6arelyFuture 4e910323f1
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2024-05-23 10:46:11 +02:00

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// IW5 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
gettweakabledvarvalue( var_0, var_1 )
{
switch ( var_0 )
{
case "rule":
var_2 = level.rules[var_1].dvar;
break;
case "game":
var_2 = level.gametweaks[var_1].dvar;
break;
case "team":
var_2 = level.teamtweaks[var_1].dvar;
break;
case "player":
var_2 = level.playertweaks[var_1].dvar;
break;
case "class":
var_2 = level.classtweaks[var_1].dvar;
break;
case "weapon":
var_2 = level.weapontweaks[var_1].dvar;
break;
case "hardpoint":
var_2 = level.hardpointtweaks[var_1].dvar;
break;
case "hud":
var_2 = level.hudtweaks[var_1].dvar;
break;
default:
var_2 = undefined;
break;
}
var_3 = getdvarint( var_2 );
return var_3;
}
gettweakabledvar( var_0, var_1 )
{
switch ( var_0 )
{
case "rule":
var_2 = level.rules[var_1].dvar;
break;
case "game":
var_2 = level.gametweaks[var_1].dvar;
break;
case "team":
var_2 = level.teamtweaks[var_1].dvar;
break;
case "player":
var_2 = level.playertweaks[var_1].dvar;
break;
case "class":
var_2 = level.classtweaks[var_1].dvar;
break;
case "weapon":
var_2 = level.weapontweaks[var_1].dvar;
break;
case "hardpoint":
var_2 = level.hardpointtweaks[var_1].dvar;
break;
case "hud":
var_2 = level.hudtweaks[var_1].dvar;
break;
default:
var_2 = undefined;
break;
}
return var_2;
}
gettweakablevalue( var_0, var_1 )
{
switch ( var_0 )
{
case "rule":
var_2 = level.rules[var_1].value;
break;
case "game":
var_2 = level.gametweaks[var_1].value;
break;
case "team":
var_2 = level.teamtweaks[var_1].value;
break;
case "player":
var_2 = level.playertweaks[var_1].value;
break;
case "class":
var_2 = level.classtweaks[var_1].value;
break;
case "weapon":
var_2 = level.weapontweaks[var_1].value;
break;
case "hardpoint":
var_2 = level.hardpointtweaks[var_1].value;
break;
case "hud":
var_2 = level.hudtweaks[var_1].value;
break;
default:
var_2 = undefined;
break;
}
return var_2;
}
gettweakablelastvalue( var_0, var_1 )
{
switch ( var_0 )
{
case "rule":
var_2 = level.rules[var_1].lastvalue;
break;
case "game":
var_2 = level.gametweaks[var_1].lastvalue;
break;
case "team":
var_2 = level.teamtweaks[var_1].lastvalue;
break;
case "player":
var_2 = level.playertweaks[var_1].lastvalue;
break;
case "class":
var_2 = level.classtweaks[var_1].lastvalue;
break;
case "weapon":
var_2 = level.weapontweaks[var_1].lastvalue;
break;
case "hardpoint":
var_2 = level.hardpointtweaks[var_1].lastvalue;
break;
case "hud":
var_2 = level.hudtweaks[var_1].lastvalue;
break;
default:
var_2 = undefined;
break;
}
return var_2;
}
settweakablevalue( var_0, var_1, var_2 )
{
switch ( var_0 )
{
case "rule":
var_3 = level.rules[var_1].dvar;
break;
case "game":
var_3 = level.gametweaks[var_1].dvar;
break;
case "team":
var_3 = level.teamtweaks[var_1].dvar;
break;
case "player":
var_3 = level.playertweaks[var_1].dvar;
break;
case "class":
var_3 = level.classtweaks[var_1].dvar;
break;
case "weapon":
var_3 = level.weapontweaks[var_1].dvar;
break;
case "hardpoint":
var_3 = level.hardpointtweaks[var_1].dvar;
break;
case "hud":
var_3 = level.hudtweaks[var_1].dvar;
break;
default:
var_3 = undefined;
break;
}
setdvar( var_3, var_2 );
}
settweakablelastvalue( var_0, var_1, var_2 )
{
switch ( var_0 )
{
case "rule":
level.rules[var_1].lastvalue = var_2;
break;
case "game":
level.gametweaks[var_1].lastvalue = var_2;
break;
case "team":
level.teamtweaks[var_1].lastvalue = var_2;
break;
case "player":
level.playertweaks[var_1].lastvalue = var_2;
break;
case "class":
level.classtweaks[var_1].lastvalue = var_2;
break;
case "weapon":
level.weapontweaks[var_1].lastvalue = var_2;
break;
case "hardpoint":
level.hardpointtweaks[var_1].lastvalue = var_2;
break;
case "hud":
level.hudtweaks[var_1].lastvalue = var_2;
break;
default:
break;
}
}
registertweakable( var_0, var_1, var_2, var_3 )
{
if ( isstring( var_3 ) )
var_3 = getdvar( var_2, var_3 );
else
var_3 = getdvarint( var_2, var_3 );
switch ( var_0 )
{
case "rule":
if ( !isdefined( level.rules[var_1] ) )
level.rules[var_1] = spawnstruct();
level.rules[var_1].value = var_3;
level.rules[var_1].lastvalue = var_3;
level.rules[var_1].dvar = var_2;
break;
case "game":
if ( !isdefined( level.gametweaks[var_1] ) )
level.gametweaks[var_1] = spawnstruct();
level.gametweaks[var_1].value = var_3;
level.gametweaks[var_1].lastvalue = var_3;
level.gametweaks[var_1].dvar = var_2;
break;
case "team":
if ( !isdefined( level.teamtweaks[var_1] ) )
level.teamtweaks[var_1] = spawnstruct();
level.teamtweaks[var_1].value = var_3;
level.teamtweaks[var_1].lastvalue = var_3;
level.teamtweaks[var_1].dvar = var_2;
break;
case "player":
if ( !isdefined( level.playertweaks[var_1] ) )
level.playertweaks[var_1] = spawnstruct();
level.playertweaks[var_1].value = var_3;
level.playertweaks[var_1].lastvalue = var_3;
level.playertweaks[var_1].dvar = var_2;
break;
case "class":
if ( !isdefined( level.classtweaks[var_1] ) )
level.classtweaks[var_1] = spawnstruct();
level.classtweaks[var_1].value = var_3;
level.classtweaks[var_1].lastvalue = var_3;
level.classtweaks[var_1].dvar = var_2;
break;
case "weapon":
if ( !isdefined( level.weapontweaks[var_1] ) )
level.weapontweaks[var_1] = spawnstruct();
level.weapontweaks[var_1].value = var_3;
level.weapontweaks[var_1].lastvalue = var_3;
level.weapontweaks[var_1].dvar = var_2;
break;
case "hardpoint":
if ( !isdefined( level.hardpointtweaks[var_1] ) )
level.hardpointtweaks[var_1] = spawnstruct();
level.hardpointtweaks[var_1].value = var_3;
level.hardpointtweaks[var_1].lastvalue = var_3;
level.hardpointtweaks[var_1].dvar = var_2;
break;
case "hud":
if ( !isdefined( level.hudtweaks[var_1] ) )
level.hudtweaks[var_1] = spawnstruct();
level.hudtweaks[var_1].value = var_3;
level.hudtweaks[var_1].lastvalue = var_3;
level.hudtweaks[var_1].dvar = var_2;
break;
}
}
init()
{
scripts\_custom::init();
level.clienttweakables = [];
level.tweakablesinitialized = 1;
level.rules = [];
level.gametweaks = [];
level.teamtweaks = [];
level.playertweaks = [];
level.classtweaks = [];
level.weapontweaks = [];
level.hardpointtweaks = [];
level.hudtweaks = [];
registertweakable( "game", "playerwaittime", "scr_game_playerwaittime", 15 );
registertweakable( "game", "playerwaittime_comp", "scr_game_playerwaittime_comp", 60 );
registertweakable( "game", "matchstarttime", "scr_game_matchstarttime", 5 );
registertweakable( "game", "onlyheadshots", "scr_game_onlyheadshots", 0 );
registertweakable( "game", "allowkillcam", "scr_game_allowkillcam", 1 );
registertweakable( "game", "spectatetype", "scr_game_spectatetype", 2 );
registertweakable( "game", "deathpointloss", "scr_game_deathpointloss", 0 );
registertweakable( "game", "suicidepointloss", "scr_game_suicidepointloss", 0 );
registertweakable( "team", "teamkillpointloss", "scr_team_teamkillpointloss", 0 );
registertweakable( "team", "fftype", "scr_team_fftype", 0 );
registertweakable( "team", "teamkillspawndelay", "scr_team_teamkillspawndelay", 0 );
registertweakable( "player", "maxhealth", "scr_player_maxhealth", 100 );
registertweakable( "player", "healthregentime", "scr_player_healthregentime", 5 );
registertweakable( "player", "forcerespawn", "scr_player_forcerespawn", 1 );
registertweakable( "weapon", "allowfrag", "scr_weapon_allowfrags", 1 );
registertweakable( "weapon", "allowsmoke", "scr_weapon_allowsmoke", 1 );
registertweakable( "weapon", "allowflash", "scr_weapon_allowflash", 1 );
registertweakable( "weapon", "allowc4", "scr_weapon_allowc4", 1 );
registertweakable( "weapon", "allowclaymores", "scr_weapon_allowclaymores", 1 );
registertweakable( "weapon", "allowrpgs", "scr_weapon_allowrpgs", 1 );
registertweakable( "weapon", "allowmines", "scr_weapon_allowmines", 1 );
registertweakable( "hardpoint", "allowartillery", "scr_hardpoint_allowartillery", 1 );
registertweakable( "hardpoint", "allowuav", "scr_hardpoint_allowuav", 1 );
registertweakable( "hardpoint", "allowsupply", "scr_hardpoint_allowsupply", 1 );
registertweakable( "hardpoint", "allowhelicopter", "scr_hardpoint_allowhelicopter", 1 );
registertweakable( "hud", "showobjicons", "ui_hud_showobjicons", 1 );
makedvarserverinfo( "ui_hud_showobjicons", 1 );
}