338 lines
10 KiB
Plaintext
338 lines
10 KiB
Plaintext
// IW5 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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gettweakabledvarvalue( var_0, var_1 )
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{
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switch ( var_0 )
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{
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case "rule":
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var_2 = level.rules[var_1].dvar;
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break;
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case "game":
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var_2 = level.gametweaks[var_1].dvar;
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break;
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case "team":
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var_2 = level.teamtweaks[var_1].dvar;
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break;
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case "player":
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var_2 = level.playertweaks[var_1].dvar;
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break;
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case "class":
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var_2 = level.classtweaks[var_1].dvar;
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break;
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case "weapon":
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var_2 = level.weapontweaks[var_1].dvar;
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break;
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case "hardpoint":
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var_2 = level.hardpointtweaks[var_1].dvar;
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break;
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case "hud":
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var_2 = level.hudtweaks[var_1].dvar;
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break;
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default:
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var_2 = undefined;
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break;
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}
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var_3 = getdvarint( var_2 );
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return var_3;
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}
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gettweakabledvar( var_0, var_1 )
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{
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switch ( var_0 )
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{
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case "rule":
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var_2 = level.rules[var_1].dvar;
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break;
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case "game":
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var_2 = level.gametweaks[var_1].dvar;
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break;
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case "team":
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var_2 = level.teamtweaks[var_1].dvar;
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break;
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case "player":
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var_2 = level.playertweaks[var_1].dvar;
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break;
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case "class":
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var_2 = level.classtweaks[var_1].dvar;
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break;
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case "weapon":
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var_2 = level.weapontweaks[var_1].dvar;
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break;
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case "hardpoint":
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var_2 = level.hardpointtweaks[var_1].dvar;
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break;
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case "hud":
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var_2 = level.hudtweaks[var_1].dvar;
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break;
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default:
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var_2 = undefined;
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break;
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}
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return var_2;
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}
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gettweakablevalue( var_0, var_1 )
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{
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switch ( var_0 )
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{
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case "rule":
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var_2 = level.rules[var_1].value;
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break;
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case "game":
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var_2 = level.gametweaks[var_1].value;
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break;
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case "team":
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var_2 = level.teamtweaks[var_1].value;
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break;
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case "player":
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var_2 = level.playertweaks[var_1].value;
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break;
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case "class":
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var_2 = level.classtweaks[var_1].value;
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break;
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case "weapon":
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var_2 = level.weapontweaks[var_1].value;
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break;
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case "hardpoint":
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var_2 = level.hardpointtweaks[var_1].value;
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break;
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case "hud":
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var_2 = level.hudtweaks[var_1].value;
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break;
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default:
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var_2 = undefined;
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break;
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}
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return var_2;
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}
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gettweakablelastvalue( var_0, var_1 )
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{
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switch ( var_0 )
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{
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case "rule":
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var_2 = level.rules[var_1].lastvalue;
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break;
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case "game":
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var_2 = level.gametweaks[var_1].lastvalue;
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break;
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case "team":
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var_2 = level.teamtweaks[var_1].lastvalue;
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break;
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case "player":
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var_2 = level.playertweaks[var_1].lastvalue;
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break;
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case "class":
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var_2 = level.classtweaks[var_1].lastvalue;
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break;
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case "weapon":
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var_2 = level.weapontweaks[var_1].lastvalue;
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break;
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case "hardpoint":
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var_2 = level.hardpointtweaks[var_1].lastvalue;
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break;
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case "hud":
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var_2 = level.hudtweaks[var_1].lastvalue;
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break;
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default:
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var_2 = undefined;
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break;
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}
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return var_2;
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}
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settweakablevalue( var_0, var_1, var_2 )
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{
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switch ( var_0 )
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{
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case "rule":
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var_3 = level.rules[var_1].dvar;
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break;
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case "game":
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var_3 = level.gametweaks[var_1].dvar;
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break;
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case "team":
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var_3 = level.teamtweaks[var_1].dvar;
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break;
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case "player":
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var_3 = level.playertweaks[var_1].dvar;
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break;
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case "class":
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var_3 = level.classtweaks[var_1].dvar;
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break;
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case "weapon":
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var_3 = level.weapontweaks[var_1].dvar;
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break;
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case "hardpoint":
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var_3 = level.hardpointtweaks[var_1].dvar;
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break;
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case "hud":
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var_3 = level.hudtweaks[var_1].dvar;
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break;
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default:
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var_3 = undefined;
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break;
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}
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setdvar( var_3, var_2 );
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}
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settweakablelastvalue( var_0, var_1, var_2 )
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{
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switch ( var_0 )
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{
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case "rule":
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level.rules[var_1].lastvalue = var_2;
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break;
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case "game":
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level.gametweaks[var_1].lastvalue = var_2;
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break;
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case "team":
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level.teamtweaks[var_1].lastvalue = var_2;
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break;
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case "player":
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level.playertweaks[var_1].lastvalue = var_2;
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break;
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case "class":
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level.classtweaks[var_1].lastvalue = var_2;
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break;
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case "weapon":
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level.weapontweaks[var_1].lastvalue = var_2;
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break;
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case "hardpoint":
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level.hardpointtweaks[var_1].lastvalue = var_2;
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break;
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case "hud":
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level.hudtweaks[var_1].lastvalue = var_2;
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break;
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default:
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break;
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}
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}
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registertweakable( var_0, var_1, var_2, var_3 )
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{
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if ( isstring( var_3 ) )
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var_3 = getdvar( var_2, var_3 );
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else
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var_3 = getdvarint( var_2, var_3 );
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switch ( var_0 )
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{
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case "rule":
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if ( !isdefined( level.rules[var_1] ) )
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level.rules[var_1] = spawnstruct();
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level.rules[var_1].value = var_3;
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level.rules[var_1].lastvalue = var_3;
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level.rules[var_1].dvar = var_2;
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break;
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case "game":
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if ( !isdefined( level.gametweaks[var_1] ) )
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level.gametweaks[var_1] = spawnstruct();
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level.gametweaks[var_1].value = var_3;
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level.gametweaks[var_1].lastvalue = var_3;
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level.gametweaks[var_1].dvar = var_2;
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break;
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case "team":
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if ( !isdefined( level.teamtweaks[var_1] ) )
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level.teamtweaks[var_1] = spawnstruct();
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level.teamtweaks[var_1].value = var_3;
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level.teamtweaks[var_1].lastvalue = var_3;
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level.teamtweaks[var_1].dvar = var_2;
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break;
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case "player":
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if ( !isdefined( level.playertweaks[var_1] ) )
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level.playertweaks[var_1] = spawnstruct();
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level.playertweaks[var_1].value = var_3;
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level.playertweaks[var_1].lastvalue = var_3;
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level.playertweaks[var_1].dvar = var_2;
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break;
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case "class":
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if ( !isdefined( level.classtweaks[var_1] ) )
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level.classtweaks[var_1] = spawnstruct();
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level.classtweaks[var_1].value = var_3;
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level.classtweaks[var_1].lastvalue = var_3;
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level.classtweaks[var_1].dvar = var_2;
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break;
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case "weapon":
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if ( !isdefined( level.weapontweaks[var_1] ) )
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level.weapontweaks[var_1] = spawnstruct();
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level.weapontweaks[var_1].value = var_3;
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level.weapontweaks[var_1].lastvalue = var_3;
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level.weapontweaks[var_1].dvar = var_2;
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break;
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case "hardpoint":
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if ( !isdefined( level.hardpointtweaks[var_1] ) )
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level.hardpointtweaks[var_1] = spawnstruct();
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level.hardpointtweaks[var_1].value = var_3;
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level.hardpointtweaks[var_1].lastvalue = var_3;
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level.hardpointtweaks[var_1].dvar = var_2;
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break;
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case "hud":
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if ( !isdefined( level.hudtweaks[var_1] ) )
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level.hudtweaks[var_1] = spawnstruct();
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level.hudtweaks[var_1].value = var_3;
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level.hudtweaks[var_1].lastvalue = var_3;
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level.hudtweaks[var_1].dvar = var_2;
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break;
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}
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}
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init()
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{
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scripts\_custom::init();
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level.clienttweakables = [];
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level.tweakablesinitialized = 1;
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level.rules = [];
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level.gametweaks = [];
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level.teamtweaks = [];
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level.playertweaks = [];
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level.classtweaks = [];
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level.weapontweaks = [];
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level.hardpointtweaks = [];
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level.hudtweaks = [];
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registertweakable( "game", "playerwaittime", "scr_game_playerwaittime", 15 );
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registertweakable( "game", "playerwaittime_comp", "scr_game_playerwaittime_comp", 60 );
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registertweakable( "game", "matchstarttime", "scr_game_matchstarttime", 5 );
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registertweakable( "game", "onlyheadshots", "scr_game_onlyheadshots", 0 );
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registertweakable( "game", "allowkillcam", "scr_game_allowkillcam", 1 );
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registertweakable( "game", "spectatetype", "scr_game_spectatetype", 2 );
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registertweakable( "game", "deathpointloss", "scr_game_deathpointloss", 0 );
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registertweakable( "game", "suicidepointloss", "scr_game_suicidepointloss", 0 );
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registertweakable( "team", "teamkillpointloss", "scr_team_teamkillpointloss", 0 );
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registertweakable( "team", "fftype", "scr_team_fftype", 0 );
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registertweakable( "team", "teamkillspawndelay", "scr_team_teamkillspawndelay", 0 );
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registertweakable( "player", "maxhealth", "scr_player_maxhealth", 100 );
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registertweakable( "player", "healthregentime", "scr_player_healthregentime", 5 );
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registertweakable( "player", "forcerespawn", "scr_player_forcerespawn", 1 );
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registertweakable( "weapon", "allowfrag", "scr_weapon_allowfrags", 1 );
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registertweakable( "weapon", "allowsmoke", "scr_weapon_allowsmoke", 1 );
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registertweakable( "weapon", "allowflash", "scr_weapon_allowflash", 1 );
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registertweakable( "weapon", "allowc4", "scr_weapon_allowc4", 1 );
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registertweakable( "weapon", "allowclaymores", "scr_weapon_allowclaymores", 1 );
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registertweakable( "weapon", "allowrpgs", "scr_weapon_allowrpgs", 1 );
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registertweakable( "weapon", "allowmines", "scr_weapon_allowmines", 1 );
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registertweakable( "hardpoint", "allowartillery", "scr_hardpoint_allowartillery", 1 );
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registertweakable( "hardpoint", "allowuav", "scr_hardpoint_allowuav", 1 );
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registertweakable( "hardpoint", "allowsupply", "scr_hardpoint_allowsupply", 1 );
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registertweakable( "hardpoint", "allowhelicopter", "scr_hardpoint_allowhelicopter", 1 );
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registertweakable( "hud", "showobjicons", "ui_hud_showobjicons", 1 );
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makedvarserverinfo( "ui_hud_showobjicons", 1 );
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}
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