6arelyFuture 4e910323f1
Some checks failed
link / Link assets on Linux (push) Failing after 8s
init
2024-05-23 10:46:11 +02:00

55 lines
19 KiB
Plaintext

WEAPONFILE\displayName\WEAPON_SA80\AIOverlayDescription\\modeName\\playerAnimType\autorifle\gunModel\viewmodel_sa80_iw5\gunModel2\viewmodel_sa80_iw5_classic\gunModel3\viewmodel_sa80_iw5_snow\gunModel4\viewmodel_sa80_iw5_multi\gunModel5\viewmodel_sa80_iw5_d_urban\gunModel6\viewmodel_sa80_iw5_hex\gunModel7\viewmodel_sa80_iw5_choco\gunModel8\viewmodel_sa80_iw5_snake\gunModel9\viewmodel_sa80_iw5_blue\gunModel10\viewmodel_sa80_iw5_red\gunModel11\viewmodel_sa80_iw5_autumn\gunModel12\viewmodel_sa80_iw5_gold\gunModel13\viewmodel_sa80_iw5_marine\gunModel14\viewmodel_sa80_iw5_winter\gunModel15\\gunModel16\\handModel\viewmodel_base_viewhands\hideTags\\notetrackSoundMap\weap_sa80_lift_plr weap_sa80_lift_plr
weap_sa80_clipout_plr weap_sa80_clipout_plr
weap_sa80_clipin_plr weap_sa80_clipin_plr
weap_sa80_hit_plr weap_sa80_hit_plr
weap_sa80_chamber_plr weap_sa80_chamber_plr
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_sa80_lift_plr viewmodel_small
weap_sa80_clipout_plr viewmodel_small
weap_sa80_clipin_plr viewmodel_small
weap_sa80_hit_plr viewmodel_small
weap_sa80_chamber_plr viewmodel_small
melee_knife_stab viewmodel_small\idleAnim\viewmodel_sa80lmg_idle\emptyIdleAnim\viewmodel_sa80lmg_idle\fireAnim\viewmodel_sa80lmg_fire\holdFireAnim\\lastShotAnim\viewmodel_sa80lmg_fire\detonateAnim\\rechamberAnim\\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_sa80lmg_reload_empty\reloadEmptyAnim\viewmodel_sa80lmg_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_sa80lmg_pullout\dropAnim\viewmodel_sa80lmg_putaway\firstRaiseAnim\viewmodel_sa80lmg_first_time_pullout\breachRaiseAnim\\altRaiseAnim\\altDropAnim\\quickRaiseAnim\viewmodel_sa80lmg_pullout\quickDropAnim\viewmodel_sa80lmg_putaway\emptyRaiseAnim\viewmodel_sa80lmg_pullout\emptyDropAnim\viewmodel_sa80lmg_putaway\sprintInAnim\viewmodel_sa80lmg_sprint_in\sprintLoopAnim\viewmodel_sa80lmg_sprint_loop\sprintOutAnim\viewmodel_sa80lmg_sprint_out\stunnedAnimStart\\stunnedAnimLoop\\stunnedAnimEnd\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_sa80lmg_fire_ads\adsLastShotAnim\viewmodel_sa80lmg_fire_ads\adsRechamberAnim\\blastFrontAnim\\blastRightAnim\\blastBackAnim\\blastLeftAnim\\adsUpAnim\viewmodel_sa80lmg_ADS_up\adsDownAnim\viewmodel_sa80lmg_ADS_down\altAdjustAnim\\idleAnimR\\emptyIdleAnimR\\fireAnimR\\holdFireAnimR\\lastShotAnimR\\detonateAnimR\\rechamberAnimR\\meleeAnimR\\meleeChargeAnimR\\reloadAnimR\\reloadEmptyAnimR\\reloadStartAnimR\\reloadEndAnimR\\raiseAnimR\\dropAnimR\\firstRaiseAnimR\\breachRaiseAnimR\\altRaiseAnimR\\altDropAnimR\\quickRaiseAnimR\\quickDropAnimR\\emptyRaiseAnimR\\emptyDropAnimR\\sprintInAnimR\\sprintLoopAnimR\\sprintOutAnimR\\stunnedAnimStartR\\stunnedAnimLoopR\\stunnedAnimEndR\\nightVisionWearAnimR\\nightVisionRemoveAnimR\\adsFireAnimR\\adsLastShotAnimR\\adsRechamberAnimR\\adsUpAnimR\\blastFrontAnimR\\blastRightAnimR\\blastBackAnimR\\blastLeftAnimR\\adsDownAnimR\\altAdjustAnimR\\idleAnimL\\emptyIdleAnimL\\fireAnimL\\holdFireAnimL\\lastShotAnimL\\detonateAnimL\\rechamberAnimL\\meleeAnimL\\meleeChargeAnimL\\reloadAnimL\\reloadEmptyAnimL\\reloadStartAnimL\\reloadEndAnimL\\raiseAnimL\\dropAnimL\\firstRaiseAnimL\\breachRaiseAnimL\\altRaiseAnimL\\altDropAnimL\\quickRaiseAnimL\\quickDropAnimL\\emptyRaiseAnimL\\emptyDropAnimL\\sprintInAnimL\\sprintLoopAnimL\\sprintOutAnimL\\stunnedAnimStartL\\stunnedAnimLoopL\\stunnedAnimEndL\\nightVisionWearAnimL\\nightVisionRemoveAnimL\\adsFireAnimL\\adsLastShotAnimL\\adsRechamberAnimL\\blastFrontAnimL\\blastRightAnimL\\blastBackAnimL\\blastLeftAnimL\\adsUpAnimL\\adsDownAnimL\\altAdjustAnimL\\script\\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/mp16_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_sa80_fire_npc\fireSoundPlayer\weap_sa80_fire_plr\fireSoundPlayerAkimbo\weap_sa80_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_sa80_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_sa80_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\changeVariableZoomSound\\bounceSound\\rollingSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_sa80_iw5\worldModel2\weapon_sa80_iw5_classic\worldModel3\weapon_sa80_iw5_snow\worldModel4\weapon_sa80_iw5_multi\worldModel5\weapon_sa80_iw5_d_urban\worldModel6\weapon_sa80_iw5_hex\worldModel7\weapon_sa80_iw5_choco\worldModel8\weapon_sa80_iw5_snake\worldModel9\weapon_sa80_iw5_blue\worldModel10\weapon_sa80_iw5_red\worldModel11\weapon_sa80_iw5_autumn\worldModel12\weapon_sa80_iw5_gold\worldModel13\weapon_sa80_iw5_marine\worldModel14\weapon_sa80_iw5_winter\worldModel15\\worldModel16\\worldClipModel\weapon_m16_clip\rocketModel\\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_sa80\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_sa80\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\ammoName\\clipName\\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCapName\\sharedAmmoCap\0\damage\38\playerDamage\100\meleeDamage\135\minDamage\38\minPlayerDamage\30\maxDamageRange\850\minDamageRange\1500\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireTime\0.075\fireTimeAkimbo\0.1\altRaiseTime\0\altRaiseTimeAkimbo\0.5\firstRaiseTime\1.46\firstRaiseTimeAkimbo\0.5\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\3.759\reloadShowRocketTime\0\reloadEmptyTime\3.759\reloadAddTime\3\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.75\raiseTime\1.029\altDropTime\0\quickDropTime\0.25\quickRaiseTime\0.75\breachRaiseTime\0.5\emptyRaiseTime\1.299\emptyDropTime\0.75\sprintInTime\0.3\sprintLoopTime\0.68\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\blastFrontTime\1\blastRightTime\1\blastBackTime\1\blastLeftTime\1\raiseInterruptableTime\0\firstRaiseInterruptableTime\0\reloadInterruptableTime\0\reloadEmptyInterruptableTime\0\fireInterruptableTime\0\fireDelayAkimbo\0.1\meleeDelayAkimbo\0.25\meleeChargeDelayAkimbo\0\rechamberTimeAkimbo\0.1\rechamberTimeOneHandedAkimbo\0.1\rechamberBoltTimeAkimbo\0\holdFireTimeAkimbo\0\detonateTimeAkimbo\0\detonateDelayAkimbo\0\meleeTimeAkimbo\0.699\meleeChargeTimeAkimbo\0\reloadTimeAkimbo\2\reloadShowRocketTimeAkimbo\0\reloadEmptyTimeAkimbo\2\reloadAddTimeAkimbo\0\reloadStartTimeAkimbo\0\reloadStartAddTimeAkimbo\0\reloadEndTimeAkimbo\0\dropTimeAkimbo\0.5\raiseTimeAkimbo\0.5\altDropTimeAkimbo\0.5\quickDropTimeAkimbo\0.5\quickRaiseTimeAkimbo\0.5\breachRaiseTimeAkimbo\0.5\emptyRaiseTimeAkimbo\0.5\emptyDropTimeAkimbo\0.5\sprintInTimeAkimbo\0.5\sprintLoopTimeAkimbo\0.5\sprintOutTimeAkimbo\0.5\stunnedTimeBeginAkimbo\0.5\stunnedTimeLoopAkimbo\0.5\stunnedTimeEndAkimbo\0.5\nightVisionWearTimeAkimbo\0.5\nightVisionWearTimeFadeOutEndAkimbo\0\nightVisionWearTimePowerUpAkimbo\0\nightVisionRemoveTimeAkimbo\0.5\nightVisionRemoveTimePowerDownAkimbo\0\nightVisionRemoveTimeFadeInStartAkimbo\0\fuseTimeAkimbo\0\aifuseTimeAkimbo\0\blastFrontTimeAkimbo\1\blastRightTimeAkimbo\1\blastBackTimeAkimbo\1\blastLeftTimeAkimbo\1\raiseInterruptableTimeAkimbo\0\firstRaiseInterruptableTimeAkimbo\0\reloadInterruptableTimeAkimbo\0\reloadEmptyInterruptableTimeAkimbo\0\fireInterruptableTimeAkimbo\0\lockonSupported\0\requireLockonToFire\0\isAirburstWeapon\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\idleCrouchFactor\0.75\idleProneFactor\0.4\gunMaxPitch\8\gunMaxYaw\25\adsIdleLerpStartTime\0.25\adsIdleLerpTime\2.5\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.3\adsSwayVertScale\0.25\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\canHoldBreath\0\canVariableZoom\0\rechamberWhileAds\1\bBulletExplosiveDamage\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\noAmmoPickup\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\disableSwitchToWhenEmpty\0\suppressAmmoReserveDisplay\0\enhanced\0\motionTracker\0\laserSightDuringNightvision\0\markableViewmodel\0\physCollmap\weapon_sa80_lmg\noDualWield\1\dualWieldViewModelOffset\7\killIcon\hud_icon_sa80\killIconRatio\2:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\4:1\dpadIconShowsAmmo\1\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\0\altWeapon\\dropAmmoMin\1\dropAmmoMax\50\ammoDropClipPercentMin\30\ammoDropClipPercentMax\100\blocksProne\0\silenced\0\isRollingGrenade\0\explosionRadius\0\explosionRadiusMin\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\0\bulletExplDmgMult\1\bulletExplRadiusMult\1\projectileSpeed\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\0\projectileLifetime\0\timeToAccelerate\0\projectileCurvature\0\projectileModel\\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\0\stickiness\Don't stick\stickToPlayers\0\stickToVehicles\0\stickToTurrets\0\hasDetonator\0\disableFiring\0\timedDetonation\0\rotate\0\holdButtonToThrow\0\freezeMovementWhenFiring\0\lowAmmoWarningThreshold\0.33\ricochetChance\1\riotShieldEnableDamage\0\riotShieldHealth\500\riotShieldDamageMult\0.5\offhandHoldIsCancelable\0\doNotAllowAttachmentsToOverrideSpread\0\parallelDefaultBounce\0\parallelBarkBounce\0\parallelBrickBounce\0\parallelCarpetBounce\0\parallelClothBounce\0\parallelConcreteBounce\0\parallelDirtBounce\0\parallelFleshBounce\0\parallelFoliageBounce\0\parallelGlassBounce\0\parallelGrassBounce\0\parallelGravelBounce\0\parallelIceBounce\0\parallelMetalBounce\0\parallelMudBounce\0\parallelPaperBounce\0\parallelPlasterBounce\0\parallelRockBounce\0\parallelSandBounce\0\parallelSnowBounce\0\parallelWaterBounce\0\parallelWoodBounce\0\parallelAsphaltBounce\0\parallelCeramicBounce\0\parallelPlasticBounce\0\parallelRubberBounce\0\parallelCushionBounce\0\parallelFruitBounce\0\parallelPaintedMetalBounce\0\parallelRiotShieldBounce\0\parallelSlushBounce\0\perpendicularDefaultBounce\0\perpendicularBarkBounce\0\perpendicularBrickBounce\0\perpendicularCarpetBounce\0\perpendicularClothBounce\0\perpendicularConcreteBounce\0\perpendicularDirtBounce\0\perpendicularFleshBounce\0\perpendicularFoliageBounce\0\perpendicularGlassBounce\0\perpendicularGrassBounce\0\perpendicularGravelBounce\0\perpendicularIceBounce\0\perpendicularMetalBounce\0\perpendicularMudBounce\0\perpendicularPaperBounce\0\perpendicularPlasterBounce\0\perpendicularRockBounce\0\perpendicularSandBounce\0\perpendicularSnowBounce\0\perpendicularWaterBounce\0\perpendicularWoodBounce\0\perpendicularAsphaltBounce\0\perpendicularCeramicBounce\0\perpendicularPlasticBounce\0\perpendicularRubberBounce\0\perpendicularCushionBounce\0\perpendicularFruitBounce\0\perpendicularPaintedMetalBounce\0\perpendicularRiotShieldBounce\0\perpendicularSlushBounce\0\projTrailEffect\\projBeaconEffect\\projectileRed\0\projectileGreen\0\projectileBlue\0\guidedMissileType\None\maxSteeringAccel\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\adsTransInTime\0.379\adsTransOutTime\0.379\adsIdleAmount\15\adsIdleSpeed\2.5\adsZoomFov\55\adsZoomInFrac\0.2\adsZoomOutFrac\0.4\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayShaderEMP\\adsOverlayShaderEMPLowRes\\adsOverlayReticle\none\adsOverlayInterface\None\adsOverlayWidth\150\adsOverlayHeight\150\adsOverlayWidthSplitscreen\480\adsOverlayHeightSplitscreen\480\adsBobFactor\1\adsViewBobMult\0.2\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.449\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\40\adsGunKickPitchMin\-65\adsGunKickPitchMax\-30\adsGunKickYawMin\-65\adsGunKickYawMax\65\adsGunKickAccel\725\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\adsViewKickPitchMin\-30\adsViewKickPitchMax\50\adsViewKickYawMin\-50\adsViewKickYawMax\50\adsViewKickCenterSpeed\1700\adsSpread\0.5\hipSpreadStandMin\4\hipSpreadDuckedMin\3.5\hipSpreadProneMin\3\hipSpreadMax\10\hipSpreadDuckedMax\8\hipSpreadProneMax\6\hipSpreadDecayRate\4\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipReticleSidePos\0\hipIdleAmount\15\hipIdleSpeed\5\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\hipViewKickPitchMin\20\hipViewKickPitchMax\65\hipViewKickYawMin\-80\hipViewKickYawMax\80\hipViewKickCenterSpeed\1700\leftArc\0\rightArc\0\topArc\0\bottomArc\0\accuracy\0\aiSpread\0\playerSpread\0\maxVertTurnSpeed\0\maxHorTurnSpeed\0\minVertTurnSpeed\0\minHorTurnSpeed\0\pitchConvergenceTime\0\yawConvergenceTime\0\suppressionTime\0\maxRange\0\animHorRotateInc\0\playerPositionDist\0\stance\stand\useHintString\\dropHintString\\horizViewJitter\0\vertViewJitter\0\scanSpeed\0\scanAccel\0\scanPauseTime\0\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\locNone\1\locHelmet\1.4\locHead\1.4\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireRumble\heavygun_fire\meleeImpactRumble\defaultweapon_melee\tracerType\lmg\adsDofStart\0\adsDofEnd\6.5\turretADSEnabled\0\turretADSTime\0\turretFov\0\turretFovADS\0\turretScopeZoomRate\0\turretScopeZoomMin\0\turretScopeZoomMax\0\thermalScope\0\altModeSameWeapon\0\turretOverheatUpRate\0\turretOverheatDownRate\0\turretOverheatPenalty\0\turretOverheatSound\\turretOverheatEffect\\turretBarrelSpinEnabled\0\turretBarrelSpinUpTime\0\turretBarrelSpinDownTime\0\turretBarrelSpinRumble\\turretBarrelSpinSpeed\0\turretBarrelSpinMaxSnd\\turretBarrelSpinUpSnd1\\turretBarrelSpinUpSnd2\\turretBarrelSpinUpSnd3\\turretBarrelSpinUpSnd4\\turretBarrelSpinDownSnd1\\turretBarrelSpinDownSnd2\\turretBarrelSpinDownSnd3\\turretBarrelSpinDownSnd4\\missileConeSoundEnabled\0\missileConeSoundAlias\\missileConeSoundAliasAtBase\\missileConeSoundRadiusAtTop\0\missileConeSoundRadiusAtBase\0\missileConeSoundHeight\0\missileConeSoundOriginOffset\0\missileConeSoundVolumescaleAtCore\0\missileConeSoundVolumescaleAtEdge\0\missileConeSoundVolumescaleCoreSize\0\missileConeSoundPitchshiftEnabled\0\missileConeSoundPitchAtTop\0\missileConeSoundPitchAtBottom\0\missileConeSoundPitchTopSize\0\missileConeSoundPitchBottomSize\0\missileConeSoundCrossfadeEnabled\0\missileConeSoundCrossfadeTopSize\0\missileConeSoundCrossfadeBottomSize\0\stowTag\tag_stow_back_mid_attach\stowOffsetModel\weapon_stow_mid_up\attachments\acog
eotechlmg
reflexlmg
thermal
grip
heartbeat
rof
silencer
xmags\animOverrides\grip none idle viewmodel_sa80lmg_grip_idle none 0 0
grip none empty_idle viewmodel_sa80lmg_grip_idle none 0 0
grip none fire viewmodel_sa80lmg_grip_fire none 75 0
grip none lastshot viewmodel_sa80lmg_grip_fire none 75 0
grip none reload viewmodel_sa80lmg_grip_reload_empty none 5000 0
grip none reload_empty viewmodel_sa80lmg_grip_reload_empty none 5000 0
grip none raise viewmodel_sa80lmg_grip_pullout none 1029 0
grip none first_raise viewmodel_sa80lmg_grip_first_time_pullout none 1460 0
grip none quick_raise viewmodel_sa80lmg_grip_pullout none 750 0
grip none quick_drop viewmodel_sa80lmg_grip_putaway none 250 0
grip none empty_raise viewmodel_sa80lmg_grip_pullout none 1299 0
grip none empty_drop viewmodel_sa80lmg_grip_putaway none 750 0
grip none sprint_in viewmodel_sa80lmg_grip_sprint_in none 300 0
grip none sprint_loop viewmodel_sa80lmg_grip_sprint_loop none 680 0
grip none sprint_out viewmodel_sa80lmg_grip_sprint_out none 300 0
grip none ads_fire viewmodel_sa80lmg_grip_scope_ads_fire none 0 0
grip none ads_lastshot viewmodel_sa80lmg_grip_scope_ads_fire none 0 0
acog none ads_fire viewmodel_sa80lmg_fire_ads none 0 0
acog none ads_lastshot viewmodel_sa80lmg_fire_ads none 0 0
acog none ads_up viewmodel_sa80lmg_acog_ADS_up none 0 0
acog none ads_down viewmodel_sa80lmg_acog_ADS_down none 0 0
eotechlmg none ads_fire viewmodel_sa80lmg_fire_ads none 0 0
eotechlmg none ads_lastshot viewmodel_sa80lmg_scope_ADS_fire none 0 0
eotechlmg none ads_up viewmodel_sa80lmg_eotech_ADS_up none 0 0
eotechlmg none ads_down viewmodel_sa80lmg_eotech_ADS_down none 0 0
reflexlmg none ads_fire viewmodel_sa80lmg_fire_ads none 0 0
reflexlmg none ads_lastshot viewmodel_sa80lmg_fire_ads none 0 0
reflexlmg none ads_up viewmodel_sa80lmg_reflex_ADS_up none 0 0
reflexlmg none ads_down viewmodel_sa80lmg_reflex_ADS_down none 0 0
thermal none ads_fire viewmodel_sa80lmg_fire_ads none 0 0
thermal none ads_lastshot viewmodel_sa80lmg_fire_ads none 0 0
thermal none ads_up viewmodel_sa80lmg_thermal_ADS_up none 0 0
thermal none ads_down viewmodel_sa80lmg_thermal_ADS_down none 0 0\soundOverrides\silencer none player_fire weap_lmgsilenced_fire_plr none
silencer none fire weap_lmgsilenced_fire_npc none\fxOverrides\silencer none view_flash ,muzzleflashes/m4m203_silencer none
silencer none world_flash ,muzzleflashes/m4m203_silencer none
none silencer view_flash ,muzzleflashes/m4m203_silencer none
none silencer world_flash ,muzzleflashes/m4m203_silencer none\reloadOverrides\\notetrackOverrides\