156 lines
27 KiB
Plaintext
156 lines
27 KiB
Plaintext
WEAPONFILE\displayName\WEAPON_FAD\AIOverlayDescription\\modeName\\playerAnimType\autorifle\gunModel\viewmodel_fad_iw5\gunModel2\viewmodel_fad_iw5_classic\gunModel3\viewmodel_fad_iw5_snow\gunModel4\viewmodel_fad_iw5_multi\gunModel5\viewmodel_fad_iw5_d_urban\gunModel6\viewmodel_fad_iw5_hex\gunModel7\viewmodel_fad_iw5_choco\gunModel8\viewmodel_fad_iw5_snake\gunModel9\viewmodel_fad_iw5_blue\gunModel10\viewmodel_fad_iw5_red\gunModel11\viewmodel_fad_iw5_autumn\gunModel12\viewmodel_fad_iw5_gold\gunModel13\viewmodel_fad_iw5_marine\gunModel14\viewmodel_fad_iw5_winter\gunModel15\\gunModel16\\handModel\viewmodel_base_viewhands\hideTags\\notetrackSoundMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
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weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
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weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
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weap_ak47_chamber_plr weap_ak47_chamber_plr
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weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
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melee_knife_stab melee_knife_stab
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weap_fad_lift_plr weap_fad_lift_plr
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weap_fad_clipout_plr weap_fad_clipout_plr
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weap_fad_clipin_plr weap_fad_clipin_plr
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weap_fad_hit_plr weap_fad_hit_plr
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weap_hybrid_flip_scope_lift_plr weap_hybrid_flip_scope_lift_plr
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weap_hybrid_flip_scope_on_plr weap_hybrid_flip_scope_on_plr
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weap_hybrid_flip_scope_off_plr weap_hybrid_flip_scope_off_plr
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weap_under_switch_grenade_back weap_under_switch_grenade_back
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weap_under_switch_shotgun_back weap_under_switch_shotgun_back\notetrackRumbleMap\weap_m4carbine_clipout_plr viewmodel_small
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weap_m4carbine_clipin_plr viewmodel_small
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weap_m4carbine_chamber_close_plr viewmodel_small
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weap_ak47_chamber_plr viewmodel_small
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weap_m4carbine_first_chamber_plr viewmodel_small
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melee_knife_stab viewmodel_small
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weap_fad_lift_plr viewmodel_small
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weap_fad_clipout_plr viewmodel_small
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weap_fad_clipin_plr viewmodel_small
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weap_fad_hit_plr viewmodel_small
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weap_hybrid_flip_scope_lift_plr viewmodel_small
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weap_hybrid_flip_scope_on_plr viewmodel_small
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weap_hybrid_flip_scope_off_plr viewmodel_small
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weap_under_switch_grenade_back viewmodel_small
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weap_under_switch_shotgun_back viewmodel_small\idleAnim\viewmodel_fad_idle\emptyIdleAnim\viewmodel_fad_idle\fireAnim\viewmodel_fad_fire\holdFireAnim\\lastShotAnim\viewmodel_fad_fire\detonateAnim\\rechamberAnim\\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_fad_reload\reloadEmptyAnim\viewmodel_fad_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_fad_pullout\dropAnim\viewmodel_fad_putaway\firstRaiseAnim\viewmodel_fad_pullout\breachRaiseAnim\\altRaiseAnim\\altDropAnim\\quickRaiseAnim\viewmodel_fad_pullout_fast\quickDropAnim\viewmodel_fad_putaway_fast\emptyRaiseAnim\viewmodel_fad_pullout\emptyDropAnim\viewmodel_fad_putaway\sprintInAnim\viewmodel_fad_sprint_in\sprintLoopAnim\viewmodel_fad_sprint_loop\sprintOutAnim\viewmodel_fad_sprint_out\stunnedAnimStart\\stunnedAnimLoop\\stunnedAnimEnd\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_fad_fire_ads\adsLastShotAnim\viewmodel_fad_fire_ads\adsRechamberAnim\\blastFrontAnim\\blastRightAnim\\blastBackAnim\\blastLeftAnim\\adsUpAnim\viewmodel_fad_ADS_up\adsDownAnim\viewmodel_fad_ADS_down\altAdjustAnim\viewmodel_fad_hybrid_idle\idleAnimR\\emptyIdleAnimR\\fireAnimR\\holdFireAnimR\\lastShotAnimR\\detonateAnimR\\rechamberAnimR\\meleeAnimR\\meleeChargeAnimR\\reloadAnimR\\reloadEmptyAnimR\\reloadStartAnimR\\reloadEndAnimR\\raiseAnimR\\dropAnimR\\firstRaiseAnimR\\breachRaiseAnimR\\altRaiseAnimR\\altDropAnimR\\quickRaiseAnimR\\quickDropAnimR\\emptyRaiseAnimR\\emptyDropAnimR\\sprintInAnimR\\sprintLoopAnimR\\sprintOutAnimR\\stunnedAnimStartR\\stunnedAnimLoopR\\stunnedAnimEndR\\nightVisionWearAnimR\\nightVisionRemoveAnimR\\adsFireAnimR\\adsLastShotAnimR\\adsRechamberAnimR\\adsUpAnimR\\blastFrontAnimR\\blastRightAnimR\\blastBackAnimR\\blastLeftAnimR\\adsDownAnimR\\altAdjustAnimR\\idleAnimL\\emptyIdleAnimL\\fireAnimL\\holdFireAnimL\\lastShotAnimL\\detonateAnimL\\rechamberAnimL\\meleeAnimL\\meleeChargeAnimL\\reloadAnimL\\reloadEmptyAnimL\\reloadStartAnimL\\reloadEndAnimL\\raiseAnimL\\dropAnimL\\firstRaiseAnimL\\breachRaiseAnimL\\altRaiseAnimL\\altDropAnimL\\quickRaiseAnimL\\quickDropAnimL\\emptyRaiseAnimL\\emptyDropAnimL\\sprintInAnimL\\sprintLoopAnimL\\sprintOutAnimL\\stunnedAnimStartL\\stunnedAnimLoopL\\stunnedAnimEndL\\nightVisionWearAnimL\\nightVisionRemoveAnimL\\adsFireAnimL\\adsLastShotAnimL\\adsRechamberAnimL\\blastFrontAnimL\\blastRightAnimL\\blastBackAnimL\\blastLeftAnimL\\adsUpAnimL\\adsDownAnimL\\altAdjustAnimL\\script\\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/mp16_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_fad_fire_npc\fireSoundPlayer\weap_fad_fire_plr\fireSoundPlayerAkimbo\weap_fad_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_fad_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_fad_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\changeVariableZoomSound\\bounceSound\\rollingSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_fad_iw5\worldModel2\weapon_fad_iw5_classic\worldModel3\weapon_fad_iw5_snow\worldModel4\weapon_fad_iw5_multi\worldModel5\weapon_fad_iw5_d_urban\worldModel6\weapon_fad_iw5_hex\worldModel7\weapon_fad_iw5_choco\worldModel8\weapon_fad_iw5_snake\worldModel9\weapon_fad_iw5_blue\worldModel10\weapon_fad_iw5_red\worldModel11\weapon_fad_iw5_autumn\worldModel12\weapon_fad_iw5_gold\worldModel13\weapon_fad_iw5_marine\worldModel14\weapon_fad_iw5_winter\worldModel15\\worldModel16\\worldClipModel\weapon_fad_clip_iw5\rocketModel\\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_fad\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_fad\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\120\shareAmmo\0\ammoName\\clipName\\maxAmmo\240\clipSize\40\shotCount\1\sharedAmmoCapName\\sharedAmmoCap\0\damage\30\playerDamage\60\meleeDamage\135\minDamage\25\minPlayerDamage\30\maxDamageRange\1000\minDamageRange\1200\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireTime\0.059\fireTimeAkimbo\0.1\altRaiseTime\0\altRaiseTimeAkimbo\0.5\firstRaiseTime\1.1\firstRaiseTimeAkimbo\0.5\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\3.2\reloadShowRocketTime\0\reloadEmptyTime\3.559\reloadAddTime\2.433\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.66\raiseTime\1.1\altDropTime\0\quickDropTime\0.3\quickRaiseTime\0.66\breachRaiseTime\0.5\emptyRaiseTime\1.1\emptyDropTime\0.66\sprintInTime\0.3\sprintLoopTime\0.579\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\blastFrontTime\0.66\blastRightTime\0.66\blastBackTime\0.66\blastLeftTime\0.66\raiseInterruptableTime\0.766\firstRaiseInterruptableTime\0.766\reloadInterruptableTime\2.833\reloadEmptyInterruptableTime\3.266\fireInterruptableTime\0.2\fireDelayAkimbo\0.1\meleeDelayAkimbo\0.25\meleeChargeDelayAkimbo\0\rechamberTimeAkimbo\0.1\rechamberTimeOneHandedAkimbo\0.1\rechamberBoltTimeAkimbo\0\holdFireTimeAkimbo\0\detonateTimeAkimbo\0\detonateDelayAkimbo\0\meleeTimeAkimbo\0.699\meleeChargeTimeAkimbo\0\reloadTimeAkimbo\2\reloadShowRocketTimeAkimbo\0\reloadEmptyTimeAkimbo\2\reloadAddTimeAkimbo\0\reloadStartTimeAkimbo\0\reloadStartAddTimeAkimbo\0\reloadEndTimeAkimbo\0\dropTimeAkimbo\0.5\raiseTimeAkimbo\0.5\altDropTimeAkimbo\0.5\quickDropTimeAkimbo\0.5\quickRaiseTimeAkimbo\0.5\breachRaiseTimeAkimbo\0.5\emptyRaiseTimeAkimbo\0.5\emptyDropTimeAkimbo\0.5\sprintInTimeAkimbo\0.5\sprintLoopTimeAkimbo\0.5\sprintOutTimeAkimbo\0.5\stunnedTimeBeginAkimbo\0.5\stunnedTimeLoopAkimbo\0.5\stunnedTimeEndAkimbo\0.5\nightVisionWearTimeAkimbo\0.5\nightVisionWearTimeFadeOutEndAkimbo\0\nightVisionWearTimePowerUpAkimbo\0\nightVisionRemoveTimeAkimbo\0.5\nightVisionRemoveTimePowerDownAkimbo\0\nightVisionRemoveTimeFadeInStartAkimbo\0\fuseTimeAkimbo\0\aifuseTimeAkimbo\0\blastFrontTimeAkimbo\1\blastRightTimeAkimbo\1\blastBackTimeAkimbo\1\blastLeftTimeAkimbo\1\raiseInterruptableTimeAkimbo\0\firstRaiseInterruptableTimeAkimbo\0\reloadInterruptableTimeAkimbo\0\reloadEmptyInterruptableTimeAkimbo\0\fireInterruptableTimeAkimbo\0\lockonSupported\0\requireLockonToFire\0\isAirburstWeapon\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\idleCrouchFactor\1\idleProneFactor\0.4\gunMaxPitch\8\gunMaxYaw\25\adsIdleLerpStartTime\0.25\adsIdleLerpTime\4\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\1.25\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.14\adsSwayVertScale\0.25\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\canHoldBreath\0\canVariableZoom\0\rechamberWhileAds\1\bBulletExplosiveDamage\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\noAmmoPickup\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\disableSwitchToWhenEmpty\0\suppressAmmoReserveDisplay\0\enhanced\0\motionTracker\0\laserSightDuringNightvision\0\markableViewmodel\0\physCollmap\weapon_m4\noDualWield\1\dualWieldViewModelOffset\7\killIcon\hud_icon_fad\killIconRatio\2:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\4:1\dpadIconShowsAmmo\1\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\0\altWeapon\\dropAmmoMin\1\dropAmmoMax\30\ammoDropClipPercentMin\30\ammoDropClipPercentMax\100\blocksProne\0\silenced\0\isRollingGrenade\0\explosionRadius\0\explosionRadiusMin\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\0\bulletExplDmgMult\1\bulletExplRadiusMult\1\projectileSpeed\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\0\projectileLifetime\0\timeToAccelerate\0\projectileCurvature\0\projectileModel\\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\0\stickiness\Don't stick\stickToPlayers\0\stickToVehicles\0\stickToTurrets\0\hasDetonator\0\disableFiring\0\timedDetonation\0\rotate\0\holdButtonToThrow\0\freezeMovementWhenFiring\0\lowAmmoWarningThreshold\0.33\ricochetChance\1\riotShieldEnableDamage\0\riotShieldHealth\500\riotShieldDamageMult\0.5\offhandHoldIsCancelable\0\doNotAllowAttachmentsToOverrideSpread\0\parallelDefaultBounce\0\parallelBarkBounce\0\parallelBrickBounce\0\parallelCarpetBounce\0\parallelClothBounce\0\parallelConcreteBounce\0\parallelDirtBounce\0\parallelFleshBounce\0\parallelFoliageBounce\0\parallelGlassBounce\0\parallelGrassBounce\0\parallelGravelBounce\0\parallelIceBounce\0\parallelMetalBounce\0\parallelMudBounce\0\parallelPaperBounce\0\parallelPlasterBounce\0\parallelRockBounce\0\parallelSandBounce\0\parallelSnowBounce\0\parallelWaterBounce\0\parallelWoodBounce\0\parallelAsphaltBounce\0\parallelCeramicBounce\0\parallelPlasticBounce\0\parallelRubberBounce\0\parallelCushionBounce\0\parallelFruitBounce\0\parallelPaintedMetalBounce\0\parallelRiotShieldBounce\0\parallelSlushBounce\0\perpendicularDefaultBounce\0\perpendicularBarkBounce\0\perpendicularBrickBounce\0\perpendicularCarpetBounce\0\perpendicularClothBounce\0\perpendicularConcreteBounce\0\perpendicularDirtBounce\0\perpendicularFleshBounce\0\perpendicularFoliageBounce\0\perpendicularGlassBounce\0\perpendicularGrassBounce\0\perpendicularGravelBounce\0\perpendicularIceBounce\0\perpendicularMetalBounce\0\perpendicularMudBounce\0\perpendicularPaperBounce\0\perpendicularPlasterBounce\0\perpendicularRockBounce\0\perpendicularSandBounce\0\perpendicularSnowBounce\0\perpendicularWaterBounce\0\perpendicularWoodBounce\0\perpendicularAsphaltBounce\0\perpendicularCeramicBounce\0\perpendicularPlasticBounce\0\perpendicularRubberBounce\0\perpendicularCushionBounce\0\perpendicularFruitBounce\0\perpendicularPaintedMetalBounce\0\perpendicularRiotShieldBounce\0\perpendicularSlushBounce\0\projTrailEffect\\projBeaconEffect\\projectileRed\0\projectileGreen\0\projectileBlue\0\guidedMissileType\None\maxSteeringAccel\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\adsTransInTime\0.25\adsTransOutTime\0.25\adsIdleAmount\34\adsIdleSpeed\3\adsZoomFov\50\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayShaderEMP\\adsOverlayShaderEMPLowRes\\adsOverlayReticle\none\adsOverlayInterface\None\adsOverlayWidth\150\adsOverlayHeight\150\adsOverlayWidthSplitscreen\480\adsOverlayHeightSplitscreen\480\adsBobFactor\2\adsViewBobMult\0.2\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.449\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\40\adsGunKickPitchMin\-40\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\-35\adsGunKickAccel\650\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\adsViewKickPitchMin\-20\adsViewKickPitchMax\50\adsViewKickYawMin\40\adsViewKickYawMax\-40\adsViewKickCenterSpeed\1350\adsSpread\0\hipSpreadStandMin\3.5\hipSpreadDuckedMin\3\hipSpreadProneMin\2.5\hipSpreadMax\7\hipSpreadDuckedMax\6\hipSpreadProneMax\5\hipSpreadDecayRate\4\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipReticleSidePos\0\hipIdleAmount\15\hipIdleSpeed\5\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\-15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\hipViewKickPitchMin\-30\hipViewKickPitchMax\50\hipViewKickYawMin\40\hipViewKickYawMax\-40\hipViewKickCenterSpeed\1500\leftArc\0\rightArc\0\topArc\0\bottomArc\0\accuracy\0\aiSpread\0\playerSpread\0\maxVertTurnSpeed\0\maxHorTurnSpeed\0\minVertTurnSpeed\0\minHorTurnSpeed\0\pitchConvergenceTime\0\yawConvergenceTime\0\suppressionTime\0\maxRange\0\animHorRotateInc\0\playerPositionDist\0\stance\stand\useHintString\\dropHintString\\horizViewJitter\0\vertViewJitter\0\scanSpeed\0\scanAccel\0\scanPauseTime\0\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\assault_rifle.accu\aiVsPlayerAccuracyGraph\assault_rifle.accu\locNone\1\locHelmet\1.7\locHead\1.7\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireRumble\assault_fire\meleeImpactRumble\defaultweapon_melee\tracerType\assaultrifle\adsDofStart\1\adsDofEnd\8\turretADSEnabled\0\turretADSTime\0\turretFov\0\turretFovADS\0\turretScopeZoomRate\0\turretScopeZoomMin\0\turretScopeZoomMax\0\thermalScope\0\altModeSameWeapon\0\turretOverheatUpRate\0\turretOverheatDownRate\0\turretOverheatPenalty\0\turretOverheatSound\\turretOverheatEffect\\turretBarrelSpinEnabled\0\turretBarrelSpinUpTime\0\turretBarrelSpinDownTime\0\turretBarrelSpinRumble\\turretBarrelSpinSpeed\0\turretBarrelSpinMaxSnd\\turretBarrelSpinUpSnd1\\turretBarrelSpinUpSnd2\\turretBarrelSpinUpSnd3\\turretBarrelSpinUpSnd4\\turretBarrelSpinDownSnd1\\turretBarrelSpinDownSnd2\\turretBarrelSpinDownSnd3\\turretBarrelSpinDownSnd4\\missileConeSoundEnabled\0\missileConeSoundAlias\\missileConeSoundAliasAtBase\\missileConeSoundRadiusAtTop\0\missileConeSoundRadiusAtBase\0\missileConeSoundHeight\0\missileConeSoundOriginOffset\0\missileConeSoundVolumescaleAtCore\0\missileConeSoundVolumescaleAtEdge\0\missileConeSoundVolumescaleCoreSize\0\missileConeSoundPitchshiftEnabled\0\missileConeSoundPitchAtTop\0\missileConeSoundPitchAtBottom\0\missileConeSoundPitchTopSize\0\missileConeSoundPitchBottomSize\0\missileConeSoundCrossfadeEnabled\0\missileConeSoundCrossfadeTopSize\0\missileConeSoundCrossfadeBottomSize\0\stowTag\tag_stow_back_mid_attach\stowOffsetModel\weapon_stow_mid_up\attachments\acog
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eotech
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reflex
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thermal
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shotgun
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m320
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hybrid
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silencer
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heartbeat
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xmags\animOverrides\m320 none idle viewmodel_fad_grenadier_idle viewmodel_fad_grenadier_grenade_idle 0 0
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m320 none empty_idle viewmodel_fad_grenadier_idle viewmodel_fad_grenadier_grenade_idle 0 0
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m320 none fire viewmodel_fad_grenadier_fire viewmodel_fad_grenadier_grenade_fire 59 300
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m320 none lastshot viewmodel_fad_grenadier_fire viewmodel_fad_grenadier_grenade_fire 59 300
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m320 none reload viewmodel_fad_grenadier_reload viewmodel_fad_grenadier_grenade_reload 3200 2599
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m320 none reload_empty viewmodel_fad_grenadier_reload_empty viewmodel_fad_grenadier_grenade_reload 3559 2599
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m320 none raise viewmodel_fad_grenadier_pullout viewmodel_fad_grenadier_grenade_pullout 959 959
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m320 none drop viewmodel_fad_grenadier_putaway viewmodel_fad_grenadier_grenade_putaway 829 829
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m320 none first_raise viewmodel_fad_grenadier_pullout viewmodel_fad_grenadier_grenade_pullout 0 0
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m320 none alt_raise viewmodel_fad_grenadier_fromgrenade viewmodel_fad_grenadier_togrenade 349 300
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m320 none quick_raise viewmodel_fad_grenadier_pullout_quick viewmodel_fad_grenadier_gren_pullout_quick 750 750
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m320 none quick_drop viewmodel_fad_grenadier_putaway_quick viewmodel_fad_grenadier_gren_putaway_quick 259 259
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m320 none empty_raise viewmodel_fad_grenadier_pullout viewmodel_fad_grenadier_grenade_pullout 959 959
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m320 none empty_drop viewmodel_fad_grenadier_putaway viewmodel_fad_grenadier_grenade_putaway 829 829
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m320 none sprint_in viewmodel_fad_grenadier_sprint_in viewmodel_fad_grenadier_gren_sprint_in 300 300
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m320 none sprint_loop viewmodel_fad_grenadier_sprint_loop viewmodel_fad_grenadier_gren_sprint_loop 579 579
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m320 none sprint_out viewmodel_fad_grenadier_sprint_out viewmodel_fad_grenadier_gren_sprint_out 300 300
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m320 none ads_fire viewmodel_fad_grenadier_ads_fire none 0 0
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m320 none ads_lastshot viewmodel_fad_grenadier_ads_fire none 0 0
|
|
m320 none ads_up viewmodel_fad_grenadier_ads_up none 0 0
|
|
m320 none ads_down viewmodel_fad_grenadier_ads_down none 0 0
|
|
shotgun none lastshot viewmodel_fad_shotgun_fire viewmodel_fad_shotgun_shotty_fire 59 330
|
|
shotgun none idle viewmodel_fad_shotgun_idle viewmodel_fad_shotgun_shotty_idle 0 0
|
|
shotgun none empty_idle viewmodel_fad_shotgun_idle viewmodel_fad_shotgun_shotty_idle 0 0
|
|
shotgun none fire viewmodel_fad_shotgun_fire viewmodel_fad_shotgun_shotty_fire 59 330
|
|
shotgun none reload viewmodel_fad_shotgun_reload viewmodel_fad_shotgun_shotty_reload_loop 3200 750
|
|
shotgun none reload_empty viewmodel_fad_shotgun_reload_empty viewmodel_fad_shotgun_shotty_reload_loop 3559 750
|
|
shotgun none raise viewmodel_fad_shotgun_pullout viewmodel_fad_shotgun_shotty_pullout 1100 829
|
|
shotgun none alt_raise viewmodel_fad_shotgun_shotty_2_bullet viewmodel_fad_shotgun_bullet_2_shotty 730 730
|
|
shotgun none quick_raise viewmodel_fad_shotgun_pullout_quick viewmodel_fad_shotgun_shotty_pullout 750 829
|
|
shotgun none quick_drop viewmodel_fad_shotgun_putaway_quick viewmodel_fad_shotgun_shotty_putaway 250 829
|
|
shotgun none empty_raise viewmodel_fad_shotgun_pullout viewmodel_fad_shotgun_shotty_pullout 1100 829
|
|
shotgun none empty_drop viewmodel_fad_shotgun_putaway viewmodel_fad_shotgun_shotty_putaway 829 829
|
|
shotgun none sprint_in viewmodel_fad_shotgun_sprint_in viewmodel_fad_shotgun_shotty_sprint_in 300 300
|
|
shotgun none sprint_loop viewmodel_fad_shotgun_sprint_loop viewmodel_fad_shotgun_shotty_sprint_loop 699 699
|
|
shotgun none sprint_out viewmodel_fad_shotgun_sprint_out viewmodel_fad_shotgun_shotty_sprint_out 300 300
|
|
shotgun none ads_fire viewmodel_fad_shotgun_ads_fire viewmodel_fad_shotgun_shotty_fire 0 0
|
|
shotgun none ads_lastshot viewmodel_fad_shotgun_ads_fire viewmodel_fad_shotgun_shotty_fire 0 0
|
|
shotgun none rechamber none viewmodel_fad_shotgun_shotty_rechamber 0 500
|
|
shotgun none reload_start none viewmodel_fad_shotgun_shotty_reload_start 0 1000
|
|
shotgun none reload_end none viewmodel_fad_shotgun_shotty_reload_end 0 1350
|
|
shotgun none drop viewmodel_fad_shotgun_putaway viewmodel_fad_shotgun_shotty_putaway 829 829
|
|
shotgun none first_raise viewmodel_fad_shotgun_pullout viewmodel_fad_shotgun_shotty_pullout 1100 829
|
|
shotgun none ads_up viewmodel_fad_shotgun_ads_up viewmodel_fad_shotgun_shotty_ads_up 0 0
|
|
shotgun none ads_down viewmodel_fad_shotgun_ads_down viewmodel_fad_shotgun_shotty_ads_down 0 0
|
|
reflex none ads_up viewmodel_fad_reflex_ads_up none 0 0
|
|
reflex none ads_down viewmodel_fad_reflex_ads_down none 0 0
|
|
acog none ads_up viewmodel_fad_acog_ads_up none 0 0
|
|
acog none ads_down viewmodel_fad_acog_ads_down none 0 0
|
|
eotech none ads_up viewmodel_fad_eotech_ads_up none 0 0
|
|
eotech none ads_down viewmodel_fad_eotech_ads_down none 0 0
|
|
thermal none ads_up viewmodel_fad_thermal_ads_up none 0 0
|
|
thermal none ads_down viewmodel_fad_thermal_ads_down none 0 0
|
|
shotgun acog ads_up viewmodel_fad_acog_ads_up none 0 0
|
|
shotgun acog ads_down viewmodel_fad_acog_ads_down none 0 0
|
|
shotgun eotech ads_up viewmodel_fad_eotech_ads_up none 0 0
|
|
shotgun eotech ads_down viewmodel_fad_eotech_ads_down none 0 0
|
|
shotgun thermal ads_up viewmodel_fad_thermal_ads_up none 0 0
|
|
shotgun thermal ads_down viewmodel_fad_thermal_ads_down none 0 0
|
|
m320 acog ads_up viewmodel_fad_acog_ads_up none 0 0
|
|
m320 acog ads_down viewmodel_fad_acog_ads_down none 0 0
|
|
m320 eotech ads_up viewmodel_fad_eotech_ads_up none 0 0
|
|
m320 eotech ads_down viewmodel_fad_eotech_ads_down none 0 0
|
|
m320 thermal ads_up viewmodel_fad_thermal_ads_up none 0 0
|
|
m320 thermal ads_down viewmodel_fad_thermal_ads_down none 0 0
|
|
shotgun reflex ads_up viewmodel_fad_reflex_ads_up none 0 0
|
|
shotgun reflex ads_down viewmodel_fad_reflex_ads_down none 0 0
|
|
m320 reflex ads_up viewmodel_fad_reflex_ads_up none 0 0
|
|
m320 reflex ads_down viewmodel_fad_reflex_ads_down none 0 0
|
|
hybrid none alt_raise viewmodel_fad_hybrid_scope_up viewmodel_fad_hybrid_scope_down 1429 1100
|
|
hybrid none ads_up viewmodel_fad_hybrid_ads_up viewmodel_fad_hybrid_eotech_ads_up 1000 1000
|
|
hybrid none ads_down viewmodel_fad_hybrid_ads_down viewmodel_fad_hybrid_eotech_ads_down 1000 1000
|
|
hybrid none ads_fire viewmodel_fad_hybrid_ads_fire viewmodel_fad_hybrid_eotech_ads_fire 1000 1000
|
|
hybrid heartbeat alt_raise viewmodel_fad_hybrid_scope_up_hb viewmodel_fad_hybrid_scope_down_hb 1429 1100\soundOverrides\silencer none fire weap_m4silenced_fire_npc none
|
|
silencer none player_fire weap_m4silenced_fire_plr none
|
|
m320 none fire weap_fad_fire_npc weap_m320_fire_npc
|
|
m320 none player_fire weap_fad_fire_plr weap_m320_fire_plr
|
|
m320 silencer fire weap_m4silenced_fire_npc weap_m320_fire_npc
|
|
m320 silencer player_fire weap_m4silenced_fire_plr weap_m320_fire_plr
|
|
shotgun none fire weap_fad_fire_npc weap_shotgunattach_fire_npc
|
|
shotgun none player_fire weap_fad_fire_plr weap_shotgunattach_fire_plr
|
|
shotgun silencer fire weap_m4silenced_fire_npc weap_shotgunattach_fire_npc
|
|
shotgun silencer player_fire weap_m4silenced_fire_plr weap_shotgunattach_fire_plr
|
|
hybrid none fire weap_fad_fire_npc weap_fad_fire_npc
|
|
hybrid none player_fire weap_fad_fire_plr weap_fad_fire_plr
|
|
hybrid silencer fire weap_m4silenced_fire_npc weap_m4silenced_fire_npc
|
|
hybrid silencer player_fire weap_m4silenced_fire_plr weap_m4silenced_fire_plr\fxOverrides\shotgun none view_flash ,muzzleflashes/mp16_flash_view ,muzzleflashes/shotgunflash_view
|
|
shotgun none world_flash ,muzzleflashes/m16_flash_wv ,muzzleflashes/shotgunflash
|
|
shotgun none view_shell_eject ,shellejects/rifle_view ,shellejects/shotgun_view
|
|
shotgun none world_shell_eject ,shellejects/rifle ,shellejects/shotgun
|
|
m320 none view_flash ,muzzleflashes/mp16_flash_view ,muzzleflashes/m203_flshview
|
|
m320 none world_flash ,muzzleflashes/m16_flash_wv ,muzzleflashes/m203_flshview
|
|
m320 none view_shell_eject ,shellejects/rifle_view none
|
|
m320 none world_shell_eject ,shellejects/rifle none
|
|
silencer none view_flash ,muzzleflashes/m4m203_silencer none
|
|
silencer none world_flash ,muzzleflashes/m4m203_silencer none
|
|
silencer shotgun view_flash ,muzzleflashes/m4m203_silencer ,muzzleflashes/shotgunflash_view
|
|
silencer shotgun world_flash ,muzzleflashes/m4m203_silencer ,muzzleflashes/shotgunflash
|
|
silencer m320 view_flash ,muzzleflashes/m4m203_silencer ,muzzleflashes/m203_flshview
|
|
silencer m320 world_flash ,muzzleflashes/m4m203_silencer ,muzzleflashes/m203_flshview
|
|
hybrid none view_flash ,muzzleflashes/mp16_flash_view ,muzzleflashes/mp16_flash_view
|
|
hybrid none world_flash ,muzzleflashes/m16_flash_wv ,muzzleflashes/m16_flash_wv
|
|
hybrid silencer view_flash ,muzzleflashes/m4m203_silencer ,muzzleflashes/m4m203_silencer
|
|
hybrid silencer world_flash ,muzzleflashes/m4m203_silencer ,muzzleflashes/m4m203_silencer\reloadOverrides\shotgun 550 600\notetrackOverrides\shotgun weap_shotattach_lift_plr weap_shotattach_lift_plr
|
|
shotgun weap_shotattach_clipin_plr weap_shotattach_clipin_plr
|
|
shotgun weap_shotattach_end_plr weap_shotattach_end_plr
|
|
shotgun weap_shotattach_chamber_plr weap_shotattach_chamber_plr
|
|
shotgun weap_m4m16_switch_grenade weap_m4m16_switch_grenade
|
|
shotgun weap_m4m16_switch_back weap_m4m16_switch_back
|
|
shotgun melee_knife_stab melee_knife_stab
|
|
shotgun weap_shotattach_chamber_plr weap_shotattach_chamber_plr
|
|
shotgun weap_under_switch_shotgun weap_under_switch_shotgun
|
|
m320 melee_knife_stab melee_knife_stab
|
|
m320 weap_under_switch_grenade weap_under_switch_grenade
|
|
m320 weap_m320_lift_plr weap_m320_lift_plr
|
|
m320 weap_m320_chamber_open_plr weap_m320_chamber_open_plr
|
|
m320 weap_m320_eject_plr weap_m320_eject_plr
|
|
m320 weap_m320_load_plr weap_m320_load_plr
|
|
m320 weap_m320_chamber_close_plr weap_m320_chamber_close_plr |