build: do not use cheytac from raw
link / Link assets on Linux (push) Successful in 40s

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Future committed 2024-05-28 22:11:00 +02:00
1 parent dd9fc4a697
commit def8135cf1
1 file changed
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WEAPONFILE\displayName\WEAPON_CHEYTAC\AIOverlayDescription\\modeName\\playerAnimType\sniper\gunModel\viewmodel_cheytac_no_attach\gunModel2\viewmodel_cheytac_classic_no_attach\gunModel3\viewmodel_cheytac_snow_no_attach\gunModel4\viewmodel_cheytac_multi_no_attach\gunModel5\viewmodel_cheytac_d_urban_no_attach\gunModel6\viewmodel_cheytac_hex_no_attach\gunModel7\viewmodel_cheytac_choco_no_attach\gunModel8\viewmodel_cheytac_snake_no_attach\gunModel9\viewmodel_cheytac_blue_no_attach\gunModel10\viewmodel_cheytac_red_no_attach\gunModel11\viewmodel_cheytac_autumn_no_attach\gunModel12\viewmodel_cheytac_gold_no_attach\gunModel13\viewmodel_cheytac_winter_no_attach\gunModel14\viewmodel_cheytac_marine_no_attach\gunModel15\\gunModel16\\handModel\viewmodel_base_viewhands\hideTags\\notetrackSoundMap\melee_knife_stab melee_knife_stab
weap_cheytac_lift_plr weap_cheytac_lift_plr
weap_cheytac_clipout_plr weap_cheytac_clipout_plr
weap_cheytac_clipin_plr weap_cheytac_clipin_plr
weap_cheytac_chamber_close_plr weap_cheytac_chamber_close_plr
weap_cheytac_bolt_unlock_plr weap_cheytac_bolt_unlock_plr
weap_cheytac_bolt_open_plr weap_cheytac_bolt_open_plr
weap_cheytac_bolt_lock_plr weap_cheytac_bolt_lock_plr
weap_cheytac_bolt_close_plr weap_cheytac_bolt_close_plr
weap_motiontracker_open_plr weap_motiontracker_open_plr\notetrackRumbleMap\melee_knife_stab viewmodel_small
weap_cheytac_lift_plr viewmodel_small
weap_cheytac_clipout_plr viewmodel_small
weap_cheytac_clipin_plr viewmodel_small
weap_cheytac_chamber_close_plr viewmodel_small
weap_cheytac_bolt_unlock_plr viewmodel_small
weap_cheytac_bolt_open_plr
weap_cheytac_bolt_lock_plr
weap_cheytac_bolt_close_plr
weap_motiontracker_open_plr\idleAnim\viewmodel_cheytac_idle\emptyIdleAnim\viewmodel_cheytac_idle\fireAnim\viewmodel_cheytac_fire\holdFireAnim\\lastShotAnim\viewmodel_cheytac_fire\detonateAnim\\rechamberAnim\viewmodel_cheytac_rechamber\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_cheytac_reload\reloadEmptyAnim\viewmodel_cheytac_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_cheytac_pullout\dropAnim\viewmodel_cheytac_putaway\firstRaiseAnim\viewmodel_cheytac_pullout_first\breachRaiseAnim\\altRaiseAnim\viewmodel_cheytac_pullout\altDropAnim\viewmodel_cheytac_putaway\quickRaiseAnim\viewmodel_cheytac_pullout_quick\quickDropAnim\viewmodel_cheytac_putaway_quick\emptyRaiseAnim\viewmodel_cheytac_pullout\emptyDropAnim\viewmodel_cheytac_putaway\sprintInAnim\viewmodel_cheytac_sprint_in\sprintLoopAnim\viewmodel_cheytac_sprint_loop\sprintOutAnim\viewmodel_cheytac_sprint_out\stunnedAnimStart\\stunnedAnimLoop\\stunnedAnimEnd\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_cheytac_idle\adsLastShotAnim\viewmodel_cheytac_idle\adsRechamberAnim\viewmodel_cheytac_rechamber_ads\blastFrontAnim\\blastRightAnim\\blastBackAnim\\blastLeftAnim\\adsUpAnim\viewmodel_cheytac_ads_up\adsDownAnim\viewmodel_cheytac_ads_down\altAdjustAnim\\idleAnimR\\emptyIdleAnimR\\fireAnimR\\holdFireAnimR\\lastShotAnimR\\detonateAnimR\\rechamberAnimR\\meleeAnimR\\meleeChargeAnimR\\reloadAnimR\\reloadEmptyAnimR\\reloadStartAnimR\\reloadEndAnimR\\raiseAnimR\\dropAnimR\\firstRaiseAnimR\\breachRaiseAnimR\\altRaiseAnimR\\altDropAnimR\\quickRaiseAnimR\\quickDropAnimR\\emptyRaiseAnimR\\emptyDropAnimR\\sprintInAnimR\\sprintLoopAnimR\\sprintOutAnimR\\stunnedAnimStartR\\stunnedAnimLoopR\\stunnedAnimEndR\\nightVisionWearAnimR\\nightVisionRemoveAnimR\\adsFireAnimR\\adsLastShotAnimR\\adsRechamberAnimR\\adsUpAnimR\\blastFrontAnimR\\blastRightAnimR\\blastBackAnimR\\blastLeftAnimR\\adsDownAnimR\\altAdjustAnimR\\idleAnimL\\emptyIdleAnimL\\fireAnimL\\holdFireAnimL\\lastShotAnimL\\detonateAnimL\\rechamberAnimL\\meleeAnimL\\meleeChargeAnimL\\reloadAnimL\\reloadEmptyAnimL\\reloadStartAnimL\\reloadEndAnimL\\raiseAnimL\\dropAnimL\\firstRaiseAnimL\\breachRaiseAnimL\\altRaiseAnimL\\altDropAnimL\\quickRaiseAnimL\\quickDropAnimL\\emptyRaiseAnimL\\emptyDropAnimL\\sprintInAnimL\\sprintLoopAnimL\\sprintOutAnimL\\stunnedAnimStartL\\stunnedAnimLoopL\\stunnedAnimEndL\\nightVisionWearAnimL\\nightVisionRemoveAnimL\\adsFireAnimL\\adsLastShotAnimL\\adsRechamberAnimL\\blastFrontAnimL\\blastRightAnimL\\blastBackAnimL\\blastLeftAnimL\\adsUpAnimL\\adsDownAnimL\\altAdjustAnimL\\script\\weaponType\bullet\weaponClass\sniper\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/rifle_flash_view\worldFlashEffect\muzzleflashes/rifle_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_cheytac_fire_npc\fireSoundPlayer\weap_cheytac_fire_plr\fireSoundPlayerAkimbo\weap_cheytac_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m82sniper_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m82_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m82_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\changeVariableZoomSound\\bounceSound\\rollingSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_cheytac_nLine truncated
thermal
cheytacscope
cheytacscopevz
silencer03
xmags
heartbeat\animOverrides\acog none ads_up viewmodel_cheytac_acog_ads_up none 0 0
acog none ads_down viewmodel_cheytac_acog_ads_down none 0 0
thermal none ads_up viewmodel_cheytac_thermal_ads_up none 0 0
thermal none ads_down viewmodel_cheytac_thermal_ads_down none 0 0
heartbeat none first_raise viewmodel_cheytac_hb_pullout_first none 1933 0\soundOverrides\silencer03 none player_fire weap_snipersilenced_fire_plr none
silencer03 none fire weap_snipersilenced_fire_npc none\fxOverrides\silencer03 none view_flash muzzleflashes/m4m203_silencer none
silencer03 none world_flash muzzleflashes/m4m203_silencer none
none silencer03 view_flash muzzleflashes/m4m203_silencer none
none silencer03 world_flash muzzleflashes/m4m203_silencer none\reloadOverrides\\notetrackOverrides\