75 lines
20 KiB
Plaintext
75 lines
20 KiB
Plaintext
WEAPONFILE\displayName\WEAPON_KSG\AIOverlayDescription\\modeName\\playerAnimType\other\gunModel\viewmodel_ksg_iw5\gunModel2\viewmodel_ksg_iw5_classic\gunModel3\viewmodel_ksg_iw5_snow\gunModel4\viewmodel_ksg_iw5_multi\gunModel5\viewmodel_ksg_iw5_d_urban\gunModel6\viewmodel_ksg_iw5_hex\gunModel7\viewmodel_ksg_iw5_choco\gunModel8\viewmodel_ksg_iw5_snake\gunModel9\viewmodel_ksg_iw5_blue\gunModel10\viewmodel_ksg_iw5_red\gunModel11\viewmodel_ksg_iw5_autumn\gunModel12\viewmodel_ksg_iw5_gold\gunModel13\viewmodel_ksg_iw5_marine\gunModel14\viewmodel_ksg_iw5_winter\gunModel15\\gunModel16\\handModel\viewmodel_base_viewhands\hideTags\\notetrackSoundMap\melee_knife_stab melee_knife_stab
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weap_striker_lift_plr weap_striker_lift_plr
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weap_striker_clipin_plr weap_striker_clipin_plr
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weap_striker_chamber_plr weap_striker_chamber_plr
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weap_striker_end_plr weap_striker_end_plr
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weap_ksg_lift_plr weap_ksg_lift_plr
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weap_ksg_loop_lift_plr weap_ksg_loop_lift_plr
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weap_ksg_loop_insert_plr weap_ksg_loop_insert_plr
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weap_ksg_chamber_open_plr weap_ksg_chamber_open_plr
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weap_ksg_chamber_close_plr weap_ksg_chamber_close_plr\notetrackRumbleMap\melee_knife_stab viewmodel_small
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weap_striker_lift_plr viewmodel_small
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weap_striker_clipin_plr viewmodel_small
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weap_striker_chamber_plr viewmodel_small
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weap_striker_end_plr viewmodel_small
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weap_ksg_lift_plr viewmodel_small
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weap_ksg_loop_lift_plr viewmodel_small
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weap_ksg_loop_insert_plr viewmodel_small
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weap_ksg_chamber_open_plr viewmodel_small
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weap_ksg_chamber_close_plr viewmodel_small\idleAnim\viewmodel_ksg_idle\emptyIdleAnim\viewmodel_ksg_idle\fireAnim\viewmodel_ksg_fire\holdFireAnim\\lastShotAnim\viewmodel_ksg_fire\detonateAnim\\rechamberAnim\viewmodel_ksg_rechamber\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ksg_reloadloop\reloadEmptyAnim\viewmodel_ksg_reloadloop\reloadStartAnim\viewmodel_ksg_reloadin\reloadEndAnim\viewmodel_ksg_reloadout\raiseAnim\viewmodel_ksg_pullout\dropAnim\viewmodel_ksg_putaway\firstRaiseAnim\viewmodel_ksg_pullout\breachRaiseAnim\\altRaiseAnim\\altDropAnim\\quickRaiseAnim\viewmodel_ksg_pulloutquick\quickDropAnim\viewmodel_ksg_putaway_quick\emptyRaiseAnim\viewmodel_ksg_pullout\emptyDropAnim\viewmodel_ksg_putaway\sprintInAnim\viewmodel_ksg_sprintin\sprintLoopAnim\viewmodel_ksg_sprintloop\sprintOutAnim\viewmodel_ksg_sprintout\stunnedAnimStart\\stunnedAnimLoop\\stunnedAnimEnd\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_ksg_ads_fire\adsLastShotAnim\viewmodel_ksg_ads_fire\adsRechamberAnim\viewmodel_ksg_ads_rechamber\blastFrontAnim\\blastRightAnim\\blastBackAnim\\blastLeftAnim\\adsUpAnim\viewmodel_ksg_ads_up\adsDownAnim\viewmodel_ksg_ads_down\altAdjustAnim\\idleAnimR\\emptyIdleAnimR\\fireAnimR\\holdFireAnimR\\lastShotAnimR\\detonateAnimR\\rechamberAnimR\\meleeAnimR\\meleeChargeAnimR\\reloadAnimR\\reloadEmptyAnimR\\reloadStartAnimR\\reloadEndAnimR\\raiseAnimR\\dropAnimR\\firstRaiseAnimR\\breachRaiseAnimR\\altRaiseAnimR\\altDropAnimR\\quickRaiseAnimR\\quickDropAnimR\\emptyRaiseAnimR\\emptyDropAnimR\\sprintInAnimR\\sprintLoopAnimR\\sprintOutAnimR\\stunnedAnimStartR\\stunnedAnimLoopR\\stunnedAnimEndR\\nightVisionWearAnimR\\nightVisionRemoveAnimR\\adsFireAnimR\\adsLastShotAnimR\\adsRechamberAnimR\\adsUpAnimR\\blastFrontAnimR\\blastRightAnimR\\blastBackAnimR\\blastLeftAnimR\\adsDownAnimR\\altAdjustAnimR\\idleAnimL\\emptyIdleAnimL\\fireAnimL\\holdFireAnimL\\lastShotAnimL\\detonateAnimL\\rechamberAnimL\\meleeAnimL\\meleeChargeAnimL\\reloadAnimL\\reloadEmptyAnimL\\reloadStartAnimL\\reloadEndAnimL\\raiseAnimL\\dropAnimL\\firstRaiseAnimL\\breachRaiseAnimL\\altRaiseAnimL\\altDropAnimL\\quickRaiseAnimL\\quickDropAnimL\\emptyRaiseAnimL\\emptyDropAnimL\\sprintInAnimL\\sprintLoopAnimL\\sprintOutAnimL\\stunnedAnimStartL\\stunnedAnimLoopL\\stunnedAnimEndL\\nightVisionWearAnimL\\nightVisionRemoveAnimL\\adsFireAnimL\\adsLastShotAnimL\\adsRechamberAnimL\\blastFrontAnimL\\blastRightAnimL\\blastBackAnimL\\blastLeftAnimL\\adsUpAnimL\\adsDownAnimL\\altAdjustAnimL\\script\\weaponType\bullet\weaponClass\spread\penetrateType\small\penetrateMultiplier\1\impactType\shotgun\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/shotgunflash_view\worldFlashEffect\muzzleflashes/shotgunflash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ksg_fire_npc\fireSoundPlayer\weap_ksg_fire_plr\fireSoundPlayerAkimbo\weap_ksg_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m1014_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\weap_ksg_chamber_npc\rechamberSoundPlayer\weap_ksg_chamber_npc\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\weap_ksg_reload_npc\reloadStartSoundPlayer\weap_ksg_reload_npc\reloadEndSound\weap_ksg_chamber_end_npc\reloadEndSoundPlayer\weap_ksg_chamber_end_npc\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\changeVariableZoomSound\\bounceSound\\rollingSound\\viewShellEjectEffect\shellejects/shotgun_view\worldShellEjectEffect\shellejects/shotgun\viewLastShotEjectEffect\shellejects/shotgun_view\worldLastShotEjectEffect\shellejects/shotgun\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.8\proneMoveF\-100\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ksg_iw5\worldModel2\weapon_ksg_iw5_classic\worldModel3\weapon_ksg_iw5_snow\worldModel4\weapon_ksg_iw5_multi\worldModel5\weapon_ksg_iw5_d_urban\worldModel6\weapon_ksg_iw5_hex\worldModel7\weapon_ksg_iw5_choco\worldModel8\weapon_ksg_iw5_snake\worldModel9\weapon_ksg_iw5_blue\worldModel10\weapon_ksg_iw5_red\worldModel11\weapon_ksg_iw5_autumn\worldModel12\weapon_ksg_iw5_gold\worldModel13\weapon_ksg_iw5_marine\worldModel14\weapon_ksg_iw5_winter\worldModel15\\worldModel16\\worldClipModel\\rocketModel\\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ksg\hudIconRatio\2:1\pickupIcon\hud_icon_ksg\pickupIconRatio\2:1\ammoCounterIcon\hud_icon_ksg\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\startAmmo\36\shareAmmo\0\ammoName\\clipName\\maxAmmo\60\clipSize\12\shotCount\9\sharedAmmoCapName\\sharedAmmoCap\0\damage\28\playerDamage\30\meleeDamage\135\minDamage\15\minPlayerDamage\30\maxDamageRange\400\minDamageRange\600\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireTime\0.365\fireTimeAkimbo\0.1\altRaiseTime\0\altRaiseTimeAkimbo\0.5\firstRaiseTime\0.959\firstRaiseTimeAkimbo\0.5\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\rechamberTime\0.629\rechamberTimeOneHanded\0.467\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\0.66\reloadShowRocketTime\0\reloadEmptyTime\0.66\reloadAddTime\0\reloadStartTime\1.5\reloadStartAddTime\0.833\reloadEndTime\0.899\dropTime\0.829\raiseTime\0.959\altDropTime\0\quickDropTime\0.25\quickRaiseTime\0.629\breachRaiseTime\0.5\emptyRaiseTime\0.75\emptyDropTime\0.43\sprintInTime\0.23\sprintLoopTime\0.579\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\blastFrontTime\0.66\blastRightTime\0.66\blastBackTime\0.66\blastLeftTime\0.66\raiseInterruptableTime\0\firstRaiseInterruptableTime\0\reloadInterruptableTime\0\reloadEmptyInterruptableTime\0\fireInterruptableTime\0\fireDelayAkimbo\0.1\meleeDelayAkimbo\0.25\meleeChargeDelayAkimbo\0\rechamberTimeAkimbo\0.1\rechamberTimeOneHandedAkimbo\0.1\rechamberBoltTimeAkimbo\0\holdFireTimeAkimbo\0\detonateTimeAkimbo\0\detonateDelayAkimbo\0\meleeTimeAkimbo\0.699\meleeChargeTimeAkimbo\0\reloadTimeAkimbo\2\reloadShowRocketTimeAkimbo\0\reloadEmptyTimeAkimbo\2\reloadAddTimeAkimbo\0\reloadStartTimeAkimbo\0\reloadStartAddTimeAkimbo\0\reloadEndTimeAkimbo\0\dropTimeAkimbo\0.5\raiseTimeAkimbo\0.5\altDropTimeAkimbo\0.5\quickDropTimeAkimbo\0.5\quickRaiseTimeAkimbo\0.5\breachRaiseTimeAkimbo\0.5\emptyRaiseTimeAkimbo\0.5\emptyDropTimeAkimbo\0.5\sprintInTimeAkimbo\0.5\sprintLoopTimeAkimbo\0.5\sprintOutTimeAkimbo\0.5\stunnedTimeBeginAkimbo\0.5\stunnedTimeLoopAkimbo\0.5\stunnedTimeEndAkimbo\0.5\nightVisionWearTimeAkimbo\0.5\nightVisionWearTimeFadeOutEndAkimbo\0\nightVisionWearTimePowerUpAkimbo\0\nightVisionRemoveTimeAkimbo\0.5\nightVisionRemoveTimePowerDownAkimbo\0\nightVisionRemoveTimeFadeInStartAkimbo\0\fuseTimeAkimbo\0\aifuseTimeAkimbo\0\blastFrontTimeAkimbo\1\blastRightTimeAkimbo\1\blastBackTimeAkimbo\1\blastLeftTimeAkimbo\1\raiseInterruptableTimeAkimbo\0\firstRaiseInterruptableTimeAkimbo\0\reloadInterruptableTimeAkimbo\0\reloadEmptyInterruptableTimeAkimbo\0\fireInterruptableTimeAkimbo\0\lockonSupported\0\requireLockonToFire\0\isAirburstWeapon\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\500\aimAssistRange\600\aimAssistRangeAds\1000\aimPadding\0\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\idleCrouchFactor\0.8\idleProneFactor\0.4\gunMaxPitch\80\gunMaxYaw\15\adsIdleLerpStartTime\0.25\adsIdleLerpTime\3\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\8\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.12\adsSwayVertScale\0.2\rifleBullet\0\armorPiercing\0\boltAction\1\aimDownSight\1\canHoldBreath\0\canVariableZoom\0\rechamberWhileAds\1\bBulletExplosiveDamage\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\noAmmoPickup\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\disableSwitchToWhenEmpty\0\suppressAmmoReserveDisplay\0\enhanced\0\motionTracker\0\laserSightDuringNightvision\0\markableViewmodel\0\physCollmap\\noDualWield\1\dualWieldViewModelOffset\7\killIcon\hud_icon_ksg\killIconRatio\2:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\4:1\dpadIconShowsAmmo\1\noPartialReload\0\segmentedReload\1\reloadAmmoAdd\1\reloadStartAdd\1\altWeapon\\dropAmmoMin\1\dropAmmoMax\12\ammoDropClipPercentMin\30\ammoDropClipPercentMax\100\blocksProne\0\silenced\0\isRollingGrenade\0\explosionRadius\0\explosionRadiusMin\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\0\bulletExplDmgMult\1\bulletExplRadiusMult\1\projectileSpeed\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\0\projectileLifetime\0\timeToAccelerate\0\projectileCurvature\0\projectileModel\\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\0\stickiness\Don't stick\stickToPlayers\0\stickToVehicles\0\stickToTurrets\0\hasDetonator\0\disableFiring\0\timedDetonation\0\rotate\0\holdButtonToThrow\0\freezeMovementWhenFiring\0\lowAmmoWarningThreshold\0.33\ricochetChance\1\riotShieldEnableDamage\0\riotShieldHealth\500\riotShieldDamageMult\0.5\offhandHoldIsCancelable\0\doNotAllowAttachmentsToOverrideSpread\1\parallelDefaultBounce\0\parallelBarkBounce\0\parallelBrickBounce\0\parallelCarpetBounce\0\parallelClothBounce\0\parallelConcreteBounce\0\parallelDirtBounce\0\parallelFleshBounce\0\parallelFoliageBounce\0\parallelGlassBounce\0\parallelGrassBounce\0\parallelGravelBounce\0\parallelIceBounce\0\parallelMetalBounce\0\parallelMudBounce\0\parallelPaperBounce\0\parallelPlasterBounce\0\parallelRockBounce\0\parallelSandBounce\0\parallelSnowBounce\0\parallelWaterBounce\0\parallelWoodBounce\0\parallelAsphaltBounce\0\parallelCeramicBounce\0\parallelPlasticBounce\0\parallelRubberBounce\0\parallelCushionBounce\0\parallelFruitBounce\0\parallelPaintedMetalBounce\0\parallelRiotShieldBounce\0\parallelSlushBounce\0\perpendicularDefaultBounce\0\perpendicularBarkBounce\0\perpendicularBrickBounce\0\perpendicularCarpetBounce\0\perpendicularClothBounce\0\perpendicularConcreteBounce\0\perpendicularDirtBounce\0\perpendicularFleshBounce\0\perpendicularFoliageBounce\0\perpendicularGlassBounce\0\perpendicularGrassBounce\0\perpendicularGravelBounce\0\perpendicularIceBounce\0\perpendicularMetalBounce\0\perpendicularMudBounce\0\perpendicularPaperBounce\0\perpendicularPlasterBounce\0\perpendicularRockBounce\0\perpendicularSandBounce\0\perpendicularSnowBounce\0\perpendicularWaterBounce\0\perpendicularWoodBounce\0\perpendicularAsphaltBounce\0\perpendicularCeramicBounce\0\perpendicularPlasticBounce\0\perpendicularRubberBounce\0\perpendicularCushionBounce\0\perpendicularFruitBounce\0\perpendicularPaintedMetalBounce\0\perpendicularRiotShieldBounce\0\perpendicularSlushBounce\0\projTrailEffect\\projBeaconEffect\\projectileRed\0\projectileGreen\0\projectileBlue\0\guidedMissileType\None\maxSteeringAccel\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\adsTransInTime\0.2\adsTransOutTime\0.2\adsIdleAmount\25\adsIdleSpeed\3\adsZoomFov\55\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayShaderEMP\\adsOverlayShaderEMPLowRes\\adsOverlayReticle\none\adsOverlayInterface\None\adsOverlayWidth\220\adsOverlayHeight\220\adsOverlayWidthSplitscreen\480\adsOverlayHeightSplitscreen\480\adsBobFactor\0.5\adsViewBobMult\0.25\adsAimPitch\-0.1\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.5\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\260\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\50\adsGunKickStaticDecay\10\adsViewKickPitchMin\85\adsViewKickPitchMax\95\adsViewKickYawMin\-55\adsViewKickYawMax\55\adsViewKickCenterSpeed\1000\adsSpread\4.5\hipSpreadStandMin\5\hipSpreadDuckedMin\5\hipSpreadProneMin\5\hipSpreadMax\5\hipSpreadDuckedMax\5\hipSpreadProneMax\5\hipSpreadDecayRate\5\hipSpreadFireAdd\0\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0.1\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipReticleSidePos\0\hipIdleAmount\15\hipIdleSpeed\5\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\50\hipGunKickPitchMax\60\hipGunKickYawMin\-30\hipGunKickYawMax\30\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\hipViewKickPitchMin\85\hipViewKickPitchMax\95\hipViewKickYawMin\-55\hipViewKickYawMax\55\hipViewKickCenterSpeed\1000\leftArc\0\rightArc\0\topArc\0\bottomArc\0\accuracy\0\aiSpread\0\playerSpread\0\maxVertTurnSpeed\0\maxHorTurnSpeed\0\minVertTurnSpeed\0\minHorTurnSpeed\0\pitchConvergenceTime\0\yawConvergenceTime\0\suppressionTime\0\maxRange\0\animHorRotateInc\0\playerPositionDist\0\stance\stand\useHintString\\dropHintString\\horizViewJitter\0\vertViewJitter\0\scanSpeed\0\scanAccel\0\scanPauseTime\0\fightDist\720\maxDist\680\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireRumble\shotgun_fire\meleeImpactRumble\defaultweapon_melee\tracerType\shotgun\adsDofStart\0\adsDofEnd\8\turretADSEnabled\0\turretADSTime\0\turretFov\0\turretFovADS\0\turretScopeZoomRate\0\turretScopeZoomMin\0\turretScopeZoomMax\0\thermalScope\0\altModeSameWeapon\0\turretOverheatUpRate\0\turretOverheatDownRate\0\turretOverheatPenalty\0\turretOverheatSound\\turretOverheatEffect\\turretBarrelSpinEnabled\0\turretBarrelSpinUpTime\0\turretBarrelSpinDownTime\0\turretBarrelSpinRumble\\turretBarrelSpinSpeed\0\turretBarrelSpinMaxSnd\\turretBarrelSpinUpSnd1\\turretBarrelSpinUpSnd2\\turretBarrelSpinUpSnd3\\turretBarrelSpinUpSnd4\\turretBarrelSpinDownSnd1\\turretBarrelSpinDownSnd2\\turretBarrelSpinDownSnd3\\turretBarrelSpinDownSnd4\\missileConeSoundEnabled\0\missileConeSoundAlias\\missileConeSoundAliasAtBase\\missileConeSoundRadiusAtTop\0\missileConeSoundRadiusAtBase\0\missileConeSoundHeight\0\missileConeSoundOriginOffset\0\missileConeSoundVolumescaleAtCore\0\missileConeSoundVolumescaleAtEdge\0\missileConeSoundVolumescaleCoreSize\0\missileConeSoundPitchshiftEnabled\0\missileConeSoundPitchAtTop\0\missileConeSoundPitchAtBottom\0\missileConeSoundPitchTopSize\0\missileConeSoundPitchBottomSize\0\missileConeSoundCrossfadeEnabled\0\missileConeSoundCrossfadeTopSize\0\missileConeSoundCrossfadeBottomSize\0\stowTag\tag_stowed_back\stowOffsetModel\\attachments\eotech
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reflex
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grip
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silencer03
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xmags\animOverrides\eotech none ads_up viewmodel_ksg_eotech_ads_up none 0 0
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eotech none ads_fire viewmodel_ksg_ads_fire none 0 0
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eotech none ads_rechamber viewmodel_ksg_ads_rechamber none 0 0
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eotech none ads_down viewmodel_ksg_eotech_ads_down none 0 0
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reflex none ads_up viewmodel_ksg_reddot_ads_up none 0 0
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reflex none ads_fire viewmodel_ksg_reddot_ads_fire none 0 0
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reflex none ads_rechamber viewmodel_ksg_reddot_ads_rechamber none 0 0
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reflex none ads_down viewmodel_ksg_reddot_ads_down none 0 0
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grip none idle viewmodel_ksg_grip_idle none 0 0
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grip none empty_idle viewmodel_ksg_grip_idle none 0 0
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grip none fire viewmodel_ksg_grip_fire none 365 0
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grip none lastshot viewmodel_ksg_grip_fire none 365 0
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grip none rechamber viewmodel_ksg_grip_rechamber none 629 0
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grip none reload viewmodel_ksg_grip_reloadloop none 833 0
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grip none reload_empty viewmodel_ksg_grip_reloadloop none 833 0
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grip none reload_start viewmodel_ksg_grip_reloadin none 1500 0
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grip none reload_end viewmodel_ksg_grip_reloadout none 899 0
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grip none raise viewmodel_ksg_grip_pullout none 959 0
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grip none drop viewmodel_ksg_grip_putaway none 829 0
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grip none first_raise viewmodel_ksg_grip_pullout none 959 0
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grip none quick_raise viewmodel_ksg_grip_pulloutquick none 629 0
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grip none quick_drop viewmodel_ksg_grip_putaway_quick none 250 0
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grip none empty_raise viewmodel_ksg_grip_pullout none 959 0
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grip none empty_drop viewmodel_ksg_grip_putaway none 829 0
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grip none sprint_in viewmodel_ksg_grip_sprint_in none 230 0
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grip none sprint_loop viewmodel_ksg_grip_sprint_loop none 579 0
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grip none sprint_out viewmodel_ksg_grip_sprint_out none 300 0
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grip none ads_fire viewmodel_ksg_grip_ads_fire none 0 0
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grip none ads_lastshot viewmodel_ksg_grip_ads_fire none 0 0
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grip none ads_rechamber viewmodel_ksg_grip_ads_rechamber none 0 0
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grip none ads_up viewmodel_ksg_ads_up none 0 0
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grip none ads_down viewmodel_ksg_ads_down none 0 0
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grip none nightvision_wear viewmodel_ksg_grip_nvg_puton none 0 0
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grip none nightvision_remove viewmodel_ksg_grip_nvg_takeoff none 0 0
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grip eotech ads_up viewmodel_ksg_eotech_ads_up none 0 0
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grip eotech ads_fire viewmodel_ksg_grip_ads_fire none 0 0
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grip eotech ads_rechamber viewmodel_ksg_grip_ads_rechamber none 0 0
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grip eotech ads_down viewmodel_ksg_eotech_ads_down none 0 0
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grip reflex ads_up viewmodel_ksg_reddot_ads_up none 0 0
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grip reflex ads_fire viewmodel_ksg_grip_ads_fire none 0 0
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grip reflex ads_rechamber viewmodel_ksg_grip_ads_rechamber none 0 0
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grip reflex ads_down viewmodel_ksg_reddot_ads_down none 0 0\soundOverrides\silencer03 none player_fire weap_aa12silenced_fire_plr none
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silencer03 none fire weap_aa12silenced_fire_npc none\fxOverrides\silencer03 none view_flash ,muzzleflashes/m4m203_silencer none
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silencer03 none world_flash ,muzzleflashes/m4m203_silencer none\reloadOverrides\\notetrackOverrides\grip melee_knife_stab melee_knife_stab
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grip weap_striker_lift_plr weap_striker_lift_plr
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grip weap_striker_clipin_plr weap_striker_clipin_plr
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grip weap_striker_chamber_plr weap_striker_chamber_plr
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grip weap_striker_end_plr weap_striker_end_plr
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grip weap_ksg_lift_plr weap_ksg_lift_plr
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grip weap_ksg_loop_lift_plr weap_ksg_loop_lift_plr
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grip weap_ksg_loop_insert_plr weap_ksg_loop_insert_plr
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grip weap_ksg_chamber_open_plr weap_ksg_chamber_open_plr
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grip weap_ksg_chamber_close_plr weap_ksg_chamber_close_plr |