"aggregationFunction": "sum",
"colId": 5,
"name": "Deaths",
"statName": "round deaths",
"type": "number"
},
{
"aggregationFunction": "sum",
"colId": 65531,
"name": "Kill/Death Ratio",
"precision": 3,
"type": "number",
"uiCalColX": 4,
"uiCalColY": 5
},
{
"aggregationFunction": "sum",
"colId": 6,
"name": "Assists",
"statName": "round assists",
"type": "number"
}
],
"id": 1030,
"prestigeColId": 1,
"trackTypes": [
"ALLTIME",
"WEEKLY",
"MONTHLY",
"PRESTIGE_ALLTIME",
"PRESTIGE_WEEKLY",
"PRESTIGE_MONTHLY"
],
"updateType": "combine",
"xpColId": 2
}

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