fastfile-gsc-iw5/zone_raw/patch_mp/default_mp_gamesettings.cfg
6arelyFuture 4e910323f1
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2024-05-23 10:46:11 +02:00

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INI

// Gameplay settings in here only.
// No controller or keyboard bindings.
// Nothing platform specific.
// UI DEFAULTS
set ui_borderLowLightScale 0.35
set ui_mapname mp_seatown
set ui_gametype war
set cg_hudlegacysplitscreenscale 2
set cg_hudsplitscreenstancescale 2
set cg_hudsplitscreencompassscale 1.5
set cg_headiconminscreenradius 0.025
set ui_allow_controlschange 1
set ui_showmap 1
set cg_hudMapBorderWidth 2
set cg_hudMapFriendlyHeight 15
set cg_hudMapFriendlyWidth 15
set cg_hudMapPlayerHeight 20
set cg_hudMapPlayerWidth 20
set cg_hudGrenadeIconMaxRangeFrag 250
set waypointIconHeight 36
set waypointIconWidth 36
set waypointOffscreenPointerDistance 20
set cg_fovscale 1
set cg_drawCrosshair 1
set cg_drawCrosshairNames 1
set scr_RequiredMapAspectratio 1
set scr_patientZero ""
set scr_tispawndelay 0
set scr_riotShieldXPBullets 15
// UI
set cg_hudObjectiveTextScale 0.3
set cg_headIconMinScreenRadius 0.015
set cg_hudMapFriendlyHeight 15
set cg_hudMapFriendlyWidth 15
set cg_hudMapPlayerHeight 20
set cg_hudMapPlayerWidth 20
set cg_hudGrenadeIconMaxRangeFrag 250
set cg_weaponHintsCoD1Style 1
set cg_everyonehearseveryone 0
// SHARED GAMETYPE DEFAULTS
set scr_thirdPerson 0
// gameplay
set scr_game_graceperiod 0
set scr_game_allowkillcam 1
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 1
set scr_game_perks 1
set scr_game_forceuav 0
set scr_game_hardpoints 1
set scr_nukeTimer 10
set scr_nukeCancelMode 0
set r_thermalColorScale 1.25
set perk_scavengerMode 0
set perk_blastShield 65
set perk_blastShield_hardcore 10
set perk_armorPiercingDamage 40
set scr_game_killstreakdelay 0
// hardpoints
set scr_hardpoint_allowartillery 1
set scr_hardpoint_allowuav 1
set scr_hardpoint_allowhelicopter 1
// teams
set scr_team_fftype 0
set scr_team_respawntime 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 0
// player
set scr_player_numlives 0
set scr_player_respawndelay 0
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4
set scr_explBulletMod 1
set scr_maxPerPlayerExplosives 2
// rest XP
set scr_restxp_enable 0
set scr_restxp_minRestTime 4 // hours before rest starts taking effect
set scr_restxp_levelsPerDay 0.5 // levels of rest XP awarded per day of rest
set scr_restxp_cap 0.5 // max levels of rest XP allowed to accumulate
set scr_restxp_restedAwardScale 0.5 // multiplier for extra XP given while rested
set scr_restxp_timescale 1 // for debugging
// UI
set g_hardcore 0
set scr_hardcore 0
set scr_diehard 0
set scr_oldschool 0
set ui_hud_hardcore 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
// DEATHMATCH
set scr_dm_scorelimit 1500
set scr_dm_timelimit 10
set scr_dm_roundlimit 1
set scr_dm_winlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0
set scr_dm_promode 0
// DOMINATION
set scr_dom_scorelimit 200
set scr_dom_timelimit 0
set scr_dom_roundlimit 1
set scr_dom_winlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0
set scr_dom_promode 0
// TEAM DEATHMATCH
set scr_war_scorelimit 7500
set scr_war_timelimit 10
set scr_war_roundlimit 1
set scr_war_winlimit 1
set scr_war_numlives 0
set scr_war_playerrespawndelay 0
set scr_war_waverespawndelay 0
set scr_war_promode 0
// SABOTAGE
set scr_sab_scorelimit 0
set scr_sab_timelimit 20
set scr_sab_roundlimit 1
set scr_sab_winlimit 1
set scr_sab_roundswitch 1
set scr_sab_numlives 0
set scr_sab_bombtimer 30
set scr_sab_planttime 2.5
set scr_sab_defusetime 5
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 7.5
set scr_sab_waverespawndelay 0
set scr_sab_promode 0
// SEARCH AND DESTROY CLASSIC
set scr_sd_scorelimit 1
set scr_sd_timelimit 2.5
set scr_sd_roundlimit 0
set scr_sd_winlimit 4
set scr_sd_roundswitch 3 // rounds between switching teams
set scr_sd_numlives 1 // elimination
set scr_sd_bombtimer 45
set scr_sd_planttime 5
set scr_sd_defusetime 5
set scr_sd_multibomb 0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0
set scr_sd_promode 0
// KING OF THE HILL
set scr_koth_scorelimit 500
set scr_koth_timelimit 15
set scr_koth_roundlimit 1
set scr_koth_winlimit 1
set scr_koth_roundswitch 1
set scr_koth_numlives 0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay 0
set koth_autodestroytime 60
set koth_spawntime 30
set koth_kothmode 0
set koth_capturetime 20
set koth_destroytime 10
set koth_delayPlayer 0
set koth_spawnDelay 60
set koth_extraDelay 0
set koth_proMode 0
set scr_koth_promode 0
// ONE FLAG CTF
set scr_oneflag_scorelimit 1
set scr_oneflag_timelimit 3
set scr_oneflag_roundlimit 0
set scr_oneflag_winlimit 4
set scr_oneflag_roundswitch 3 // rounds between switching teams
set scr_oneflag_numlives 0
set scr_oneflag_playerrespawndelay 0
set scr_oneflag_waverespawndelay 0
set scr_oneflag_promode 0
set sv_maxclients 24
set scr_xpscale 1
set scr_weaponxpscale 1
set useRelativeTeamColors 0
// ARENA
set scr_arena_scorelimit 1
set scr_arena_timelimit 2.5
set scr_arena_roundlimit 0
set scr_arena_winlimit 4
set scr_arena_numlives 1
set scr_arena_roundswitch 3
set scr_arena_promode 0
// DD
set scr_dd_scorelimit 1
set scr_dd_timelimit 2.5
set scr_dd_roundlimit 3
set scr_dd_winlimit 2
set scr_dd_numlives 0
set scr_dd_roundswitch 1
set scr_dd_playerrespawndelay 0
set scr_dd_waverespawndelay 0
set scr_dd_bombtimer 45
set scr_dd_planttime 5
set scr_dd_defusetime 5
set scr_dd_addtime 2.5
set scr_dd_promode 0
// VIP
set scr_vip_scorelimit 1
set scr_vip_timelimit 2.5
set scr_vip_roundlimit 3
set scr_vip_winlimit 2
set scr_vip_numlives 0
set scr_vip_roundswitch 1
set scr_vip_promode 0
// CTF
set scr_ctf_scorelimit 3
set scr_ctf_timelimit 5
set scr_ctf_roundlimit 1
set scr_ctf_winlimit 1
set scr_ctf_halftime 0
set scr_ctf_waverespawndelay 10
set scr_ctf_numlives 0
set scr_ctf_playerrespawndelay 0
set scr_ctf_returntime 30
set scr_ctf_promode 0
// CTF PRO
set scr_ctfpro_scorelimit 1000
set scr_ctfpro_timelimit 6
set scr_ctfpro_roundlimit 2
set scr_ctfpro_winlimit 2
set scr_ctfpro_numlives 0
set scr_ctfpro_halftime 1
set scr_ctfpro_roundswitch 1
set scr_ctfpro_waverespawndelay 0
set scr_ctfpro_playerrespawndelay 0
set scr_ctfpro_returntime 30
set scr_ctfpro_promode 0
// 3rd Person
set camera_thirdperson 0
// GTNW
set scr_gtnw_scorelimit 101
set scr_gtnw_timelimit 10
set scr_gtnw_roundlimit 1
set scr_gtnw_winlimit 1
set scr_gtnw_roundswitch 0
set scr_gtnw_numlives 0
set scr_gtnw_playerrespawndelay 0
set scr_gtnw_waverespawndelay 0
set scr_gtnw_promode 0
// BGM
set scr_bgm_scorelimit 3
set scr_bgm_timelimit 6
set scr_bgm_roundlimit 2
set scr_bgm_winlimit 1
set scr_bgm_numlives 0
set scr_bgm_halftime 0
set scr_bgm_roundswitch 1
set scr_bgm_waverespawndelay 0
set scr_bgm_playerrespawndelay 0
set scr_bgm_promode 0
// GRINDER
set scr_grnd_scorelimit 20000
set scr_grnd_timelimit 10
set scr_grnd_roundlimit 1
set scr_grnd_winlimit 1
set scr_grnd_numlives 0
set scr_grnd_playerrespawndelay 0
set scr_grnd_waverespawndelay 0
set scr_grnd_promode 0
// TEAM DEFENDER
set scr_tdef_scorelimit 7500
set scr_tdef_timelimit 10
set scr_tdef_roundlimit 1
set scr_tdef_winlimit 1
set scr_tdef_numlives 0
set scr_tdef_playerrespawndelay 0
set scr_tdef_waverespawndelay 0
set scr_tdef_promode 0
// KILL CONFIRMED
set scr_conf_scorelimit 65
set scr_conf_timelimit 10
set scr_conf_roundlimit 1
set scr_conf_winlimit 1
set scr_conf_numlives 0
set scr_conf_playerrespawndelay 0
set scr_conf_waverespawndelay 0
set scr_conf_promode 0
// DROP ZONE
set scr_grnd_scorelimit 20000
set scr_grnd_timelimit 10
set scr_grnd_roundlimit 1
set scr_grnd_winlimit 1
set scr_grnd_numlives 0
set scr_grnd_playerrespawndelay 0
set scr_grnd_waverespawndelay 0
set scr_grnd_promode 0
// TEAM JUGGERNAUT
set scr_tjugg_scorelimit 10000
set scr_tjugg_timelimit 10
set scr_tjugg_roundlimit 1
set scr_tjugg_winlimit 1
set scr_tjugg_numlives 0
set scr_tjugg_playerrespawndelay 0
set scr_tjugg_waverespawndelay 0
set scr_tjugg_promode 0
// JUGGERNAUT
set scr_jugg_scorelimit 10
set scr_jugg_timelimit 10
set scr_jugg_roundlimit 1
set scr_jugg_winlimit 1
set scr_jugg_numlives 0
set scr_jugg_playerrespawndelay 0
set scr_jugg_waverespawndelay 0
set scr_jugg_promode 0
// GUN GAME
set scr_gun_scorelimit 0
set scr_gun_timelimit 10
set scr_gun_roundlimit 1
set scr_gun_winlimit 1
set scr_gun_numlives 0
set scr_gun_playerrespawndelay 0
set scr_gun_waverespawndelay 0
set scr_gun_promode 0
// MERCENARY DRAFT
set scr_infect_timelimit 10
set scr_infect_roundlimit 1
set scr_infect_winlimit 1
set scr_infect_numlives 0
set scr_infect_playerrespawndelay 0
set scr_infect_waverespawndelay 0
set scr_infect_promode 0
// ONE IN THE CHAMBER
set scr_oic_scorelimit 0
set scr_oic_timelimit 10
set scr_oic_roundlimit 1
set scr_oic_winlimit 1
set scr_oic_numlives 2
set scr_oic_playerrespawndelay 0
set scr_oic_waverespawndelay 0
set scr_oic_promode 0